Implement keyboard navigation
This commit is contained in:
parent
2efc08d6c0
commit
c67f37c934
@ -9,9 +9,17 @@
|
||||
|
||||
extern crate js_sys;
|
||||
use core::array;
|
||||
use nalgebra::{DMatrix, DVector};
|
||||
use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
|
||||
use sycamore::{prelude::*, motion::create_raf, rt::{JsCast, JsValue}};
|
||||
use web_sys::{console, window, WebGl2RenderingContext, WebGlProgram, WebGlShader, WebGlUniformLocation};
|
||||
use web_sys::{
|
||||
console,
|
||||
window,
|
||||
KeyboardEvent,
|
||||
WebGl2RenderingContext,
|
||||
WebGlProgram,
|
||||
WebGlShader,
|
||||
WebGlUniformLocation
|
||||
};
|
||||
|
||||
mod engine;
|
||||
|
||||
@ -157,6 +165,12 @@ fn main() {
|
||||
// tab selection
|
||||
let tab_selection = create_signal(Tab::GenTab);
|
||||
|
||||
// navigation
|
||||
let pitch_up = create_signal(0.0);
|
||||
let pitch_down = create_signal(0.0);
|
||||
let yaw_right = create_signal(0.0);
|
||||
let yaw_left = create_signal(0.0);
|
||||
|
||||
// controls for general example
|
||||
let gen_controls = create_node_ref();
|
||||
let ctrl_x = create_signal(0.0);
|
||||
@ -246,8 +260,21 @@ fn main() {
|
||||
let mut last_time = 0.0;
|
||||
|
||||
// scene parameters
|
||||
const TURNTABLE_SPEED: f64 = 0.5;
|
||||
let mut turntable_angle = 0.0;
|
||||
const NAV_SPEED: f64 = 0.4; // in radians per second
|
||||
const TURNTABLE_SPEED: f64 = 0.1; // in radians per second
|
||||
let mut orientation = DMatrix::<f64>::identity(5, 5);
|
||||
let mut rotation = DMatrix::<f64>::identity(5, 5);
|
||||
let location = {
|
||||
const LEN: f64 = -5.0;
|
||||
const LEN_SQ: f64 = LEN*LEN;
|
||||
DMatrix::from_column_slice(5, 5, &[
|
||||
1.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0, LEN,
|
||||
0.0, 0.0, 2.0*LEN, 1.0, LEN_SQ,
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
])
|
||||
};
|
||||
|
||||
/* INSTRUMENTS */
|
||||
let performance = window().unwrap().performance().unwrap();
|
||||
@ -353,11 +380,36 @@ fn main() {
|
||||
let time_step = 0.001*(time - last_time);
|
||||
last_time = time;
|
||||
|
||||
// move the turntable
|
||||
// get the navigation state
|
||||
let pitch_up_val = pitch_up.get();
|
||||
let pitch_down_val = pitch_down.get();
|
||||
let yaw_right_val = yaw_right.get();
|
||||
let yaw_left_val = yaw_left.get();
|
||||
let turntable_val = turntable.get();
|
||||
|
||||
// update the construction's orientation
|
||||
let ang_vel = {
|
||||
let pitch = pitch_up_val - pitch_down_val;
|
||||
let yaw = yaw_right_val - yaw_left_val;
|
||||
let ang_vel_from_keyboard =
|
||||
if pitch != 0.0 || yaw != 0.0 {
|
||||
NAV_SPEED * Vector3::new(-pitch, yaw, 0.0).normalize()
|
||||
} else {
|
||||
Vector3::zeros()
|
||||
};
|
||||
let ang_vel_from_turntable =
|
||||
if turntable_val {
|
||||
turntable_angle += TURNTABLE_SPEED * time_step;
|
||||
}
|
||||
Vector3::new(0.0, TURNTABLE_SPEED, 0.0)
|
||||
} else {
|
||||
Vector3::zeros()
|
||||
};
|
||||
ang_vel_from_keyboard + ang_vel_from_turntable
|
||||
};
|
||||
let mut rotation_sp = rotation.fixed_view_mut::<3, 3>(0, 0);
|
||||
rotation_sp.copy_from(
|
||||
Rotation3::from_scaled_axis(time_step * ang_vel).matrix()
|
||||
);
|
||||
orientation = &rotation * &orientation;
|
||||
|
||||
if scene_changed.get() {
|
||||
/* INSTRUMENTS */
|
||||
@ -369,30 +421,8 @@ fn main() {
|
||||
frames_since_last_sample = 0;
|
||||
}
|
||||
|
||||
// set the orientation and translation
|
||||
let orientation = {
|
||||
let ang_cos = turntable_angle.cos();
|
||||
let ang_sin = turntable_angle.sin();
|
||||
DMatrix::from_column_slice(5, 5, &[
|
||||
ang_cos, 0.0, ang_sin, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
-ang_sin, 0.0, ang_cos, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
])
|
||||
};
|
||||
let translation = {
|
||||
const LEN: f64 = -5.0;
|
||||
const LEN_SQ: f64 = LEN*LEN;
|
||||
DMatrix::from_column_slice(5, 5, &[
|
||||
1.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0, LEN,
|
||||
0.0, 0.0, 2.0*LEN, 1.0, LEN_SQ,
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
])
|
||||
};
|
||||
let construction_to_world = &translation * orientation;
|
||||
// find the map from construction space to world space
|
||||
let construction_to_world = &location * &orientation;
|
||||
|
||||
// update the construction
|
||||
sphere_vec.clear();
|
||||
@ -450,7 +480,13 @@ fn main() {
|
||||
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
||||
|
||||
// clear scene change flag
|
||||
scene_changed.set(turntable_val);
|
||||
scene_changed.set(
|
||||
pitch_up_val != 0.0
|
||||
|| pitch_down_val != 0.0
|
||||
|| yaw_left_val != 0.0
|
||||
|| yaw_right_val != 0.0
|
||||
|| turntable_val
|
||||
);
|
||||
} else {
|
||||
frames_since_last_sample = 0;
|
||||
mean_frame_interval.set(-1.0);
|
||||
@ -482,7 +518,46 @@ fn main() {
|
||||
}
|
||||
}
|
||||
div { "Mean frame interval: " (mean_frame_interval.get()) " ms" }
|
||||
canvas(ref=display, width=600, height=600, tabindex=0)
|
||||
canvas(
|
||||
ref=display,
|
||||
width=600,
|
||||
height=600,
|
||||
tabindex=0,
|
||||
on:keydown=move |event: KeyboardEvent| {
|
||||
let mut navigating = true;
|
||||
match event.key().as_str() {
|
||||
"ArrowUp" => pitch_up.set(1.0),
|
||||
"ArrowDown" => pitch_down.set(1.0),
|
||||
"ArrowRight" => yaw_right.set(1.0),
|
||||
"ArrowLeft" => yaw_left.set(1.0),
|
||||
_ => navigating = false
|
||||
};
|
||||
if navigating {
|
||||
scene_changed.set(true);
|
||||
event.prevent_default();
|
||||
}
|
||||
},
|
||||
on:keyup=move |event: KeyboardEvent| {
|
||||
let mut navigating = true;
|
||||
match event.key().as_str() {
|
||||
"ArrowUp" => pitch_up.set(0.0),
|
||||
"ArrowDown" => pitch_down.set(0.0),
|
||||
"ArrowRight" => yaw_right.set(0.0),
|
||||
"ArrowLeft" => yaw_left.set(0.0),
|
||||
_ => navigating = false
|
||||
};
|
||||
if navigating {
|
||||
scene_changed.set(true);
|
||||
event.prevent_default();
|
||||
}
|
||||
},
|
||||
on:blur=move |_| {
|
||||
pitch_up.set(0.0);
|
||||
pitch_down.set(0.0);
|
||||
yaw_right.set(0.0);
|
||||
yaw_left.set(0.0);
|
||||
}
|
||||
)
|
||||
div(ref=gen_controls) {
|
||||
label(class="control") {
|
||||
span { "Sphere 0 depth" }
|
||||
|
Loading…
Reference in New Issue
Block a user