archematics/etc/deps/x_ite/assets/components/Geometry2D.js
Glen Whitney 4e2375b709 feat: Implement 3D Joyce Applets via JSXGraph
This is a stub/very preliminary implementation of calling JSXGraph for
  3D Joyce applets. The only element/construction method implemented so far
  is a free point.

  NOTE: This implementation is so far extremely buggy. Loading a page with a
  3D applet such as
  http://aleph0.clarku.edu/~djoyce/java/elements/bookXI/defXI9.html
  appears to enter a loop in which the div containing the JSXGraph Board
  progressively grows larger and larger, while using a tremendous amount
  of cpu.
2024-06-09 22:07:13 -07:00

2182 lines
78 KiB
JavaScript

/* X_ITE v9.7.0 */(() => { // webpackBootstrap
/******/ "use strict";
/******/ // The require scope
/******/ var __webpack_require__ = {};
/******/
/************************************************************************/
/******/ /* webpack/runtime/compat get default export */
/******/ (() => {
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = (module) => {
/******/ var getter = module && module.__esModule ?
/******/ () => (module['default']) :
/******/ () => (module);
/******/ __webpack_require__.d(getter, { a: getter });
/******/ return getter;
/******/ };
/******/ })();
/******/
/******/ /* webpack/runtime/define property getters */
/******/ (() => {
/******/ // define getter functions for harmony exports
/******/ __webpack_require__.d = (exports, definition) => {
/******/ for(var key in definition) {
/******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ }
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/******/ })();
/******/
/******/ /* webpack/runtime/hasOwnProperty shorthand */
/******/ (() => {
/******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
/******/ })();
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var __webpack_exports__ = {};
// UNUSED EXPORTS: default
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components");
var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DBaseNode\")"
const X3DBaseNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DBaseNode");
var X3DBaseNode_default = /*#__PURE__*/__webpack_require__.n(X3DBaseNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DConstants");
var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Fields");
var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Namespace");
var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/Arc2DOptions.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Arc2DOptions (executionContext)
{
X3DBaseNode_default().call (this, executionContext);
this .addChildObjects ((X3DConstants_default()).inputOutput, "dimension", new (Fields_default()).SFInt32 (40))
}
Object .setPrototypeOf (Arc2DOptions .prototype, (X3DBaseNode_default()).prototype);
Object .defineProperties (Arc2DOptions,
{
typeName:
{
value: "Arc2DOptions",
enumerable: true,
},
});
const __default__ = Arc2DOptions;
;
Namespace_default().add ("Arc2DOptions", "x_ite/Browser/Geometry2D/Arc2DOptions", __default__);
/* harmony default export */ const Geometry2D_Arc2DOptions = (__default__);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/ArcClose2DOptions.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function ArcClose2DOptions (executionContext)
{
X3DBaseNode_default().call (this, executionContext);
this .addChildObjects ((X3DConstants_default()).inputOutput, "dimension", new (Fields_default()).SFInt32 (40))
}
Object .setPrototypeOf (ArcClose2DOptions .prototype, (X3DBaseNode_default()).prototype);
Object .defineProperties (ArcClose2DOptions,
{
typeName:
{
value: "ArcClose2DOptions",
enumerable: true,
},
});
const ArcClose2DOptions_default_ = ArcClose2DOptions;
;
Namespace_default().add ("ArcClose2DOptions", "x_ite/Browser/Geometry2D/ArcClose2DOptions", ArcClose2DOptions_default_);
/* harmony default export */ const Geometry2D_ArcClose2DOptions = (ArcClose2DOptions_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/X3DGeometryNode\")"
const X3DGeometryNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Rendering/X3DGeometryNode");
var X3DGeometryNode_default = /*#__PURE__*/__webpack_require__.n(X3DGeometryNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Complex\")"
const Complex_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("standard/Math/Numbers/Complex");
var Complex_default = /*#__PURE__*/__webpack_require__.n(Complex_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/Circle2DOptions.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Circle2DOptions (executionContext)
{
X3DBaseNode_default().call (this, executionContext);
this .addChildObjects ((X3DConstants_default()).inputOutput, "dimension", new (Fields_default()).SFInt32 (40))
this .vertices = X3DGeometryNode_default().createArray ();
}
Object .assign (Object .setPrototypeOf (Circle2DOptions .prototype, (X3DBaseNode_default()).prototype),
{
initialize ()
{
this .addInterest ("build", this);
this .build ();
