Enable translation along all axes
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9f85ce5608
commit
64da1ba577
@ -126,6 +126,10 @@ pub fn Display() -> View {
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// manipulation
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let translate_neg_x = create_signal(0.0);
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let translate_pos_x = create_signal(0.0);
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let translate_neg_y = create_signal(0.0);
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let translate_pos_y = create_signal(0.0);
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let translate_neg_z = create_signal(0.0);
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let translate_pos_z = create_signal(0.0);
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// change listener
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let scene_changed = create_signal(true);
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@ -284,6 +288,10 @@ pub fn Display() -> View {
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// get the manipulation state
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let translate_neg_x_val = translate_neg_x.get();
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let translate_pos_x_val = translate_pos_x.get();
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let translate_neg_y_val = translate_neg_y.get();
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let translate_pos_y_val = translate_pos_y.get();
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let translate_neg_z_val = translate_neg_z.get();
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let translate_pos_z_val = translate_pos_z.get();
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// update the assembly's orientation
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let ang_vel = {
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@ -318,17 +326,21 @@ pub fn Display() -> View {
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let rep = state.assembly.elements.with_untracked(
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|elts| elts[sel].representation.get_clone_untracked()
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);
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let vel_field_x = DMatrix::from_column_slice(5, 5, &[
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0.0, 0.0, 0.0, 0.0, 1.0,
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0.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0,
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2.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0
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]);
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let translate_x = translate_pos_x_val - translate_neg_x_val;
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if translate_x != 0.0 {
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let vel = translate_x * vel_field_x * rep;
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let elt_motion: DVector<f64> = time_step * TRANSLATION_SPEED * vel;
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let translate_y = translate_pos_y_val - translate_neg_y_val;
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let translate_z = translate_pos_z_val - translate_neg_z_val;
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if translate_x != 0.0 || translate_y != 0.0 || translate_z != 0.0 {
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let vel_field = {
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let u = Vector3::new(translate_x, translate_y, translate_z).normalize();
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DMatrix::from_column_slice(5, 5, &[
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0.0, 0.0, 0.0, 0.0, u[0],
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0.0, 0.0, 0.0, 0.0, u[1],
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0.0, 0.0, 0.0, 0.0, u[2],
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2.0*u[0], 2.0*u[1], 2.0*u[2], 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0
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])
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};
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let elt_motion: DVector<f64> = time_step * TRANSLATION_SPEED * vel_field * rep;
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assembly_for_raf.deform(vec![(sel, elt_motion.as_view())]);
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scene_changed.set(true);
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}
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@ -474,9 +486,14 @@ pub fn Display() -> View {
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let set_manip_signal = move |event: &KeyboardEvent, value: f64| {
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let mut manipulating = true;
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let shift = event.shift_key();
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match event.key().as_str() {
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"d" => translate_pos_x.set(value),
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"a" => translate_neg_x.set(value),
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"d" | "D" => translate_pos_x.set(value),
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"a" | "A" => translate_neg_x.set(value),
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"w" | "W" if shift => translate_neg_z.set(value),
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"s" | "S" if shift => translate_pos_z.set(value),
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"w" | "W" => translate_pos_y.set(value),
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"s" | "S" => translate_neg_y.set(value),
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_ => manipulating = false
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};
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if manipulating {
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@ -495,6 +512,7 @@ pub fn Display() -> View {
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tabindex="0",
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on:keydown=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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// swap navigation inputs
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roll_cw.set(yaw_right.get());
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roll_ccw.set(yaw_left.get());
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zoom_in.set(pitch_up.get());
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@ -503,6 +521,12 @@ pub fn Display() -> View {
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yaw_left.set(0.0);
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pitch_up.set(0.0);
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pitch_down.set(0.0);
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// swap manipulation inputs
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translate_pos_z.set(translate_neg_y.get());
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translate_neg_z.set(translate_pos_y.get());
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translate_pos_y.set(0.0);
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translate_neg_y.set(0.0);
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} else {
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if event.key() == "Enter" { /* BENCHMARKING */
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turntable.set_fn(|turn| !turn);
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@ -514,6 +538,7 @@ pub fn Display() -> View {
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},
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on:keyup=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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// swap navigation inputs
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yaw_right.set(roll_cw.get());
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yaw_left.set(roll_ccw.get());
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pitch_up.set(zoom_in.get());
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@ -522,6 +547,12 @@ pub fn Display() -> View {
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roll_ccw.set(0.0);
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zoom_in.set(0.0);
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zoom_out.set(0.0);
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// swap manipulation inputs
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translate_pos_y.set(translate_neg_z.get());
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translate_neg_y.set(translate_pos_z.get());
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translate_pos_z.set(0.0);
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translate_neg_z.set(0.0);
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} else {
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set_nav_signal(&event, 0.0);
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set_manip_signal(&event, 0.0);
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