Pursuant to #12. Besides changing the name of onType to match, and only allowing one pattern and result in `match()`,
this PR also arranges that in place of an onType with lots of alternating PATTERN, VALUE, PATTERN, VALUE arguments, one now exports an _array_ of `match(PATTERN, VALUE)` items.
Doesn't quite fully resolve#12, because there is still the question of whether `match(...)` can be left out for a behavior that literally matches anything (current behavior), or whether `match(Passthru, behavior)` should be required for such cases.
Reviewed-on: #22
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Establishes a global config object for a TypeDispatcher instance, so far
with just properties representing comparison tolerances. Begins a
"relational" group of functions with basic approximate equality, and
an initial primitive ordering comparison. Ensures that methods that
depend on properties of `config` will be properly updated when those
properties change.
Reviewed-on: #19
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This PR adds a boolean section, as well as an isNaN predicate on numbers. In a TypeDispatcher, when BooleanT is present, isNaN returns a BooleanT. However, in a numbers-only TypeDispatcher, it returns 1 or 0 instead. Moreover, when booleans are subsequently added to a numbers-only instance, isNaN properly reconfigures itself to return BooleanT.
No predicates that depend on approximate equality testing or a configuration object are implemented in this PR.
This PR also implements type matching and dispatching with implicit conversions, and adds an implicit conversion from BooleanT to NumberT.
Reviewed-on: #17
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>