},
getVertices ()
{
return this .vertices;
},
build ()
{
const
dimension = this ._dimension .getValue (),
angle = Math .PI * 2 / dimension,
vertices = this .vertices;
vertices .length = 0;
for (let n = 0; n < dimension; ++ n)
{
const
point1 = Complex_default().Polar (1, angle * n),
point2 = Complex_default().Polar (1, angle * (n + 1));
vertices .push (point1 .real, point1 .imag, 0, 1);
vertices .push (point2 .real, point2 .imag, 0, 1);
}
vertices .shrinkToFit ();
},
});
Object .defineProperties (Circle2DOptions,
{
typeName:
{
value: "Circle2DOptions",
enumerable: true,
},
});
const Circle2DOptions_default_ = Circle2DOptions;
;
Namespace_default().add ("Circle2DOptions", "x_ite/Browser/Geometry2D/Circle2DOptions", Circle2DOptions_default_);
/* harmony default export */ const Geometry2D_Circle2DOptions = (Circle2DOptions_default_);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/Disk2DOptions.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Disk2DOptions (executionContext)
{
X3DBaseNode_default().call (this, executionContext);
this .addChildObjects ((X3DConstants_default()).inputOutput, "dimension", new (Fields_default()).SFInt32 (40))
this .circleVertices = X3DGeometryNode_default().createArray ();
this .diskTexCoords = X3DGeometryNode_default().createArray ();
this .diskNormals = X3DGeometryNode_default().createArray ();
this .diskVertices = X3DGeometryNode_default().createArray ();
}
Object .assign (Object .setPrototypeOf (Disk2DOptions .prototype, (X3DBaseNode_default()).prototype),
{
initialize ()
{
this .addInterest ("build", this);
this .build ();
},
getCircleVertices ()
{
return this .circleVertices;
},
getDiskTexCoords ()
{
return this .diskTexCoords;
},
getDiskNormals ()
{
return this .diskNormals;
},
getDiskVertices ()
{
return this .diskVertices;
},
build: (() =>
{
const
half = new (Complex_default()) (0.5, 0.5),
texCoord1 = new (Complex_default()) (),
texCoord2 = new (Complex_default()) (),
point1 = new (Complex_default()) (),
point2 = new (Complex_default()) ();
return function ()
{
const
dimension = this ._dimension .getValue (),
angle = Math .PI * 2 / dimension,
circleVertices = this .circleVertices,
diskTexCoords = this .diskTexCoords,
diskNormals = this .diskNormals,
diskVertices = this .diskVertices;
circleVertices .length = 0;
diskTexCoords .length = 0;
diskNormals .length = 0;
diskVertices .length = 0;
for (let n = 0; n < dimension; ++ n)
{
const
theta1 = angle * n,
theta2 = angle * (n + 1);
texCoord1 .setPolar (0.5, theta1) .add (half);
texCoord2 .setPolar (0.5, theta2) .add (half);
point1 .setPolar (1, theta1);
point2 .setPolar (1, theta2);
// Circle
circleVertices .push (point1 .real, point1 .imag, 0, 1);
circleVertices .push (point2 .real, point2 .imag, 0, 1);
// Disk
diskTexCoords .push (0.5, 0.5, 0, 1,
texCoord1 .real, texCoord1 .imag, 0, 1,
texCoord2 .real, texCoord2 .imag, 0, 1);
diskNormals .push (0, 0, 1, 0, 0, 1, 0, 0, 1);
diskVertices .push (0, 0, 0, 1,
point1 .real, point1 .imag, 0, 1,
point2 .real, point2 .imag, 0, 1);
}
circleVertices .shrinkToFit ();
diskTexCoords .shrinkToFit ();
diskNormals .shrinkToFit ();
diskVertices .shrinkToFit ();
};
})(),
});
Object .defineProperties (Disk2DOptions,
{
typeName:
{
value: "Disk2DOptions",
enumerable: true,
},
});
const Disk2DOptions_default_ = Disk2DOptions;
;
Namespace_default().add ("Disk2DOptions", "x_ite/Browser/Geometry2D/Disk2DOptions", Disk2DOptions_default_);
/* harmony default export */ const Geometry2D_Disk2DOptions = (Disk2DOptions_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Geometry3D/IndexedFaceSet\")"
const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
var IndexedFaceSet_default = /*#__PURE__*/__webpack_require__.n(IndexedFaceSet_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/Coordinate\")"
const Coordinate_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Rendering/Coordinate");
var Coordinate_default = /*#__PURE__*/__webpack_require__.n(Coordinate_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Texturing/TextureCoordinate\")"
const TextureCoordinate_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Texturing/TextureCoordinate");
var TextureCoordinate_default = /*#__PURE__*/__webpack_require__.n(TextureCoordinate_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/Rectangle2DOptions.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Rectangle2DOptions (executionContext)
{
X3DBaseNode_default().call (this, executionContext);
}
Object .assign (Object .setPrototypeOf (Rectangle2DOptions .prototype, (X3DBaseNode_default()).prototype),
{
initialize ()
{
X3DBaseNode_default().prototype .initialize .call (this);
},
getGeometry ()
{
if (this .geometry)
return this .geometry;
this .geometry = new (IndexedFaceSet_default()) (this .getExecutionContext ());
this .geometry ._texCoord = new (TextureCoordinate_default()) (this .getExecutionContext ());
this .geometry ._coord = new (Coordinate_default()) (this .getExecutionContext ());
