forked from StudioInfinity/dyna3
Ray-caster: add a third test sphere
This helps confirm that the generalized depth-sorting is working.
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2 changed files with 6 additions and 4 deletions
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@ -211,7 +211,7 @@ fn main() {
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)
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input(
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type="range",
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max=3.0,
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max=5.0,
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step=1.0,
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bind:valueAsNumber=layer_threshold
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)
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