This change implements several additional construction methods,
including the first polygon ones. In particular, it now allows
arbitrary strings as entity names, even ones that are not allowed
as GeoGebra identifiers, using captions to show the original
entity names. In addition, line arguments are interpreted as a pair
of point arguments as needed.
Resolves#6.
Resolves#30.
Resolves#31.
Reviewed-on: #32
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Enabling type checking involves a full rearrangement of the
build process, as well as supplying types for some of the
dependencies.
Now that (hopefully) all of the methods are typed, can call
(for example) browser.setBrowserOption to manage the
viewer navigation.
Resolves#14.
Resolves#17.
Reviewed-on: #18
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Mostly works on VRML97 and up files. Unfortunately, many of the target files are VRML 1.0,
so an on-the-fly converter will be needed. The strategy for that is to translate the converter in Wings 3D.
Resolves#9.
Reviewed-on: #10
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This commit uses the jQuery package for DOM manipulation. So far, it
performs just a toy modification, on a page modified to include the
object javascript. For this purpose the build script was modified
to place object files in `public/js`. Adds a script to build and
serve the resulting code.
Resolves#2.
Reviewed-on: #4
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>