refactor: Code formatting (#108)

Primarily, switch to using trailing commas. Also uniformizes commas with respect to switch branches, makes function call layout more consistent, line breaking more consistent, alphabetizes imports, uses the field init shorthand when possible, etc.

Resolves #99.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#108
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
This commit is contained in:
Vectornaut 2025-08-04 23:34:33 +00:00 committed by Glen Whitney
parent 2eba80fb69
commit ef1a579ac0
12 changed files with 310 additions and 297 deletions

View file

@ -4,15 +4,15 @@ use sycamore::prelude::*;
use super::test_assembly_chooser::TestAssemblyChooser;
use crate::{
AppState,
assembly::{InversiveDistanceRegulator, Point, Sphere}
assembly::{InversiveDistanceRegulator, Point, Sphere},
};
#[component]
pub fn AddRemove() -> View {
view! {
div(id="add-remove") {
div(id = "add-remove") {
button(
on:click=|_| {
on:click = |_| {
let state = use_context::<AppState>();
batch(|| {
// this call is batched to avoid redundant realizations.
@ -33,18 +33,18 @@ pub fn AddRemove() -> View {
}
) { "Add sphere" }
button(
on:click=|_| {
on:click = |_| {
let state = use_context::<AppState>();
state.assembly.insert_element_default::<Point>();
}
) { "Add point" }
button(
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
disabled={
class = "emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
disabled = {
let state = use_context::<AppState>();
state.selection.with(|sel| sel.len() != 2)
},
on:click=|_| {
on:click = |_| {
let state = use_context::<AppState>();
let subjects: [_; 2] = state.selection.with(
// the button is only enabled when two elements are

View file

@ -11,14 +11,12 @@ use crate::AppState;
#[derive(Clone)]
struct DiagnosticsState {
active_tab: Signal<String>
active_tab: Signal<String>,
}
impl DiagnosticsState {
fn new(initial_tab: String) -> DiagnosticsState {
DiagnosticsState {
active_tab: create_signal(initial_tab)
}
DiagnosticsState { active_tab: create_signal(initial_tab) }
}
}
@ -29,20 +27,20 @@ fn RealizationStatus() -> View {
let realization_status = state.assembly.realization_status;
view! {
div(
id="realization-status",
class=realization_status.with(
id = "realization-status",
class = realization_status.with(
|status| match status {
Ok(_) => "",
Err(_) => "invalid"
Err(_) => "invalid",
}
)
) {
div(class="status")
div(class = "status")
div {
(realization_status.with(
|status| match status {
Ok(_) => "Target accuracy achieved".to_string(),
Err(message) => message.clone()
Err(message) => message.clone(),
}
))
}
@ -53,7 +51,7 @@ fn RealizationStatus() -> View {
fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> {
vec![
Some(step as f64),
if value == 0.0 { None } else { Some(value.abs().log10()) }
if value == 0.0 { None } else { Some(value.abs().log10()) },
]
}
@ -105,7 +103,7 @@ fn LossHistory() -> View {
});
view! {
div(id=CONTAINER_ID, class="diagnostics-chart")
div(id = CONTAINER_ID, class = "diagnostics-chart")
}
}
@ -122,7 +120,7 @@ fn SpectrumHistory() -> View {
// positive, negative, and strictly-zero parts
let (
hess_eigvals_zero,
hess_eigvals_nonzero
hess_eigvals_nonzero,
): (Vec<_>, Vec<_>) = state.assembly.descent_history.with(
|history| history.hess_eigvals
.iter()
@ -143,7 +141,7 @@ fn SpectrumHistory() -> View {
.unwrap_or(1.0);
let (
hess_eigvals_pos,
hess_eigvals_neg
hess_eigvals_neg,
): (Vec<_>, Vec<_>) = hess_eigvals_nonzero
.into_iter()
.partition(|&(_, val)| val > 0.0);
@ -211,7 +209,7 @@ fn SpectrumHistory() -> View {
});
view! {
div(id=CONTAINER_ID, class="diagnostics-chart")
div(id = CONTAINER_ID, class = "diagnostics-chart")
}
}
@ -220,8 +218,8 @@ fn DiagnosticsPanel(name: &'static str, children: Children) -> View {
let diagnostics_state = use_context::<DiagnosticsState>();
view! {
div(
class="diagnostics-panel",
"hidden"=diagnostics_state.active_tab.with(
class = "diagnostics-panel",
"hidden" = diagnostics_state.active_tab.with(
|active_tab| {
if active_tab == name {
None
@ -243,16 +241,16 @@ pub fn Diagnostics() -> View {
provide_context(diagnostics_state);
view! {
div(id="diagnostics") {
div(id="diagnostics-bar") {
div(id = "diagnostics") {
div(id = "diagnostics-bar") {
RealizationStatus {}
select(bind:value=active_tab) {
option(value="loss") { "Loss" }
option(value="spectrum") { "Spectrum" }
select(bind:value = active_tab) {
option(value = "loss") { "Loss" }
option(value = "spectrum") { "Spectrum" }
}
}
DiagnosticsPanel(name="loss") { LossHistory {} }
DiagnosticsPanel(name="spectrum") { SpectrumHistory {} }
DiagnosticsPanel(name = "loss") { LossHistory {} }
DiagnosticsPanel(name = "spectrum") { SpectrumHistory {} }
}
}
}

View file

@ -12,12 +12,12 @@ use web_sys::{
WebGlProgram,
WebGlShader,
WebGlUniformLocation,
wasm_bindgen::{JsCast, JsValue}
wasm_bindgen::{JsCast, JsValue},
};
use crate::{
AppState,
assembly::{Element, ElementColor, ElementMotion, Point, Sphere}
assembly::{Element, ElementColor, ElementMotion, Point, Sphere},
};
// --- color ---
@ -37,15 +37,15 @@ fn combine_channels(color: ElementColor, opacity: f32) -> ColorWithOpacity {
struct SceneSpheres {
representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>
highlights: Vec<f32>,
}
impl SceneSpheres {
fn new() -> SceneSpheres{
fn new() -> SceneSpheres {
SceneSpheres {
representations: Vec::new(),
colors_with_opacity: Vec::new(),
highlights: Vec::new()
highlights: Vec::new(),
}
}
@ -53,7 +53,10 @@ impl SceneSpheres {
self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
}
fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32) {
fn push(
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32,
) {
self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight);
@ -64,7 +67,7 @@ struct ScenePoints {
representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>,
selections: Vec<f32>
selections: Vec<f32>,
}
impl ScenePoints {
@ -73,11 +76,14 @@ impl ScenePoints {
representations: Vec::new(),
colors_with_opacity: Vec::new(),
highlights: Vec::new(),
selections: Vec::new()
selections: Vec::new(),
}
}
fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32, selected: bool) {
fn push(
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32, selected: bool,
) {
self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight);
@ -87,14 +93,14 @@ impl ScenePoints {
pub struct Scene {
spheres: SceneSpheres,
points: ScenePoints
points: ScenePoints,
}
impl Scene {
fn new() -> Scene {
Scene {
spheres: SceneSpheres::new(),
points: ScenePoints::new()
points: ScenePoints::new(),
}
}
}
@ -105,7 +111,12 @@ pub trait DisplayItem {
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element. returns `None` if the line
// misses the element
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64>;
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64>;
}
impl DisplayItem for Sphere {
@ -124,7 +135,12 @@ impl DisplayItem for Sphere {
// this method should be kept synchronized with `sphere_cast` in
// `spheres.frag`, which does essentially the same thing on the GPU side
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, _pixel_size: f64) -> Option<f64> {
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
_pixel_size: f64,
) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
@ -177,7 +193,12 @@ impl DisplayItem for Point {
}
/* SCAFFOLDING */
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64> {
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64> {
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
if rep[2] < 0.0 {
// this constant should be kept synchronized with `point.frag`
@ -220,7 +241,7 @@ fn compile_shader(
fn set_up_program(
context: &WebGl2RenderingContext,
vertex_shader_source: &str,
fragment_shader_source: &str
fragment_shader_source: &str,
) -> WebGlProgram {
// compile the shaders
let vertex_shader = compile_shader(
@ -260,12 +281,12 @@ fn get_uniform_array_locations<const N: usize>(
context: &WebGl2RenderingContext,
program: &WebGlProgram,
var_name: &str,
member_name_opt: Option<&str>
member_name_opt: Option<&str>,
) -> [Option<WebGlUniformLocation>; N] {
array::from_fn(|n| {
let name = match member_name_opt {
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
None => format!("{var_name}[{n}]")
None => format!("{var_name}[{n}]"),
};
context.get_uniform_location(&program, name.as_str())
})
@ -276,7 +297,7 @@ fn bind_to_attribute(
context: &WebGl2RenderingContext,
attr_index: u32,
attr_size: i32,
buffer: &Option<WebGlBuffer>
buffer: &Option<WebGlBuffer>,
) {
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
context.vertex_attrib_pointer_with_i32(
@ -292,7 +313,7 @@ fn bind_to_attribute(
// load the given data into a new vertex buffer object
fn load_new_buffer(
context: &WebGl2RenderingContext,
data: &[f32]
data: &[f32],
) -> Option<WebGlBuffer> {
// create a buffer and bind it to ARRAY_BUFFER
let buffer = context.create_buffer();
@ -319,7 +340,7 @@ fn bind_new_buffer_to_attribute(
context: &WebGl2RenderingContext,
attr_index: u32,
attr_size: i32,
data: &[f32]
data: &[f32],
) {
let buffer = load_new_buffer(context, data);
bind_to_attribute(context, attr_index, attr_size, &buffer);
@ -341,9 +362,9 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
Vector3::new(
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
-1.0
-1.0,
),
FOCAL_SLOPE * 2.0 / shortdim
FOCAL_SLOPE * 2.0 / shortdim,
)
}
@ -443,14 +464,14 @@ pub fn Display() -> View {
let sphere_program = set_up_program(
&ctx,
include_str!("identity.vert"),
include_str!("spheres.frag")
include_str!("spheres.frag"),
);
// set up the point rendering program
let point_program = set_up_program(
&ctx,
include_str!("point.vert"),
include_str!("point.frag")
include_str!("point.frag"),
);
/* DEBUG */
@ -467,7 +488,7 @@ pub fn Display() -> View {
// capped at 1024 elements
console::log_2(
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
&JsValue::from("uniform vectors available")
&JsValue::from("uniform vectors available"),
);
// find the sphere program's vertex attribute
@ -503,7 +524,7 @@ pub fn Display() -> View {
// southeast triangle
-1.0, -1.0, 0.0,
1.0, 1.0, 0.0,
1.0, -1.0, 0.0
1.0, -1.0, 0.0,
];
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
@ -596,7 +617,7 @@ pub fn Display() -> View {
vec![
ElementMotion {
element: sel,
velocity: elt_motion.as_view()
velocity: elt_motion.as_view(),
}
]
);
@ -629,7 +650,7 @@ pub fn Display() -> View {
0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, u,
0.0, 0.0, 2.0*u, 1.0, u*u,
0.0, 0.0, 0.0, 0.0, 1.0
0.0, 0.0, 0.0, 0.0, 1.0,
])
};
let asm_to_world = &location * &orientation;
@ -668,19 +689,19 @@ pub fn Display() -> View {
let v = &sphere_reps_world[n];
ctx.uniform3fv_with_f32_array(
sphere_sp_locs[n].as_ref(),
v.rows(0, 3).as_slice()
v.rows(0, 3).as_slice(),
);
ctx.uniform2fv_with_f32_array(
sphere_lt_locs[n].as_ref(),
v.rows(3, 2).as_slice()
v.rows(3, 2).as_slice(),
);
ctx.uniform4fv_with_f32_array(
sphere_color_locs[n].as_ref(),
&scene.spheres.colors_with_opacity[n]
&scene.spheres.colors_with_opacity[n],
);
ctx.uniform1f(
sphere_highlight_locs[n].as_ref(),
scene.spheres.highlights[n]
scene.spheres.highlights[n],
);
}
@ -773,7 +794,7 @@ pub fn Display() -> View {
"ArrowLeft" if shift => roll_ccw.set(value),
"ArrowRight" => yaw_right.set(value),
"ArrowLeft" => yaw_left.set(value),
_ => navigating = false
_ => navigating = false,
};
if navigating {
scene_changed.set(true);
@ -793,7 +814,7 @@ pub fn Display() -> View {
"s" | "S" => translate_neg_y.set(value),
"]" | "}" => shrink_neg.set(value),
"[" | "{" => shrink_pos.set(value),
_ => manipulating = false
_ => manipulating = false,
};
if manipulating {
event.prevent_default();
@ -805,12 +826,12 @@ pub fn Display() -> View {
// switch back to integer-valued parameters when that becomes possible
// again
canvas(
ref=display,
id="display",
width="600",
height="600",
tabindex="0",
on:keydown=move |event: KeyboardEvent| {
ref = display,
id = "display",
width = "600",
height = "600",
tabindex = "0",
on:keydown = move |event: KeyboardEvent| {
if event.key() == "Shift" {
// swap navigation inputs
roll_cw.set(yaw_right.get());
@ -836,7 +857,7 @@ pub fn Display() -> View {
set_manip_signal(&event, 1.0);
}
},
on:keyup=move |event: KeyboardEvent| {
on:keyup = move |event: KeyboardEvent| {
if event.key() == "Shift" {
// swap navigation inputs
yaw_right.set(roll_cw.get());
@ -858,7 +879,7 @@ pub fn Display() -> View {
set_manip_signal(&event, 0.0);
}
},
on:blur=move |_| {
on:blur = move |_| {
pitch_up.set(0.0);
pitch_down.set(0.0);
yaw_right.set(0.0);
@ -866,7 +887,7 @@ pub fn Display() -> View {
roll_ccw.set(0.0);
roll_cw.set(0.0);
},
on:click=move |event: MouseEvent| {
on:click = move |event: MouseEvent| {
// find the nearest element along the pointer direction
let (dir, pixel_size) = event_dir(&event);
console::log_1(&JsValue::from(dir.to_string()));
@ -883,18 +904,18 @@ pub fn Display() -> View {
clicked = Some((elt, depth))
}
},
None => clicked = Some((elt, depth))
}
None => ()
None => clicked = Some((elt, depth)),
},
None => (),
};
}
// if we clicked something, select it
match clicked {
Some((elt, _)) => state.select(&elt, event.shift_key()),
None => state.selection.update(|sel| sel.clear())
None => state.selection.update(|sel| sel.clear()),
};
}
},
)
}
}

View file

@ -1,11 +1,7 @@
use itertools::Itertools;
use std::rc::Rc;
use sycamore::prelude::*;
use web_sys::{
KeyboardEvent,
MouseEvent,
wasm_bindgen::JsCast
};
use web_sys::{KeyboardEvent, MouseEvent, wasm_bindgen::JsCast};
use crate::{
AppState,
@ -13,7 +9,7 @@ use crate::{
Element,
HalfCurvatureRegulator,
InversiveDistanceRegulator,
Regulator
Regulator,
},
specified::SpecifiedValue
};
@ -49,8 +45,8 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
view! {
input(
r#type="text",
class=move || {
r#type = "text",
class = move || {
if valid.get() {
set_point.with(|set_pt| {
if set_pt.is_present() {
@ -63,27 +59,27 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
"regulator-input invalid"
}
},
placeholder=measurement.with(|result| result.to_string()),
bind:value=value,
on:change=move |_| {
placeholder = measurement.with(|result| result.to_string()),
bind:value = value,
on:change = move |_| {
valid.set(
match SpecifiedValue::try_from(value.get_clone_untracked()) {
Ok(set_pt) => {
set_point.set(set_pt);
true
}
Err(_) => false
},
Err(_) => false,
}
)
},
on:keydown={
on:keydown = {
move |event: KeyboardEvent| {
match event.key().as_str() {
"Escape" => reset_value(),
_ => ()
_ => (),
}
}
}
},
)
}
}
@ -100,11 +96,11 @@ impl OutlineItem for InversiveDistanceRegulator {
self.subjects[0].label()
}.clone();
view! {
li(class="regulator") {
div(class="regulator-label") { (other_subject_label) }
div(class="regulator-type") { "Inversive distance" }
RegulatorInput(regulator=self)
div(class="status")
li(class = "regulator") {
div(class = "regulator-label") { (other_subject_label) }
div(class = "regulator-type") { "Inversive distance" }
RegulatorInput(regulator = self)
div(class = "status")
}
}
}
@ -113,11 +109,11 @@ impl OutlineItem for InversiveDistanceRegulator {
impl OutlineItem for HalfCurvatureRegulator {
fn outline_item(self: Rc<Self>, _element: &Rc<dyn Element>) -> View {
view! {
li(class="regulator") {
div(class="regulator-label") // for spacing
div(class="regulator-type") { "Half-curvature" }
RegulatorInput(regulator=self)
div(class="status")
li(class = "regulator") {
div(class = "regulator-label") // for spacing
div(class = "regulator-type") { "Half-curvature" }
RegulatorInput(regulator = self)
div(class = "status")
}
}
}
@ -156,10 +152,10 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
let details_node = create_node_ref();
view! {
li {
details(ref=details_node) {
details(ref = details_node) {
summary(
class=class.get(),
on:keydown={
class = class.get(),
on:keydown = {
let element_for_handler = element.clone();
move |event: KeyboardEvent| {
match event.key().as_str() {
@ -179,18 +175,18 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
.unchecked_into::<web_sys::Element>()
.remove_attribute("open");
},
_ => ()
_ => (),
}
}
}
) {
div(
class="element-switch",
on:click=|event: MouseEvent| event.stop_propagation()
class = "element-switch",
on:click = |event: MouseEvent| event.stop_propagation()
)
div(
class="element",
on:click={
class = "element",
on:click = {
let state_for_handler = state.clone();
let element_for_handler = element.clone();
move |event: MouseEvent| {
@ -200,20 +196,20 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
}
}
) {
div(class="element-label") { (label) }
div(class="element-representation") { (rep_components) }
div(class = "element-label") { (label) }
div(class = "element-representation") { (rep_components) }
input(
r#type="checkbox",
bind:checked=element.ghost(),
on:click=|event: MouseEvent| event.stop_propagation()
r#type = "checkbox",
bind:checked = element.ghost(),
on:click = |event: MouseEvent| event.stop_propagation()
)
}
}
ul(class="regulators") {
ul(class = "regulators") {
Keyed(
list=regulator_list,
view=move |reg| reg.outline_item(&element),
key=|reg| reg.serial()
list = regulator_list,
view = move |reg| reg.outline_item(&element),
key = |reg| reg.serial()
)
}
}
@ -246,18 +242,18 @@ pub fn Outline() -> View {
view! {
ul(
id="outline",
on:click={
id = "outline",
on:click = {
let state = use_context::<AppState>();
move |_| state.selection.update(|sel| sel.clear())
}
) {
Keyed(
list=element_list,
view=|elt| view! {
ElementOutlineItem(element=elt)
list = element_list,
view = |elt| view! {
ElementOutlineItem(element = elt)
},
key=|elt| elt.serial()
key = |elt| elt.serial()
)
}
}

View file

@ -6,17 +6,17 @@ use web_sys::{console, wasm_bindgen::JsValue};
use crate::{
AppState,
engine,
engine::DescentHistory,
assembly::{
Assembly,
Element,
ElementColor,
InversiveDistanceRegulator,
Point,
Sphere
Sphere,
},
specified::SpecifiedValue
engine,
engine::DescentHistory,
specified::SpecifiedValue,
};
// --- loaders ---
@ -32,7 +32,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("gemini_a"),
String::from("Castor"),
[1.00_f32, 0.25_f32, 0.00_f32],
engine::sphere(0.5, 0.5, 0.0, 1.0)
engine::sphere(0.5, 0.5, 0.0, 1.0),
)
);
let _ = assembly.try_insert_element(
@ -40,7 +40,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("gemini_b"),
String::from("Pollux"),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(-0.5, -0.5, 0.0, 1.0)
engine::sphere(-0.5, -0.5, 0.0, 1.0),
)
);
let _ = assembly.try_insert_element(
@ -48,7 +48,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("ursa_major"),
String::from("Ursa major"),
[0.25_f32, 0.00_f32, 1.00_f32],
engine::sphere(-0.5, 0.5, 0.0, 0.75)
engine::sphere(-0.5, 0.5, 0.0, 0.75),
)
);
let _ = assembly.try_insert_element(
@ -56,7 +56,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("ursa_minor"),
String::from("Ursa minor"),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere(0.5, -0.5, 0.0, 0.5)
engine::sphere(0.5, -0.5, 0.0, 0.5),
)
);
let _ = assembly.try_insert_element(
@ -64,7 +64,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("moon_deimos"),
String::from("Deimos"),
[0.75_f32, 0.75_f32, 0.00_f32],
engine::sphere(0.0, 0.15, 1.0, 0.25)
engine::sphere(0.0, 0.15, 1.0, 0.25),
)
);
let _ = assembly.try_insert_element(
