forked from StudioInfinity/dyna3
App: store selection in hash map
Switch `Assembly.elements` to a hash map too, since that's probably closer to what we'll want in the future.
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5 changed files with 89 additions and 53 deletions
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@ -1,4 +1,5 @@
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use nalgebra::DVector;
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use rustc_hash::FxHashMap;
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use sycamore::reactive::Signal;
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#[derive(Clone, PartialEq)]
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@ -6,16 +7,12 @@ pub struct Element {
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pub id: String,
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pub label: String,
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pub color: [f32; 3],
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pub rep: DVector<f64>,
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/* TO DO */
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// does this belong in the element data?
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pub selected: Signal<bool>
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pub rep: DVector<f64>
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}
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// a complete, view-independent description of an assembly
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#[derive(Clone)]
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pub struct Assembly {
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// the order of the elements is arbitrary, and it could change at any time
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pub elements: Signal<Vec<Element>>
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pub elements: Signal<FxHashMap<String, Element>>
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}
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