Add trailing commas and clean up formatting #108
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@ -23,7 +23,7 @@ fn main() {
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let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map(
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|n| [
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tangent.proj(&up.as_view(), n),
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tangent.proj(&down.as_view(), n+1)
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tangent.proj(&down.as_view(), n+1),
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]
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).sum();
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let normalization = 5.0 / twist_motion[(2, 0)];
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|
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@ -6,7 +6,7 @@ use dyna3::engine::{
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realize_gram,
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sphere,
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ConfigNeighborhood,
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ConstraintProblem
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ConstraintProblem,
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};
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fn main() {
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@ -25,7 +25,7 @@ fn main() {
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);
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print::title("Point on a sphere");
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print::realization_diagnostics(&realization);
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if let Ok(ConfigNeighborhood{ config, .. }) = realization.result {
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if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
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print::gram_matrix(&config);
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print::config(&config);
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}
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@ -5,7 +5,7 @@ use dyna3::engine::{
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realize_gram,
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sphere,
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ConfigNeighborhood,
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ConstraintProblem
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ConstraintProblem,
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};
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fn main() {
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@ -14,7 +14,7 @@ fn main() {
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&[
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sphere(1.0, 0.0, 0.0, 1.0),
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sphere(-0.5, a, 0.0, 1.0),
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sphere(-0.5, -a, 0.0, 1.0)
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sphere(-0.5, -a, 0.0, 1.0),
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]
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});
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for j in 0..3 {
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@ -27,7 +27,7 @@ fn main() {
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);
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print::title("Three spheres");
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print::realization_diagnostics(&realization);
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if let Ok(ConfigNeighborhood{ config, .. }) = realization.result {
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if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
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print::gram_matrix(&config);
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}
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print::loss_history(&realization.history);
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@ -1,13 +1,13 @@
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use nalgebra::{DMatrix, DVector, DVectorView};
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use std::{
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cell::Cell,
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collections::{BTreeMap, BTreeSet},
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cmp::Ordering,
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collections::{BTreeMap, BTreeSet},
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fmt,
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fmt::{Debug, Formatter},
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hash::{Hash, Hasher},
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rc::Rc,
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sync::{atomic, atomic::AtomicU64}
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sync::{atomic, atomic::AtomicU64},
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};
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use sycamore::prelude::*;
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use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
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@ -26,9 +26,9 @@ use crate::{
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ConfigSubspace,
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ConstraintProblem,
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DescentHistory,
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Realization
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Realization,
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},
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specified::SpecifiedValue
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specified::SpecifiedValue,
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};
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pub type ElementColor = [f32; 3];
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@ -164,7 +164,7 @@ pub struct Sphere {
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pub ghost: Signal<bool>,
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pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
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serial: u64,
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column_index: Cell<Option<usize>>
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column_index: Cell<Option<usize>>,
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}
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impl Sphere {
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@ -174,17 +174,17 @@ impl Sphere {
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id: String,
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label: String,
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color: ElementColor,
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representation: DVector<f64>
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representation: DVector<f64>,
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) -> Sphere {
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Sphere {
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id: id,
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label: label,
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color: color,
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id,
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label,
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color,
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representation: create_signal(representation),
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ghost: create_signal(false),
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regulators: create_signal(BTreeSet::new()),
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serial: Self::next_serial(),
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column_index: None.into()
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column_index: None.into(),
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}
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}
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}
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@ -199,7 +199,7 @@ impl Element for Sphere {
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id,
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format!("Sphere {id_num}"),
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[0.75_f32, 0.75_f32, 0.75_f32],
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sphere(0.0, 0.0, 0.0, 1.0)
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sphere(0.0, 0.0, 0.0, 1.0),
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)
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}
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@ -264,7 +264,7 @@ pub struct Point {
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pub ghost: Signal<bool>,
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pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
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serial: u64,
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column_index: Cell<Option<usize>>
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column_index: Cell<Option<usize>>,
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}
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impl Point {
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@ -274,7 +274,7 @@ impl Point {
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id: String,
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label: String,
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color: ElementColor,
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representation: DVector<f64>
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representation: DVector<f64>,
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) -> Point {
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Point {
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id,
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@ -284,7 +284,7 @@ impl Point {
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ghost: create_signal(false),
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regulators: create_signal(BTreeSet::new()),
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serial: Self::next_serial(),
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column_index: None.into()
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column_index: None.into(),
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}
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}
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}
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@ -299,7 +299,7 @@ impl Element for Point {
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id,
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format!("Point {id_num}"),
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[0.75_f32, 0.75_f32, 0.75_f32],
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point(0.0, 0.0, 0.0)
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point(0.0, 0.0, 0.0),
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)
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}
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@ -389,7 +389,7 @@ pub struct InversiveDistanceRegulator {
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pub subjects: [Rc<dyn Element>; 2],
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pub measurement: ReadSignal<f64>,
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pub set_point: Signal<SpecifiedValue>,
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serial: u64
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serial: u64,
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}
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impl InversiveDistanceRegulator {
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@ -449,7 +449,7 @@ pub struct HalfCurvatureRegulator {
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pub subject: Rc<dyn Element>,
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pub measurement: ReadSignal<f64>,
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pub set_point: Signal<SpecifiedValue>,
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serial: u64
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serial: u64,
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}
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impl HalfCurvatureRegulator {
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@ -501,7 +501,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
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// the velocity is expressed in uniform coordinates
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pub struct ElementMotion<'a> {
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pub element: Rc<dyn Element>,
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pub velocity: DVectorView<'a, f64>
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pub velocity: DVectorView<'a, f64>,
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}
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type AssemblyMotion<'a> = Vec<ElementMotion<'a>>;
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@ -533,7 +533,7 @@ pub struct Assembly {
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// realization diagnostics
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pub realization_status: Signal<Result<(), String>>,
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pub descent_history: Signal<DescentHistory>
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pub descent_history: Signal<DescentHistory>,
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}
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impl Assembly {
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@ -546,7 +546,7 @@ impl Assembly {
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elements_by_id: create_signal(BTreeMap::default()),
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realization_trigger: create_signal(()),
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realization_status: create_signal(Ok(())),
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descent_history: create_signal(DescentHistory::new())
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descent_history: create_signal(DescentHistory::new()),
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};
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// realize the assembly whenever the element list, the regulator list,
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@ -717,7 +717,7 @@ impl Assembly {
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// save the tangent space
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self.tangent.set_silent(tangent);
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},
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}
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Err(message) => {
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// report the realization status. the `Err(message)` we're
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// setting the status to has a different type than the
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@ -804,7 +804,7 @@ impl Assembly {
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// restore its normalization
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*rep += motion_proj.column(column_index);
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elt.project_to_normalized(rep);
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},
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}
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None => {
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console_log!("No velocity to unpack for fresh element \"{}\"", elt.id())
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}
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@ -867,7 +867,7 @@ mod tests {
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String::from(sphere_id),
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String::from("Sphere 0"),
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[0.75_f32, 0.75_f32, 0.75_f32],
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engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS)
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engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS),
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)
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);
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@ -881,7 +881,7 @@ mod tests {
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vec![
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ElementMotion {
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element: sphere.clone(),
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velocity: velocity.as_view()
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velocity: velocity.as_view(),
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}
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]
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);
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|
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@ -4,7 +4,7 @@ use sycamore::prelude::*;
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use super::test_assembly_chooser::TestAssemblyChooser;
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use crate::{
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AppState,
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assembly::{InversiveDistanceRegulator, Point, Sphere}
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assembly::{InversiveDistanceRegulator, Point, Sphere},
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};
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#[component]
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|
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@ -11,13 +11,13 @@ use crate::AppState;
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#[derive(Clone)]
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struct DiagnosticsState {
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active_tab: Signal<String>
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active_tab: Signal<String>,
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}
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impl DiagnosticsState {
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fn new(initial_tab: String) -> DiagnosticsState {
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DiagnosticsState {
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active_tab: create_signal(initial_tab)
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active_tab: create_signal(initial_tab),
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}
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glen marked this conversation as resolved
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}
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}
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@ -33,7 +33,7 @@ fn RealizationStatus() -> View {
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class=realization_status.with(
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|status| match status {
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Ok(_) => "",
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Err(_) => "invalid"
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Err(_) => "invalid",
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}
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glen marked this conversation as resolved
glen
commented
Confused; I thought match branches didn't need commas... seems inconsistent with the vicinity of If the point is that a comma is required when the branch is an expression without braces and optional when the branch is enclosed in braces, then I would mildly urge keeping commas after every match branch for consistency. I don't see why match branches should have different punctuation depending on whether or not they happen to be expressions or whatever brace-enclosed things are. Perhaps we shall have to make the commas unnecessary in both contexts in Husht... p.s. I contemplate another option below which is to always use the braces, and no commas, which might be fine as well until Husht can uniformize this... Confused; I thought match branches didn't need commas... seems inconsistent with the vicinity of `Err(Message) =>` in assembly.rs above.
