archematics/etc/deps/x_ite.d.ts

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declare module 'https://create3000.github.io/code/x_ite/latest/x_ite.mjs' {
const x3d: X3D;
export default x3d;
export interface X3D {
(callback?: () => void, fallback?: (error: Error) => void): Promise<void>;
createBrowser(): HTMLElement;
getBrowser(via?: string | HTMLElement): X3DBrowser;
noConflict(): X3D;
X3DConstants: X3DConstant;
SFBool(arg: unknown): boolean;
// NB. in all of the following `typeof Class` is an expression that
// extracts the type of the constructor for Class.
SFColor: typeof SFColor;
SFColorRGBA: typeof SFColorRGBA;
// Doubles and floats not different in JavaScript:
SFDouble: typeof SFDouble;
SFFloat: typeof SFDouble;
SFImage: typeof SFImage;
SFInt32: typeof SFInt32;
// Doubles and floats same:
SFMatrix3d: typeof SFMatrix3;
SFMatrix3f: typeof SFMatrix3;
SFMatrix4d: typeof SFMatrix4;
SFMatrix4f: typeof SFMatrix4;
// SFNode: typeof SFNode; // no working constructors, just one that throws
SFRotation: typeof SFRotation;
SFString: typeof SFString;
SFTime: typeof SFTime;
// Doubles and floats same:
SFVec2d: typeof SFVec2;
SFVec2f: typeof SFVec2;
SFVec3d: typeof SFVec3;
SFVec3f: typeof SFVec3;
SFVec4d: typeof SFVec4;
SFVec4f: typeof SFVec4;
// All the array types:
MFBool: typeof X3DArrayField<boolean>;
MFColor: typeof X3DArrayField<SFColor>;
MFColorRGBA: typeof X3DArrayField<SFColorRGBA>;
MFDouble: typeof X3DArrayField<number>; // or should it be SFDouble?
MFFloat: typeof X3DArrayField<number>; // ditto?
MFImage: typeof X3DArrayField<SFImage>;
MFMatrix3d: typeof X3DArrayField<SFMatrix3>;
MFMatrix3f: typeof X3DArrayField<SFMatrix3>;
MFMatrix4d: typeof X3DArrayField<SFMatrix4>;
MFMatrix4f: typeof X3DArrayField<SFMatrix4>;
MFInt32: typeof X3DArrayField<number>; // or SFInt32?
MFNode: typeof X3DArrayField<SFNode>;
MFRotation: typeof X3DArrayField<SFRotation>;
MFString: typeof X3DArrayField<string>; // or SFSTring?
MFTime: typeof X3DArrayField<SFTime>;
MFVec2d: typeof X3DArrayField<SFVec2>;
MFVec2f: typeof X3DArrayField<SFVec2>;
MFVec3d: typeof X3DArrayField<SFVec3>;
MFVec3f: typeof X3DArrayField<SFVec3>;
MFVec4d: typeof X3DArrayField<SFVec4>;
MFVec4f: typeof X3DArrayField<SFVec4>;
}
type JSONValue =
| string
| number
| boolean
| null
| JSONValue[]
| {[key: string]: JSONValue}
interface JSONObject {
[k: string]: JSONValue
}
type BrowserProperty = 'ABSTRACT_NODES'
| 'CONCRETE_NODES'
| 'EXTERNAL_INTERACTIONS'
| 'PROTOTYPE_CREATE'
| 'DOM_IMPORT'
| 'XML_ENCODING'
| 'CLASSIC_VRML_ENCODING'
| 'BINARY_ENCOIDING';
type QualityLevels = 'LOW' | 'MEDIUM' | 'HIGH';
type BrowserOption = {
Antialiased: boolean,
Dashboard: boolean,
Rubberband: boolean,
EnableInlineViewpoints: boolean,
MotionBlur: boolean,
PrimitiveQuality: QualityLevels,
QualityWhenMoving: QualityLevels | 'SAME',
Shading: 'POINT' | 'WIREFRAME' | 'FLAT'
| 'GOURAUD' | 'PHONG',
SplashScreen: boolean,
TextureQuality: QualityLevels,
AutoUpdate: boolean,
Cache: boolean,
ContentScale: number,
ContextMenu: boolean,
Debug: boolean,
Gravity: number,
LogarithmicDepthBuffer: boolean,
Multisampling: number,
Notifications: boolean,
OrderIndependentTransparency: boolean,
StraightenHorizon: boolean,
Timings: boolean
}
export type RenderingProperty = {
Shading: BrowserOption['Shading'],
MaxTextureSize: number,
TextureUnits: number,
MaxLights: number,
Antialiased: boolean,
ColorDepth: number,
TextureMemory: number,
ContentScale: number,
MaxSamples: number,
Multisampling: number,
LogarithmicDepthBuffer: boolean
}
type BrowserCallback = (
event: number) => void; // event is a Browser Event Constant
export interface X3DBrowser {
name: string;
version: string;
providerURL: string;
currentSpeed: number;
currentFrameRate: number;
description: string;
readonly supportedComponents: ComponentInfoArray;
readonly supportedProfiles: ProfileInfoArray;
baseURL: string;
currentScene: X3DScene;
replaceWorld(scene: X3DScene): Promise<void>;
createX3DFromString(x3dSyntax: string): Promise<X3DScene>;
createX3DFromURL(url: X3DArrayField<string>): Promise<X3DScene>;
createX3DFromURL(url: X3DArrayField<string>,
node: SFNode, fieldName: string): void;
loadURL(url: X3DArrayField<string>,
parameter?: X3DArrayField<string>): Promise<void>;
importDocument(dom: HTMLElement | string): Promise<X3DScene>;
importJS(json: string | JSONObject): Promise<X3DScene>;
getBrowserProperty(prop: BrowserProperty): boolean;
getBrowserOption<T extends keyof BrowserOption>(op: T): BrowserOption[T];
setBrowserOption<T extends keyof BrowserOption>(
op: T, value: BrowserOption[T]): void;
getRenderingProperty<T extends keyof RenderingProperty>(
prop: T): RenderingProperty[T];
addBrowserCallback(key: unknown, cb?: BrowserCallback): void;
addBrowserCallback(
key: unknown, event: number, // A Browser Event Constant
cb?: BrowserCallback): void;
removeBrowserCallback(key: unknown, event?: number): void;
viewAll(layer?: SFNode, transitionTime?: number): void;
nextViewpoint(layer?: SFNode): void;
previousViewpoint(layer?: SFNode): void;
firstViewpoint(layer?: SFNode): void;
lastViewpoint(layer?: SFNode): void;
changeViewpoint(name: string): void;
changeViewpoint(layer: SFNode, name: string): void;
print(thing: unknown): void;
printLn(thing: unknown): void;
// VRML methods
getName(): string;
getVersion(): string;
getCurrentSpeed(): number;
getCurrentFrameRate(): number;
getWorldURL(): string;
replaceWorld(nodes: X3DArrayField<SFNode>): string;
createVrmlFromString(vrmlSyntax: string): X3DArrayField<SFNode>;
createVrmlFromURL(url: X3DArrayField<string>,
node: SFNode, fieldName: string): void;
addRoute(sourceNode: SFNode, sourceField: string,
destinationNode: SFNode, destinationField: string): void;
deleteRoute(sourceNode: SFNode, sourceField: string,
destinationNode: SFNode, destinationField: string): void;
loadURL(url: X3DArrayField<string>,
parameter?: X3DArrayField<string>): void;
setDescription(description: string): void;
}
type MinimalArray<T> = {[index: number]: T, length: number}
type ComponentInfoArray = MinimalArray<ComponentInfo>;
interface ComponentInfo {
readonly name: string;
readonly level?: number;
readonly title: string;
readonly providerURL: string;
}
type ProfileInfoArray = MinimalArray<ProfileInfo>;
interface ProfileInfo extends ComponentInfo {
readonly components: ComponentInfoArray
}
export interface X3DScene {
readonly specificationVersion: string;
readonly encoding: 'ASCII' | 'VRML' | 'XML' | 'BINARY'
| 'SCRIPTED' | 'BIFS' | 'NONE';
readonly profile: ProfileInfo;
readonly components: ComponentInfoArray;
readonly units: UnitInfoArray;
readonly worldURL: string;
readonly baseURL: string;
rootNodes: X3DArrayField<SFNode>;
readonly protos: ProtoDeclarationArray;
readonly externprotos: ExternProtoDeclarationArray;
readonly routes: RouteArray;
// ExecutionContext methods. I didn't split these out because I
// didn't see a place in the interface where it mattered, but
// perhaps there should be a base class with just these...
