App: store selection in hash map

Switch `Assembly.elements` to a hash map too, since that's probably
closer to what we'll want in the future.
This commit is contained in:
Aaron Fenyes 2024-09-19 16:08:55 -07:00
parent 96afad0c97
commit 96f8b6b5f3
5 changed files with 89 additions and 53 deletions

View file

@ -102,8 +102,7 @@ pub fn Display() -> View {
// change listener
let scene_changed = create_signal(true);
create_effect(move || {
let elements = state.assembly.elements.get_clone();
for elt in elements { elt.selected.track(); }
state.selection.track();
scene_changed.set(true);
});
@ -289,17 +288,21 @@ pub fn Display() -> View {
// get the assembly
let elements = state.assembly.elements.get_clone();
let element_iter = (&elements).into_iter();
let element_iter = (&elements).values();
let reps_world: Vec<_> = element_iter.clone().map(|elt| &assembly_to_world * &elt.rep).collect();
let colors: Vec<_> = element_iter.clone().map(|elt|
if elt.selected.get() {
if state.selection.with(|sel| sel.contains(&elt.id)) {
elt.color.map(|ch| 0.2 + 0.8*ch)
} else {
elt.color
}
).collect();
let highlights: Vec<_> = element_iter.map(|elt|
if elt.selected.get() { 1.0_f32 } else { HIGHLIGHT }
if state.selection.with(|sel| sel.contains(&elt.id)) {
1.0_f32
} else {
HIGHLIGHT
}
).collect();
// set the resolution