Commit Graph

8 Commits

Author SHA1 Message Date
bab48b25ad feat: Improve construction element handling (#32)
This change implements several additional construction methods,
  including the first polygon ones. In particular, it now allows
  arbitrary strings as entity names, even ones that are not allowed
  as GeoGebra identifiers, using captions to show the original
  entity names. In addition, line arguments are interpreted as a pair
  of point arguments as needed.

  Resolves #6.
  Resolves #30.
  Resolves #31.

Reviewed-on: #32
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-25 00:47:35 +00:00
a55342ae95 feat: Add a separate browser and toggle control for each link (#27)
Resolves #20.
Resolves #26.

Reviewed-on: #27
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-19 04:40:23 +00:00
285554137d fix: Expand the world info viewer so you can see content (#25)
Also update to latest x_ite.d.ts
  Resolves #22.

Reviewed-on: #25
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-18 02:05:19 +00:00
af472d7bfe feat: Adjust the X3D browser size (#24)
Does this simply by setting CSS properties on the canvas element.
  Also updates vrml1to97 and switches to using x_ite.d.ts directly
  from the x_ite repository (although the link will have to change
  once it is merged into main).
  Resolves #21.
  Resolves #23.

Reviewed-on: #24
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-11 18:20:09 +00:00
765d4ff840 fix: Interpret relative URLs correctly. (#19)
Also update to latest version of Civet.
  Resolves #11.

Reviewed-on: #19
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-11 03:44:16 +00:00
b5478254af chore: Check types and add draft full typing for x_ite. (#18)
Enabling type checking involves a full rearrangement of the
  build process, as well as supplying types for some of the
  dependencies.

  Now that (hopefully) all of the methods are typed, can call
  (for example) browser.setBrowserOption to manage the
  viewer navigation.

  Resolves #14.
  Resolves #17.

Reviewed-on: #18
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-11 01:52:39 +00:00
545c5f550f feat: Convert VRML 1 files with vrml1to97 (#13)
Now that the vrml1to97 package has been published, uses it to convert
  any VRML 1 files it encounters. Also uses the new x_ite module

  Resolves #12

Reviewed-on: #13
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-05 01:50:52 +00:00
9107c82f13 feat: Proof of concept for displaying wrl files (#10)
Mostly works on VRML97 and up files. Unfortunately, many of the target files are VRML 1.0,
so an on-the-fly converter will be needed. The strategy for that is to translate the converter in Wings 3D.

Resolves #9.

Reviewed-on: #10
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-08-31 05:30:41 +00:00