dyna3/engine-proto/ganja-test/ganja-test.html

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<!DOCTYPE html>
<html>
<head>
<style>
body {
background-color: #ffe0f0;
}
/* needed to keep Ganja canvas from blowing up */
canvas {
min-width: 600px;
max-width: 600px;
min-height: 600px;
max-height: 600px;
}
</style>
<script src="https://unpkg.com/ganja.js"></script>
</head>
<body>
<p><button onclick="flip()">Flip</button></p>
<script>
// in the default view, e4 + e5 is the point at infinity
let CGA3 = Algebra(4, 1);
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let elements = [
CGA3.inline(() => Math.sqrt(0.5)*( 1e1 + 1e2 + 1e3 + 1e5))(),
CGA3.inline(() => Math.sqrt(0.5)*( 1e1 - 1e2 - 1e3 + 1e5))(),
CGA3.inline(() => Math.sqrt(0.5)*(-1e1 + 1e2 - 1e3 + 1e5))(),
CGA3.inline(() => Math.sqrt(0.5)*(-1e1 - 1e2 + 1e3 + 1e5))(),
CGA3.inline(() => -Math.sqrt(3)*1e4 + Math.sqrt(2)*1e5)()
];
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// set up palette
var colorIndex;
var palette = [0xff00b0, 0x00ffb0, 0x00b0ff, 0x8040ff, 0xc0c0c0];
function nextColor() {
colorIndex = (colorIndex + 1) % palette.length;
return palette[colorIndex];
}
function resetColorCycle() {
colorIndex = palette.length - 1;
}
resetColorCycle();
// create scene function
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function scene() {
commands = [];
resetColorCycle();
elements.forEach((elt) => commands.push(nextColor(), elt));
return commands;
}
// initialize graph
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let graph = CGA3.graph(
scene,
{
conformal: true, gl: true, grid: true
}
)
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document.body.appendChild(graph);
function flip() {
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let last = elements.length - 1;
for (let n = 0; n < last; ++n) {
// reflect
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elements[n] = CGA3.Mul(CGA3.Mul(elements[last], elements[n]), elements[last]);
// de-noise
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for (let k = 6; k < elements[n].length; ++k) {
elements[n][k] = 0;
}
}
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requestAnimationFrame(graph.update.bind(graph, scene));
}
</script>
</body>
</html>