const
geometry = this .geometry,
texCoord = this .geometry ._texCoord .getValue (),
coord = this .geometry ._coord .getValue ();
texCoord ._point = [1, 1, 0, 1, 0, 0, 1, 0];
coord ._point = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
geometry ._coordIndex = [0, 1, 2, 3, -1];
texCoord .setup ();
coord .setup ();
geometry .setup ();
return this .geometry;
},
});
Object .defineProperties (Rectangle2DOptions,
{
typeName:
{
value: "Rectangle2DOptions",
enumerable: true,
},
});
const Rectangle2DOptions_default_ = Rectangle2DOptions;
;
Namespace_default().add ("Rectangle2DOptions", "x_ite/Browser/Geometry2D/Rectangle2DOptions", Rectangle2DOptions_default_);
/* harmony default export */ const Geometry2D_Rectangle2DOptions = (Rectangle2DOptions_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Core/PrimitiveQuality\")"
const PrimitiveQuality_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Browser/Core/PrimitiveQuality");
var PrimitiveQuality_default = /*#__PURE__*/__webpack_require__.n(PrimitiveQuality_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function X3DGeometry2DContext () { }
Object .assign (X3DGeometry2DContext .prototype,
{
initialize ()
{
this .setPrimitiveQuality2D (this .getBrowserOptions () .getPrimitiveQuality ());
},
getArc2DOptions ()
{
return getOptionNode .call (this, "getArc2DOptions", Geometry2D_Arc2DOptions);
},
getArcClose2DOptions ()
{
return getOptionNode .call (this, "getArcClose2DOptions", Geometry2D_ArcClose2DOptions);
},
getCircle2DOptions ()
{
return getOptionNode .call (this, "getCircle2DOptions", Geometry2D_Circle2DOptions);
},
getDisk2DOptions ()
{
return getOptionNode .call (this, "getDisk2DOptions", Geometry2D_Disk2DOptions);
},
getRectangle2DOptions ()
{
return getOptionNode .call (this, "getRectangle2DOptions", Geometry2D_Rectangle2DOptions);
},
setPrimitiveQuality2D (primitiveQuality)
{
const
arc = this .getArc2DOptions (),
arcClose = this .getArcClose2DOptions (),
circle = this .getCircle2DOptions (),
disk = this .getDisk2DOptions ();
switch (primitiveQuality)
{
case (PrimitiveQuality_default()).LOW:
{
arc ._dimension = 20;
arcClose ._dimension = 20;
circle ._dimension = 20;
disk ._dimension = 20;
break;
}
case (PrimitiveQuality_default()).MEDIUM:
{
arc ._dimension = 40;
arcClose ._dimension = 40;
circle ._dimension = 40;
disk ._dimension = 40;
break;
}
case (PrimitiveQuality_default()).HIGH:
{
arc ._dimension = 80;
arcClose ._dimension = 80;
circle ._dimension = 80;
disk ._dimension = 80;
break;
}
}
},
});
function getOptionNode (key, OptionNode)
{
const optionNode = new OptionNode (this .getPrivateScene ());
optionNode .setup ();
this [key] = function () { return optionNode; };
Object .defineProperty (this, key, { enumerable: false });
return optionNode;
}
const X3DGeometry2DContext_default_ = X3DGeometry2DContext;
;
Namespace_default().add ("X3DGeometry2DContext", "x_ite/Browser/Geometry2D/X3DGeometry2DContext", X3DGeometry2DContext_default_);
/* harmony default export */ const Geometry2D_X3DGeometry2DContext = (X3DGeometry2DContext_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DFieldDefinition");
var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/FieldDefinitionArray");
var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/X3DLineGeometryNode\")"
const X3DLineGeometryNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Rendering/X3DLineGeometryNode");
var X3DLineGeometryNode_default = /*#__PURE__*/__webpack_require__.n(X3DLineGeometryNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Algorithm\")"
const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("standard/Math/Algorithm");
var Algorithm_default = /*#__PURE__*/__webpack_require__.n(Algorithm_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Arc2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Arc2D (executionContext)
{
X3DLineGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Arc2D);
this ._startAngle .setUnit ("angle");
this ._endAngle .setUnit ("angle");
this ._radius .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Arc2D .prototype, (X3DLineGeometryNode_default()).prototype),
{
set_live__ ()
{
X3DLineGeometryNode_default().prototype .set_live__ .call (this);
const alwaysUpdate = this .isLive () && this .getBrowser () .getBrowserOption ("AlwaysUpdateGeometries");
if (this .getLive () .getValue () || alwaysUpdate)
this .getBrowser () .getArc2DOptions () .addInterest ("requestRebuild", this);
else
this .getBrowser () .getArc2DOptions () .removeInterest ("requestRebuild", this);
},
getSweepAngle ()
{
const
start = Algorithm_default().interval (this ._startAngle .getValue (), 0, Math .PI * 2),
end = Algorithm_default().interval (this ._endAngle .getValue (), 0, Math .PI * 2);
if (start === end)
return Math .PI * 2;
const sweepAngle = Math .abs (end - start);
if (start > end)
return (Math .PI * 2) - sweepAngle;
if (! isNaN (sweepAngle))
return sweepAngle;
// We must test for NAN, as NAN to int is undefined.
