Rust trial: port interface to Sycamore
Now we have a reactive web app written entirely in Rust. The Trunk build tool compiles it to WebAssembly and generates a little JavaScript glue.
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lang-trials/rust/.gitignore
vendored
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2
lang-trials/rust/.gitignore
vendored
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target/*
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dist/*
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@ -1,19 +1,15 @@
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[package]
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name = "engine"
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name = "sycamore-trial"
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version = "0.1.0"
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authors = ["Aaron"]
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edition = "2021"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook"]
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[dependencies]
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nalgebra = "0.33.0"
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js-sys = "0.3.69"
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wasm-bindgen = "0.2.84"
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sycamore = "0.9.0-beta.2"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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@ -21,6 +17,13 @@ wasm-bindgen = "0.2.84"
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.7", optional = true }
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[dependencies.web-sys]
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version = "0.3.69"
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features = [
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'CanvasRenderingContext2d',
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'HtmlCanvasElement',
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]
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[dev-dependencies]
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wasm-bindgen-test = "0.3.34"
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@ -1,6 +0,0 @@
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app.js: app.civet pkg/engine_bg.wasm
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civet --typecheck app.civet
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civet --js -c app.civet -o .js
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pkg/engine_bg.wasm: src/lib.rs
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wasm-pack build --target web
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@ -1,113 +0,0 @@
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// engine functions
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{default: init, Circle, circThru} from "./pkg/engine.js"
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// === elements and state ===
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// input
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dataInputs .= new Array<HTMLInputElement>(6)
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data .= new Float64Array(6)
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// output and display
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let circ: Circle | null
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let display: HTMLCanvasElement
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let ctx: CanvasRenderingContext2D
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// === display ===
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// display style
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const rView = 5
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const highlightStyle = "#fcfcfc"
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const gridStyle = "#404040"
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const dataFillStyles = ["#ba5d09", "#0e8a06", "#8951fb"]
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const dataStrokeStyles = ["#f89142", "#58c145", "#c396fc"]
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function render: void
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// update resolution
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res .= display.width / (2*rView)
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// set transformation
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ctx.setTransform 1, 0, 0, -1, 0.5*display.width, 0.5*display.height
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// clear previous frame
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ctx.clearRect -0.5*display.width, -0.5*display.height, display.width, display.height
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// draw grid
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gridRange .= [Math.ceil(-rView + 0.01) .. Math.floor(rView - 0.01)]
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edgeScr .= res*rView
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ctx.strokeStyle = gridStyle
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for t of gridRange
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tScr .= res*t
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// draw horizontal grid line
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ctx.beginPath()
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ctx.moveTo -edgeScr, tScr
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ctx.lineTo edgeScr, tScr
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ctx.stroke()
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// draw vertical grid line
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ctx.beginPath()
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ctx.moveTo tScr, -edgeScr
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ctx.lineTo tScr, edgeScr
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ctx.stroke()
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// draw circle
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if circ
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ctx.beginPath()
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ctx.strokeStyle = highlightStyle
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ctx.arc res*circ.center_x, res*circ.center_y, res*circ.radius, 0, 2*Math.PI
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ctx.stroke()
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// draw data points
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for n of [0..2]
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const ind_x = 2*n
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const ind_y = ind_x + 1
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if dataInputs[ind_x].validity.valid and dataInputs[ind_y].validity.valid
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ctx.beginPath()
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ctx.fillStyle = dataFillStyles[n]
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ctx.strokeStyle = dataStrokeStyles[n]
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ctx.arc res*data[ind_x], res*data[ind_y], 3, 0, 2*Math.PI
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ctx.fill()
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ctx.stroke()
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// === interaction ===
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// --- inputs ---
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function inputData: void
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allDataValid .= true
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for n of [0 .. dataInputs.length-1]
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if dataInputs[n].validity.valid
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data[n] = dataInputs[n].valueAsNumber
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else
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allDataValid = false
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if allDataValid
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try
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circ = circThru data
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catch ex
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circ = null
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console.error ex
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else
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circ = null
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// update the display
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requestAnimationFrame(render)
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// --- binding ---
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function bindDoc: Promise<void>
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// wait for the engine to load
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await init()
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// set up the data inputs
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for n of [0..5]
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dataInputs[n] = document.querySelector(`#data-input-${n}`) as HTMLInputElement
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dataInputs[n].addEventListener "input", inputData
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dataInputs[n].style.borderColor = dataFillStyles[Math.floor(0.5*n)]
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// initialize the display
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display = document.querySelector("#display") as HTMLCanvasElement
