forked from StudioInfinity/dyna3
feat: Application prototype (#14)
Creates a prototype user interface for dyna3 in the `app-proto` folder. The interface is dynamically constructed using [Sycamore](https://sycamore.dev). The prototype includes: * An application state model (the `AppState` type) * A constraint problem model (the `Assembly` type), used in the application state * Two views * A 3D rendering of the assembly (the `Display` component) * A list of elements and constraints (the `Outline` component) The following features confirm that the views can reflect and send input to the model: * You can select elements by clicking and shift-clicking them in the outline. The selected elements are highlighted in the display. * You can add elements using a button above the outline. The new elements appear in the display. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: glen/dyna3#14 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
This commit is contained in:
parent
b92be312e8
commit
86fa682b31
12 changed files with 1428 additions and 0 deletions
27
app-proto/src/engine.rs
Normal file
27
app-proto/src/engine.rs
Normal file
|
@ -0,0 +1,27 @@
|
|||
use nalgebra::DVector;
|
||||
|
||||
// the sphere with the given center and radius, with inward-pointing normals
|
||||
pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVector<f64> {
|
||||
let center_norm_sq = center_x * center_x + center_y * center_y + center_z * center_z;
|
||||
DVector::from_column_slice(&[
|
||||
center_x / radius,
|
||||
center_y / radius,
|
||||
center_z / radius,
|
||||
0.5 / radius,
|
||||
0.5 * (center_norm_sq / radius - radius)
|
||||
])
|
||||
}
|
||||
|
||||
// the sphere of curvature `curv` whose closest point to the origin has position
|
||||
// `off * dir` and normal `dir`, where `dir` is a unit vector. setting the
|
||||
// curvature to zero gives a plane
|
||||
pub fn sphere_with_offset(dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f64) -> DVector<f64> {
|
||||
let norm_sp = 1.0 + off * curv;
|
||||
DVector::from_column_slice(&[
|
||||
norm_sp * dir_x,
|
||||
norm_sp * dir_y,
|
||||
norm_sp * dir_z,
|
||||
0.5 * curv,
|
||||
off * (1.0 + 0.5 * off * curv)
|
||||
])
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue