Hook up the lights?

This commit is contained in:
Aaron Fenyes 2019-09-28 21:53:54 +02:00
parent 9955a827a7
commit 7b96b8e974

View File

@ -1,6 +1,8 @@
#!/usr/bin/python3
from math import pi, cos, sin, exp from math import pi, cos, sin, exp
import pygame, colorsys import phue, pygame, colorsys
# === graph data === # === graph data ===
@ -12,7 +14,7 @@ vertices = [(viewsize*(1 + shrink*x)/2, viewsize*(1 + shrink*y)/2) for x, y in
] ]
# edges as vertex pairs. FireStar will rest on vertices 6 (A), 5 (B), 7 (C) # edges as vertex pairs. FireStar will rest on vertices 6 (A), 5 (B), 7 (C)
edges = [ vertex_adj = [
(0, 1), (0, 3), (0, 5), (0, 7), (0, 9), (0, 1), (0, 3), (0, 5), (0, 7), (0, 9),
(2, 8), (2, 6), (6, 10), (10, 4), (4, 8), (2, 8), (2, 6), (6, 10), (10, 4), (4, 8),
(2, 9), (2, 11), (2, 5), (2, 9), (2, 11), (2, 5),
@ -41,6 +43,50 @@ cyc_edge_adj = [
(14, 11), (11, 23), (23, 20), (20, 17), (17, 14) (14, 11), (11, 23), (23, 20), (20, 17), (17, 14)
] ]
# === pygame setup ===
pygame.init()
screen = pygame.display.set_mode((viewsize, viewsize + 100))
pygame.display.set_caption('Preview')
font = pygame.font.Font(None, 25)
clock = pygame.time.Clock()
# === bridge setup and control ===
# --- copied from firestar.py
b = phue.Bridge('172.18.130.12')
##b = None
Nedges = 30;
edgecode = [None] * Nedges;
# The edges are numbered as in info/SSDedges.obj; enter the two-letter code for
# the lightstrip inserted through each edge in the block below:
exec(open("edgecodes.py").read())
if b != None:
edges = [ b[code] for code in edgecode ]
lasthue = 65535
fullbright = 254
fullsat = 254
# --- control methods
def set_light_hsv(edge, color):
if b != None:
b.set_light(
edges[edge].light_id,
{
'hue' : color[0]*lasthue,
'bri' : color[2]*fullbright,
'sat' : color[1]*fullsat
}
)
rgb_color = tuple(255*c for c in colorsys.hsv_to_rgb(*color))
pygame.draw.aaline(screen, rgb_color, vertices[vertex_adj[edge][0]], vertices[vertex_adj[edge][1]])
# === interaction parameters === # === interaction parameters ===
frame_rate = 24 frame_rate = 24
@ -71,10 +117,10 @@ def wave_evolution():
# use verlet integration, first updating the currents and then using the new # use verlet integration, first updating the currents and then using the new
# currents to update the charges. # currents to update the charges.
for e in range(30): for e in range(30):
u, v = edges[e] u, v = vertex_adj[e]
current[e] += inductance*(charge[u] - charge[v]) current[e] += inductance*(charge[u] - charge[v])
for e in range(30): for e in range(30):
u, v = edges[e] u, v = vertex_adj[e]
charge[u] -= current[e] charge[u] -= current[e]
charge[v] += current[e] charge[v] += current[e]
if drain: if drain:
@ -93,13 +139,6 @@ def show_data(screen):
screen.blit(text, (120, 30 + viewsize)) screen.blit(text, (120, 30 + viewsize))
if __name__ == '__main__': if __name__ == '__main__':
# set up display and clock
pygame.init()
screen = pygame.display.set_mode((viewsize, viewsize + 100))
pygame.display.set_caption('Preview')
font = pygame.font.Font(None, 25)
clock = pygame.time.Clock()
# set up background # set up background
background = pygame.Surface(screen.get_size()).convert() background = pygame.Surface(screen.get_size()).convert()
background.fill((32, 32, 32)) background.fill((32, 32, 32))
@ -137,14 +176,7 @@ if __name__ == '__main__':
# show state # show state
for e in range(30): for e in range(30):
litness = 1 - exp(-2*current[e]*current[e]) litness = 1 - exp(-2*current[e]*current[e])
color = colorsys.hsv_to_rgb(0.45 + litness*0.25, 1 - 0.5*litness*litness, litness) set_light_hsv(e, (0.45 + litness*0.25, 1 - 0.5*litness*litness, litness))
##color = colorsys.hsv_to_rgb(litness*0.167, 1 - 0.5*litness*litness, litness)
pygame.draw.aaline(
screen,
tuple(255*c for c in color),
vertices[edges[e][0]],
vertices[edges[e][1]],
)
# evolve state # evolve state
wave_evolution() wave_evolution()