forked from StudioInfinity/dyna3
Introduce ghost mode for elements (#85)
Allows any element to be put in "ghost mode," decreasing its opacity and making it insensitive to click-to-select. Ghost mode is toggled using a checkbox in the outline view. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: StudioInfinity/dyna3#85 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
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7 changed files with 77 additions and 31 deletions
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@ -2,7 +2,7 @@
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precision highp float;
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in vec3 point_color;
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in vec4 point_color;
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in float point_highlight;
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in float total_radius;
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@ -13,6 +13,7 @@ void main() {
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const float POINT_RADIUS = 4.;
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float border = smoothstep(POINT_RADIUS - 1., POINT_RADIUS, r);
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vec3 color = mix(point_color, vec3(1.), border * point_highlight);
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outColor = vec4(color, 1. - smoothstep(total_radius - 1., total_radius, r));
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float disk = 1. - smoothstep(total_radius - 1., total_radius, r);
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vec4 color = mix(point_color, vec4(1.), border * point_highlight);
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outColor = vec4(vec3(1.), disk) * color;
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}
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