createNode<T extends keyof SpecializeNodeType>(
spec: T): SpecializeNodeType[T];
createProto(protoName: string): SFNode;
getNamedNode(name: string): SFNode;
updateNamedNode(name: string, node: SFNode): void;
removeNamedNode(name: string): void;
getImportedNode(importedName: string): SFNode;
updateImportedNode(
inlineNode: SFNode, exportedName: string, importedName: string): void;
removeImportedNode(importedName: string): void;
addRoute(sourceNode: SFNode, sourceField: string,
destinationNode: SFNode, destinationField: string): X3DRoute;
deleteRoute(route: X3DRoute): void;
// X3DScene methods:
getMetaData(name: string): string[];
setMetaData(name: string, value: string | string[]): void;
addMetaData(name: string, value: string): void;
removeMetaData(name: string): void;
addRootNode(node: SFNode): void;
removeRootNode(node: SFNode): void;
getExportedNode(exportedName: string): SFNode;
updateExportedNode(exportedName: string, node: SFNode): void;
removeExportedNode(exportedName: string): void;
toVRMLString(options?: VRMLOptions): string;
toXMLString(options?: VRMLOptions): string;
toJSONString(options?: VRMLOptions): string;
}
type UnitInfoArray = MinimalArray<UnitInfo>;
interface UnitInfo {
readonly category: string;
readonly name: string;
readonly conversionFactor: number;
}
type ProtoDeclarationArray = MinimalArray<X3DProtoDeclaration>;
export interface X3DProtoDeclaration {
readonly name: string;
readonly fields: FieldDefinitionArray;
isExternProto: false;
newInstance(): SFNode;
toVRMLString(options?: VRMLOptions): string;
toXMLString(options?: VRMLOptions): string;
toJSONString(options?: VRMLOptions): string;
}
type ExternProtoDeclarationArray = MinimalArray<X3DExternProtoDeclaration>;
export interface X3DExternProtoDeclaration {
readonly name: string;
readonly fields: FieldDefinitionArray;
readonly urls: X3DArrayField<string>;
isExternProto: false;
readonly loadState: number; // A Load State Constant from X3DConstant
newInstance(): SFNode;
loadNow(): Promise<void>;
toVRMLString(options?: VRMLOptions): string;
toXMLString(options?: VRMLOptions): string;
toJSONString(options?: VRMLOptions): string;
}
type RouteArray = MinimalArray<X3DRoute>;
export interface X3DRoute {
sourceNode: SFNode;
sourceField: string;
destinationNode: SFNode;
destinationField: string;
}
type FieldCallback = (value: unknown) => void
class X3DField {
equals(other: X3DField): boolean;
assign(other: X3DField): void;
setValue(value: unknown): void;
getValue(): unknown;
getType(): number; // one of the Field Type Constants from X3DConstant
getAccessType(): number; // one of the Access Type Constants
isInitializable(): boolean;
isInput(): boolean;
isOutput(): boolean;
isReadable(): boolean;
isWritable(): boolean;
getUnit(): string;
hasReferences(): boolean;
isReference(accessType: number): boolean;
addReferencesCallback(key: unknown, callback: FieldCallback): void;
removeReferencesCallback(key: unknown): void;
getReferencesCallbacks(): Map<unknown, FieldCallback>;
addFieldInterest(other: X3DField): void;
removeFieldInterest(other: X3DField): void;
getFieldInterest(): Set<X3DField>
addFieldCallback(key: unknown, callback: FieldCallback): void;
removeFieldCallback(key: unknown): void;
getFieldCallbacks(): Map<unknown, FieldCallback>;
addInputRoute(route: unknown): void; // what's the proper type for route?
removeInputRoute(route: unknown): void;
getInputRoutes(): Set<unknown>;
addOutputRoute(route: unknown): void; // ditto
removeOutputRoute(route: unknown): void;
getOutputRoutes(): Set<unknown>;
addRouteCallback(key: unknown, callback: FieldCallback): void;
removeRouteCallback(key: unknown): void;
getRouteCallbacks(): Map<unknown, FieldCallback>;
dispose(): void;
}
export class SFColor extends X3DField {
constructor(r?: number, g?: number, b?: number);
r: number;
g: number;
b: number;
copy(): SFColor;
isDefaultValue(): boolean;
set(r: number, g: number, b: number): SFColor;
getHSV(result: number[]): number[];
setHSV(h: number, s: number, v: number): void;
lerp(destination: SFColor, t: number): SFColor;
static typeName: 'SFColor';
}
export class SFColorRGBA extends X3DField {
constructor(r?: number, g?: number, b?: number, a?: number);
r: number;
g: number;
b: number;
a: number;
copy(): SFColorRGBA;
isDefaultValue(): boolean;
set(r: number, g: number, b: number): SFColorRGBA;
getHSVA(result: number[]): number[];
setHSVA(h: number, s: number, v: number): void;
lerp(destination: SFColor, t: number): SFColorRGBA;
static typeName: 'SFColor';
}
export class SFDouble extends X3DField {
constructor(arg?: unknown);
copy(): SFDouble;
isDefaultValue(): boolean;
set(arg: unknown): void;
valueOf(): number;
}
export class SFImage extends X3DField {
constructor(width?: number, height?: number,
num_components?: number, array?: number[]);
x: number;
y: number;
width: number;
height: number;
comp: number;
array: number[];
copy(): SFImage;
isDefaultValue(): boolean;
set(other: SFImage): void;
}
export class SFInt32 extends X3DField {
constructor(val?: number);
copy(): SFInt32;
set(val?: number): void;
valueOf(): number;
}
export class SFMatrix3 extends X3DField {
constructor();
constructor(r1: SFVec3, r2: SFVec3, r3: SFVec3);
constructor(a: number, b: number, c: number,
d: number, e: number, f: number,
g: number, h: number, i: number);
copy(): SFMatrix3;
isDefaultValue(): boolean;
set(other: SFMatrix3): void;
setTransform(translation: SFVec2, rotation: number, scaleFactor: SFVec2,
scaleOrientation: number, center: SFVec2): void;
getTransform(translation: SFVec2, rotation: SFDouble, scaleFactor: SFVec2,
scaleOrientation: SFDouble, center: SFVec2): void;
determinant(): number;
inverse(): SFMatrix3;
transpose(): SFMatrix3;
multLeft(A: SFMatrix3): SFMatrix3;
multRight(B: SFMatrix3): SFMatrix3;
multVecMatrix(row: SFVec2): SFVec2;
multVecMatrix(row: SFVec3): SFVec3;
multMatrixVec(col: SFVec2): SFVec2;
multMatrixVec(col: SFVec3): SFVec3;
multDirMatrix(row: SFVec2): SFVec2;
multMatrixDir(col: SFVec2): SFVec2;
}
export class SFMatrix4 extends X3DField {
constructor();
constructor(r1: SFVec4, r2: SFVec4, r3: SFVec4, r4: SFVec4);
constructor(a: number, b: number, c: number, d: number,
e: number, f: number, g: number, h: number,
i: number, j: number, k: number, l: number,
m: number, n: number, o: number, p: number);
copy(): SFMatrix4;
isDefaultValue(): boolean;
set(other: SFMatrix4): void;
setTransform(translation: SFVec3, rotation: SFRotation,
scaleFactor: SFVec3, scaleOrientation: SFRotation,
center: SFVec3): void;
getTransform(translation: SFVec3, rotation: SFRotation,
scaleFactor: SFVec3, scaleOrientation: SFRotation,
center: SFVec3): void;
determinant(): number;
inverse(): SFMatrix4;
transpose(): SFMatrix4;
multLeft(A: SFMatrix4): SFMatrix4;
multRight(B: SFMatrix4): SFMatrix4;
multVecMatrix(row: SFVec4): SFVec4;
multVecMatrix(row: SFVec3): SFVec3;
multMatrixVec(col: SFVec4): SFVec4;
multMatrixVec(col: SFVec3): SFVec3;
multDirMatrix(row: SFVec3): SFVec3;
multMatrixDir(col: SFVec3): SFVec3;
}
export interface SFNode extends X3DField {
// constructor(vrmlSyntax: string); // throws error, anyway
// Each subclass of SFNode for the different node types
// has various properties, that will be defined for
// each one below. But as far as I can see, they all have metadata
// properties:
metadata: SFNode;
copy(instance?: unknown): SFNode; // not sure what argument does...