return 0;
},
build ()
{
const
options = this .getBrowser () .getArc2DOptions (),
dimension = options ._dimension .getValue (),
startAngle = this ._startAngle .getValue (),
radius = Math .abs (this ._radius .getValue ()),
sweepAngle = this .getSweepAngle (),
steps = Math .max (3, Math .floor (sweepAngle * dimension / (Math .PI * 2))),
vertexArray = this .getVertices ();
for (let n = 0; n < steps; ++ n)
{
const
t1 = n / steps,
theta1 = startAngle + (sweepAngle * t1),
point1 = Complex_default().Polar (radius, theta1),
t2 = (n + 1) / steps,
theta2 = startAngle + (sweepAngle * t2),
point2 = Complex_default().Polar (radius, theta2);
vertexArray .push (point1 .real, point1 .imag, 0, 1);
vertexArray .push (point2 .real, point2 .imag, 0, 1);
}
this .getMin () .set (-radius, -radius, 0);
this .getMax () .set ( radius, radius, 0);
},
});
Object .defineProperties (Arc2D,
{
typeName:
{
value: "Arc2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 2 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "startAngle", new (Fields_default()).SFFloat ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "endAngle", new (Fields_default()).SFFloat (1.570796)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "radius", new (Fields_default()).SFFloat (1)),
]),
enumerable: true,
},
});
const Arc2D_default_ = Arc2D;
;
Namespace_default().add ("Arc2D", "x_ite/Components/Geometry2D/Arc2D", Arc2D_default_);
/* harmony default export */ const Geometry2D_Arc2D = (Arc2D_default_);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/ArcClose2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function ArcClose2D (executionContext)
{
X3DGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).ArcClose2D);
this .setGeometryType (2);
this ._startAngle .setUnit ("angle");
this ._endAngle .setUnit ("angle");
this ._radius .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (ArcClose2D .prototype, (X3DGeometryNode_default()).prototype),
{
set_live__ ()
{
X3DGeometryNode_default().prototype .set_live__ .call (this);
const alwaysUpdate = this .isLive () && this .getBrowser () .getBrowserOption ("AlwaysUpdateGeometries");
if (this .getLive () .getValue () || alwaysUpdate)
this .getBrowser () .getArcClose2DOptions () .addInterest ("requestRebuild", this);
else
this .getBrowser () .getArcClose2DOptions () .removeInterest ("requestRebuild", this);
},
getSweepAngle ()
{
const
start = Algorithm_default().interval (this ._startAngle .getValue (), 0, Math .PI * 2),
end = Algorithm_default().interval (this ._endAngle .getValue (), 0, Math .PI * 2);
if (start === end)
return Math .PI * 2;
const sweepAngle = Math .abs (end - start);
if (start > end)
return (Math .PI * 2) - sweepAngle;
if (! isNaN (sweepAngle))
return sweepAngle;
// We must test for NAN, as NAN to int is undefined.
