Display: remove redundant depth test
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e3120f7109
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19907838ce
@ -209,10 +209,8 @@ void main() {
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// composite the sphere fragments
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// composite the sphere fragments
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vec3 color = vec3(0.);
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vec3 color = vec3(0.);
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for (int i = layer_cnt-1; i >= layer_threshold; --i) {
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for (int i = layer_cnt-1; i >= layer_threshold; --i) {
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if (frags[i].pt.z < 0.) {
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vec4 frag_color = frags[i].color;
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vec4 frag_color = frags[i].color;
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color = mix(color, frag_color.rgb, frag_color.a);
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color = mix(color, frag_color.rgb, frag_color.a);
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}
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}
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}
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outColor = vec4(sRGB(color), 1.);
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outColor = vec4(sRGB(color), 1.);
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}
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}
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@ -205,10 +205,8 @@ void main() {
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// composite the sphere fragments
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// composite the sphere fragments
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vec3 color = vec3(0.);
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vec3 color = vec3(0.);
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for (int i = layer_cnt-1; i >= layer_threshold; --i) {
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for (int i = layer_cnt-1; i >= layer_threshold; --i) {
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if (frags[i].pt.z < 0.) {
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vec4 frag_color = frags[i].color;
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vec4 frag_color = frags[i].color;
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color = mix(color, frag_color.rgb, frag_color.a);
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color = mix(color, frag_color.rgb, frag_color.a);
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}
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}
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}
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outColor = vec4(sRGB(color), 1.);
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outColor = vec4(sRGB(color), 1.);
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}
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}
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