If the point is that a comma is required when the branch is an expression without braces and optional when the branch is enclosed in braces, then I would mildly urge keeping commas after every match branch for consistency. I don't see why match branches should have different punctuation depending on whether or not they happen to be expressions or whatever brace-enclosed things are. Perhaps we shall have to make the commas unnecessary in both contexts in Husht...
p.s. I contemplate another option below which is to always use the braces, and no commas, which might be fine as well until Husht can uniformize this...
Vectornaut
commented
Yes, that's the point.
Done, in commit > If the point is that a comma is required when the branch is an expression without braces and optional when the branch is enclosed in braces […]
Yes, that's the point.
> […] then I would mildly urge keeping commas after every match branch for consistency.
Done, in commit bfd5d8e. I've updated the pull request description to reflect this. Rustfmt can be configured to use this style by setting [`match_block_trailing_comma`](https://rust-lang.github.io/rustfmt/?version=v1.8.0&search=#match_block_trailing_comma) to `true`.
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)
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) {
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@ -42,7 +42,7 @@ fn RealizationStatus() -> View {
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(realization_status.with(
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|status| match status {
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Ok(_) => "Target accuracy achieved".to_string(),
|
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Err(message) => message.clone()
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Err(message) => message.clone(),
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}
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))
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}
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|
@ -53,7 +53,7 @@ fn RealizationStatus() -> View {
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fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> {
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vec![
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Some(step as f64),
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if value == 0.0 { None } else { Some(value.abs().log10()) }
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if value == 0.0 { None } else { Some(value.abs().log10()) },
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]
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}
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|
@ -122,7 +122,7 @@ fn SpectrumHistory() -> View {
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// positive, negative, and strictly-zero parts
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let (
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hess_eigvals_zero,
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hess_eigvals_nonzero
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hess_eigvals_nonzero,
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): (Vec<_>, Vec<_>) = state.assembly.descent_history.with(
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|history| history.hess_eigvals
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.iter()
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|
@ -143,7 +143,7 @@ fn SpectrumHistory() -> View {
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.unwrap_or(1.0);
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let (
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hess_eigvals_pos,
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hess_eigvals_neg
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hess_eigvals_neg,
|
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): (Vec<_>, Vec<_>) = hess_eigvals_nonzero
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.into_iter()
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.partition(|&(_, val)| val > 0.0);
|
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|
|
|
@ -12,12 +12,12 @@ use web_sys::{
|
|||
WebGlProgram,
|
||||
WebGlShader,
|
||||
WebGlUniformLocation,
|
||||
wasm_bindgen::{JsCast, JsValue}
|
||||
wasm_bindgen::{JsCast, JsValue},
|
||||
};
|
||||
|
||||
use crate::{
|
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AppState,
|
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assembly::{Element, ElementColor, ElementMotion, Point, Sphere}
|
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assembly::{Element, ElementColor, ElementMotion, Point, Sphere},
|
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};
|
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|
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// --- color ---
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|
@ -37,15 +37,15 @@ fn combine_channels(color: ElementColor, opacity: f32) -> ColorWithOpacity {
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struct SceneSpheres {
|
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representations: Vec<DVector<f64>>,
|
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colors_with_opacity: Vec<ColorWithOpacity>,
|
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highlights: Vec<f32>
|
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highlights: Vec<f32>,
|
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}
|
||||
|
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impl SceneSpheres {
|
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fn new() -> SceneSpheres{
|
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fn new() -> SceneSpheres {
|
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SceneSpheres {
|
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representations: Vec::new(),
|
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colors_with_opacity: Vec::new(),
|
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highlights: Vec::new()
|
||||
highlights: Vec::new(),
|
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}
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,13 @@ impl SceneSpheres {
|
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self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
|
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}
|
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|
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fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32) {
|
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fn push(
|
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&mut self,
|
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representation: DVector<f64>,
|
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color: ElementColor,
|
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opacity: f32,
|
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highlight: f32,
|
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) {
|
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self.representations.push(representation);
|
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self.colors_with_opacity.push(combine_channels(color, opacity));
|
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self.highlights.push(highlight);
|
||||
|
@ -64,7 +70,7 @@ struct ScenePoints {
|
|||
representations: Vec<DVector<f64>>,
|
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colors_with_opacity: Vec<ColorWithOpacity>,
|
||||
highlights: Vec<f32>,
|
||||
selections: Vec<f32>
|
||||
selections: Vec<f32>,
|
||||
}
|
||||
|
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impl ScenePoints {
|
||||
|
@ -73,11 +79,18 @@ impl ScenePoints {
|
|||
representations: Vec::new(),
|
||||
colors_with_opacity: Vec::new(),
|
||||
highlights: Vec::new(),
|
||||
selections: Vec::new()
|
||||
selections: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32, selected: bool) {
|
||||
fn push(
|
||||
&mut self,
|
||||
representation: DVector<f64>,
|
||||
color: ElementColor,
|
||||
opacity: f32,
|
||||
highlight: f32,
|
||||
selected: bool,
|
||||
) {
|
||||
self.representations.push(representation);
|
||||
self.colors_with_opacity.push(combine_channels(color, opacity));
|
||||
self.highlights.push(highlight);
|
||||
|
@ -87,14 +100,14 @@ impl ScenePoints {
|
|||
|
||||
pub struct Scene {
|
||||
spheres: SceneSpheres,
|
||||
points: ScenePoints
|
||||
points: ScenePoints,
|
||||
}
|
||||
|
||||
impl Scene {
|
||||
fn new() -> Scene {
|
||||
Scene {
|
||||
spheres: SceneSpheres::new(),
|
||||
points: ScenePoints::new()
|
||||
points: ScenePoints::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,7 +118,12 @@ pub trait DisplayItem {
|
|||
// the smallest positive depth, represented as a multiple of `dir`, where
|
||||
// the line generated by `dir` hits the element. returns `None` if the line
|
||||
// misses the element
|
||||
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64>;
|
||||
fn cast(
|
||||
&self,
|
||||
dir: Vector3<f64>,
|
||||
assembly_to_world: &DMatrix<f64>,
|
||||
pixel_size: f64,