return 0;
},
build: (() =>
{
const half = new (Complex_default()) (0.5, 0.5);
return function ()
{
const
options = this .getBrowser () .getArcClose2DOptions (),
chord = this ._closureType .getValue () === "CHORD",
dimension = options ._dimension .getValue (),
startAngle = this ._startAngle .getValue (),
radius = Math .abs (this ._radius .getValue ()),
sweepAngle = this .getSweepAngle (),
steps = Math .max (4, Math .floor (sweepAngle * dimension / (Math .PI * 2))),
texCoordArray = this .getTexCoords (),
normalArray = this .getNormals (),
vertexArray = this .getVertices (),
texCoords = [ ],
points = [ ];
this .getMultiTexCoords () .push (texCoordArray);
const steps_1 = steps - 1;
for (let n = 0; n < steps; ++ n)
{
const
t = n / steps_1,
theta = startAngle + (sweepAngle * t);
texCoords .push (Complex_default().Polar (0.5, theta) .add (half));
points .push (Complex_default().Polar (radius, theta));
}
if (chord)
{
const
t0 = texCoords [0],
p0 = points [0];
for (let i = 1; i < steps_1; ++ i)
{
const
t1 = texCoords [i],
t2 = texCoords [i + 1],
p1 = points [i],
p2 = points [i + 1];
texCoordArray .push (t0 .real, t0 .imag, 0, 1,
t1 .real, t1 .imag, 0, 1,
t2 .real, t2 .imag, 0, 1);
normalArray .push (0, 0, 1,
0, 0, 1,
0, 0, 1);
vertexArray .push (p0 .real, p0 .imag, 0, 1,
p1 .real, p1 .imag, 0, 1,
p2 .real, p2 .imag, 0, 1);
}
}
else
{
for (let i = 0; i < steps_1; ++ i)
{
const
t1 = texCoords [i],
t2 = texCoords [i + 1],
p1 = points [i],
p2 = points [i + 1];
texCoordArray .push (0.5, 0.5, 0, 1,
t1 .real, t1 .imag, 0, 1,
t2 .real, t2 .imag, 0, 1);
normalArray .push (0, 0, 1, 0, 0, 1, 0, 0, 1);
vertexArray .push (0, 0, 0, 1,
p1 .real, p1 .imag, 0, 1,
p2 .real, p2 .imag, 0, 1);
}
}
this .getMin () .set (-radius, -radius, 0);
this .getMax () .set ( radius, radius, 0);
this .setSolid (this ._solid .getValue ());
};
})(),
});
Object .defineProperties (ArcClose2D,
{
typeName:
{
value: "ArcClose2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 2 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "closureType", new (Fields_default()).SFString ("PIE")),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "startAngle", new (Fields_default()).SFFloat ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "endAngle", new (Fields_default()).SFFloat (1.570796)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "radius", new (Fields_default()).SFFloat (1)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "solid", new (Fields_default()).SFBool ()),
]),
enumerable: true,
},
});
const ArcClose2D_default_ = ArcClose2D;
;
Namespace_default().add ("ArcClose2D", "x_ite/Components/Geometry2D/ArcClose2D", ArcClose2D_default_);
/* harmony default export */ const Geometry2D_ArcClose2D = (ArcClose2D_default_);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Circle2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Circle2D (executionContext)
{
X3DLineGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Circle2D);
this ._radius .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Circle2D .prototype, (X3DLineGeometryNode_default()).prototype),
{
set_live__ ()
{
X3DLineGeometryNode_default().prototype .set_live__ .call (this);
const alwaysUpdate = this .isLive () && this .getBrowser () .getBrowserOption ("AlwaysUpdateGeometries");
if (this .getLive () .getValue () || alwaysUpdate)
this .getBrowser () .getCircle2DOptions () .addInterest ("requestRebuild", this);
else
this .getBrowser () .getCircle2DOptions () .removeInterest ("requestRebuild", this);
},
build ()
{
const
options = this .getBrowser () .getCircle2DOptions (),
vertexArray = this .getVertices (),
radius = this ._radius .getValue ();
if (radius === 1)
{
this .setVertices (options .getVertices ());
}
else
{
const defaultVertices = options .getVertices () .getValue ();
for (let i = 0, length = defaultVertices .length; i < length; i += 4)
vertexArray .push (defaultVertices [i] * radius, defaultVertices [i + 1] * radius, 0, 1);
}
this .getMin () .set (-radius, -radius, 0);
this .getMax () .set ( radius, radius, 0);
},
});
Object .defineProperties (Circle2D,
{
typeName:
{
value: "Circle2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 2 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "radius", new (Fields_default()).SFFloat (1)),
]),
enumerable: true,
},
});
const Circle2D_default_ = Circle2D;
;
Namespace_default().add ("Circle2D", "x_ite/Components/Geometry2D/Circle2D", Circle2D_default_);