isDefaultValue(): boolean;
set(other: SFNode): void;
dispose(): void;
// stupid WET TypeScript won't just overload the base class method:
addFieldCallback(key: unknown, callback: FieldCallback): void;
addFieldCallback(name: string, key: unknown,
callback: (value: unknown) => void): void;
getFieldDefinitions(): FieldDefinitionArray;
getField(name: string): X3DField;
getNodeName(): string;
getNodeDisplayName(): string;
getNodeType(): number[]; // Array of Node Type constants from X3DConstant
getNodeTypeName(): string;
getNodeUserData(key: unknown): unknown;
removeFieldCallback(key: unknown): void;
removeFieldCallback(name: string, key: unknown): void;
removeNodeUserData(key: unknown): void;
setNodeUserData(key: unknown, data: unknown): unknown;
toVRMLString(options?: VRMLOptions): string;
toXMLString(options?: VRMLOptions): string;
toJSONString(options?: VRMLOptions): string;
valueOf(): unknown; // what is proper type? May depend on what kind...
}
interface SFNodeAcousticProperties extends SFNode {
description: string;
enabled: boolean;
absorption: number;
refraction: number;
diffuse: number;
specular: number;
}
interface SFNodeAnalyser extends SFNode {
description: string;
enabled: boolean;
gain: number;
fftSize: number;
minDecibels: number;
maxDecibels: number;
smoothingTimeConstant: number;
tailTime: SFTime;
}
interface Positioner extends SFNode {
visible: boolean;
bboxDisplay: boolean;
bboxSize: SFVec3;
bboxCenter: SFVec3;
}
interface GroupingFields {
addChildren: X3DArrayField<SFNode>;
removeChildren: X3DArrayField<SFNode>;
children: X3DArrayField<SFNode>;
}
interface X3DGroupingNode extends Positioner, GroupingFields { }
interface URLFields {
description: string;
load: boolean;
url: X3DArrayField<string>;
autoRefresh: SFTime;
autoRefreshTimeLimit: SFTime;
}
interface SFNodeAnchor extends X3DGroupingNode {
parameter: X3DArrayField<string>;
}
interface SFNodeAppearance extends SFNode {
acousticProperties: SFNodeAcousticProperties;
alphaMode: 'AUTO' | 'OPAQUE' | 'MASK' | 'BLEND';
alphaCutoff: number;
pointProperties: SFNodePointProperties;
lineProperties: SFNodeLineProperties;
fillProperties: SFNodeFillProperties;
material: SFNodeMaterial;
backMaterial: SFNodeMaterial;
texture: SFNode;
textureTransform: SFNodeTextureTransform;
shaders: X3DArrayField<SFNode>;
blendMode: SFNodeBlendMode;
}
interface X3DTimeDependentNode extends SFNode {
startTime: SFTime;
resumeTime: SFTime;
pauseTime: SFTime;
stopTime: SFTime;
isPaused: boolean;
isActive: boolean;
elapsedTime: SFTime;
}
interface SFNodeAudioClip extends X3DTimeDependentNode, URLFields {
enabled: boolean;
gain: number;
pitch: number;
loop: boolean;
duration_changed: SFTime;
}
interface ChannelFields extends SFNode {
description: string;
enabled: boolean;
gain: number;
channelCount: number;
channelCountMode: 'MAX' | 'CLAMPED-MAX' | 'EXPLICIT';
channelInterpretation: 'SPEAKERS' | 'DISCRETE';
}
interface X3DSoundDestinationNode extends ChannelFields {
mediaDeviceId: string;
isActive: boolean;
children: X3DArrayField<SFNode>;
}
interface SFNodeAudioDestination extends X3DSoundDestinationNode {
maxChannelCount: number;
}
interface X3DBindableNode extends SFNode {
set_bind: boolean;
isBound: boolean;
bindTime: SFTime;
}
interface X3DBackgroundNode extends X3DBindableNode {
skyAngle: X3DArrayField<number>;
skyColor: X3DArrayField<SFColor>;
groundAngle: X3DArrayField<number>;
groundColor: X3DArrayField<SFColor>;
transparency: number;
}
interface SFNodeBackground extends X3DBackgroundNode {
frontUrl: X3DArrayField<string>;
backUrl: X3DArrayField<string>;
leftUrl: X3DArrayField<string>;
rightUrl: X3DArrayField<string>;
topUrl: X3DArrayField<string>;
bottomUrl: X3DArrayField<string>;
}
interface SFNodeBillboard extends X3DGroupingNode {
axisOfRotation: SFVec3;
}
interface SFNodeBiquadFilter extends X3DTimeDependentNode, ChannelFields {
frequency: number;
detune: number;
type: 'LOWPASS' | 'HIGHPASS' | 'BANDPASS'
| 'LOWSHELF' | 'HIGHSHELF' | 'PEAKING' | 'NOTCH' | 'ALLPASS';
qualityFactor: number;
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
type BlendFactor = 'ZERO' | 'ONE'
| 'SRC_COLOR' | 'ONE_MINUS_SRC_COLOR'
| 'DST_COLOR' | 'ONE_MINUS_DST_COLOR'
| 'SRC_ALPHA' | 'ONE_MINUS_SRC_ALPHA'
| 'DST_ALPHA' | 'ONE_MINUS_DST_ALPHA'
| 'CONSTANT_COLOR' | 'ONE_MINUS_CONSTANT_COLOR'
| 'CONSTANT_ALPHA' | 'ONE_MINUS_CONSTANT_ALPHA'
type BlendEquation = 'FUNC_ADD' | 'FUNC_SUBTRACT' | 'FUNC_REVERSE_SUBTRACT'
interface SFNodeBlendMode extends SFNode {
blendColor: SFColorRGBA;
sourceColorFactor: BlendFactor;
sourceAlphaFactor: BlendFactor;
destinationColorFactor: BlendFactor;
destinationAlphaFactor: BlendFactor;
colorEquation: BlendEquation;
alphaEquation: BlendEquation;
}
interface SFNodeBox extends SFNode {
size: SFVec3;
solid: boolean;
}
interface SFNodeBufferAudioSource
extends X3DTimeDependentNode, ChannelFields, URLFields {
detune: number;
buffer: X3DArrayField<number>;
bufferDuration: SFTime;
bufferLength: number;
numberOfChannels: number;
sampleRate: number;
playbackRate: number;
loopStart: SFTime;
loopEnd: SFTime;
loop: boolean;
}
interface SFNodeChannelMerger extends ChannelFields {
children: X3DArrayField<SFNode>;
}
interface SFNodeChannelSelector extends ChannelFields {
channelSelection: number;
children: X3DArrayField<SFNode>;
}
interface SFNodeChannelSplitter extends ChannelFields {
children: X3DArrayField<SFNode>;
outputs: X3DArrayField<SFNode>;
}
interface SFNodeClipPlane extends SFNode {
enabled: boolean;
plane: SFVec4;
}
interface SFNodeCollision extends X3DGroupingNode {
enabled: boolean;
isActive: boolean;
collideTime: SFTime;
proxy: SFNode;
}
interface SFNodeColor extends SFNode {
color: X3DArrayField<SFColor>;
}
interface SFNodeColorRGBA extends SFNode {
color: X3DArrayField<SFColorRGBA>;
}
interface X3DChaserNode<T> extends SFNode {
set_value: T;
set_destination: T;
initialValue: T;
initialDestination: T;
duration: SFTime;
isActive: boolean;
value_changed: T;
}
interface X3DDamperNode<T> extends SFNode {
set_value: T;
set_destination: T;
initialValue: T;
initialDestination: T;
order: number;
tau: SFTime;
tolerance: number;
isActive: boolean;
value_changed: T;
}
interface X3DInterpolatorNode<T,V> extends SFNode {
set_fraction: number;
key: X3DArrayField<number>;
keyValue: X3DArrayField<T>;
value_changed: V;
}
interface X3DShaderNode extends SFNode {
activate: boolean;
isSelected: boolean;
isValid: boolean;
language: string;
}
interface SFNodeComposedShader extends X3DShaderNode {
parts: X3DArrayField<SFNodeShaderPart>;
}
interface SFNodeCone extends SFNode {
side: boolean;
bottom: boolean;
height: number;
bottomRadius: number;
solid: boolean;
}
interface SFNodeConvolver extends X3DTimeDependentNode, ChannelFields {
buffer: X3DArrayField<number>;
normalize: boolean;
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface SFNodeCoordinate extends SFNode {
point: X3DArrayField<SFVec3>;
}
interface SFNodeCylinder extends SFNode {
top: boolean;
side: boolean;
bottom: boolean;
height: number;
radius: number;