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ctx = display.getContext("2d") as CanvasRenderingContext2D
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inputData()
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document.addEventListener "DOMContentLoaded", bindDoc
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@ -2,20 +2,7 @@
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<html>
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<head>
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<title>Lattice circle</title>
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<script type="module" src="app.js"></script>
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<link rel="stylesheet" type="text/css" href="app.css"/>
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<link data-trunk rel="css" href="main.css"/>
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</head>
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<body>
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<canvas id="display" width=600, height=600></canvas>
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<div id="data-panel">
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<div>x</div>
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<div>y</div>
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<input type="number" id="data-input-0" value="-1"/>
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<input type="number" id="data-input-1" value="0"/>
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<input type="number" id="data-input-2" value="0"/>
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<input type="number" id="data-input-3" value="-1"/>
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<input type="number" id="data-input-4" value="1"/>
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<input type="number" id="data-input-5" value="0"/>
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</div>
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</body>
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<body></body>
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</html>
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border-radius: 4px;
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}
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input.point-1 {
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border-color: #ba5d09;
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}
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input.point-2 {
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border-color: #0e8a06;
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}
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input.point-3 {
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border-color: #8951fb;
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}
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#data-panel {
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float: left;
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margin-left: 20px;
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mod utils;
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extern crate js_sys;
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use nalgebra::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub struct Circle {
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pub center_x: f64,
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pub center_y: f64,
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pub radius: f64,
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}
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// construct the circle through
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//
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// (x1, y1), (x2, y2), (x3, y3)
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//
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// from the array
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//
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// [x1, y1, x2, y2, x3, y3]
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//
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#[wasm_bindgen]
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pub fn circThru(data_raw: js_sys::Float64Array) -> Result<Circle, JsValue> {
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// represent the given points as the columns of a matrix
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let data = Matrix2x3::from_vec(data_raw.to_vec());
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// build the matrix that maps the circle's coefficient vector to the
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// negative of the linear part of the circle's equation, evaluated at the
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// given points
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let neg_lin_part = stack![2.0*data.transpose(), Vector3::repeat(1.0)];
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// find the quadrdatic part of the circle's equation, evaluated at the given
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// points
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let quad_part = Vector3::from_iterator(
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data.column_iter().map(|v| v.dot(&v))
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);
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// find the circle's coefficient vector, and from there its center and
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// radius
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match neg_lin_part.lu().solve(&quad_part) {
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None => Err(JsValue::from("Couldn't solve system")),
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Some(coeffs) => {
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let center_x = coeffs[0];
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let center_y = coeffs[1];
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Ok(Circle {
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center_x: center_x,
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center_y: center_y,
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radius: (
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coeffs[2] + center_x*center_x + center_y*center_y
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).sqrt(),
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})
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}
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}
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}
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153
lang-trials/rust/src/main.rs
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use nalgebra::*;
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use std::f64::consts::PI as PI;
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use sycamore::{prelude::*, rt::{JsCast, JsValue}};
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// --- interface ---
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fn main() {
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// set up a config option that forwards panic messages to `console.error`
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#[cfg(feature = "console_error_panic_hook")]
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console_error_panic_hook::set_once();
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sycamore::render(|| {
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let data = [-1.0, 0.0, 0.0, -1.0, 1.0, 0.0].map(|n| create_signal(n));
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let display = create_node_ref();
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on_mount(move || {
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let canvas = display
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.get::<DomNode>()
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.unchecked_into::<web_sys::HtmlCanvasElement>();
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let ctx = canvas
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.get_context("2d")
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.unwrap()
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.unwrap()
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.dyn_into::<web_sys::CanvasRenderingContext2d>()
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.unwrap();
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create_effect(move || {
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// center and normalize the coordinate system
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let width = canvas.width() as f64;
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let height = canvas.height() as f64;
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ctx.set_transform(1.0, 0.0, 0.0, -1.0, 0.5*width, 0.5*height).unwrap();
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// clear the previous frame
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ctx.clear_rect(-0.5*width, -0.5*width, width, height);
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// find the resolution
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const R_DISP: f64 = 5.0;
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let res = width / (2.0*R_DISP);
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// set colors
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let highlight_style = JsValue::from("white");
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let grid_style = JsValue::from("#404040");
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let point_fill_styles = ["#ba5d09", "#0e8a06", "#8951fb"];