/* harmony default export */ const Geometry2D_Circle2D = (Circle2D_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/X3DPointGeometryNode\")"
const X3DPointGeometryNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Rendering/X3DPointGeometryNode");
var X3DPointGeometryNode_default = /*#__PURE__*/__webpack_require__.n(X3DPointGeometryNode_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Disk2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Disk2D (executionContext)
{
X3DLineGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Disk2D);
this ._innerRadius .setUnit ("length");
this ._outerRadius .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Disk2D .prototype, (X3DGeometryNode_default()).prototype),
{
initialize ()
{
X3DGeometryNode_default().prototype .initialize .call (this);
},
set_live__ ()
{
X3DGeometryNode_default().prototype .set_live__ .call (this);
const alwaysUpdate = this .isLive () && this .getBrowser () .getBrowserOption ("AlwaysUpdateGeometries");
if (this .getLive () .getValue () || alwaysUpdate)
this .getBrowser () .getDisk2DOptions () .addInterest ("requestRebuild", this);
else
this .getBrowser () .getDisk2DOptions () .removeInterest ("requestRebuild", this);
},
build ()
{
const
browser = this .getBrowser (),
gl = browser .getContext (),
options = browser .getDisk2DOptions (),
innerRadius = Math .min (Math .abs (this ._innerRadius .getValue ()), Math .abs (this ._outerRadius .getValue ())),
outerRadius = Math .max (Math .abs (this ._innerRadius .getValue ()), Math .abs (this ._outerRadius .getValue ()));
if (innerRadius === outerRadius)
{
const vertexArray = this .getVertices ();
// Point
if (outerRadius === 0)
{
vertexArray .push (0, 0, 0, 1);
this .getMin () .set (0, 0, 0);
this .getMax () .set (0, 0, 0);
this .setGeometryType (0);
this .setPrimitiveMode (gl .POINTS);
this .setTransparent (true);
this .setBase ((X3DPointGeometryNode_default()));
return;
}
// Circle
if (outerRadius === 1)
{
this .setVertices (options .getCircleVertices ());
}
else
{
const defaultVertices = options .getCircleVertices () .getValue ();
for (let i = 0, length = defaultVertices .length; i < length; i += 4)
vertexArray .push (defaultVertices [i] * outerRadius, defaultVertices [i + 1] * outerRadius, 0, 1);
}
this .getMin () .set (-outerRadius, -outerRadius, 0);
this .getMax () .set ( outerRadius, outerRadius, 0);
this .setGeometryType (1);
this .setPrimitiveMode (gl .LINES);
this .setTransparent (false);
this .setBase ((X3DLineGeometryNode_default()));
return;
}
if (innerRadius === 0)
{
// Disk
this .getMultiTexCoords () .push (options .getDiskTexCoords ());
this .setNormals (options .getDiskNormals ());
if (outerRadius === 1)
{
this .setVertices (options .getDiskVertices ());
}
else
{
const
defaultVertices = options .getDiskVertices () .getValue (),
vertexArray = this .getVertices ();
for (let i = 0, length = defaultVertices .length; i < length; i += 4)
vertexArray .push (defaultVertices [i] * outerRadius, defaultVertices [i + 1] * outerRadius, 0, 1);
}
this .getMin () .set (-outerRadius, -outerRadius, 0);
this .getMax () .set ( outerRadius, outerRadius, 0);
this .setGeometryType (2);
this .setPrimitiveMode (gl .TRIANGLES);
this .setTransparent (false);
this .setSolid (this ._solid .getValue ());
this .setBase ((X3DGeometryNode_default()));
return;
}
// Disk with hole
const
scale = innerRadius / outerRadius,
offset = (1 - scale) / 2,
defaultTexCoords = options .getDiskTexCoords () .getValue (),
defaultVertices = options .getDiskVertices () .getValue (),
texCoordArray = this .getTexCoords (),
normalArray = this .getNormals (),
vertexArray = this .getVertices ();
this .getMultiTexCoords () .push (texCoordArray);
for (let i = 0, length = defaultVertices .length; i < length; i += 12)
{
texCoordArray .push (defaultTexCoords [i + 4] * scale + offset, defaultTexCoords [i + 5] * scale + offset, 0, 1,
defaultTexCoords [i + 4], defaultTexCoords [i + 5], 0, 1,
defaultTexCoords [i + 8], defaultTexCoords [i + 9], 0, 1,
defaultTexCoords [i + 4] * scale + offset, defaultTexCoords [i + 5] * scale + offset, 0, 1,
defaultTexCoords [i + 8], defaultTexCoords [i + 9], 0, 1,
defaultTexCoords [i + 8] * scale + offset, defaultTexCoords [i + 9] * scale + offset, 0, 1);
normalArray .push (0, 0, 1, 0, 0, 1, 0, 0, 1,
0, 0, 1, 0, 0, 1, 0, 0, 1);
vertexArray .push (defaultVertices [i + 4] * innerRadius, defaultVertices [i + 5] * innerRadius, 0, 1,
