Update instructions
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@ -184,21 +184,22 @@ def handle_wave_events():
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quit()
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quit()
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def show_data(screen):
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def show_data(screen):
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energy = 0.5*(sum(q*q for q in charge) + inductance*sum(i*i for i in current))
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energy = sum(temp)
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text = font.render('energy', True, (255, 255, 255))
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text = font.render('energy', True, (255, 255, 255))
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screen.blit(text, (20, viewsize))
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screen.blit(text, (20, viewsize))
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text = font.render(str(energy), True, (255, 255, 255))
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text = font.render(str(energy), True, (255, 255, 255))
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screen.blit(text, (120, viewsize))
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screen.blit(text, (120, viewsize))
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text = font.render('charge[0]', True, (255, 255, 255))
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text = font.render('temp[0]', True, (255, 255, 255))
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screen.blit(text, (20, 30 + viewsize))
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screen.blit(text, (20, 30 + viewsize))
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text = font.render(str(charge[0]), True, (255, 255, 255))
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text = font.render(str(temp[0]), True, (255, 255, 255))
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screen.blit(text, (120, 30 + viewsize))
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screen.blit(text, (120, 30 + viewsize))
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if __name__ == '__main__':
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if __name__ == '__main__':
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# set up background
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# set up background
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background = pygame.Surface(screen.get_size()).convert()
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background = pygame.Surface(screen.get_size()).convert()
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background.fill((32, 32, 32))
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background.fill((32, 32, 32))
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text = font.render('press [j] or [k] to pluck', True, (255, 255, 255))
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##text = font.render('press [j] or [k] to pluck', True, (255, 255, 255))
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text = font.render('press [j] to pluck', True, (255, 255, 255))
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background.blit(text, (340, viewsize))
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background.blit(text, (340, viewsize))
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text = font.render('hold [space] to drain', True, (255, 255, 255))
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text = font.render('hold [space] to drain', True, (255, 255, 255))
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background.blit(text, (340, 30 + viewsize))
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background.blit(text, (340, 30 + viewsize))
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