|
||||
) -> Option<f64>;
|
||||
}
|
||||
|
||||
impl DisplayItem for Sphere {
|
||||
|
@ -124,7 +142,12 @@ impl DisplayItem for Sphere {
|
|||
|
||||
// this method should be kept synchronized with `sphere_cast` in
|
||||
// `spheres.frag`, which does essentially the same thing on the GPU side
|
||||
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, _pixel_size: f64) -> Option<f64> {
|
||||
fn cast(
|
||||
&self,
|
||||
dir: Vector3<f64>,
|
||||
assembly_to_world: &DMatrix<f64>,
|
||||
_pixel_size: f64,
|
||||
) -> Option<f64> {
|
||||
// if `a/b` is less than this threshold, we approximate
|
||||
// `a*u^2 + b*u + c` by the linear function `b*u + c`
|
||||
const DEG_THRESHOLD: f64 = 1e-9;
|
||||
|
@ -177,7 +200,12 @@ impl DisplayItem for Point {
|
|||
}
|
||||
|
||||
/* SCAFFOLDING */
|
||||
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64> {
|
||||
fn cast(
|
||||
&self,
|
||||
dir: Vector3<f64>,
|
||||
assembly_to_world: &DMatrix<f64>,
|
||||
pixel_size: f64,
|
||||
) -> Option<f64> {
|
||||
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
|
||||
if rep[2] < 0.0 {
|
||||
// this constant should be kept synchronized with `point.frag`
|
||||
|
@ -220,7 +248,7 @@ fn compile_shader(
|
|||
fn set_up_program(
|
||||
context: &WebGl2RenderingContext,
|
||||
vertex_shader_source: &str,
|
||||
fragment_shader_source: &str
|
||||
fragment_shader_source: &str,
|
||||
) -> WebGlProgram {
|
||||
// compile the shaders
|
||||
let vertex_shader = compile_shader(
|
||||
|
@ -260,12 +288,12 @@ fn get_uniform_array_locations<const N: usize>(
|
|||
context: &WebGl2RenderingContext,
|
||||
program: &WebGlProgram,
|
||||
var_name: &str,
|
||||
member_name_opt: Option<&str>
|
||||
member_name_opt: Option<&str>,
|
||||
) -> [Option<WebGlUniformLocation>; N] {
|
||||
array::from_fn(|n| {
|
||||
let name = match member_name_opt {
|
||||
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
|
||||
None => format!("{var_name}[{n}]")
|
||||
None => format!("{var_name}[{n}]"),
|
||||
};
|
||||
context.get_uniform_location(&program, name.as_str())
|
||||
})
|
||||
|
@ -276,7 +304,7 @@ fn bind_to_attribute(
|
|||
context: &WebGl2RenderingContext,
|
||||
attr_index: u32,
|
||||
attr_size: i32,
|
||||
buffer: &Option<WebGlBuffer>
|
||||
buffer: &Option<WebGlBuffer>,
|
||||
) {
|
||||
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
|
||||
context.vertex_attrib_pointer_with_i32(
|
||||
|
@ -292,7 +320,7 @@ fn bind_to_attribute(
|
|||
// load the given data into a new vertex buffer object
|
||||
fn load_new_buffer(
|
||||
context: &WebGl2RenderingContext,
|
||||
data: &[f32]
|
||||
data: &[f32],
|
||||
) -> Option<WebGlBuffer> {
|
||||
// create a buffer and bind it to ARRAY_BUFFER
|
||||
let buffer = context.create_buffer();
|
||||
|
@ -319,7 +347,7 @@ fn bind_new_buffer_to_attribute(
|
|||
context: &WebGl2RenderingContext,
|
||||
attr_index: u32,
|
||||
attr_size: i32,
|
||||
data: &[f32]
|
||||
data: &[f32],
|
||||
) {
|
||||
let buffer = load_new_buffer(context, data);
|
||||
bind_to_attribute(context, attr_index, attr_size, &buffer);
|
||||
|
@ -341,9 +369,9 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
|
|||
Vector3::new(
|
||||
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
|
||||
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
|
||||
-1.0
|
||||
-1.0,
|
||||
),
|
||||
FOCAL_SLOPE * 2.0 / shortdim
|
||||
FOCAL_SLOPE * 2.0 / shortdim,
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -443,14 +471,14 @@ pub fn Display() -> View {
|
|||
let sphere_program = set_up_program(
|
||||
&ctx,
|
||||
include_str!("identity.vert"),
|
||||
include_str!("spheres.frag")
|
||||
include_str!("spheres.frag"),
|
||||
);
|
||||
|
||||
// set up the point rendering program
|
||||
let point_program = set_up_program(
|
||||
&ctx,
|
||||
include_str!("point.vert"),
|
||||
include_str!("point.frag")
|
||||
include_str!("point.frag"),
|
||||
);
|
||||
|
||||
/* DEBUG */
|
||||
|
@ -467,7 +495,7 @@ pub fn Display() -> View {
|
|||
// capped at 1024 elements
|
||||
console::log_2(
|
||||
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
|
||||
&JsValue::from("uniform vectors available")
|
||||
&JsValue::from("uniform vectors available"),
|
||||
);
|
||||
|
||||
// find the sphere program's vertex attribute
|
||||
|
@ -503,7 +531,7 @@ pub fn Display() -> View {
|
|||
// southeast triangle
|
||||
-1.0, -1.0, 0.0,
|
||||
1.0, 1.0, 0.0,
|
||||
1.0, -1.0, 0.0
|
||||
1.0, -1.0, 0.0,
|
||||
];
|
||||
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
|
||||
|
||||
|
@ -596,7 +624,7 @@ pub fn Display() -> View {
|
|||
vec![
|
||||
ElementMotion {
|
||||
element: sel,
|
||||
velocity: elt_motion.as_view()
|
||||
velocity: elt_motion.as_view(),
|
||||
}
|
||||
]
|
||||
);
|
||||
|
@ -629,7 +657,7 @@ pub fn Display() -> View {
|
|||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0, u,
|
||||
0.0, 0.0, 2.0*u, 1.0, u*u,
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
])
|
||||
};
|
||||
let asm_to_world = &location * &orientation;
|
||||
|
@ -668,19 +696,19 @@ pub fn Display() -> View {
|
|||
let v = &sphere_reps_world[n];
|
||||
ctx.uniform3fv_with_f32_array(
|
||||
sphere_sp_locs[n].as_ref(),
|
||||
v.rows(0, 3).as_slice()
|
||||
v.rows(0, 3).as_slice(),
|
||||
);
|
||||
ctx.uniform2fv_with_f32_array(
|
||||
sphere_lt_locs[n].as_ref(),
|
||||
v.rows(3, 2).as_slice()
|
||||
v.rows(3, 2).as_slice(),
|
||||
);
|
||||
ctx.uniform4fv_with_f32_array(
|
||||
sphere_color_locs[n].as_ref(),
|
||||
&scene.spheres.colors_with_opacity[n]
|
||||
&scene.spheres.colors_with_opacity[n],
|
||||
);
|
||||
ctx.uniform1f(
|
||||
sphere_highlight_locs[n].as_ref(),
|
||||
scene.spheres.highlights[n]
|
||||
scene.spheres.highlights[n],
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -773,7 +801,7 @@ pub fn Display() -> View {
|
|||
"ArrowLeft" if shift => roll_ccw.set(value),
|
||||
"ArrowRight" => yaw_right.set(value),
|
||||
"ArrowLeft" => yaw_left.set(value),
|
||||
_ => navigating = false
|
||||
_ => navigating = false,
|
||||
};
|
||||
if navigating {
|
||||
scene_changed.set(true);
|
||||
|
@ -793,7 +821,7 @@ pub fn Display() -> View {
|
|||
"s" | "S" => translate_neg_y.set(value),
|
||||
"]" | "}" => shrink_neg.set(value),
|
||||
"[" | "{" => shrink_pos.set(value),
|
||||
_ => manipulating = false
|
||||
_ => manipulating = false,
|
||||
};
|
||||
if manipulating {
|
||||
event.prevent_default();
|
||||
|
@ -882,8 +910,8 @@ pub fn Display() -> View {
|
|||
if depth < best_depth {
|
||||
clicked = Some((elt, depth))
|
||||
}
|
||||
},
|
||||
None => clicked = Some((elt, depth))
|
||||
}
|
||||
None => clicked = Some((elt, depth)),
|
||||
}
|
||||
None => ()
|
||||
};
|
||||
|
@ -894,7 +922,7 @@ pub fn Display() -> View {
|
|||
Some((elt, _)) => state.select(&elt, event.shift_key()),
|
||||
None => state.selection.update(|sel| sel.clear())
|
||||
};
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
|
@ -1,11 +1,7 @@
|
|||
use itertools::Itertools;
|
||||
use std::rc::Rc;
|
||||
use sycamore::prelude::*;
|
||||
use web_sys::{
|
||||
KeyboardEvent,
|
||||
MouseEvent,
|
||||
wasm_bindgen::JsCast
|
||||
};
|
||||
use web_sys::{KeyboardEvent, MouseEvent, wasm_bindgen::JsCast};
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
|
@ -13,7 +9,7 @@ use crate::{
|
|||
Element,
|
||||
HalfCurvatureRegulator,
|
||||
InversiveDistanceRegulator,
|
||||
Regulator
|
||||
Regulator,
|
||||
},
|
||||
specified::SpecifiedValue
|
||||
};
|
||||
|
@ -83,7 +79,7 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
|
|||
_ => ()
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -166,20 +162,20 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
|
|||
"Enter" => {
|
||||
state.select(&element_for_handler, event.shift_key());
|
||||
event.prevent_default();
|
||||
},
|
||||
}
|
||||
"ArrowRight" if regulated.get() => {
|
||||
let _ = details_node
|
||||
.get()
|
||||
.unchecked_into::<web_sys::Element>()
|
||||
.set_attribute("open", "");
|
||||
},
|
||||
}
|
||||
"ArrowLeft" => {
|
||||
let _ = details_node
|
||||
.get()
|
||||
.unchecked_into::<web_sys::Element>()
|
||||
.remove_attribute("open");
|
||||
},
|
||||
_ => ()
|
||||
}
|
||||
_ => (),
|
||||
glen marked this conversation as resolved
glen
commented
this new comma looks particularly nutty when all of the other commas are being removed. Can we just leave it out, especially given that a null default return will presumably be forever the final branch here? Indeed, isn't the case that there could never be subsequent code here that would have any runtime effect, because the this new comma looks particularly nutty when all of the other commas are being removed. Can we just leave it out, especially given that a null default return will presumably be forever the final branch here? Indeed, isn't the case that there could never be subsequent code here that would have any runtime effect, because the `_` branch would always fire, cutting off any chance that subsequent branches would? This latter consideration obviates the need for the comma to avoid the "spurious git diff" phenomenon, since no useful code could ever be added subsequent to this branch. So please leave out this comma, thanks.