defaultVertices [i + 4] * outerRadius, defaultVertices [i + 5] * outerRadius, 0, 1,
defaultVertices [i + 8] * outerRadius, defaultVertices [i + 9] * outerRadius, 0, 1,
defaultVertices [i + 4] * innerRadius, defaultVertices [i + 5] * innerRadius, 0, 1,
defaultVertices [i + 8] * outerRadius, defaultVertices [i + 9] * outerRadius, 0, 1,
defaultVertices [i + 8] * innerRadius, defaultVertices [i + 9] * innerRadius, 0, 1);
}
this .getMin () .set (-outerRadius, -outerRadius, 0);
this .getMax () .set ( outerRadius, outerRadius, 0);
this .setGeometryType (2);
this .setPrimitiveMode (gl .TRIANGLES);
this .setTransparent (false);
this .setSolid (this ._solid .getValue ());
this .setBase ((X3DGeometryNode_default()));
},
setBase (base)
{
this .intersectsLine = base .prototype .intersectsLine;
this .intersectsBox = base .prototype .intersectsBox;
this .buildTexCoords = base .prototype .buildTexCoords;
this .displaySimple = base .prototype .displaySimple;
this .display = base .prototype .display;
this .displaySimpleInstanced = base .prototype .displaySimpleInstanced;
this .displayInstanced = base .prototype .displayInstanced;
},
updateRenderFunctions ()
{ },
});
Object .defineProperties (Disk2D,
{
typeName:
{
value: "Disk2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 2 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "innerRadius", new (Fields_default()).SFFloat ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "outerRadius", new (Fields_default()).SFFloat (1)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "solid", new (Fields_default()).SFBool ()),
]),
enumerable: true,
},
});
const Disk2D_default_ = Disk2D;
;
Namespace_default().add ("Disk2D", "x_ite/Components/Geometry2D/Disk2D", Disk2D_default_);
/* harmony default export */ const Geometry2D_Disk2D = (Disk2D_default_);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Polyline2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Polyline2D (executionContext)
{
X3DLineGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Polyline2D);
this ._lineSegments .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Polyline2D .prototype, (X3DLineGeometryNode_default()).prototype),
{
build ()
{
const
lineSegments = this ._lineSegments .getValue (),
vertexArray = this .getVertices ();
for (let i = 0, length = (this ._lineSegments .length - 1) * 2; i < length; i += 2)
{
vertexArray .push (lineSegments [i + 0], lineSegments [i + 1], 0, 1);
vertexArray .push (lineSegments [i + 2], lineSegments [i + 3], 0, 1);
}
},
});
Object .defineProperties (Polyline2D,
{
typeName:
{
value: "Polyline2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 1 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "lineSegments", new (Fields_default()).MFVec2f ()),
]),
enumerable: true,
},
});
const Polyline2D_default_ = Polyline2D;
;
Namespace_default().add ("Polyline2D", "x_ite/Components/Geometry2D/Polyline2D", Polyline2D_default_);
/* harmony default export */ const Geometry2D_Polyline2D = (Polyline2D_default_);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Polypoint2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Polypoint2D (executionContext)
{
X3DPointGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Polypoint2D);
this ._point .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Polypoint2D .prototype, (X3DPointGeometryNode_default()).prototype),
{
build ()
{
const
point = this ._point .getValue (),
vertexArray = this .getVertices ();
for (let i = 0, length = this ._point .length * 2; i < length; i += 2)
{
vertexArray .push (point [i], point [i + 1], 0, 1);
}
},
});
Object .defineProperties (Polypoint2D,
{
typeName:
{
value: "Polypoint2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 1 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "point", new (Fields_default()).MFVec2f ()),
]),
enumerable: true,
},
});
const Polypoint2D_default_ = Polypoint2D;
;
Namespace_default().add ("Polypoint2D", "x_ite/Components/Geometry2D/Polypoint2D", Polypoint2D_default_);
/* harmony default export */ const Geometry2D_Polypoint2D = (Polypoint2D_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector2\")"
const Vector2_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("standard/Math/Numbers/Vector2");
var Vector2_default = /*#__PURE__*/__webpack_require__.n(Vector2_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/Rectangle2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Rectangle2D (executionContext)
{