solid: boolean;
}
interface X3DPointingDeviceSensorNode extends SFNode {
description: string;
enabled: boolean;
isOver: boolean;
isActive: boolean;
}
interface X3DDragSensorNode extends X3DPointingDeviceSensorNode {
offset: number;
autoOffset: boolean;
trackPoint_changed: SFVec3;
}
interface SFNodeCylinderSensor extends X3DDragSensorNode {
axisRotation: SFRotation,
diskAngle: number;
minAngle: number;
maxAngle: number;
rotation_changed: SFRotation;
}
interface SFNodeDelay extends X3DTimeDependentNode, ChannelFields {
delayTime: SFTime;
maxDelayTime: SFTime;
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface X3DLightNode extends SFNode {
global: boolean;
on: boolean;
color: SFColor;
intensity: number;
ambientIntensity: number;
shadows: boolean;
shadowColor: SFColor;
shadowIntensity: number;
shadowBias: number;
shadowMapSize: number;
}
interface SFNodeDirectionalLight extends X3DLightNode {
direction: SFVec3;
}
interface SFNodeDynamicsCompressor
extends X3DTimeDependentNode, ChannelFields {
attack: number;
knee: number;
ratio: number;
reduction: number;
release: SFTime;
threshold: number;
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface SFNodeEaseInEaseOut extends SFNode {
set_fraction: number;
key: X3DArrayField<number>;
easeInEaseOut: X3DArrayField<SFVec2>;
modifiedFraction_changed: number;
}
interface GeometrySubnodes {
attrib: X3DArrayField<SFNodeFloatVertexAttribute>;
fogCoord: SFNodeFogCoordinate;
color: SFNodeColor | SFNodeColorRGBA;
normal: SFNodeNormal;
}
interface SFNodeElevationGrid extends SFNode, GeometrySubnodes {
set_height: X3DArrayField<number>;
xDimension: number;
zDimension: number;
xSpacing: number;
zSpacing: number;
solid: boolean;
ccw: boolean;
creaseAngle: number;
colorPerVertex: boolean;
normalPerVertex: boolean;
texCoord: SFNode;
height: X3DArrayField<number>;
}
interface SFNodeEnvironmentLight extends X3DLightNode {
rotation: SFRotation;
diffuseCoefficients: X3DArrayField<number>;
diffuse: SFNode;
diffuseTexture: SFNode;
specularTexture: SFNode;
}
interface SFNodeExtrusion extends SFNode {
set_crossSection: X3DArrayField<SFVec2>;
set_orientation: X3DArrayField<SFRotation>;
set_scale: X3DArrayField<SFVec2>;
set_spine: X3DArrayField<SFVec3>;
beginCap: boolean;
endCap: boolean;
solid: boolean;
ccw: boolean;
convex: boolean;
creaseAngle: number;
crossSection: X3DArrayField<SFVec2>;
orientation: X3DArrayField<SFRotation>;
scale: X3DArrayField<SFVec2>;
spine: X3DArrayField<SFVec3>;
}
interface SFNodeFillProperties extends SFNode {
filled: boolean;
hatched: boolean;
hatchStyle: number;
hatchColor: SFColor;
}
interface SFNodeFloatVertexAttribute extends SFNode {
name: string;
numComponents: number;
value: X3DArrayField<number>;
}
interface FogCommon extends SFNode {
fogType: 'LINEAR' | 'EXPONENTIAL';
color: SFColor;
visibilityRange: number;
}
interface SFNodeFog extends X3DBindableNode, FogCommon { }
interface SFNodeFogCoordinate extends SFNode {
depth: X3DArrayField<number>;
}
interface SFNodeFontStyle extends SFNode {
language: string;
family: X3DArrayField<string>;
style: 'PLAIN' | 'BOLD' | 'ITALIC' | 'BOLDITALIC' | '';
size: number;
spacing: number;
horizontal: boolean;
leftToRight: boolean;
topToBottom: boolean;
justify: X3DArrayField<'BEGIN' | 'END' | 'FIRST' | 'MIDDLE' | ''>;
}
interface SFNodeGain extends X3DTimeDependentNode, ChannelFields {
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface Texture2DFields {
repeatS: boolean;
repeatT: boolean;
textureProperties: SFNodeTextureProperties;
}
interface SFNodeImageTexture extends SFNode, URLFields, Texture2DFields { }
interface IndexedColorCoord {
set_colorIndex: X3DArrayField<number>;
set_coordIndex: X3DArrayField<number>;
colorIndex: X3DArrayField<number>;
coordIndex: X3DArrayField<number>;
color: SFNodeColor | SFNodeColorRGBA;
coord: SFNodeCoordinate;
}
interface SFNodeIndexedFaceSet extends SFNodeIndexedLineSet {
set_texCoordIndex: X3DArrayField<number>;
set_normalIndex: X3DArrayField<number>;
solid: boolean;
ccw: boolean;
convex: boolean;
creaseAngle: number;
normalPerVertex: boolean;
texCoordIndex: X3DArrayField<number>;
normalIndex: X3DArrayField<number>;
texCoord: SFNode;
}
interface SFNodeIndexedLineSet
extends SFNode, GeometrySubnodes, IndexedColorCoord {
colorPerVertex: boolean;
}
interface SFNodeTriangleSet extends SFNode, GeometrySubnodes {
solid: boolean;
ccw: boolean;
colorPerVertex: boolean;
normalPerVertex: boolean;
texCoord: SFNode;
coord: SFNodeCoordinate;
}
interface IndexedTriangles extends SFNodeTriangleSet {
set_index: X3DArrayField<number>;
index: X3DArrayField<number>;
}
interface SFNodeInline extends Positioner, URLFields {
global: boolean;
}
interface SFNodeLOD extends X3DGroupingNode {
forceTransitions: boolean;
center: SFVec3;
range: X3DArrayField<number>;
level_changed: number;
}
interface SFNodeLayer extends SFNode, GroupingFields {
pickable: boolean;
objectType: X3DArrayField<string>;
visible: boolean;
viewport: SFNodeViewport;
}
interface SFNodeLayerSet extends SFNode {
activeLayer: number;
order: X3DArrayField<number>;
layers: X3DArrayField<SFNodeLayer>;
}
interface SFNodeLineProperties extends SFNode {
applied: boolean;
linetype: number;
linewidthScaleFactor: number;
}
interface SFNodeLineSet extends SFNode, GeometrySubnodes {
vertexCount: X3DArrayField<number>;
coord: SFNodeCoordinate;
}
interface SFNodeListenerPointSource extends X3DTimeDependentNode {
description: string;
enabled: boolean;
orientation: SFRotation;
gain: number;
dopplerEnabled: boolean;
interauralDistance: number;
trackCurrentView: boolean;
}
interface SFNodeLoadSensor extends SFNode {
enabled: boolean;
timeOut: SFTime;
isActive: boolean;
isLoaded: boolean;
progress: number;
loadTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface SFNodeLocalFog extends FogCommon {
enabled: boolean;
}
interface SFNodeUnlitMaterial extends SFNode {
emissiveColor: SFColor;
emissiveTextureMapping: string;
emissiveTexture: SFNode;
normalScale: number;
normalTextureMapping: string;
normalTexture: SFNode;
transparency: number;
}
interface MaterialCommon extends SFNodeUnlitMaterial {
occlusionStrength: number;
occlusionTextureMapping: string;
occlusionTexture: SFNode;
}
interface SFNodeMaterial extends MaterialCommon {
ambientIntensity: number;
ambientTextureMapping: string;
ambientTexture: SFNode;
diffuseColor: SFColor;
diffuseTextureMapping: string;
diffuseTexture: SFNode;
specularColor: SFColor;
specularTextureMapping: string;
specularTexture: SFNode;
shininess: number;
shininessTextureMapping: string;
shininessTexture: SFNode;
}
interface SFNodeMatrix3VertexAttribute extends SFNode {
name: string;
value: X3DArrayField<SFMatrix3>;
}
interface SFNodeMatrix4VertexAttribute extends SFNode {
name: string;
value: X3DArrayField<SFMatrix4>;
}
interface X3DMetadataNode extends SFNode {
name: string;
reference: string;
}
interface MetadataInstance<T> extends X3DMetadataNode {
value: X3DArrayField<T>;
}
interface SFNodeMicrophoneSource extends X3DTimeDependentNode {
description: string;