@ -72,7 +72,7 @@ fn load_gen_assemb(assembly: &Assembly) {
String::from("moon_phobos"),
String::from("Phobos"),
[0.00_f32, 0.75_f32, 0.50_f32],
engine::sphere(0.0, -0.15, -1.0, 0.25)
engine::sphere(0.0, -0.15, -1.0, 0.25),
)
);
}
@ -85,7 +85,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"central".to_string(),
"Central".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0)
engine::sphere(0.0, 0.0, 0.0, 1.0),
)
);
let _ = assembly.try_insert_element(
@ -93,7 +93,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"assemb_plane".to_string(),
"Assembly plane".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0),
)
);
let _ = assembly.try_insert_element(
@ -101,7 +101,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"side1".to_string(),
"Side 1".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0),
)
);
let _ = assembly.try_insert_element(
@ -109,7 +109,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"side2".to_string(),
"Side 2".to_string(),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0),
)
);
let _ = assembly.try_insert_element(
@ -117,7 +117,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"side3".to_string(),
"Side 3".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0),
)
);
let _ = assembly.try_insert_element(
@ -125,7 +125,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"corner1".to_string(),
"Corner 1".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0),
)
);
let _ = assembly.try_insert_element(
@ -133,7 +133,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
"corner2".to_string(),
"Corner 2".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0),
)
);
let _ = assembly.try_insert_element(
@ -141,7 +141,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
String::from("corner3"),
String::from("Corner 3"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0),
)
);
@ -202,7 +202,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
format!("point_front"),
format!("Front point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, FRAC_1_SQRT_2)
engine::point(0.0, 0.0, FRAC_1_SQRT_2),
)
);
let _ = assembly.try_insert_element(
@ -210,7 +210,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
format!("point_back"),
format!("Back point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
engine::point(0.0, 0.0, -FRAC_1_SQRT_2),
)
);
for index_x in 0..=1 {
@ -223,7 +223,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
format!("sphere{index_x}{index_y}"),
format!("Sphere {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::sphere(x, y, 0.0, 1.0)
engine::sphere(x, y, 0.0, 1.0),
)
);
@ -232,7 +232,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
format!("point{index_x}{index_y}"),
format!("Point {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::point(x, y, 0.0)
engine::point(x, y, 0.0),
)
);
}
@ -256,56 +256,56 @@ fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
"a1".to_string(),
"A₁".to_string(),
COLOR_A,
engine::point(0.25, 0.75, 0.75)
engine::point(0.25, 0.75, 0.75),
),
Point::new(
"a2".to_string(),
"A₂".to_string(),
COLOR_A,
engine::point(0.75, 0.25, 0.75)
engine::point(0.75, 0.25, 0.75),
),
Point::new(
"a3".to_string(),
"A₃".to_string(),
COLOR_A,
engine::point(0.75, 0.75, 0.25)
engine::point(0.75, 0.75, 0.25),
),
Point::new(
"b1".to_string(),
"B₁".to_string(),
COLOR_B,
engine::point(0.75, -0.25, -0.25)
engine::point(0.75, -0.25, -0.25),
),
Point::new(
"b2".to_string(),
"B₂".to_string(),
COLOR_B,
engine::point(-0.25, 0.75, -0.25)
engine::point(-0.25, 0.75, -0.25),
),
Point::new(
"b3".to_string(),
"B₃".to_string(),
COLOR_B,
engine::point(-0.25, -0.25, 0.75)
engine::point(-0.25, -0.25, 0.75),
),
Point::new(
"c1".to_string(),
"C₁".to_string(),
COLOR_C,
engine::point(0.0, -1.0, -1.0)
engine::point(0.0, -1.0, -1.0),
),
Point::new(
"c2".to_string(),
"C₂".to_string(),
COLOR_C,