Vectornaut
commented
Now that we've switched to using commas after match arms wrapped in blocks, should I still remove the commas after catch-all match arms? That would make them the only match arms without commas, which makes them look weird to me. Now that we've [switched](https://code.studioinfinity.org/StudioInfinity/dyna3/pulls/108#issuecomment-3152) to using commas after match arms wrapped in blocks, should I still remove the commas after catch-all match arms? That would make them the only match arms without commas, which makes them look weird to me.
glen
commented
Yes, agreed, if we are always using commas, they should be here too. Resolving. Yes, agreed, if we are always using commas, they should be here too. Resolving.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,17 +6,17 @@ use web_sys::{console, wasm_bindgen::JsValue};
|
|||
|
||||
use crate::{
|
||||
AppState,
|
||||
engine,
|
||||
engine::DescentHistory,
|
||||
assembly::{
|
||||
Assembly,
|
||||
Element,
|
||||
ElementColor,
|
||||
InversiveDistanceRegulator,
|
||||
Point,
|
||||
Sphere
|
||||
Sphere,
|
||||
},
|
||||
specified::SpecifiedValue
|
||||
engine,
|
||||
engine::DescentHistory,
|
||||
specified::SpecifiedValue,
|
||||
};
|
||||
|
||||
// --- loaders ---
|
||||
|
@ -32,7 +32,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("gemini_a"),
|
||||
String::from("Castor"),
|
||||
[1.00_f32, 0.25_f32, 0.00_f32],
|
||||
engine::sphere(0.5, 0.5, 0.0, 1.0)
|
||||
engine::sphere(0.5, 0.5, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -40,7 +40,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("gemini_b"),
|
||||
String::from("Pollux"),
|
||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||
engine::sphere(-0.5, -0.5, 0.0, 1.0)
|
||||
engine::sphere(-0.5, -0.5, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -48,7 +48,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("ursa_major"),
|
||||
String::from("Ursa major"),
|
||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
||||
engine::sphere(-0.5, 0.5, 0.0, 0.75)
|
||||
engine::sphere(-0.5, 0.5, 0.0, 0.75),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -56,7 +56,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("ursa_minor"),
|
||||
String::from("Ursa minor"),
|
||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
||||
engine::sphere(0.5, -0.5, 0.0, 0.5)
|
||||
engine::sphere(0.5, -0.5, 0.0, 0.5),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -64,7 +64,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("moon_deimos"),
|
||||
String::from("Deimos"),
|
||||
[0.75_f32, 0.75_f32, 0.00_f32],
|
||||
engine::sphere(0.0, 0.15, 1.0, 0.25)
|
||||
engine::sphere(0.0, 0.15, 1.0, 0.25),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -72,7 +72,7 @@ fn load_gen_assemb(assembly: &Assembly) {
|
|||
String::from("moon_phobos"),
|
||||
String::from("Phobos"),
|
||||
[0.00_f32, 0.75_f32, 0.50_f32],
|
||||
engine::sphere(0.0, -0.15, -1.0, 0.25)
|
||||
engine::sphere(0.0, -0.15, -1.0, 0.25),
|
||||
)
|
||||
);
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"central".to_string(),
|
||||
"Central".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0)
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -93,7 +93,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"assemb_plane".to_string(),
|
||||
"Assembly plane".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
|
||||
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -101,7 +101,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"side1".to_string(),
|
||||
"Side 1".to_string(),
|
||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
||||
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
|
||||
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -109,7 +109,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"side2".to_string(),
|
||||
"Side 2".to_string(),
|
||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
||||
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
|
||||
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -117,7 +117,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"side3".to_string(),
|
||||
"Side 3".to_string(),
|
||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
|
||||
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -125,7 +125,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"corner1".to_string(),
|
||||
"Corner 1".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
|
||||
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -133,7 +133,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
"corner2".to_string(),
|
||||
"Corner 2".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
|
||||
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -141,7 +141,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
|
|||
String::from("corner3"),
|
||||
String::from("Corner 3"),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
|
||||
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0),
|
||||
)
|
||||
);
|
||||
|
||||
|
@ -202,7 +202,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
|
|||
format!("point_front"),
|
||||
format!("Front point"),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::point(0.0, 0.0, FRAC_1_SQRT_2)
|
||||
engine::point(0.0, 0.0, FRAC_1_SQRT_2),
|
||||
)
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -210,7 +210,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
|
|||
format!("point_back"),
|
||||
format!("Back point"),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
|
||||
engine::point(0.0, 0.0, -FRAC_1_SQRT_2),
|
||||
)
|
||||
);
|
||||
for index_x in 0..=1 {
|
||||
|
@ -223,7 +223,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
|
|||
format!("sphere{index_x}{index_y}"),
|
||||
format!("Sphere {index_x}{index_y}"),
|
||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
||||
engine::sphere(x, y, 0.0, 1.0)
|
||||
engine::sphere(x, y, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
|
||||
|
@ -232,7 +232,7 @@ fn load_pointed_assemb(assembly: &Assembly) {
|
|||
format!("point{index_x}{index_y}"),
|
||||
format!("Point {index_x}{index_y}"),
|
||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
||||
engine::point(x, y, 0.0)
|
||||
engine::point(x, y, 0.0),
|
||||
)
|
||||
);
|
||||
}
|
||||
|
@ -256,56 +256,56 @@ fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
|
|||
"a1".to_string(),
|
||||
"A₁".to_string(),
|
||||
COLOR_A,
|
||||
engine::point(0.25, 0.75, 0.75)
|
||||
engine::point(0.25, 0.75, 0.75),
|
||||
),
|
||||
Point::new(
|
||||
"a2".to_string(),
|
||||
"A₂".to_string(),
|
||||
COLOR_A,
|
||||
engine::point(0.75, 0.25, 0.75)
|
||||
engine::point(0.75, 0.25, 0.75),
|
||||
),
|
||||
Point::new(
|
||||
"a3".to_string(),
|
||||
"A₃".to_string(),
|
||||
COLOR_A,
|
||||
engine::point(0.75, 0.75, 0.25)
|
||||
engine::point(0.75, 0.75, 0.25),
|
||||
),
|
||||
Point::new(
|
||||
"b1".to_string(),
|
||||
"B₁".to_string(),
|
||||
COLOR_B,
|
||||
engine::point(0.75, -0.25, -0.25)
|
||||
engine::point(0.75, -0.25, -0.25),
|
||||
),
|
||||
Point::new(
|
||||
"b2".to_string(),
|
||||
"B₂".to_string(),
|
||||
COLOR_B,
|
||||
engine::point(-0.25, 0.75, -0.25)
|
||||
engine::point(-0.25, 0.75, -0.25),
|
||||
),
|
||||
Point::new(
|
||||
"b3".to_string(),
|
||||
"B₃".to_string(),
|
||||
COLOR_B,
|
||||
engine::point(-0.25, -0.25, 0.75)
|
||||
engine::point(-0.25, -0.25, 0.75),
|
||||
),
|
||||
Point::new(
|
||||
"c1".to_string(),
|
||||
"C₁".to_string(),
|
||||
COLOR_C,
|
||||
engine::point(0.0, -1.0, -1.0)
|
||||
engine::point(0.0, -1.0, -1.0),
|
||||
),
|
||||
Point::new(
|
||||
"c2".to_string(),
|
||||
"C₂".to_string(),
|
||||
COLOR_C,
|
||||
engine::point(-1.0, 0.0, -1.0)
|
||||
engine::point(-1.0, 0.0, -1.0),
|
||||
),
|
||||
Point::new(
|
||||
"c3".to_string(),
|
||||
"C₃".to_string(),
|
||||
COLOR_C,
|
||||
engine::point(-1.0, -1.0, 0.0)
|
||||
)
|
||||
engine::point(-1.0, -1.0, 0.0),
|
||||
),
|
||||
];
|
||||
for vertex in vertices {
|
||||
let _ = assembly.try_insert_element(vertex);
|
||||
|
@ -320,20 +320,20 @@ fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
|
|||
"face1".to_string(),
|
||||
"Face 1".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
|
||||
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
),
|
||||
Sphere::new(
|
||||
"face2".to_string(),
|
||||
"Face 2".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
),
|
||||
Sphere::new(
|
||||
"face3".to_string(),
|
||||
"Face 3".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0)
|
||||
)
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
),
|
||||
];
|
||||
for face in faces {
|
||||
face.ghost().set(true);
|
||||
|
@ -416,7 +416,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
|
|||
"substrate".to_string(),
|
||||
"Substrate".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0)
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
let substrate = assembly.elements_by_id.with_untracked(
|
||||
|
