Deform the assembly
This seems like a good starting point, even though the code is messy and the deformation routine has some numerical quirks. Note that the translation direction is mixed up: the keys are for x, but the velocity field is for z.
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@ -1,4 +1,4 @@
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use nalgebra::{DMatrix, DVector, Vector3};
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use nalgebra::{DMatrix, DVector, DVectorView, Vector3};
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use rustc_hash::FxHashMap;
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use slab::Slab;
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use std::{collections::BTreeSet, sync::atomic::{AtomicU64, Ordering}};
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@ -152,6 +152,13 @@ impl Assembly {
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let id = elt.id.clone();
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let key = self.elements.update(|elts| elts.insert(elt));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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// realize to update the tangent space
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/* KLUDGE */
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// since the newly inserted element is unconstrained, we should be able
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// to update the tangent space without recomputing the Hessian and its
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// eigendecomposition
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self.realize();
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}
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pub fn try_insert_element(&self, elt: Element) -> bool {
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@ -266,6 +273,7 @@ impl Assembly {
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));
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console::log_2(&JsValue::from("Steps:"), &JsValue::from(history.scaled_loss.len() - 1));
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console::log_2(&JsValue::from("Loss:"), &JsValue::from(*history.scaled_loss.last().unwrap()));
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console::log_2(&JsValue::from("Tangent dimension:"), &JsValue::from(tangent.dim()));
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if success {
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// read out the solution
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@ -279,4 +287,41 @@ impl Assembly {
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self.tangent.set_silent(tangent);
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}
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}
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// --- deformation ---
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pub fn deform(&self, element_motions: Vec<(ElementKey, DVectorView<f64>)>) {
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/* KLUDGE */
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// when the tangent space is zero, we currently need to avoid calling
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// its `proj` method, because it will panic rather than returning zero.
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// in the future, we'll want a more intentionally designed system for
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// handling this case
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if self.tangent.with(|tan| tan.dim() <= 0) {
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console::log_1(&JsValue::from("The assembly is rigid"));
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return;
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}
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const ELEMENT_DIM: usize = 5;
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let assembly_dim = self.elements.with(|elts| elts.len());
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let mut motion_proj = DMatrix::zeros(ELEMENT_DIM, assembly_dim);
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// project the element motions onto the tangent space of the solution
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// variety, and sum them to get a deformation of the whole assembly
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for (elt_key, elt_motion) in element_motions {
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let column_index = self.elements.with(|elts| elts[elt_key].column_index);
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motion_proj += self.tangent.with(|tan| tan.proj(&elt_motion, column_index));
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}
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// step the configuration linearly along the tangent space of the
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// solution variety
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for (_, elt) in self.elements.get_clone_untracked() {
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elt.representation.update_silent(|rep| {
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let rep_next = &*rep + motion_proj.column(elt.column_index);
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rep.set_column(0, &rep_next);
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});
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}
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// bring the configuration back onto the solution variety
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self.realize();
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}
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}
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@ -1,5 +1,5 @@
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use core::array;
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use nalgebra::{DMatrix, Rotation3, Vector3};
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use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
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use sycamore::{prelude::*, motion::create_raf};
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use web_sys::{
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console,
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@ -123,6 +123,10 @@ pub fn Display() -> View {
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let zoom_out = create_signal(0.0);
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let turntable = create_signal(false); /* BENCHMARKING */
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// manipulation
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let translate_neg_x = create_signal(0.0);
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let translate_pos_x = create_signal(0.0);
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// change listener
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let scene_changed = create_signal(true);
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create_effect(move || {
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@ -141,6 +145,7 @@ pub fn Display() -> View {
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let mut frames_since_last_sample = 0;
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let mean_frame_interval = create_signal(0.0);
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let assembly_for_raf = state.assembly.clone();
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on_mount(move || {
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// timing
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let mut last_time = 0.0;
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@ -153,6 +158,9 @@ pub fn Display() -> View {
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let mut rotation = DMatrix::<f64>::identity(5, 5);
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let mut location_z: f64 = 5.0;
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// manipulation
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const TRANSLATION_SPEED: f64 = 0.15; // in length units per second
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// display parameters
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const OPACITY: f32 = 0.5; /* SCAFFOLDING */
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const HIGHLIGHT: f32 = 0.2; /* SCAFFOLDING */
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@ -273,6 +281,10 @@ pub fn Display() -> View {
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let zoom_out_val = zoom_out.get();
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let turntable_val = turntable.get(); /* BENCHMARKING */
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// get the manipulation state
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let translate_neg_x_val = translate_neg_x.get();
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let translate_pos_x_val = translate_pos_x.get();
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// update the assembly's orientation
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let ang_vel = {