engine::point(-1.0, 0.0, -1.0)
engine::point(-1.0, 0.0, -1.0),
),
Point::new(
"c3".to_string(),
"C₃".to_string(),
COLOR_C,
engine::point(-1.0, -1.0, 0.0)
)
engine::point(-1.0, -1.0, 0.0),
),
];
for vertex in vertices {
let _ = assembly.try_insert_element(vertex);
@ -320,20 +320,20 @@ fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
"face1".to_string(),
"Face 1".to_string(),
COLOR_FACE,
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
),
Sphere::new(
"face2".to_string(),
"Face 2".to_string(),
COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
),
Sphere::new(
"face3".to_string(),
"Face 3".to_string(),
COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0)
)
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0),
),
];
for face in faces {
face.ghost().set(true);
@ -416,7 +416,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
"substrate".to_string(),
"Substrate".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0)
engine::sphere(0.0, 0.0, 0.0, 1.0),
)
);
let substrate = assembly.elements_by_id.with_untracked(
@ -456,7 +456,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
id_a.clone(),
format!("A{label_sub}"),
COLOR_A,
engine::sphere(0.0, small_coord, big_coord, face_radii[k])
engine::sphere(0.0, small_coord, big_coord, face_radii[k]),
)
);
faces.push(
@ -472,7 +472,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
id_b.clone(),
format!("B{label_sub}"),
COLOR_B,
engine::sphere(small_coord, big_coord, 0.0, face_radii[k])
engine::sphere(small_coord, big_coord, 0.0, face_radii[k]),
)
);
faces.push(
@ -488,7 +488,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
id_c.clone(),
format!("C{label_sub}"),
COLOR_C,
engine::sphere(big_coord, 0.0, small_coord, face_radii[k])
engine::sphere(big_coord, 0.0, small_coord, face_radii[k]),
)
);
faces.push(
@ -559,19 +559,19 @@ fn load_balanced_assemb(assembly: &Assembly) {
"outer".to_string(),
"Outer".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, R_OUTER)
engine::sphere(0.0, 0.0, 0.0, R_OUTER),
),
Sphere::new(
"a".to_string(),
"A".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere(0.0, 4.0, 0.0, R_INNER)
engine::sphere(0.0, 4.0, 0.0, R_INNER),
),
Sphere::new(
"b".to_string(),
"B".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(0.0, -4.0, 0.0, R_INNER)
engine::sphere(0.0, -4.0, 0.0, R_INNER),
),
];
for sphere in spheres {
@ -589,7 +589,7 @@ fn load_balanced_assemb(assembly: &Assembly) {
for (sphere, radius) in [
(outer.clone(), R_OUTER),
(a.clone(), R_INNER),
(b.clone(), R_INNER)
(b.clone(), R_INNER),
] {
let curvature_regulator = sphere.regulators().with_untracked(
|regs| regs.first().unwrap().clone()
@ -618,7 +618,7 @@ fn load_off_center_assemb(assembly: &Assembly) {
"point".to_string(),
"Point".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(1e-9, 0.0, 0.0)
engine::point(1e-9, 0.0, 0.0),
),
);
let _ = assembly.try_insert_element(
@ -626,7 +626,7 @@ fn load_off_center_assemb(assembly: &Assembly) {
"sphere".to_string(),
"Sphere".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0)
engine::sphere(0.0, 0.0, 0.0, 1.0),
),
);
@ -658,14 +658,14 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
"sphere_faces".to_string(),
"Insphere".to_string(),
GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.5)
engine::sphere(0.0, 0.0, 0.0, 0.5),
),
Sphere::new(
"sphere_vertices".to_string(),
"Circumsphere".to_string(),
GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.25)
)
engine::sphere(0.0, 0.0, 0.0, 0.25),
),
];
for sphere in spheres {
let _ = assembly.try_insert_element(sphere);
@ -678,13 +678,13 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
[1.00_f32, 0.50_f32, 0.75_f32],
[1.00_f32, 0.75_f32, 0.50_f32],
[1.00_f32, 1.00_f32, 0.50_f32],
[0.75_f32, 0.50_f32, 1.00_f32]
[0.75_f32, 0.50_f32, 1.00_f32],
].into_iter(),
[
engine::point(-0.6, -0.8, -0.6),