@ -456,7 +456,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
|
|||
id_a.clone(),
|
||||
format!("A{label_sub}"),
|
||||
COLOR_A,
|
||||
engine::sphere(0.0, small_coord, big_coord, face_radii[k])
|
||||
engine::sphere(0.0, small_coord, big_coord, face_radii[k]),
|
||||
)
|
||||
);
|
||||
faces.push(
|
||||
|
@ -472,7 +472,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
|
|||
id_b.clone(),
|
||||
format!("B{label_sub}"),
|
||||
COLOR_B,
|
||||
engine::sphere(small_coord, big_coord, 0.0, face_radii[k])
|
||||
engine::sphere(small_coord, big_coord, 0.0, face_radii[k]),
|
||||
)
|
||||
);
|
||||
faces.push(
|
||||
|
@ -488,7 +488,7 @@ fn load_dodeca_packing_assemb(assembly: &Assembly) {
|
|||
id_c.clone(),
|
||||
format!("C{label_sub}"),
|
||||
COLOR_C,
|
||||
engine::sphere(big_coord, 0.0, small_coord, face_radii[k])
|
||||
engine::sphere(big_coord, 0.0, small_coord, face_radii[k]),
|
||||
)
|
||||
);
|
||||
faces.push(
|
||||
|
@ -559,19 +559,19 @@ fn load_balanced_assemb(assembly: &Assembly) {
|
|||
"outer".to_string(),
|
||||
"Outer".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(0.0, 0.0, 0.0, R_OUTER)
|
||||
engine::sphere(0.0, 0.0, 0.0, R_OUTER),
|
||||
),
|
||||
Sphere::new(
|
||||
"a".to_string(),
|
||||
"A".to_string(),
|
||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
||||
engine::sphere(0.0, 4.0, 0.0, R_INNER)
|
||||
engine::sphere(0.0, 4.0, 0.0, R_INNER),
|
||||
),
|
||||
Sphere::new(
|
||||
"b".to_string(),
|
||||
"B".to_string(),
|
||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||
engine::sphere(0.0, -4.0, 0.0, R_INNER)
|
||||
engine::sphere(0.0, -4.0, 0.0, R_INNER),
|
||||
),
|
||||
];
|
||||
for sphere in spheres {
|
||||
|
@ -589,7 +589,7 @@ fn load_balanced_assemb(assembly: &Assembly) {
|
|||
for (sphere, radius) in [
|
||||
(outer.clone(), R_OUTER),
|
||||
(a.clone(), R_INNER),
|
||||
(b.clone(), R_INNER)
|
||||
(b.clone(), R_INNER),
|
||||
] {
|
||||
let curvature_regulator = sphere.regulators().with_untracked(
|
||||
|regs| regs.first().unwrap().clone()
|
||||
|
@ -618,7 +618,7 @@ fn load_off_center_assemb(assembly: &Assembly) {
|
|||
"point".to_string(),
|
||||
"Point".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::point(1e-9, 0.0, 0.0)
|
||||
engine::point(1e-9, 0.0, 0.0),
|
||||
),
|
||||
);
|
||||
let _ = assembly.try_insert_element(
|
||||
|
@ -626,7 +626,7 @@ fn load_off_center_assemb(assembly: &Assembly) {
|
|||
"sphere".to_string(),
|
||||
"Sphere".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0)
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
||||
),
|
||||
);
|
||||
|
||||
|
@ -658,14 +658,14 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
"sphere_faces".to_string(),
|
||||
"Insphere".to_string(),
|
||||
GRAY,
|
||||
engine::sphere(0.0, 0.0, 0.0, 0.5)
|
||||
engine::sphere(0.0, 0.0, 0.0, 0.5),
|
||||
),
|
||||
Sphere::new(
|
||||
"sphere_vertices".to_string(),
|
||||
"Circumsphere".to_string(),
|
||||
GRAY,
|
||||
engine::sphere(0.0, 0.0, 0.0, 0.25)
|
||||
)
|
||||
engine::sphere(0.0, 0.0, 0.0, 0.25),
|
||||
),
|
||||
];
|
||||
for sphere in spheres {
|
||||
let _ = assembly.try_insert_element(sphere);
|
||||
|
@ -678,13 +678,13 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
[1.00_f32, 0.50_f32, 0.75_f32],
|
||||
[1.00_f32, 0.75_f32, 0.50_f32],
|
||||
[1.00_f32, 1.00_f32, 0.50_f32],
|
||||
[0.75_f32, 0.50_f32, 1.00_f32]
|
||||
[0.75_f32, 0.50_f32, 1.00_f32],
|
||||
].into_iter(),
|
||||
[
|
||||
engine::point(-0.6, -0.8, -0.6),
|
||||
engine::point(-0.6, 0.8, 0.6),
|
||||
engine::point(0.6, -0.8, 0.6),
|
||||
engine::point(0.6, 0.8, -0.6)
|
||||
engine::point(0.6, 0.8, -0.6),
|
||||
].into_iter()
|
||||
).map(
|
||||
|(k, color, representation)| {
|
||||
|
@ -692,7 +692,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
format!("v{k}"),
|
||||
format!("Vertex {k}"),
|
||||
color,
|
||||
representation
|
||||
representation,
|
||||
)
|
||||
}
|
||||
);
|
||||
|
@ -709,13 +709,13 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
[1.00_f32, 0.00_f32, 0.25_f32],
|
||||
[1.00_f32, 0.25_f32, 0.00_f32],
|
||||
[0.75_f32, 0.75_f32, 0.00_f32],
|
||||
[0.25_f32, 0.00_f32, 1.00_f32]
|
||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
||||
].into_iter(),
|
||||
[
|
||||
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0)
|
||||
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
|
||||
].into_iter()
|
||||
).map(
|
||||
|(k, color, representation)| {
|
||||
|
@ -723,7 +723,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
format!("f{k}"),
|
||||
format!("Face {k}"),
|
||||
color,
|
||||
representation
|
||||
representation,
|
||||
)
|
||||
}
|
||||
);
|
||||
|
@ -736,7 +736,7 @@ fn load_radius_ratio_assemb(assembly: &Assembly) {
|
|||
for j in index_range.clone() {
|
||||
let [face_j, vertex_j] = [
|
||||
format!("f{j}"),
|
||||
format!("v{j}")
|
||||
format!("v{j}"),
|
||||
].map(
|
||||
|id| assembly.elements_by_id.with_untracked(
|
||||
|elts_by_id| elts_by_id[&id].clone()
|
||||
|
@ -797,7 +797,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
|
|||
[0.75_f32, 0.75_f32, 0.00_f32],
|
||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||
[0.25_f32, 0.00_f32, 1.00_f32]
|
||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
||||
].into_iter();
|
||||
|
||||
// create the spheres
|
||||
|
@ -806,19 +806,19 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
|
|||
"outer".to_string(),
|
||||
"Outer".to_string(),
|
||||
[0.5_f32, 0.5_f32, 0.5_f32],
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.5)
|
||||
engine::sphere(0.0, 0.0, 0.0, 1.5),
|
||||
),
|
||||
Sphere::new(
|
||||
"sun".to_string(),
|
||||
"Sun".to_string(),
|
||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||
engine::sphere(0.0, -0.75, 0.0, 0.75)
|
||||
engine::sphere(0.0, -0.75, 0.0, 0.75),
|
||||
),
|
||||
Sphere::new(
|
||||
"moon".to_string(),
|
||||
"Moon".to_string(),
|
||||
[0.25_f32, 0.25_f32, 0.25_f32],
|
||||
engine::sphere(0.0, 0.75, 0.0, 0.75)
|
||||
engine::sphere(0.0, 0.75, 0.0, 0.75),
|
||||
),
|
||||
].into_iter().chain(
|
||||
index_range.clone().zip(colors).map(
|
||||
|
@ -828,7 +828,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
|
|||
format!("chain{k}"),
|
||||
format!("Chain {k}"),
|
||||
color,
|
||||
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5)
|
||||
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5),
|
||||
)
|
||||
}
|
||||
)
|
||||
|
@ -865,7 +865,7 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
|
|||
(outer.clone(), "1"),
|
||||
(sun.clone(), "-1"),
|
||||
(moon.clone(), "-1"),
|
||||
(chain_sphere_next.clone(), "-1")
|
||||
(chain_sphere_next.clone(), "-1"),
|
||||
] {
|
||||
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
|
||||
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
|
||||
|
@ -918,7 +918,7 @@ pub fn TestAssemblyChooser() -> View {
|
|||
"off-center" => load_off_center_assemb(assembly),
|
||||
glen marked this conversation as resolved
glen
commented
Please either:
no problem to read, and in any case it seems that
should certainly suffice if you find just "off_center" to be a bit too compressed. I prefer some variation of the second bullet, as you might imagine. Please either:
* Put the "ly"s into the last word of these function names -- there's no real value in using a non-word abbreviation for a plain word when it only saves two characters, or
* elide the `_assemb` part, and quite possibly all the common`load_` parts, of these function names altogether. I'd find
```
"off-center" => off_center(assembly), ...
```
no problem to read, and in any case it seems that
```
"off-center" => load_off_center(assembly), ...
```
should certainly suffice if you find just "off_center" to be a bit too compressed.
I prefer some variation of the second bullet, as you might imagine.
Vectornaut
commented
I agree that dropping the > elide the `_assemb` part, and quite possibly all the common `load_` parts, of these function names altogether
I agree that dropping the `_assemb` suffix makes sense now that we've split the test assembly chooser off into its own module. I've added this to my list of simplifications that are more likely to affect the abstract syntax tree, and therefore more appropriate for a separate PR.
glen
commented
I don't personally see any problem with folding wholesale identifier substitutions (every baz becomes quux, for example) into this PR, but if you prefer to do it in a separate PR immediately following this one, that's fine too. We should just get through all the current "typographical" changes before returning to semantic ones... I don't personally see any problem with folding wholesale identifier substitutions (every baz becomes quux, for example) into this PR, but if you prefer to do it in a separate PR immediately following this one, that's fine too. We should just get through all the current "typographical" changes before returning to semantic ones...
