forked from StudioInfinity/dyna3
Refactor: rename loaders and adopt 'Self' type convention (#111)
Resolves #109. Resolves #110. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: StudioInfinity/dyna3#111 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
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7 changed files with 64 additions and 64 deletions
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@ -41,8 +41,8 @@ struct SceneSpheres {
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}
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impl SceneSpheres {
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fn new() -> SceneSpheres {
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SceneSpheres {
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fn new() -> Self {
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Self {
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representations: Vec::new(),
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colors_with_opacity: Vec::new(),
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highlights: Vec::new(),
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@ -71,8 +71,8 @@ struct ScenePoints {
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}
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impl ScenePoints {
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fn new() -> ScenePoints {
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ScenePoints {
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fn new() -> Self {
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Self {
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representations: Vec::new(),
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colors_with_opacity: Vec::new(),
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highlights: Vec::new(),
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@ -97,8 +97,8 @@ pub struct Scene {
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}
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impl Scene {
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fn new() -> Scene {
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Scene {
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fn new() -> Self {
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Self {
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spheres: SceneSpheres::new(),
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points: ScenePoints::new(),
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}
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