Order variables by coordinate and then element
In other words, order coordinates like (rₛ₁, rₛ₂, sₛ₁, sₛ₂, xₛ₁, xₛ₂, xₚ₃, yₛ₁, yₛ₂, yₚ₃, zₛ₁, zₛ₂, zₚ₃) instead of like (rₛ₁, sₛ₁, xₛ₁, yₛ₁, zₛ₁, rₛ₂, sₛ₂, xₛ₂, yₛ₂, zₛ₂, xₚ₃, yₚ₃, zₚ₃). In the test cases, this really cuts down the size of the Gröbner basis.
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@ -12,46 +12,68 @@ using Groebner
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abstract type Element{T} end
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mutable struct Point{T} <: Element{T}
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coords::Union{Vector{MPolyRingElem{T}}, Nothing}
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coords::Vector{MPolyRingElem{T}}
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vec::Union{Vector{MPolyRingElem{T}}, Nothing}
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rel::Nothing
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## [to do] constructor argument never needed?
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Point{T}(
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coords::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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coords::Vector{MPolyRingElem{T}} = MPolyRingElem{T}[],
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vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing
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) where T = new(coords, vec, nothing)
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end
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coordnames(_::Point) = [:xₚ, :yₚ, :zₚ]
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##coordnames(_::Point) = [:xₚ, :yₚ, :zₚ]
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function buildvec(pt::Point, coordqueue)
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coordring = parent(coordqueue[1])
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pt.coords = splice!(coordqueue, 1:3)
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function buildvec!(pt::Point)
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coordring = parent(pt.coords[1])
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pt.vec = [one(coordring), dot(pt.coords, pt.coords), pt.coords...]
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end
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mutable struct Sphere{T} <: Element{T}
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coords::Union{Vector{MPolyRingElem{T}}, Nothing}
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coords::Vector{MPolyRingElem{T}}
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vec::Union{Vector{MPolyRingElem{T}}, Nothing}
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rel::Union{MPolyRingElem{T}, Nothing}
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## [to do] constructor argument never needed?
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Sphere{T}(
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coords::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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coords::Vector{MPolyRingElem{T}} = MPolyRingElem{T}[],
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vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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rel::Union{MPolyRingElem{T}, Nothing} = nothing
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) where T = new(coords, vec, rel)
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end
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coordnames(_::Sphere) = [:rₛ, :sₛ, :xₛ, :yₛ, :zₛ]
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##coordnames(_::Sphere) = [:rₛ, :sₛ, :xₛ, :yₛ, :zₛ]
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function buildvec(sph::Sphere, coordqueue)
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coordring = parent(coordqueue[1])
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sph.coords = splice!(coordqueue, 1:5)
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function buildvec!(sph::Sphere)
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coordring = parent(sph.coords[1])
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sph.vec = sph.coords
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sph.rel = mprod(sph.coords, sph.coords) + one(coordring)
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end
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const coordnames = IdDict{Symbol, Vector{Union{Symbol, Nothing}}}(
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nameof(Point) => [nothing, nothing, :xₚ, :yₚ, :zₚ],
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nameof(Sphere) => [:rₛ, :sₛ, :xₛ, :yₛ, :zₛ]
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)
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coordname(elem::Element, index) = coordnames[nameof(typeof(elem))][index]
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function pushcoordname!(coordnamelist, indexed_elem::Tuple{Any, Element}, coordindex)
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elemindex, elem = indexed_elem
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name = coordname(elem, coordindex)
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if !isnothing(name)
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subscript = Subscripts.sub(string(elemindex))
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push!(coordnamelist, Symbol(name, subscript))
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end
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end
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function takecoord!(coordlist, indexed_elem::Tuple{Any, Element}, coordindex)
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elem = indexed_elem[2]
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if !isnothing(coordname(elem, coordindex))
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push!(elem.coords, popfirst!(coordlist))
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end
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end
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# --- primitive relations ---
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abstract type Relation{T} end
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@ -99,22 +121,38 @@ function Base.push!(ctx::Construction{T}, rel::Relation{T}) where T
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end
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function realize(ctx::Construction{T}) where T
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# collect variable names
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# collect coordinate names
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coordnamelist = Symbol[]
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elemenum = enumerate(ctx.elements)
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for (index, elem) in elemenum
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subscript = Subscripts.sub(string(index))
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append!(coordnamelist,
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[Symbol(name, subscript) for name in coordnames(elem)]
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)
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for coordindex in 1:5
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for indexed_elem in elemenum
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pushcoordname!(coordnamelist, indexed_elem, coordindex)
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end
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end
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display(collect(elemenum))
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display(coordnamelist)
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println()
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# construct coordinate ring
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coordring, coordqueue = polynomial_ring(parent_type(T)(), coordnamelist, ordering = :degrevlex)
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# retrieve coordinates
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for (_, elem) in elemenum
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empty!(elem.coords)
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end
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for coordindex in 1:5
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for indexed_elem in elemenum
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takecoord!(coordqueue, indexed_elem, coordindex)
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end
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end
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# construct coordinate vectors
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for (_, elem) in elemenum
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buildvec(elem, coordqueue)
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buildvec!(elem)
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display(elem.coords)
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display(elem.vec)
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println()
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end
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# turn relations into equations
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