Vectornaut
commented
Okay, let's do that in the next pull request. Okay, let's do that in the next pull request.
glen
commented
OK, please file an issue for it so we don't forget. Resolving this thread. OK, please file an issue for it so we don't forget. Resolving this thread.
Vectornaut
commented
This is now issue #109. This is now issue #109.
|
||||
"radius-ratio" => load_radius_ratio_assemb(assembly),
|
||||
"irisawa-hexlet" => load_irisawa_hexlet_assemb(assembly),
|
||||
_ => ()
|
||||
_ => (),
|
||||
};
|
||||
glen marked this conversation as resolved
glen
commented
this comma looks more uniform, but hopefully we can get rid of all of the commas? In fact, if commas are at the moment required in standard Rust syntax when the branch is an expression, I might even prefer (until Husht helps us curtail brace-o-rama)
What do you think? this comma looks more uniform, but hopefully we can get rid of all of the commas? In fact, if commas are at the moment required in standard Rust syntax when the branch is an expression, I might even prefer (until Husht helps us curtail brace-o-rama)
```
"off-center" => {load_off_center_assemb(assembly)}
"radius-ratio" => {load_radius_ratio_assemb(assembly)}
_ => ()
```
What do you think?
Vectornaut
commented
I think that commas on every arm (as we now have) are much more readable than braces on every arm. > What do you think?
I think that commas on every arm (as we [now have](https://code.studioinfinity.org/StudioInfinity/dyna3/pulls/108#issuecomment-3152)) are much more readable than braces on every arm.
|
||||
});
|
||||
});
|
||||
|
|
|
@ -16,7 +16,7 @@ pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVect
|
|||
center_y / radius,
|
||||
center_z / radius,
|
||||
0.5 / radius,
|
||||
0.5 * (center_norm_sq / radius - radius)
|
||||
0.5 * (center_norm_sq / radius - radius),
|
||||
])
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ pub fn sphere_with_offset(dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f6
|
|||
norm_sp * dir_y,
|
||||
norm_sp * dir_z,
|
||||
0.5 * curv,
|
||||
off * (1.0 + 0.5 * off * curv)
|
||||
off * (1.0 + 0.5 * off * curv),
|
||||
])
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,7 @@ pub fn project_point_to_normalized(rep: &mut DVector<f64>) {
|
|||
|
||||
pub struct MatrixEntry {
|
||||
index: (usize, usize),
|
||||
value: f64
|
||||
value: f64,
|
||||
}
|
||||
|
||||
pub struct PartialMatrix(Vec<MatrixEntry>);
|
||||
|
@ -65,7 +65,7 @@ impl PartialMatrix {
|
|||
|
||||
pub fn push(&mut self, row: usize, col: usize, value: f64) {
|
||||
let PartialMatrix(entries) = self;
|
||||
entries.push(MatrixEntry { index: (row, col), value: value });
|
||||
entries.push(MatrixEntry { index: (row, col), value });
|
||||
}
|
||||
|
||||
pub fn push_sym(&mut self, row: usize, col: usize, value: f64) {
|
||||
|
@ -135,22 +135,26 @@ impl<'a> IntoIterator for &'a PartialMatrix {
|
|||
pub struct ConfigSubspace {
|
||||
assembly_dim: usize,
|
||||
basis_std: Vec<DMatrix<f64>>,
|
||||
basis_proj: Vec<DMatrix<f64>>
|
||||
basis_proj: Vec<DMatrix<f64>>,
|
||||
}
|
||||
|
||||
impl ConfigSubspace {
|
||||
pub fn zero(assembly_dim: usize) -> ConfigSubspace {
|
||||
ConfigSubspace {
|
||||
assembly_dim: assembly_dim,
|
||||
assembly_dim,
|
||||
basis_proj: Vec::new(),
|
||||
basis_std: Vec::new()
|
||||
basis_std: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
// approximate the kernel of a symmetric endomorphism of the configuration
|
||||
// space for `assembly_dim` elements. we consider an eigenvector to be part
|
||||
// of the kernel if its eigenvalue is smaller than the constant `THRESHOLD`
|
||||
fn symmetric_kernel(a: DMatrix<f64>, proj_to_std: DMatrix<f64>, assembly_dim: usize) -> ConfigSubspace {
|
||||
fn symmetric_kernel(
|
||||
a: DMatrix<f64>,
|
||||
proj_to_std: DMatrix<f64>,
|
||||
assembly_dim: usize,
|
||||
) -> ConfigSubspace {
|
||||
// find a basis for the kernel. the basis is expressed in the projection
|
||||
// coordinates, and it's orthonormal with respect to the projection
|
||||
// inner product
|
||||
|
@ -170,7 +174,7 @@ impl ConfigSubspace {
|
|||
const ELEMENT_DIM: usize = 5;
|
||||
const UNIFORM_DIM: usize = 4;
|
||||
ConfigSubspace {
|
||||
assembly_dim: assembly_dim,
|
||||
assembly_dim,
|
||||
basis_std: basis_std.column_iter().map(
|
||||
|v| Into::<DMatrix<f64>>::into(
|
||||
v.reshape_generic(Dyn(ELEMENT_DIM), Dyn(assembly_dim))
|
||||
|
@ -180,7 +184,7 @@ impl ConfigSubspace {
|
|||
|v| Into::<DMatrix<f64>>::into(
|
||||
v.reshape_generic(Dyn(UNIFORM_DIM), Dyn(assembly_dim))
|
||||
)
|
||||
).collect()
|
||||
).collect(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,9 +218,9 @@ pub struct DescentHistory {
|
|||
pub config: Vec<DMatrix<f64>>,
|
||||
pub scaled_loss: Vec<f64>,
|
||||
pub neg_grad: Vec<DMatrix<f64>>,
|
||||
pub hess_eigvals: Vec::<DVector<f64>>,
|
||||
pub hess_eigvals: Vec<DVector<f64>>,
|
||||
pub base_step: Vec<DMatrix<f64>>,
|
||||
pub backoff_steps: Vec<i32>
|
||||
pub backoff_steps: Vec<i32>,
|
||||
}
|
||||
|
||||
impl DescentHistory {
|
||||
|
@ -246,7 +250,7 @@ impl ConstraintProblem {
|
|||
ConstraintProblem {
|
||||
gram: PartialMatrix::new(),
|
||||
frozen: PartialMatrix::new(),
|
||||
guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count)
|
||||
guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,7 +259,7 @@ impl ConstraintProblem {
|
|||
ConstraintProblem {
|
||||
gram: PartialMatrix::new(),
|
||||
frozen: PartialMatrix::new(),
|
||||
guess: DMatrix::from_columns(guess_columns)
|
||||
guess: DMatrix::from_columns(guess_columns),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -269,25 +273,21 @@ lazy_static! {
|
|||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0, -2.0,
|
||||
0.0, 0.0, 0.0, -2.0, 0.0
|
||||
0.0, 0.0, 0.0, -2.0, 0.0,
|
||||
]);
|
||||
}
|
||||
|
||||
struct SearchState {
|
||||
config: DMatrix<f64>,
|
||||
err_proj: DMatrix<f64>,
|
||||
loss: f64
|
||||
loss: f64,
|
||||
}
|
||||
|
||||
impl SearchState {
|
||||
fn from_config(gram: &PartialMatrix, config: DMatrix<f64>) -> SearchState {
|
||||
let err_proj = gram.sub_proj(&(config.tr_mul(&*Q) * &config));
|
||||
let loss = err_proj.norm_squared();
|
||||
SearchState {
|
||||
config: config,
|
||||
err_proj: err_proj,
|
||||
loss: loss
|
||||
}
|
||||
SearchState { config, err_proj, loss }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
|
|||
curv, 0.0, 0.0, 0.0, v[0],
|
||||
0.0, curv, 0.0, 0.0, v[1],
|
||||
0.0, 0.0, curv, 0.0, v[2],
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
])
|
||||
} else {
|
||||
// `v` represents a sphere. the normalization condition says that the
|
||||
|
@ -323,7 +323,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
|
|||
curv, 0.0, 0.0, 0.0, v[0],
|
||||
0.0, curv, 0.0, 0.0, v[1],
|
||||
0.0, 0.0, curv, 0.0, v[2],
|
||||
curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0
|
||||
curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0,
|
||||
])
|
||||
}
|
||||
}
|
||||
|
@ -336,7 +336,7 @@ fn seek_better_config(
|
|||
base_target_improvement: f64,
|
||||
min_efficiency: f64,
|
||||
backoff: f64,
|
||||
max_backoff_steps: i32
|
||||
max_backoff_steps: i32,
|
||||
) -> Option<(SearchState, i32)> {
|
||||
let mut rate = 1.0;
|
||||
for backoff_steps in 0..max_backoff_steps {
|
||||
|
@ -354,12 +354,12 @@ fn seek_better_config(
|
|||
// a first-order neighborhood of a configuration
|
||||
pub struct ConfigNeighborhood {
|
||||
pub config: DMatrix<f64>,
|
||||
pub nbhd: ConfigSubspace
|
||||
pub nbhd: ConfigSubspace,
|
||||
}
|
||||
|
||||
pub struct Realization {
|
||||
pub result: Result<ConfigNeighborhood, String>,
|
||||
pub history: DescentHistory
|
||||
pub history: DescentHistory,
|
||||
}
|
||||
|
||||
// seek a matrix `config` that matches the partial matrix `problem.frozen` and
|
||||
|
@ -373,12 +373,10 @@ pub fn realize_gram(
|
|||
backoff: f64,
|
||||
reg_scale: f64,
|
||||
max_descent_steps: i32,
|
||||
max_backoff_steps: i32
|
||||
max_backoff_steps: i32,
|
||||
) -> Realization {
|
||||
// destructure the problem data
|
||||
let ConstraintProblem {
|
||||
gram, guess, frozen
|
||||
} = problem;
|
||||
let ConstraintProblem { gram, guess, frozen } = problem;
|
||||
|
||||
// start the descent history
|
||||
let mut history = DescentHistory::new();
|
||||
|
@ -391,10 +389,10 @@ pub fn realize_gram(
|
|||
let result = Ok(
|
||||
ConfigNeighborhood {
|
||||
config: guess.clone(),
|
||||
nbhd: ConfigSubspace::zero(0)
|
||||
nbhd: ConfigSubspace::zero(0),
|
||||
}
|
||||
);
|
||||
return Realization { result, history }
|
||||
return Realization { result, history };
|
||||
}
|
||||
glen marked this conversation as resolved
glen
commented
Why is an explicit return needed here, rather than just a final expression? And why the semicolon now -- is it added just because of the return, or is a no-spurious-git-diff thing, too, because it would be necessary if another statement were added? But as that's impossible since code after an unqualified return can't be executed, can we leave out the semicolon even if there's a reason return is needed? Thanks for clarifying. Why is an explicit return needed here, rather than just a final expression? And why the semicolon now -- is it added just because of the return, or is a no-spurious-git-diff thing, too, because it would be necessary if another statement were added? But as that's impossible since code after an unqualified return can't be executed, can we leave out the semicolon even if there's a reason return is needed? Thanks for clarifying.
