forked from StudioInfinity/dyna3
Ray-caster: enlarge the construction data uniforms
No noticeable effect on GPU performance.
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2 changed files with 2 additions and 2 deletions
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@ -127,7 +127,7 @@ fn main() {
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on_mount(move || {
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// list construction elements
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const SPHERE_MAX: usize = 12;
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const SPHERE_MAX: usize = 200;
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let mut sphere_vec = Vec::<DVector<f64>>::new();
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let color_vec = vec![
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[1.00_f32, 0.25_f32, 0.00_f32],
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