Add picture plane to circles in triangle
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@ -123,6 +123,7 @@ fn push_low_curv_construction(
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// push spheres
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// push spheres
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let a = 0.75_f64.sqrt();
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let a = 0.75_f64.sqrt();
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sphere_vec.push(construction_to_world * engine::sphere(0.0, 0.0, 0.0, 1.0));
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sphere_vec.push(construction_to_world * engine::sphere(0.0, 0.0, 0.0, 1.0));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(1.0, 0.0, 0.0, off1, curv1));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(1.0, 0.0, 0.0, off1, curv1));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(-0.5, a, 0.0, off2, curv2));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(-0.5, a, 0.0, off2, curv2));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(-0.5, -a, 0.0, off3, curv3));
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sphere_vec.push(construction_to_world * engine::sphere_with_offset(-0.5, -a, 0.0, off3, curv3));
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@ -132,6 +133,7 @@ fn push_low_curv_construction(
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// push colors
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// push colors
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color_vec.push([0.75_f32, 0.75_f32, 0.75_f32]);
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color_vec.push([0.75_f32, 0.75_f32, 0.75_f32]);
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color_vec.push([0.75_f32, 0.75_f32, 0.75_f32]);
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color_vec.push([1.00_f32, 0.00_f32, 0.25_f32]);
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color_vec.push([1.00_f32, 0.00_f32, 0.25_f32]);
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color_vec.push([0.25_f32, 1.00_f32, 0.00_f32]);
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color_vec.push([0.25_f32, 1.00_f32, 0.00_f32]);
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color_vec.push([0.00_f32, 0.25_f32, 1.00_f32]);
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color_vec.push([0.00_f32, 0.25_f32, 1.00_f32]);
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