Vectornaut
commented
The semicolon helps communicate the intent of the code, as explained below. I'm adding it now because I didn't notice it was missing until now, when I ran Rustfmt in check mode and saw its absence flagged as a formatting error.
Let's look at a simpler example.
The expression
has the unit value The alternate expression
has the same value and side effect. However, it gets its value in a different and more confusing way: it evalutes to the value of the expression The alternate expression
gives a type error, because an In our simple example, we could rewrite the whole function like this, which I find easier to understand:
If we rewrote > why the semicolon now
The semicolon helps communicate the intent of the code, as explained below. I'm adding it now because I didn't notice it was missing until now, when I ran Rustfmt in check mode and saw its absence flagged as a formatting error.
> Why is an explicit return needed here, rather than just a final expression?
Let's look at a simpler example.
```rust
fn factorial(n: u128) -> u128 {
if n == 0 {
return 1;
}
n * factorial(n-1)
}
```
The expression
```rust
if n == 0 {
return 1;
}
```
has the unit value `()`, which is discarded. It also has the important side effect of causing the function to stop and return `1` when `n == 0`. The trailing semicolon emphasizes that the important thing about this expression is its side effect, not its value.
The alternate expression
```rust
if n == 0 {
return 1
}
```
has the same value and side effect. However, it gets its value in a different and more confusing way: it evalutes to the value of the expression `return 1`, which happens to be `()`. When the last expression in a block has no semicolon, that expression lends its value to the block, so leaving the semicolon off the last expression suggests (misleadingly, in this case) that its value is important.
The alternate expression
```rust
if n == 0 {
1
}
```
gives a type error, because an `if` with a non-unit value has to come with an `else` that evaluates to the same type.
In our simple example, we could rewrite the whole function like this, which I find easier to understand:
```rust
fn factorial(n: u128) -> u128 {
if n == 0 {
1
} else {
n * factorial(n-1)
}
}
```
If we rewrote `realize_gram` like this, however, we'd end up with over a hundred lines of code inside the `else` block, which I think would make the whole function less readable.
glen
commented
OK, so let me see if I understand -- there is a return here because it is not the end of a function, but just of an if-branch; and you are using a semicolon to signify that the return value of the return statement is ignored. I am not a fan of the latter, but I am not going to worry about it at all as semicolons should be handled in a mutually agreeable way in Husht. So resolving. OK, so let me see if I understand -- there is a return here because it is not the end of a function, but just of an if-branch; and you are using a semicolon to signify that the return value of the return statement is ignored. I am not a fan of the latter, but I am not going to worry about it at all as semicolons should be handled in a mutually agreeable way in Husht. So resolving.
|
||||
|
||||
// find the dimension of the search space
|
||||
|
@ -475,7 +473,7 @@ pub fn realize_gram(
|
|||
Some(cholesky) => cholesky,
|
||||
None => return Realization {
|
||||
result: Err("Cholesky decomposition failed".to_string()),
|
||||
history
|
||||
history,
|
||||
}
|
||||
};
|
||||
let base_step_stacked = hess_cholesky.solve(&neg_grad_stacked);
|
||||
|
@ -485,16 +483,16 @@ pub fn realize_gram(
|
|||
// use backtracking line search to find a better configuration
|
||||
if let Some((better_state, backoff_steps)) = seek_better_config(
|
||||
gram, &state, &base_step, neg_grad.dot(&base_step),
|
||||
min_efficiency, backoff, max_backoff_steps
|
||||
min_efficiency, backoff, max_backoff_steps,
|
||||
glen marked this conversation as resolved
glen
commented
OK, so here's an interesting point: here you include an arbitrary varying number of arguments on each line of the call, grouped/formatted as you see fit for compactness/readability, whereas other places function declarations and calls got exploded to single parameters/arguments per line. I am actually a fan of the approach here, of coder's discretion as to how many parameters/arguments go on each line on a local basis for compactness/readability. Should/could we use multiple parameters/arguments on one line in some of the other places to beneficial effect? I am not recommending this location be changed, and I am in favor of the new final comma. OK, so here's an interesting point: here you include an arbitrary varying number of arguments on each line of the call, grouped/formatted as you see fit for compactness/readability, whereas other places function declarations and calls got exploded to single parameters/arguments per line. I am actually a fan of the approach here, of coder's discretion as to how many parameters/arguments go on each line on a local basis for compactness/readability. Should/could we use multiple parameters/arguments on one line in some of the other places to beneficial effect? I am not recommending this location be changed, and I am in favor of the new final comma.
Vectornaut
commented
That sounds fine. I've suggested some groupings for That sounds fine. I've [suggested](https://code.studioinfinity.org/StudioInfinity/dyna3/pulls/108#issuecomment-3155) some groupings for `SceneSpheres::push` and `ScenePoints::push`. Are there any other function declarations that you'd like to see grouped in this way?
glen
commented
Not specifically that I am seeing at the moment. Just want to establish such grouping as a reasonable practice, rather than some other style guides that insist on exactly one argument per line as soon as the entire call is not on one line (such as the one we are using for Numberscope, which bugs me). Not specifically that I am seeing at the moment. Just want to establish such grouping as a reasonable practice, rather than some other style guides that insist on exactly one argument per line as soon as the entire call is not on one line (such as the one we are using for Numberscope, which bugs me).
So resolving.