engine::point(-0.6, 0.8, 0.6),
engine::point(0.6, -0.8, 0.6),
engine::point(0.6, 0.8, -0.6)
engine::point(0.6, 0.8, -0.6),
].into_iter()
).map(
|(k, color, representation)| {
@ -692,7 +692,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
format!("v{k}"),
format!("Vertex {k}"),
color,
representation
representation,
)
}
);
@ -709,13 +709,13 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
[1.00_f32, 0.00_f32, 0.25_f32],
[1.00_f32, 0.25_f32, 0.00_f32],
[0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32]
[0.25_f32, 0.00_f32, 1.00_f32],
].into_iter(),
[
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0)
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
].into_iter()
).map(
|(k, color, representation)| {
@ -723,7 +723,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
format!("f{k}"),
format!("Face {k}"),
color,
representation
representation,
)
}
);
@ -736,7 +736,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
for j in index_range.clone() {
let [face_j, vertex_j] = [
format!("f{j}"),
format!("v{j}")
format!("v{j}"),
].map(
|id| assembly.elements_by_id.with_untracked(
|elts_by_id| elts_by_id[&id].clone()
@ -797,7 +797,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
[0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 1.00_f32, 0.00_f32],
[0.00_f32, 0.25_f32, 1.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32]
[0.25_f32, 0.00_f32, 1.00_f32],
].into_iter();
// create the spheres
@ -806,19 +806,19 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
"outer".to_string(),
"Outer".to_string(),
[0.5_f32, 0.5_f32, 0.5_f32],
engine::sphere(0.0, 0.0, 0.0, 1.5)
engine::sphere(0.0, 0.0, 0.0, 1.5),
),
Sphere::new(
"sun".to_string(),
"Sun".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, -0.75, 0.0, 0.75)
engine::sphere(0.0, -0.75, 0.0, 0.75),
),
Sphere::new(
"moon".to_string(),
"Moon".to_string(),
[0.25_f32, 0.25_f32, 0.25_f32],
engine::sphere(0.0, 0.75, 0.0, 0.75)
engine::sphere(0.0, 0.75, 0.0, 0.75),
),
].into_iter().chain(
index_range.clone().zip(colors).map(
@ -828,7 +828,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
format!("chain{k}"),
format!("Chain {k}"),
color,
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5)
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5),
)
}
)
@ -865,7 +865,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
(outer.clone(), "1"),
(sun.clone(), "-1"),
(moon.clone(), "-1"),
(chain_sphere_next.clone(), "-1")
(chain_sphere_next.clone(), "-1"),
] {
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
@ -918,24 +918,24 @@ pub fn TestAssemblyChooser() -> View {
"off-center" => load_off_center_assemb(assembly),
"radius-ratio" => load_radius_ratio_assemb(assembly),
"irisawa-hexlet" => load_irisawa_hexlet_assemb(assembly),
_ => ()
_ => (),
};
});
});
// build the chooser
view! {
select(bind:value=assembly_name) {
option(value="general") { "General" }
option(value="low-curv") { "Low-curvature" }
option(value="pointed") { "Pointed" }
option(value="tridim-icosahedron") { "Tridiminished icosahedron" }
option(value="dodeca-packing") { "Dodecahedral packing" }
option(value="balanced") { "Balanced" }
option(value="off-center") { "Off-center" }
option(value="radius-ratio") { "Radius ratio" }
option(value="irisawa-hexlet") { "Irisawa hexlet" }
option(value="empty") { "Empty" }
select(bind:value = assembly_name) {
option(value = "general") { "General" }
option(value = "low-curv") { "Low-curvature" }
option(value = "pointed") { "Pointed" }
option(value = "tridim-icosahedron") { "Tridiminished icosahedron" }
option(value = "dodeca-packing") { "Dodecahedral packing" }
option(value = "balanced") { "Balanced" }
option(value = "off-center") { "Off-center" }
option(value = "radius-ratio") { "Radius ratio" }
option(value = "irisawa-hexlet") { "Irisawa hexlet" }
option(value = "empty") { "Empty" }
}
}
}