X3DGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).Rectangle2D);
this .setGeometryType (2);
this ._size .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (Rectangle2D .prototype, (X3DGeometryNode_default()).prototype),
{
build: (() =>
{
const defaultSize = new (Vector2_default()) (2, 2);
return function ()
{
const
options = this .getBrowser () .getRectangle2DOptions (),
geometry = options .getGeometry (),
size = this ._size .getValue ();
this .setMultiTexCoords (geometry .getMultiTexCoords ());
this .setNormals (geometry .getNormals ());
if (size .equals (defaultSize))
{
this .setVertices (geometry .getVertices ());
this .getMin () .assign (geometry .getMin ());
this .getMax () .assign (geometry .getMax ());
}
else
{
const
x = Math .abs (size .x / 2),
y = Math .abs (size .y / 2),
defaultVertices = geometry .getVertices () .getValue (),
vertexArray = this .getVertices ();
for (let i = 0; i < defaultVertices .length; i += 4)
{
vertexArray .push (x * defaultVertices [i],
y * defaultVertices [i + 1],
0,
1);
}
this .getMin () .set (-x, -y, 0);
this .getMax () .set ( x, y, 0);
}
this .setSolid (this ._solid .getValue ());
};
})(),
});
Object .defineProperties (Rectangle2D,
{
typeName:
{
value: "Rectangle2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 1 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "size", new (Fields_default()).SFVec2f (2, 2)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "solid", new (Fields_default()).SFBool ()),
]),
enumerable: true,
},
});
const Rectangle2D_default_ = Rectangle2D;
;
Namespace_default().add ("Rectangle2D", "x_ite/Components/Geometry2D/Rectangle2D", Rectangle2D_default_);
/* harmony default export */ const Geometry2D_Rectangle2D = (Rectangle2D_default_);
;// CONCATENATED MODULE: ./src/x_ite/Components/Geometry2D/TriangleSet2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function TriangleSet2D (executionContext)
{
X3DGeometryNode_default().call (this, executionContext);
this .addType ((X3DConstants_default()).TriangleSet2D);
this .setGeometryType (2);
this ._vertices .setUnit ("length");
}
Object .assign (Object .setPrototypeOf (TriangleSet2D .prototype, (X3DGeometryNode_default()).prototype),
{
build ()
{
const
vertices = this ._vertices .getValue (),
normalArray = this .getNormals (),
vertexArray = this .getVertices ();
for (let i = 0, length = this ._vertices .length * 2; i < length; i += 2)
{
normalArray .push (0, 0, 1);
vertexArray .push (vertices [i], vertices [i + 1], 0, 1);
}
this .setSolid (this ._solid .getValue ());
},
buildTexCoords ()
{
const texCoordArray = this .getTexCoords ();
if (texCoordArray .length === 0)
{
const
p = this .getTexCoordParams (),
min = p .min,
Ssize = p .Ssize,
vertexArray = this .getVertices () .getValue ();
for (let i = 0, length = vertexArray .length; i < length; i += 4)
{
texCoordArray .push ((vertexArray [i] - min [0]) / Ssize,
(vertexArray [i + 1] - min [1]) / Ssize,
0,
1);
}
texCoordArray .shrinkToFit ();
}
this .getMultiTexCoords () .push (texCoordArray);
},
});
Object .defineProperties (TriangleSet2D,
{
typeName:
{
value: "TriangleSet2D",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Geometry2D", level: 1 }),
enumerable: true,
},
containerField:
{
value: "geometry",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "3.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "vertices", new (Fields_default()).MFVec2f ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "solid", new (Fields_default()).SFBool ()),
]),
enumerable: true,
},
});
const TriangleSet2D_default_ = TriangleSet2D;
;
Namespace_default().add ("TriangleSet2D", "x_ite/Components/Geometry2D/TriangleSet2D", TriangleSet2D_default_);
/* harmony default export */ const Geometry2D_TriangleSet2D = (TriangleSet2D_default_);
;// CONCATENATED MODULE: ./src/assets/components/Geometry2D.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
Components_default().add ({
name: "Geometry2D",
concreteNodes:
[
Geometry2D_Arc2D,
Geometry2D_ArcClose2D,
Geometry2D_Circle2D,
Geometry2D_Disk2D,
Geometry2D_Polyline2D,
Geometry2D_Polypoint2D,
Geometry2D_Rectangle2D,
Geometry2D_TriangleSet2D,
],
abstractNodes:
[
],
browserContext: Geometry2D_X3DGeometry2DContext,
});
const Geometry2D_default_ = undefined;
;
Namespace_default().add ("Geometry2D", "assets/components/Geometry2D", Geometry2D_default_);
/* harmony default export */ const Geometry2D = ((/* unused pure expression or super */ null && (Geometry2D_default_)));
/******/ })()
;