enabled: boolean;
gain: number;
mediaDeviceId: string;
}
interface SFNodeMovieTexture extends SFNodeAudioClip, Texture2DFields {
speed: number;
}
interface SFNodeMultiTexture extends SFNode {
description: string;
color: SFColor;
alpha: number;
mode: X3DArrayField<string>;
source: X3DArrayField<string>;
function: X3DArrayField<string>;
texture: X3DArrayField<SFNode>;
}
interface SFNodeMultiTextureCoordinate extends SFNode {
texCoord: X3DArrayField<SFNodeTextureCoordinate>;
}
interface SFNodeMultiTextureTransform extends SFNode {
textureTransform: X3DArrayField<SFNodeTextureTransform>;
}
interface SFNodeNavigationInfo extends X3DBindableNode {
type: X3DArrayField<
'EXAMINE' | 'WALK' | 'FLY' | 'PLANE' | 'PLANE_create3000.github.io'
| 'PLANE_create3000.de' | 'LOOKAT' | 'EXPLORE' | 'ANY' | 'NONE'>;
avatarSize: X3DArrayField<number>;
speed: number;
headlight: boolean;
visibilityLimit: number;
transitionType: X3DArrayField<'TELEPORT' | 'LINEAR' | 'ANIMATE'>;
transitionTime: SFTime;
transitionComplete: boolean;
}
interface SFNodeNormal extends SFNode {
vector: X3DArrayField<SFVec3>;
}
interface X3DViewpointNode extends X3DBindableNode {
description: string;
position: SFVec3;
orientation: SFRotation;
centerOfRotation: SFVec3;
fieldOfView: number;
nearDistance: number;
farDistance: number;
viewAll: boolean;
jump: boolean;
retainUserOffsets: boolean;
navigationInfo: SFNodeNavigationInfo;
}
interface SFNodeOscillatorSource extends X3DTimeDependentNode {
description: string;
enabled: boolean;
gain: number;
frequency: number;
detune: number;
periodicWave: SFNodePeriodicWave;
}
interface SFNodePackagedShader extends X3DShaderNode, URLFields { }
interface SFNodePeriodicWave extends SFNode {
description: string;
enabled: boolean;
type: 'SINE' | 'SQUARE' | 'SAWTOOTH' | 'TRIANGLE' | 'CUSTOM'
optionsReal: X3DArrayField<number>;
optionsImag: X3DArrayField<number>;
}
interface SFNodePhysicalMaterial extends MaterialCommon {
baseColor: SFColor;
baseTextureMapping: String;
baseTexture: SFNode;
metallic: number;
roughness: number;
metallicRoughnessTextureMapping: string;
metallicRoughnessTexture: SFNode;
}
interface SFNodePixelTexture extends SFNode, Texture2DFields {
description: string;
image: SFImage;
}
interface SFNodePlaneSensor extends X3DDragSensorNode {
axisRotation: SFRotation;
minPosition: SFVec2;
maxPosition: SFVec2;
translation_changed: SFVec3;
}
interface SFNodePointLight extends X3DLightNode {
attenuation: SFVec3;
location: SFVec3;
radius: number;
}
interface SFNodePointProperties extends SFNode {
pointSizeScaleFactor: number;
pointSizeMinValue: number;
pointSizeMaxValue: number;
attenuation: SFVec3;
}
interface SFNodePointSet extends SFNode, GeometrySubnodes {
coord: SFNodeCoordinate;
}
interface SFNodeProgramShader extends X3DShaderNode {
programs: X3DArrayField<SFNodeShaderProgram>
}
interface X3DEnvironmentalSensorNode extends SFNode {
enabled: boolean;
size: SFVec3;
center: SFVec3;
enterTime: SFTime;
exitTime: SFTime;
isActive: boolean;
}
interface SFNodeProximitySensor extends X3DEnvironmentalSensorNode {
position_changed: SFVec3;
orientation_changed: SFRotation;
centerOfRotation_changed: SFVec3;
}
interface SFNodeScript extends SFNode, URLFields {
directOutput: boolean;
mustEvaluate: boolean;
}
interface SFNodeShaderPart extends SFNode, URLFields {
type: 'VERTEX' | 'FRAGMENT';
}
type SFNodeShaderProgram = SFNodeShaderPart; // Why are there two node types?
interface SFNodeShape extends Positioner {
castShadow: boolean;
appearance: SFNodeAppearance;
geometry: SFNode;
}
interface SoundCommon extends SFNode {
description: string;
enabled: boolean;
spatialize: boolean;
location: SFVec3;
direction: SFVec3;
intensity: number;
priority: number;
children: X3DArrayField<SFNode>;
}
interface SFNodeSound extends SFNode {
minBack: number;
minFront: number;
maxBack: number;
maxFront: number;
source: SFNode;
}
interface SFNodeSpatialSound extends SFNode {
coneInnerAngle: number;
coneOuterAngle: number;
coneOuterGain: number;
distanceModel: 'LINEAR' | 'INVERSE' | 'EXPONENTIAL';
dopplerEnabled: boolean;
enableHRTF: boolean;
gain: number;
maxDistance: number;
referenceDistance: number;
rolloffFactor: number;
}
interface SFNodeSphere extends SFNode {
radius: number;
solid: boolean;
}
interface SFNodeSphereSensor extends X3DPointingDeviceSensorNode {
rotation_changed: SFRotation;
}
interface SplineInterpolator<U> extends X3DInterpolatorNode<U,U> {
closed: boolean;
keyVelocity: X3DArrayField<U>;
normalizeVelocity: boolean;
}
interface SFNodeSpotLight extends SFNodePointLight {
direction: SFVec3;
beamWidth: number;
cutOffAngle: number;
}
interface SFNodeSquadOrientationInterpolator
extends X3DInterpolatorNode<SFRotation, SFRotation> {
closed: boolean;
}
interface SFNodeStaticGroup extends Positioner {
children: X3DArrayField<SFNode>;
}
interface SFNodeStreamAudioDestination extends X3DSoundDestinationNode {
streamIdentifier: X3DArrayField<string>;
}
interface SFNodeStreamAudioSource extends X3DTimeDependentNode {
description: string;
enabled: boolean;
gain: number;
streamIdentifier: X3DArrayField<string>;
}
interface SFNodeSwitch extends X3DGroupingNode {
whichChoice: number;
}
interface SFNodeText extends SFNode {
string: X3DArrayField<string>;
length: X3DArrayField<number>;
maxExtent: number;
solid: boolean;
origin: SFVec3;
textBounds: SFVec2;
lineBounds: X3DArrayField<SFVec2>;
fontStyle: SFNodeFontStyle;
}
interface SFNodeTextureBackground extends X3DBackgroundNode {
frontTexture: SFNode;
backTexture: SFNode;
leftTexture: SFNode;
rightTexture: SFNode;
topTexture: SFNode;
bottomTexture: SFNode;
}
interface SFNodeTextureCoordinate extends SFNode {
mapping: string;
point: X3DArrayField<SFVec2>;
}
interface SFNodeTextureCoordinateGenerator extends SFNode {
mapping: string;
mode: 'SPHERE' | 'SPHERE-LOCAL' | 'SPHERE-REFLECT' | 'SPHERE-REFLECT-LOCAL'
| 'COORD' | 'COORD-EYE' | 'NOISE' | 'NOISE-EYE' | 'CAMERASPACENORMAL'
| 'CAMERASPACEPOSITION' | 'CAMERASPACEREFLECTIONVECTOR' ;
parameter: X3DArrayField<number>;
}
interface SFNodeTextureProperties extends SFNode {
borderColor: SFColorRGBA;
borderWidth: number;
anisotropicDegree: number;
generateMipMaps: boolean;
minificationFilter: string;
magnificationFilter: string;
boundaryModeS: string;
boundaryModeT: string;
boundaryModeR: string;
textureCompression: string;
texturePriority: number;
}
interface SFNodeTextureTransform extends SFNode {
mapping: string;
translation: SFVec2;
rotation: number;
scale: SFVec2;
center: SFVec2;
}
interface SFNodeTimeSensor extends X3DTimeDependentNode {
description: string;
enabled: boolean;
cycleInterval: SFTime;
loop: boolean;
cycleTime: SFTime;
fraction_changed: number;
time: SFTime;
}
interface SFNodeTouchSensor extends X3DPointingDeviceSensorNode {
hitTexCoord_changed: SFVec2;
hitNormal_changed: SFVec3;
hitPoint_changed: SFVec3;
touchTime: SFTime;
}
interface SFNodeTransform extends X3DGroupingNode {
translation: SFVec3;
rotation: SFRotation;
scale: SFVec3;
scaleOrientation: SFRotation;
center: SFVec3;
}
