feat: new arguments for perpendicular method of point
This should complete all of Joyce's options for constructing a point by being perpendicular to something. Also fixes coloring of the sphere and adds the planeSlider method for constructing a point.
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@ -312,7 +312,7 @@ function jToG(
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// we can adjust components after setting overall color, etc.
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// Color the "Faces"; they default to 'brighter':
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if invisible colors[3]
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if invisible(colors[3]) and (klass !== 'sphere' or invisible colors[2])
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for each face of parts[2]
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if face is name
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console.log 'Fading out interior of', face if traceC
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@ -322,13 +322,16 @@ function jToG(
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console.log 'Hiding face', face if traceC
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api.setVisible face, false
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else
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faceRGB := joyce2rgb(colors[3] or 'brighter', cdata.bg)
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surface .= colors[3]
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if klass is 'sphere' and invisible surface
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surface = colors[2] // for Joyce, spheres had one circular "edge"
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faceRGB := joyce2rgb(surface or 'brighter', cdata.bg)
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deep := ['circle', 'polygon', 'sector']
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filling := deep.includes(klass) ? 0.7 : 0.2
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for each face of parts[2]
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if traceC
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console.log 'Coloring face', face, 'to',
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colors[3], '=', faceRGB
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surface, '=', faceRGB
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api.setVisible face, true
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api.setFilling face, filling
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api.setColor face, ...faceRGB
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@ -683,12 +686,36 @@ classHandler: Record<JoyceClass, ClassHandler> :=
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unless pt then return
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commands.push `${name} = ${pt[0]} + ${pt[2]} - ${pt[1]}`
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'perpendicular'
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// Note only the two-point option implemented so far
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unless args.subpoints return
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pt := args.subpoints
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unless pt return
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inPlane := args.plane ? `,${args.plane[0]}` : defaultPlane
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[center, direction] := args.subpoints
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center := pt[0]
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switch pt.length
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when 2
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commands.push
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`${name} = Rotate(${direction}, pi/2, ${center}${inPlane})`
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`${name} = Rotate(${pt[1]}, pi/2, ${center}${inPlane})`
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when 3 // perpendicular **to** the plane
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// Uses lots of auxiliaries
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commands.push
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`${aux}1 = Circle(${center}, Distance(${pt[1]}, ${pt[2]})${inPlane})`
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`${aux}2 = PointIn(${aux}1)`
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`${aux}3 = PerpendicularLine(${center}${inPlane})`
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`${aux}4 = Plane(${aux}2, ${aux}3)`
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`${name} = Rotate(${aux}2, pi/2, ${center}, ${aux}4)`
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auxiliaries.push aux+n for n of [1..4]
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when 4
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commands.push
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`${aux}1 = Ray(${center}, Rotate(${pt[1]}, pi/2, ${center}${inPlane}))`
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`${aux}2 = Circle(${center}, Distance(${pt[2]},${pt[3]})${inPlane})`
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`${name} = Intersect(${aux}1, ${aux}2)`
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auxiliaries.push aux+1, aux+2
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'planeSlider'
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pln := args.plane?[0]
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unless pln then return
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commands.push `${name} = PointIn(${pln})`
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if args.scalar and args.scalar.length
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callbacks.push (api: AppletObject) =>
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api.setCoords name, ...vertFlipped(args.scalar or [], cdata)
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/proportion|similar/
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[source, displacement] :=
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proportionSimilar method, args, cdata, aux, commands, auxiliaries
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@ -741,7 +768,7 @@ classHandler: Record<JoyceClass, ClassHandler> :=
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`${aux}4 = If(${condition}, ${aux}2, ${aux}1)`
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ends[0] = aux + 3
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ends[1] = aux + 4
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auxiliaries.push ...[1..4].map (n) => aux + n
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auxiliaries.push aux+n for n of [1..4]
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'chord'
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// To match Joyce, we need to get the ordering here correct.
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// The complicated condition about distances is modeled after
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@ -765,7 +792,7 @@ classHandler: Record<JoyceClass, ClassHandler> :=
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`${aux}4 = If(${condition}, ${aux}1, ${aux}2)`
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ends[0] = aux + 3
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ends[1] = aux + 4
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auxiliaries.push ...[1..4].map (n) => aux + n
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auxiliaries.push aux+n for n of [1..4]
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'connect'
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unless args.subpoints and args.subpoints.length is 2 then return
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ends[0] = args.subpoints[0]
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@ -946,7 +973,7 @@ classHandler: Record<JoyceClass, ClassHandler> :=
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`${aux}1 = Angle(${pt[3]},${pt[2]},${pt[4]}${inSourcePlane})`
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`${aux}2 = Rotate(${pt[1]},${aux}1,${pt[0]}${inDestPlane})`
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`${aux}3 = ${pt[0]} + (${aux}2 - ${pt[0]})*${factor}`
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auxiliaries.push ...[1..3].map (n) => aux + n
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auxiliaries.push aux+n for n of [1..3]
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pt = [pt[0], pt[1], aux+3]
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else
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commands.push ''
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@ -1041,8 +1068,7 @@ classHandler: Record<JoyceClass, ClassHandler> :=
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`${aux}5 = ${pt[3]} + ${pt[1]} - ${pt[0]}`
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`${aux}6 = ${pt[3]} + ${pt[2]} - ${pt[0]}`
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`${aux}7 = ${pt[3]} + ${pt[2]} + ${pt[1]} - 2*${pt[0]}`
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for i of [4..7]
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auxiliaries.push aux+i
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auxiliaries.push aux+i for i of [4..7]
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pt = [...pt, ...auxiliaries]
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parts[0].push ...pt
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generalRecipe :=
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@ -1134,7 +1160,7 @@ function makeAngDiv(
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`${aux}2 = Angle(${start}, ${center}, ${end}${inPlane})`
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`${aux}3 = If(${aux}2 > pi, ${aux}2 - 2*pi, ${aux}2)`
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`${aux}4 = Rotate(${start}, ${aux}3/${n}, ${center}${inPlane})`
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auxiliaries.push ...[2..4].map (i) => `${aux}${i}`
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auxiliaries.push aux+i for i of [2..4]
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return {center, foot: `Intersect(${destination}, Ray(${center}, ${aux}4))`}
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// helper for separating color of perimeter and interior:
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