Make element vectors reactive
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e42b8da897
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@ -12,7 +12,7 @@ pub struct Element {
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pub id: String,
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pub label: String,
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pub color: [f32; 3],
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pub rep: DVector<f64>,
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pub rep: Signal<DVector<f64>>,
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pub constraints: Signal<BTreeSet<usize>>,
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// internal properties, not reflected in any view
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@ -30,7 +30,7 @@ impl Element {
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id: id,
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label: label,
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color: color,
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rep: rep,
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rep: create_signal(rep),
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constraints: create_signal(BTreeSet::default()),
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index: 0
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}
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@ -151,7 +151,7 @@ impl Assembly {
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for (_, elt) in elts {
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let index = elt.index;
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gram_to_be.push_sym(index, index, 1.0);
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guess_to_be.set_column(index, &elt.rep);
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guess_to_be.set_column(index, &elt.rep.get_clone());
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}
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(gram_to_be, guess_to_be)
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@ -193,11 +193,11 @@ impl Assembly {
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if success {
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// read out the solution
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self.elements.update(|elts| {
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for (_, elt) in elts.iter_mut() {
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elt.rep.set_column(0, &config.column(elt.index));
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}
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});
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for (_, elt) in self.elements.get_clone() {
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elt.rep.update(
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|rep| rep.set_column(0, &config.column(elt.index))
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);
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}
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}
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}
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}
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@ -103,7 +103,11 @@ pub fn Display() -> View {
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// change listener
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let scene_changed = create_signal(true);
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create_effect(move || {
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state.assembly.elements.track();
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state.assembly.elements.with(|elts| {
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for (_, elt) in elts {
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elt.rep.track();
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}
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});
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state.selection.track();
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scene_changed.set(true);
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});
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@ -295,23 +299,40 @@ pub fn Display() -> View {
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let assembly_to_world = &location * &orientation;
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// get the assembly
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let elements = state.assembly.elements.get_clone();
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let element_iter = (&elements).into_iter();
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let reps_world: Vec<_> = element_iter.clone().map(|(_, elt)| &assembly_to_world * &elt.rep).collect();
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let colors: Vec<_> = element_iter.clone().map(|(key, elt)|
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if state.selection.with(|sel| sel.contains(&key)) {
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elt.color.map(|ch| 0.2 + 0.8*ch)
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} else {
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elt.color
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}
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).collect();
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let highlights: Vec<_> = element_iter.map(|(key, _)|
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if state.selection.with(|sel| sel.contains(&key)) {
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1.0_f32
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} else {
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HIGHLIGHT
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}
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).collect();
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let (
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elt_cnt,
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reps_world,
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colors,
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highlights
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) = state.assembly.elements.with(|elts| {
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(
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// number of elements
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elts.len() as i32,
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// representation vectors in world coordinates
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elts.iter().map(
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|(_, elt)| elt.rep.with(|rep| &assembly_to_world * rep)
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).collect::<Vec<_>>(),
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// colors
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elts.iter().map(|(key, elt)| {
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if state.selection.with(|sel| sel.contains(&key)) {
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elt.color.map(|ch| 0.2 + 0.8*ch)
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} else {
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elt.color
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}
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}).collect::<Vec<_>>(),
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// highlight levels
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elts.iter().map(|(key, _)| {
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if state.selection.with(|sel| sel.contains(&key)) {
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1.0_f32
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} else {
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HIGHLIGHT
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}
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}).collect::<Vec<_>>()
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)
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});
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// set the resolution
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let width = canvas.width() as f32;
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@ -320,7 +341,7 @@ pub fn Display() -> View {
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ctx.uniform1f(shortdim_loc.as_ref(), width.min(height));
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// pass the assembly
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ctx.uniform1i(sphere_cnt_loc.as_ref(), elements.len() as i32);
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ctx.uniform1i(sphere_cnt_loc.as_ref(), elt_cnt);
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for n in 0..reps_world.len() {
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let v = &reps_world[n];
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ctx.uniform3f(
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@ -1,5 +1,5 @@
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use itertools::Itertools;
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use sycamore::{prelude::*, web::tags::div};
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use sycamore::prelude::*;
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use web_sys::{
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Event,
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HtmlInputElement,
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@ -64,10 +64,11 @@ fn ElementOutlineItem(key: usize, element: assembly::Element) -> View {
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move |sel| if sel.contains(&key) { "selected" } else { "" }
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);
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let label = element.label.clone();
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let rep_components = element.rep.iter().map(|u| {
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let u_coord = format!("{:.3}", u).replace("-", "\u{2212}");
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View::from(div().children(u_coord))
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}).collect::<Vec<_>>();
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let rep_components = element.rep.map(
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|rep| rep.iter().map(
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|u| format!("{:.3}", u).replace("-", "\u{2212}")
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).collect()
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);
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let constrained = element.constraints.map(|csts| csts.len() > 0);
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let constraint_list = element.constraints.map(
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|csts| csts.clone().into_iter().collect()
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@ -139,7 +140,14 @@ fn ElementOutlineItem(key: usize, element: assembly::Element) -> View {
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}
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) {
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div(class="elt-label") { (label) }
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div(class="elt-rep") { (rep_components) }
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div(class="elt-rep") {
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Indexed(
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list=rep_components,
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view=|coord_str| view! {
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div { (coord_str) }
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}
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)
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}
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div(class="status")
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}
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}
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@ -192,12 +200,7 @@ pub fn Outline() -> View {
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view=|(key, elt)| view! {
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ElementOutlineItem(key=key, element=elt)
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},
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key=|(key, elt)| (
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key.clone(),
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elt.id.clone(),
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elt.label.clone(),
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elt.rep.into_iter().map(|u| u.to_bits()).collect::<Vec<_>>()
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)
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key=|(key, _)| key.clone()
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)
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}
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}
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