interface SFNodeTransformSensor extends X3DEnvironmentalSensorNode {
position_changed: SFVec3;
orientation_changed: SFRotation;
targetObject: SFNode;
}
interface SFNodeTriangleFanSet extends SFNodeTriangleSet {
fanCount: X3DArrayField<number>;
}
interface SFNodeTriangleStripSet extends SFNodeTriangleSet {
stripCount: X3DArrayField<number>;
}
interface SFNodeTwoSidedMaterial extends SFNode {
ambientIntensity: number;
backAmbientIntensity: number;
backDiffuseColor: SFColor;
backEmissiveColor: SFColor;
backShininess: number;
backSpecularColor: SFColor;
backTransparency: number;
diffuseColor: SFColor;
emissiveColor: SFColor;
shininess: number;
separateBackColor: boolean;
specularColor: SFColor;
transparency: number;
}
interface SFNodeViewpointGroup extends SFNode {
description: string;
displayed: boolean;
retainUserOffsets: boolean;
size: SFVec3;
center: SFVec3;
children: X3DArrayField<SFNode>;
}
interface SFNodeViewport extends X3DGroupingNode {
clipBoundary: X3DArrayField<number>;
}
interface SFNodeWaveShaper extends X3DTimeDependentNode, ChannelFields {
curve: X3DArrayField<number>;
oversample: 'NONE' | '2x' | '4x';
tailTime: SFTime;
children: X3DArrayField<SFNode>;
}
interface SFNodeWorldInfo extends SFNode {
title: string;
info: X3DArrayField<string>;
}
export type SpecializeNodeType = {
AcousticProperties: SFNodeAcousticProperties,
Analyser: SFNodeAnalyser,
Anchor: SFNodeAnchor,
Appearance: SFNodeAppearance,
AudioClip: SFNodeAudioClip,
AudioDestination: SFNodeAudioDestination,
Background: SFNodeBackground,
Billboard: SFNodeBillboard,
BiquadFilter: SFNodeBiquadFilter,
BlendMode: SFNodeBlendMode,
Box: SFNodeBox,
BufferAudioSource: SFNodeBufferAudioSource,
ChannelMerger: SFNodeChannelMerger,
ChannelSelector: SFNodeChannelSelector,
ChannelSplitter: SFNodeChannelSplitter,
ClipPlane: SFNodeClipPlane,
Collision: SFNodeCollision,
Color: SFNodeColor,
ColorRGBA: SFNodeColorRGBA,
ColorChaser: X3DChaserNode<SFColor>,
ColorDamper: X3DDamperNode<SFColor>,
ColorInterpolator: X3DInterpolatorNode<SFColor, SFColor>,
ComposedShader: SFNodeComposedShader,
Cone: SFNodeCone,
Convolver: SFNodeConvolver,
Coordinate: SFNodeCoordinate,
CoordinateChaser: X3DChaserNode<X3DArrayField<SFVec3>>,
CoordinateDamper: X3DDamperNode<X3DArrayField<SFVec3>>,
CoordinateInterpolator: X3DInterpolatorNode<SFVec3, X3DArrayField<SFVec3>>,
CoordinateInterpolator2D:
X3DInterpolatorNode<SFVec2, X3DArrayField<SFVec2>>,
Cylinder: SFNodeCylinder,
CylinderSensor: SFNodeCylinderSensor,
Delay: SFNodeDelay,
DirectionalLight: SFNodeDirectionalLight,
DynamicsCompressor: SFNodeDynamicsCompressor,
EaseInEaseOut: SFNodeEaseInEaseOut,
ElevationGrid: SFNodeElevationGrid,
EnvironmentLight: SFNodeEnvironmentLight,
Extrusion: SFNodeExtrusion,
FillProperties: SFNodeFillProperties,
FloatVertexAttribute: SFNodeFloatVertexAttribute,
Fog: SFNodeFog,
FogCoordinate: SFNodeFogCoordinate,
FontStyle: SFNodeFontStyle,
Gain: SFNodeGain,
Group: X3DGroupingNode,
ImageTexture: SFNodeImageTexture,
IndexedFaceSet: SFNodeIndexedFaceSet,
IndexedLineSet: SFNodeIndexedLineSet,
IndexedTriangleFanSet: IndexedTriangles,
IndexedTriangleSet: IndexedTriangles,
IndexedTriangleStripSet: IndexedTriangles,
Inline: SFNodeInline,
LOD: SFNodeLOD,
Layer: SFNodeLayer,
LayerSet: SFNodeLayerSet,
LineProperties: SFNodeLineProperties,
LineSet: SFNodeLineSet,
ListenerPointSource: SFNodeListenerPointSource,
LoadSensor: SFNodeLoadSensor,
LocalFog: SFNodeLocalFog,
Material: SFNodeMaterial,
Matrix3VertexAttribute: SFNodeMatrix3VertexAttribute,
Matrix4VertexAttribute: SFNodeMatrix4VertexAttribute,
MetadataBoolean: MetadataInstance<boolean>,
MetadataDouble: MetadataInstance<number>,
MetadataFloat: MetadataInstance<number>,
MetadataInteger: MetadataInstance<number>,
MetadataSet: MetadataInstance<X3DMetadataNode>,
MetadataString: MetadataInstance<string>,
MicrophoneSource: SFNodeMicrophoneSource,
MovieTexture: SFNodeMovieTexture,
MultiTexture: SFNodeMultiTexture,
MultiTextureCoordinate: SFNodeMultiTextureCoordinate,
MultiTextureTransform: SFNodeMultiTextureTransform,
NavigationInfo: SFNodeNavigationInfo,
Normal: SFNodeNormal,
NormalInterpolator: X3DInterpolatorNode<SFVec3, X3DArrayField<SFVec3>>,
OrientationChaser: X3DChaserNode<SFRotation>,
OrientationDamper: X3DDamperNode<SFRotation>,
OrientationInterpolator: X3DInterpolatorNode<SFRotation, SFRotation>,
OrthoViewpoint: X3DViewpointNode,
OscillatorSource: SFNodeOscillatorSource,
PackagedShader: SFNodePackagedShader,
PeriodicWave: SFNodePeriodicWave,
PhysicalMaterial: SFNodePhysicalMaterial,
PixelTexture: SFNodePixelTexture,
PlaneSensor: SFNodePlaneSensor,
PointLight: SFNodePointLight,
PointProperties: SFNodePointProperties,
PointSet: SFNodePointSet,
PositionChaser: X3DChaserNode<SFVec3>,
PositionChaser2D: X3DChaserNode<SFVec2>,
PositionDamper: X3DDamperNode<SFVec3>,
PositionDamper2D: X3DDamperNode<SFVec2>,
PositionInterpolator: X3DInterpolatorNode<SFVec3, SFVec3>,
PositionInterpolator2D: X3DInterpolatorNode<SFVec2, SFVec2>,
ProgramShader: SFNodeProgramShader,
ProximitySensor: SFNodeProximitySensor,
ScalarChaser: X3DChaserNode<number>,
ScalarDamper: X3DDamperNode<number>,
ScalarInterpolator: X3DInterpolatorNode<number, number>,
Script: SFNodeScript,
ShaderPart: SFNodeShaderPart,
ShaderProgram: SFNodeShaderProgram,
Shape: SFNodeShape,
Sound: SFNodeSound,
SpatialSound: SFNodeSpatialSound,
Sphere: SFNodeSphere,
SphereSensor: SFNodeSphereSensor,
SplinePositionInterpolator: SplineInterpolator<SFVec3>,
SplinePositionInterpolator2D: SplineInterpolator<SFVec2>,
SplineScalarInterpolator: SplineInterpolator<number>,
SpotLight: SFNodePointLight,
SquadOrientationInterpolator: SFNodeSquadOrientationInterpolator,
StaticGroup: SFNodeStaticGroup,
StreamAudioDestination: SFNodeStreamAudioDestination,
StreamAudioSource: SFNodeStreamAudioSource,
Switch: SFNodeSwitch,
TexCoordChaser2D: X3DChaserNode<X3DArrayField<SFVec2>>,
TexCoordDamper2D: X3DDamperNode<X3DArrayField<SFVec2>>,
Text: SFNodeText,
TextureBackground: SFNodeTextureBackground,
TextureCoordinate: SFNodeTextureCoordinate,
TextureCoordinateGenerator: SFNodeTextureCoordinateGenerator,
TextureProperties: SFNodeTextureProperties,
TextureTransform: SFNodeTextureTransform,
TimeSensor: SFNodeTimeSensor,
TouchSensor: SFNodeTouchSensor,
Transform: SFNodeTransform,
TransformSensor: SFNodeTransformSensor,
TriangleFanSet: SFNodeTriangleFanSet,
TriangleSet: SFNodeTriangleSet,
TriangleStripSet: SFNodeTriangleStripSet,
TwoSidedMaterial: SFNodeTwoSidedMaterial,
UnlitMaterial: SFNodeUnlitMaterial,
Viewpoint: X3DViewpointNode,
ViewpointGroup: SFNodeViewpointGroup,
Viewport: SFNodeViewport,
VisibilitySensor: X3DEnvironmentalSensorNode,
WaveShaper: SFNodeWaveShaper,
WorldInfo: SFNodeWorldInfo,
[name: string]: SFNode // catchall
}
type FieldDefinitionArray = Map<unknown, X3DFieldDefinition>;
export type X3DFieldDefinition = {
accessType: number, // that's a guess
dataType: string,
name: string,
value: unknown // I don't think we can do better without parsing the
// possible values for dataType...
