feat: Points (#82)

Replaces the former sole Element entity by two, Sphere and Point, both implementing an Element trait. Adds Point display, uses the former Element display for Sphere. Adds a new "canned" configuration, and the ability to add, select, and nudge Point entities.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#82
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
This commit is contained in:
Vectornaut 2025-05-01 19:25:13 +00:00 committed by Glen Whitney
parent 360ce12d8b
commit a2478febc1
9 changed files with 815 additions and 330 deletions

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app-proto/src/point.vert Normal file
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#version 300 es
in vec4 position;
in vec3 color;
in float highlight;
in float selected;
out vec3 point_color;
out float point_highlight;
out float total_radius;
// camera
const float focal_slope = 0.3;
void main() {
total_radius = 5. + 0.5*selected;
float depth = -focal_slope * position.z;
gl_Position = vec4(position.xy / depth, 0., 1.);
gl_PointSize = 2.*total_radius;
point_color = color;
point_highlight = highlight;
}