This change implements several additional construction methods,
including the first polygon ones. In particular, it now allows
arbitrary strings as entity names, even ones that are not allowed
as GeoGebra identifiers, using captions to show the original
entity names. In addition, line arguments are interpreted as a pair
of point arguments as needed.
Resolves#6.
Resolves#30.
Resolves#31.
Reviewed-on: #32
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Does this simply by setting CSS properties on the canvas element.
Also updates vrml1to97 and switches to using x_ite.d.ts directly
from the x_ite repository (although the link will have to change
once it is merged into main).
Resolves#21.
Resolves#23.
Reviewed-on: #24
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Also update to latest version of Civet.
Resolves#11.
Reviewed-on: #19
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Enabling type checking involves a full rearrangement of the
build process, as well as supplying types for some of the
dependencies.
Now that (hopefully) all of the methods are typed, can call
(for example) browser.setBrowserOption to manage the
viewer navigation.
Resolves#14.
Resolves#17.
Reviewed-on: #18
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Now that the vrml1to97 package has been published, uses it to convert
any VRML 1 files it encounters. Also uses the new x_ite module
Resolves#12
Reviewed-on: #13
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Mostly works on VRML97 and up files. Unfortunately, many of the target files are VRML 1.0,
so an on-the-fly converter will be needed. The strategy for that is to translate the converter in Wings 3D.
Resolves#9.
Reviewed-on: #10
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>