}
type VRMLOptions = {
style?: string,
indent?: string,
precision?: number,
doublePrecision?: number,
html?: boolean,
closingTags?: boolean
}
export class SFRotation extends X3DField {
constructor();
constructor(x: number, y: number, z: number, angle: number);
constructor(axis: SFVec3, angle: number);
constructor(from: SFVec3, to: SFVec3);
constructor(matrix: SFMatrix3);
x: number;
y: number;
z: number;
angle: number;
copy(): SFRotation;
isDefaultValue(): boolean;
set(other: SFRotation): void;
getAxis(): SFVec3;
getMatrix(): SFMatrix3;
inverse(): SFRotation;
multiply(other: SFRotation): SFRotation;
multVec(subject: SFVec3): SFVec3;
setAxis(axis: SFVec3): void;
setMatrix(matrix: SFMatrix3): void;
slerp(destination: SFRotation, t: number): SFRotation;
}
export class SFString extends X3DField {
constructor(arg?: unknown);
copy(): SFString;
isDefaultValue(): boolean;
set(arg: unknown): void;
valueOf(): string;
length: number;
}
export class SFTime extends X3DField {
constructor(arg?: unknown);
copy(): SFTime;
isDefaultValue(): boolean;
set(arg: unknown): void;
valueOf(): number; // I think that's the right type...
}
export class SFVec2 extends X3DField {
constructor(x?: number, y?: number);
x: number;
y: number;
copy(): SFVec2;
isDefaultValue(): boolean;
set(other: SFVec2): void;
abs(): SFVec2;
add(other: SFVec2): SFVec2;
distance(other: SFVec2): number;
divide(denominator: number): SFVec2;
divVec(other: SFVec2): SFVec2;
dot(other: SFVec2): number;
inverse(): SFVec2;
length(): number;
lerp(destination: SFVec2, t: number): SFVec2;
min(other: SFVec2): SFVec2;
max(other: SFVec2): SFVec2;
multiply(factor: number): SFVec2;
multVec(other: SFVec2): SFVec2;
negate(): SFVec2;
normalize(): SFVec2;
subtract(other: SFVec2): SFVec2;
}
export class SFVec3 extends X3DField {
constructor(x?: number, y?: number, z?: number);
x: number;
y: number;
z: number;
copy(): SFVec3;
isDefaultValue(): boolean;
set(other: SFVec3): void;
abs(): SFVec3;
add(other: SFVec3): SFVec3;
cross(other: SFVec3): SFVec3;
distance(other: SFVec3): number;
divide(denominator: number): SFVec3;
divVec(other: SFVec3): SFVec3;
dot(other: SFVec3): number;
inverse(): SFVec3;
length(): number;
lerp(destination: SFVec3, t: number): SFVec3;
min(other: SFVec3): SFVec3;
max(other: SFVec3): SFVec3;
multiply(factor: number): SFVec3;
multVec(other: SFVec3): SFVec3;
negate(): SFVec3;
normalize(): SFVec3;
subtract(other: SFVec3): SFVec3;
}
export class SFVec4 extends X3DField {
constructor(x?: number, y?: number, z?: number, w?: number);
x: number;
y: number;
z: number;
w: number;
copy(): SFVec4;
isDefaultValue(): boolean;
set(other: SFVec4): void;
abs(): SFVec4;
add(other: SFVec4): SFVec4;
distance(other: SFVec4): number;
divide(denominator: number): SFVec4;
divVec(other: SFVec4): SFVec4;
dot(other: SFVec4): number;
inverse(): SFVec4;
length(): number;
lerp(destination: SFVec4, t: number): SFVec4;
min(other: SFVec4): SFVec4;
max(other: SFVec4): SFVec4;
multiply(factor: number): SFVec4;
multVec(other: SFVec4): SFVec4;
negate(): SFVec4;
normalize(): SFVec4;
subtract(other: SFVec4): SFVec4;
}
type ArrayTest<T> = (elt: T, ix: boolean, arr: X3DArrayField<T>) => boolean
type ArrayAction<T> = (elt: T, ix: boolean, arr: X3DArrayField<T>) => void
type ArrayReducer<T,U> =
(acc: U, elt: T, ix: number, arr: X3DArrayField<T>) => U
export class X3DArrayField<T> extends X3DField {
constructor(...elts: T[]);
[index: number]: T;
length: number;
at(index: number): T;
entries(): IterableIterator<[number, T]>;
every(predicate: ArrayTest<T>): boolean;
fill(val: T, start?: number, end?: number): X3DArrayField<T>;
filter(predicate: ArrayTest<T>): X3DArrayField<T>;
find(test: ArrayTest<T>): T | undefined;
findIndex(test: ArrayTest<T>): number;
findLast(test: ArrayTest<T>): T | undefined;
findLastIndex(test: ArrayTest<T>): number;
forEach(action: ArrayAction<T>): void;
includes(needle: T): boolean;
indexOf(needle: T): number;
join(separator?: string): string;
keys(): number[];
lastIndexOf(needle: T): number;
map<U>(f: (elt: T, ix: number, arr: X3DArrayField<T>) => U): U[];
pop(): T;
push(...elts: T[]): number;
reduce<U>(f: ArrayReducer<T,U>, initial?: U): U;
reduceRight<U>(f: ArrayReducer<T,U>, initial?: U): U;
reverse(): X3DArrayField<T>;
shift(): T;
slice(start?: number, end?: number): X3DArrayField<T>;
some(predicate: ArrayTest<T>): boolean;
sort(comparator?: (a: T, b: T) => number): X3DArrayField<T>;
splice(start: number, deleteCount: number,
...rest: T[]) : X3DArrayField<T>;
toReversed(): X3DArrayField<T>;
toSorted(comparator?: (a: T, b: T) => number): X3DArrayField<T>;
toSpliced(start: number, deleteCount: number,
...rest: T[]) : X3DArrayField<T>;
unshift(...elts: T[]): number;
values(): IterableIterator<T>;
with(index: number, value: T): X3DArrayField<T>;
}
// would be better to make these enums...