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let point_stroke_styles = ["#f89142", "#58c145", "#c396fc"];
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// draw the grid
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let r_grid = (R_DISP - 0.01).floor() as i32;
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let edge_scr = res * R_DISP;
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ctx.set_stroke_style(&grid_style);
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for t in -r_grid ..= r_grid {
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let t_scr = res * (t as f64);
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// draw horizontal grid line
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ctx.begin_path();
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ctx.move_to(-edge_scr, t_scr);
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ctx.line_to(edge_scr, t_scr);
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ctx.stroke();
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// draw vertical grid line
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ctx.begin_path();
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ctx.move_to(t_scr, -edge_scr);
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ctx.line_to(t_scr, edge_scr);
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ctx.stroke();
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}
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// find and draw the circle through the given points
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let data_vals = data.map(|sig| sig.get()).to_vec();
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let points = Matrix2x3::from_vec(data_vals);
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if let Some(circ) = circ_thru(points) {
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ctx.begin_path();
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ctx.set_stroke_style(&highlight_style);
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ctx.arc(
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res * circ.center_x,
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res * circ.center_y,
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res * circ.radius,
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0.0, 2.0*PI
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).unwrap();
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ctx.stroke();
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}
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// draw the data points
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for n in 0..3 {
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ctx.begin_path();
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ctx.set_fill_style(&JsValue::from(point_fill_styles[n]));
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ctx.set_stroke_style(&JsValue::from(point_stroke_styles[n]));
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let ind_x = 2*n;
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let ind_y = ind_x + 1;
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ctx.arc(
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res * data[ind_x].get(),
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res * data[ind_y].get(),
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3.0,
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0.0, 2.0*PI
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).unwrap();
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ctx.fill();
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ctx.stroke();
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}
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});
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});
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view! {
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canvas(ref=display, width="600", height="600")
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div(id="data-panel") {
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div { "x" }
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div { "y" }
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input(type="number", class="point-1", bind:valueAsNumber=data[0])
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input(type="number", class="point-1", bind:valueAsNumber=data[1])
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input(type="number", class="point-2", bind:valueAsNumber=data[2])
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input(type="number", class="point-2", bind:valueAsNumber=data[3])
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input(type="number", class="point-3", bind:valueAsNumber=data[4])
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input(type="number", class="point-3", bind:valueAsNumber=data[5])
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}
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}
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});
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}
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// --- engine ---
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struct Circle {
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center_x: f64,
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center_y: f64,
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radius: f64,
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}
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// construct the circle through the points given by the columns of `points`
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fn circ_thru(points: Matrix2x3<f64>) -> Option<Circle> {
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// build the matrix that maps the circle's coefficient vector to the
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// negative of the linear part of the circle's equation, evaluated at the
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// given points
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let neg_lin_part = stack![2.0*points.transpose(), Vector3::repeat(1.0)];
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// find the quadrdatic part of the circle's equation, evaluated at the given
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// points
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let quad_part = Vector3::from_iterator(
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points.column_iter().map(|v| v.dot(&v))
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);
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// find the circle's coefficient vector, and from there its center and
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// radius
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match neg_lin_part.lu().solve(&quad_part) {
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None => None,
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Some(coeffs) => {
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let center_x = coeffs[0];
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let center_y = coeffs[1];
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Some(Circle {
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center_x: center_x,
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center_y: center_y,
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radius: (
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coeffs[2] + center_x*center_x + center_y*center_y
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).sqrt(),
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})
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}
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}
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}
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pub fn set_panic_hook() {
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// When the `console_error_panic_hook` feature is enabled, we can call the
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// `set_panic_hook` function at least once during initialization, and then
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// we will get better error messages if our code ever panics.
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//
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// For more details see
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// https://github.com/rustwasm/console_error_panic_hook#readme
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#[cfg(feature = "console_error_panic_hook")]
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console_error_panic_hook::set_once();
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}
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{
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"compilerOptions": {
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"strict": true,
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"jsx": "preserve",
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"lib": ["es2021", "dom"],
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"forceConsistentCasingInFileNames": true,
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"esModuleInterop": true
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},
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"ts-node": {
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"transpileOnly": true,
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"compilerOptions": {
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"module": "ES2020"
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}
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}
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}
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