114 lines
2.8 KiB
Plaintext
114 lines
2.8 KiB
Plaintext
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// engine functions
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{default: init, Circle, circThru} from "./pkg/engine.js"
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// === elements and state ===
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// input
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dataInputs .= new Array<HTMLInputElement>(6)
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data .= new Float64Array(6)
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// output and display
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let circ: Circle | null
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let display: HTMLCanvasElement
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let ctx: CanvasRenderingContext2D
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// === display ===
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// display style
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const rView = 5
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const highlightStyle = "#fcfcfc"
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const gridStyle = "#404040"
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const dataFillStyles = ["#ba5d09", "#0e8a06", "#8951fb"]
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const dataStrokeStyles = ["#f89142", "#58c145", "#c396fc"]
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function render: void
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// update resolution
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res .= display.width / (2*rView)
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// set transformation
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ctx.setTransform 1, 0, 0, -1, 0.5*display.width, 0.5*display.height
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// clear previous frame
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ctx.clearRect -0.5*display.width, -0.5*display.height, display.width, display.height
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// draw grid
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gridRange .= [Math.ceil(-rView + 0.01) .. Math.floor(rView - 0.01)]
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edgeScr .= res*rView
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ctx.strokeStyle = gridStyle
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for t of gridRange
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tScr .= res*t
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// draw horizontal grid line
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ctx.beginPath()
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ctx.moveTo -edgeScr, tScr
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ctx.lineTo edgeScr, tScr
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ctx.stroke()
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// draw vertical grid line
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ctx.beginPath()
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ctx.moveTo tScr, -edgeScr
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ctx.lineTo tScr, edgeScr
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ctx.stroke()
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// draw circle
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if circ
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ctx.beginPath()
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ctx.strokeStyle = highlightStyle
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ctx.arc res*circ.center_x, res*circ.center_y, res*circ.radius, 0, 2*Math.PI
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ctx.stroke()
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// draw data points
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for n of [0..2]
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const ind_x = 2*n
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const ind_y = ind_x + 1
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if dataInputs[ind_x].validity.valid and dataInputs[ind_y].validity.valid
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ctx.beginPath()
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ctx.fillStyle = dataFillStyles[n]
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ctx.strokeStyle = dataStrokeStyles[n]
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ctx.arc res*data[ind_x], res*data[ind_y], 3, 0, 2*Math.PI
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ctx.fill()
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ctx.stroke()
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// === interaction ===
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// --- inputs ---
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function inputData: void
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allDataValid .= true
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for n of [0 .. dataInputs.length-1]
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if dataInputs[n].validity.valid
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data[n] = dataInputs[n].valueAsNumber
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else
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allDataValid = false
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if allDataValid
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try
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circ = circThru data
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catch ex
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circ = null
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console.error ex
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else
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circ = null
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// update the display
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requestAnimationFrame(render)
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// --- binding ---
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function bindDoc: Promise<void>
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// wait for the engine to load
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await init()
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// set up the data inputs
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for n of [0..5]
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dataInputs[n] = document.querySelector(`#data-input-${n}`) as HTMLInputElement
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dataInputs[n].addEventListener "input", inputData
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dataInputs[n].style.borderColor = dataFillStyles[Math.floor(0.5*n)]
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// initialize the display
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display = document.querySelector("#display") as HTMLCanvasElement
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ctx = display.getContext("2d") as CanvasRenderingContext2D
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inputData()
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document.addEventListener "DOMContentLoaded", bindDoc
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