export interface X3DConstant {
// Browser Event Constants
CONNECTION_ERROR: 0;
BROWSER_EVENT: 1;
INITIALIZED_EVENT: 2;
SHUTDOWN_EVENT: 3;
INITIALIZED_ERROR: 4;
// Load State Constants
NOT_STARTED_STATE: 0;
IN_PROGRESS_STATE: 1;
COMPLETE_STATE: 2;
FAILED_STATE: 3;
// Access Type Constants
initializeOnly: 1;
inputOnly: 2;
outputOnly: 4;
inputOutput: 7;
// Field Type Constants
SFBool: 0;
SFColor: 1;
SFColorRGBA: 2;
SFDouble: 3;
SFFloat: 4;
SFImage: 5;
SFInt32: 6;
SFMatrix3d: 7;
SFMatrix3f: 8;
SFMatrix4d: 9;
SFMatrix4f: 10;
SFNode: 11;
SFRotation: 12;
SFString: 13;
SFTime: 14;
SFVec2d: 15;
SFVec2f: 16;
SFVec3d: 17;
SFVec3f: 18;
SFVec4d: 19;
SFVec4f: 20;
MFBool: 22;
MFColor: 23;
MFColorRGBA: 24;
MFDouble: 25;
MFFloat: 26;
MFImage: 27;
MFInt32: 28;
MFMatrix3d: 29;
MFMatrix3f: 30;
MFMatrix4d: 31;
MFMatrix4f: 32;
MFNode: 33;
MFRotation: 34;
MFString: 35;
MFTime: 36;
MFVec2d: 37;
MFVec2f: 38;
MFVec3d: 39;
MFVec3f: 40;
MFVec4d: 41;
MFVec4f: 42;
// Concrete Node Types
AcousticProperties: 140;
Analyser: 155;
Anchor: 96;
Appearance: 141;
AudioClip: 156;
AudioDestination: 157;
Background: 21;
Billboard: 88;
BiquadFilter: 158;
Box: 49;
BufferAudioSource: 159;
ChannelMerger: 160;
ChannelSelector: 161;
ChannelSplitter: 162;
ClipPlane: 108;
Collision: 89;
Color: 109;
ColorChaser: 32;
ColorDamper: 33;
ColorInterpolator: 64;
ColorRGBA: 110;
ComposedShader: 129;
Cone: 50;
Convolver: 163;
Coordinate: 111;
CoordinateChaser: 34;
CoordinateDamper: 35;
CoordinateInterpolator: 65;
CoordinateInterpolator2D: 66;
Cylinder: 51;
CylinderSensor: 101;
Delay: 164;
DirectionalLight: 83;
DynamicsCompressor: 165;
EaseInEaseOut: 67;
ElevationGrid: 52;
EnvironmentLight: 84;
Extrusion: 53;
FillProperties: 142;
FloatVertexAttribute: 130;
Fog: 22;
FogCoordinate: 23;
FontStyle: 203;
Gain: 166;
Group: 56;
ImageTexture: 181;
IndexedFaceSet: 54;
IndexedLineSet: 112;
IndexedTriangleFanSet: 113;
IndexedTriangleSet: 114;
IndexedTriangleStripSet: 115;
Inline: 97;
LOD: 90;
Layer: 78;
LayerSet: 79;
LineProperties: 143;
LineSet: 116;
ListenerPointSource: 167;
LoadSensor: 98;
LocalFog: 24;
Material: 144;
Matrix3VertexAttribute: 131;
Matrix4VertexAttribute: 132;
MetadataBoolean: 7;
MetadataDouble: 8;
MetadataFloat: 9;
MetadataInteger: 10;
MetadataSet: 11;
MetadataString: 12;
MicrophoneSource: 168;
MovieTexture: 182;
MultiTexture: 183;
MultiTextureCoordinate: 184;
MultiTextureTransform: 185;
NavigationInfo: 91;
Normal: 117;
NormalInterpolator: 68;
OrientationChaser: 36;
OrientationDamper: 37;
OrientationInterpolator: 69;
OrthoViewpoint: 92;
OscillatorSource: 169;
PackagedShader: 133;
PeriodicWave: 170;
PhysicalMaterial: 145;
PixelTexture: 186;
PlaneSensor: 102;
PointLight: 85;
PointProperties: 146;
PointSet: 118;
PositionChaser: 38;
PositionChaser2D: 39;
PositionDamper: 40;
PositionDamper2D: 41;
PositionInterpolator: 70;
PositionInterpolator2D: 71;
ProgramShader: 134;
ProximitySensor: 28;
ScalarChaser: 42;
ScalarDamper: 43;
ScalarInterpolator: 72;
Script: 201;
ShaderPart: 135;
ShaderProgram: 136;
Shape: 147;
Sound: 171;
SpatialSound: 172;
Sphere: 55;
SphereSensor: 103;
SplinePositionInterpolator: 73;
SplinePositionInterpolator2D: 74;
SplineScalarInterpolator: 75;
SpotLight: 86;
SquadOrientationInterpolator: 76;
StaticGroup: 57;
StreamAudioDestination: 173;
StreamAudioSource: 174;
Switch: 58;
TexCoordChaser2D: 44;
TexCoordDamper2D: 45;
Text: 204;
TextureBackground: 25;
TextureCoordinate: 187;
TextureCoordinateGenerator: 188;
TextureProperties: 189;
TextureTransform: 190;
TimeSensor: 198;
TouchSensor: 104;
Transform: 59;
TransformSensor: 29;
TriangleFanSet: 119;
TriangleSet: 120;
TriangleStripSet: 121;
TwoSidedMaterial: 148;
UnlitMaterial: 149;
Viewpoint: 93;
ViewpointGroup: 94;
Viewport: 80;
VisibilitySensor: 30;
VrmlMatrix: 21;
WaveShaper: 175;
WorldInfo: 13;
// Abstract Node Types
X3DAppearanceChildNode: 150;
X3DAppearanceNode: 151;
X3DBackgroundNode: 26;
X3DBaseNode: 0;
X3DBindableNode: 14;
X3DBoundedObject: 60;
X3DBrowser: 200;
X3DChaserNode: 46;
X3DChildNode: 15;
X3DColorNode: 122;
X3DComposedGeometryNode: 123;
X3DCoordinateNode: 124;
X3DDamperNode: 47;
X3DDragSensorNode: 105;
X3DEnvironmentalSensorNode: 31;
X3DExecutionContext: 5;
X3DExternProtoDeclaration: 4;
X3DFogObject: 27;
X3DFollowerNode: 48;
X3DFontStyleNode: 205;
X3DGeometricPropertyNode: 125;
X3DGeometryNode: 126;
X3DGroupingNode: 61;
X3DInfoNode: 16;
X3DInterpolatorNode: 77;
X3DLayerNode: 81;
X3DLightNode: 87;
X3DLineGeometryNode: 127;
X3DMaterialNode: 152;
X3DMetadataObject: 17;
X3DNetworkSensorNode: 99;
X3DNode: 18;
X3DNormalNode: 128;
X3DOneSidedMaterialNode: 153;
X3DPointingDeviceSensorNode: 106;
X3DProgrammableShaderObject: 137;
X3DProtoDeclaration: 2;
X3DProtoDeclarationNode: 1;
X3DPrototypeInstance: 19;
X3DScene: 6;
X3DScriptNode: 202;
X3DSensorNode: 20;
X3DShaderNode: 138;
X3DShapeNode: 154;
X3DSingleTextureCoordinateNode: 191;
X3DSingleTextureNode: 192;
X3DSingleTextureTransformNode: 193;
X3DSoundChannelNode: 176;
X3DSoundDestinationNode: 177;
X3DSoundNode: 178;
X3DSoundProcessingNode: 179;
X3DSoundSourceNode: 180;
X3DTexture2DNode: 194;
X3DTextureCoordinateNode: 195;
X3DTextureNode: 196;
X3DTextureTransformNode: 197;
X3DTimeDependentNode: 199;
X3DTouchSensorNode: 107;
X3DTransformMatrix3DNode: 62;
X3DTransformNode: 63;
X3DUrlObject: 100;
X3DVertexAttributeNode: 139;
X3DViewpointNode: 95;
X3DViewportNode: 82;
X3DWorld: 3;
}
}