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let pitch = pitch_up_val - pitch_down_val;
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@ -298,6 +310,30 @@ pub fn Display() -> View {
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let zoom = zoom_out_val - zoom_in_val;
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location_z *= (time_step * ZOOM_SPEED * zoom).exp();
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// manipulate the assembly
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if state.selection.with(|sel| sel.len() == 1) {
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let sel = state.selection.with(
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|sel| *sel.into_iter().next().unwrap()
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);
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let rep = state.assembly.elements.with_untracked(
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|elts| elts[sel].representation.get_clone_untracked()
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);
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let vel_field_z = DMatrix::from_column_slice(5, 5, &[
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0.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 1.0,
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0.0, 0.0, 2.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0
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]);
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let translate_x = translate_pos_x_val - translate_neg_x_val;
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if translate_x != 0.0 {
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let vel = translate_x * vel_field_z * rep;
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let elt_motion: DVector<f64> = time_step * TRANSLATION_SPEED * vel;
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assembly_for_raf.deform(vec![(sel, elt_motion.as_view())]);
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scene_changed.set(true);
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}
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}
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if scene_changed.get() {
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/* INSTRUMENTS */
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// measure mean frame interval
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@ -416,7 +452,7 @@ pub fn Display() -> View {
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start_animation_loop();
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});
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let set_nav_signal = move |event: KeyboardEvent, value: f64| {
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let set_nav_signal = move |event: &KeyboardEvent, value: f64| {
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let mut navigating = true;
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let shift = event.shift_key();
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match event.key().as_str() {
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@ -436,6 +472,18 @@ pub fn Display() -> View {
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}
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};
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let set_manip_signal = move |event: &KeyboardEvent, value: f64| {
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let mut manipulating = true;
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match event.key().as_str() {
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"d" => translate_pos_x.set(value),
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"a" => translate_neg_x.set(value),
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_ => manipulating = false
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};
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if manipulating {
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event.prevent_default();
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}
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};
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view! {
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/* TO DO */
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// switch back to integer-valued parameters when that becomes possible
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@ -460,7 +508,8 @@ pub fn Display() -> View {
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turntable.set_fn(|turn| !turn);
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scene_changed.set(true);
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}
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set_nav_signal(event, 1.0);
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set_nav_signal(&event, 1.0);
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set_manip_signal(&event, 1.0);
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}
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},
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on:keyup=move |event: KeyboardEvent| {
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@ -474,7 +523,8 @@ pub fn Display() -> View {
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zoom_in.set(0.0);
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zoom_out.set(0.0);
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} else {
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set_nav_signal(event, 0.0);
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set_nav_signal(&event, 0.0);
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set_manip_signal(&event, 0.0);
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}
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},
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on:blur=move |_| {
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@ -87,6 +87,7 @@ impl PartialMatrix {
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// --- configuration subspaces ---
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#[derive(Clone)]
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pub struct ConfigSubspace(Vec<DMatrix<f64>>);
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impl ConfigSubspace {
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@ -99,7 +100,7 @@ impl ConfigSubspace {
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// of the kernel if its eigenvalue is smaller than the constant `THRESHOLD`
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fn symmetric_kernel(a: DMatrix<f64>, assembly_dim: usize) -> ConfigSubspace {
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const ELEMENT_DIM: usize = 5;
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const THRESHOLD: f64 = 1.0e-9;
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const THRESHOLD: f64 = 1.0e-4;
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let eig = SymmetricEigen::new(a);
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let eig_vecs = eig.eigenvectors.column_iter();
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let eig_pairs = eig.eigenvalues.iter().zip(eig_vecs);
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@ -110,15 +111,23 @@ impl ConfigSubspace {
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)
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)
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);
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console::log_1(&JsValue::from(
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format!("Hessian eigenvalues: {}", eig.eigenvalues)
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)); /* DEBUG */
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ConfigSubspace(basis.collect())
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}
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pub fn dim(&self) -> usize {
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let ConfigSubspace(basis) = self;
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basis.len()
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}
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// find the projection onto this subspace of the motion where the element
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// with the given column index has velocity `v`
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/* TO DO */
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// for the zero subspace, this method's behavior doesn't match its name: it
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// panics rather than returning zero
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fn proj(&self, v: &DVectorView<f64>, column_index: usize) -> DMatrix<f64> {
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pub fn proj(&self, v: &DVectorView<f64>, column_index: usize) -> DMatrix<f64> {
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let ConfigSubspace(basis) = self;
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basis.into_iter().map(
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|b| b.column(column_index).dot(&v) * b
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