|
||||
) {
|
||||
state = better_state;
|
||||
history.backoff_steps.push(backoff_steps);
|
||||
} else {
|
||||
return Realization {
|
||||
result: Err("Line search failed".to_string()),
|
||||
history
|
||||
}
|
||||
};
|
||||
history,
|
||||
};
|
||||
}
|
||||
}
|
||||
let result = if state.loss < tol {
|
||||
// express the uniform basis in the standard basis
|
||||
|
@ -539,7 +537,7 @@ pub mod examples {
|
|||
[
|
||||
sphere(0.0, 0.0, 0.0, 15.0),
|
||||
sphere(0.0, 0.0, -9.0, 5.0),
|
||||
sphere(0.0, 0.0, 11.0, 3.0)
|
||||
sphere(0.0, 0.0, 11.0, 3.0),
|
||||
].into_iter().chain(
|
||||
(1..=6).map(
|
||||
|k| {
|
||||
|
@ -598,7 +596,7 @@ pub mod examples {
|
|||
point(0.0, 0.0, 0.0),
|
||||
point(ang_hor.cos(), ang_hor.sin(), 0.0),
|
||||
point(x_vert, y_vert, -0.5),
|
||||
point(x_vert, y_vert, 0.5)
|
||||
point(x_vert, y_vert, 0.5),
|
||||
]
|
||||
}
|
||||
).collect::<Vec<_>>().as_slice()
|
||||
|
@ -641,15 +639,15 @@ mod tests {
|
|||
MatrixEntry { index: (0, 0), value: 14.0 },
|
||||
MatrixEntry { index: (0, 2), value: 28.0 },
|
||||
MatrixEntry { index: (1, 1), value: 42.0 },
|
||||
MatrixEntry { index: (1, 2), value: 49.0 }
|
||||
MatrixEntry { index: (1, 2), value: 49.0 },
|
||||
]);
|
||||
let config = DMatrix::<f64>::from_row_slice(2, 3, &[
|
||||
1.0, 2.0, 3.0,
|
||||
4.0, 5.0, 6.0
|
||||
4.0, 5.0, 6.0,
|
||||
]);
|
||||
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
|
||||
14.0, 2.0, 28.0,
|
||||
4.0, 42.0, 49.0
|
||||
4.0, 42.0, 49.0,
|
||||
]);
|
||||
assert_eq!(frozen.freeze(&config), expected_result);
|
||||
}
|
||||
|
@ -660,15 +658,15 @@ mod tests {
|
|||
MatrixEntry { index: (0, 0), value: 19.0 },
|
||||
MatrixEntry { index: (0, 2), value: 39.0 },
|
||||
MatrixEntry { index: (1, 1), value: 59.0 },
|
||||
MatrixEntry { index: (1, 2), value: 69.0 }
|
||||
MatrixEntry { index: (1, 2), value: 69.0 },
|
||||
]);
|
||||
let attempt = DMatrix::<f64>::from_row_slice(2, 3, &[
|
||||
1.0, 2.0, 3.0,
|
||||
4.0, 5.0, 6.0
|
||||
4.0, 5.0, 6.0,
|
||||
]);
|
||||
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
|
||||
18.0, 0.0, 36.0,
|
||||
0.0, 54.0, 63.0
|
||||
0.0, 54.0, 63.0,
|
||||
]);
|
||||
assert_eq!(target.sub_proj(&attempt), expected_result);
|
||||
}
|
||||
|
@ -686,7 +684,7 @@ mod tests {
|
|||
DMatrix::from_columns(&[
|
||||
sphere(1.0, 0.0, 0.0, a),
|
||||
sphere(-0.5, a, 0.0, a),
|
||||
sphere(-0.5, -a, 0.0, a)
|
||||
sphere(-0.5, -a, 0.0, a),
|
||||
])
|
||||
};
|
||||
let state = SearchState::from_config(&gram, config);
|
||||
|
@ -700,7 +698,7 @@ mod tests {
|
|||
fn frozen_entry_test() {
|
||||
let mut problem = ConstraintProblem::from_guess(&[
|
||||
point(0.0, 0.0, 2.0),
|
||||
sphere(0.0, 0.0, 0.0, 0.95)
|
||||
sphere(0.0, 0.0, 0.0, 0.95),
|
||||
]);
|
||||
for j in 0..2 {
|
||||
for k in j..2 {
|
||||
|
@ -744,7 +742,7 @@ mod tests {
|
|||
let mut problem = ConstraintProblem::from_guess(&[
|
||||
sphere(0.0, 0.0, 0.0, -2.0),
|
||||
sphere(0.0, 0.0, 1.0, 1.0),
|
||||
sphere(0.0, 0.0, -1.0, 1.0)
|
||||
sphere(0.0, 0.0, -1.0, 1.0),
|
||||
]);
|
||||
for j in 0..3 {
|
||||
for k in j..3 {
|
||||
|
@ -774,8 +772,8 @@ mod tests {
|
|||
DMatrix::<f64>::from_column_slice(UNIFORM_DIM, assembly_dim, &[
|
||||
0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, -0.5, -0.5,
|
||||
0.0, 0.0, -0.5, 0.5
|
||||
])
|
||||
0.0, 0.0, -0.5, 0.5,
|
||||
]),
|
||||
];
|
||||
let tangent_motions_std = vec![
|
||||
basis_matrix((0, 1), element_dim, assembly_dim),
|
||||
|
@ -785,8 +783,8 @@ mod tests {
|
|||
DMatrix::<f64>::from_column_slice(element_dim, assembly_dim, &[
|
||||
0.0, 0.0, 0.0, 0.00, 0.0,
|
||||
0.0, 0.0, -1.0, -0.25, -1.0,
|
||||
0.0, 0.0, -1.0, 0.25, 1.0
|
||||
])
|
||||
0.0, 0.0, -1.0, 0.25, 1.0,
|
||||
]),
|
||||
];
|
||||
|
||||
// confirm that the dimension of the tangent space is no greater than
|
||||
|
@ -862,10 +860,10 @@ mod tests {
|
|||
DVector::from_column_slice(&[0.0, 0.0, 5.0, 0.0]),
|
||||
DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]),
|
||||
DVector::from_column_slice(&[-vel_vert_x, -vel_vert_y, -3.0, 0.0]),
|
||||
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0])
|
||||
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0]),
|
||||
]
|
||||
}
|
||||
).collect::<Vec<_>>()
|
||||
).collect::<Vec<_>>(),
|
||||
];
|
||||
let tangent_motions_std = tangent_motions_unif.iter().map(
|
||||
|motion| DMatrix::from_columns(
|
||||
|
@ -898,7 +896,7 @@ mod tests {
|
|||
0.0, 1.0, 0.0, 0.0, dis[1],
|
||||
0.0, 0.0, 1.0, 0.0, dis[2],
|
||||
2.0*dis[0], 2.0*dis[1], 2.0*dis[2], 1.0, dis.norm_squared(),
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
])
|
||||
}
|
||||
|
||||
|
@ -910,7 +908,7 @@ mod tests {
|
|||
const SCALED_TOL: f64 = 1.0e-12;
|
||||
let mut problem_orig = ConstraintProblem::from_guess(&[
|
||||
sphere(0.0, 0.0, 0.5, 1.0),
|
||||
sphere(0.0, 0.0, -0.5, 1.0)
|
||||
sphere(0.0, 0.0, -0.5, 1.0),
|
||||
]);
|
||||
problem_orig.gram.push_sym(0, 0, 1.0);
|
||||
problem_orig.gram.push_sym(1, 1, 1.0);
|
||||
|
@ -928,13 +926,13 @@ mod tests {
|
|||
let a = 0.5 * FRAC_1_SQRT_2;
|
||||
DMatrix::from_columns(&[
|
||||
sphere(a, 0.0, 7.0 + a, 1.0),
|
||||
sphere(-a, 0.0, 7.0 - a, 1.0)
|
||||
sphere(-a, 0.0, 7.0 - a, 1.0),
|
||||
])
|
||||
};
|
||||
let problem_tfm = ConstraintProblem {
|
||||
gram: problem_orig.gram,
|
||||
frozen: problem_orig.frozen,
|
||||
guess: guess_tfm,
|
||||
frozen: problem_orig.frozen
|
||||
};
|
||||
let Realization { result: result_tfm, history: history_tfm } = realize_gram(
|
||||
&problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
|
||||
|
@ -962,7 +960,7 @@ mod tests {
|
|||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0, 1.0
|
||||
0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
]);
|
||||
let transl = translation(Vector3::new(0.0, 0.0, 7.0));
|
||||
let motion_proj_tfm = transl * rot * motion_orig_proj;
|
||||
|
|
|
@ -14,20 +14,20 @@ use components::{
|
|||
add_remove::AddRemove,
|
||||
diagnostics::Diagnostics,
|
||||
display::Display,
|
||||
outline::Outline
|
||||
outline::Outline,
|
||||
};
|
||||
|
||||
#[derive(Clone)]
|
||||
struct AppState {
|
||||
assembly: Assembly,
|
||||
selection: Signal<BTreeSet<Rc<dyn Element>>>
|
||||
selection: Signal<BTreeSet<Rc<dyn Element>>>,
|
||||
}
|
||||
|
||||
impl AppState {
|
||||
fn new() -> AppState {
|
||||
AppState {
|
||||
assembly: Assembly::new(),
|
||||
selection: create_signal(BTreeSet::default())
|
||||
selection: create_signal(BTreeSet::default()),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ use std::num::ParseFloatError;
|
|||
#[readonly::make]
|
||||
pub struct SpecifiedValue {
|
||||
pub spec: String,
|
||||
pub value: Option<f64>
|
||||
pub value: Option<f64>,
|
||||
}
|
||||
|
||||
impl SpecifiedValue {
|
||||
|
@ -37,7 +37,7 @@ impl TryFrom<String> for SpecifiedValue {
|
|||
Ok(SpecifiedValue::from_empty_spec())
|
||||
} else {
|
||||
spec.parse::<f64>().map(
|
||||
|value| SpecifiedValue { spec: spec, value: Some(value) }
|
||||
|value| SpecifiedValue { spec, value: Some(value) }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
As a mild convention, should we prefer things like
when they easily fit on one line? As you may recall, I am averse to typographical conventions that burn vertical lines of code with no content, because I find allowing more code semantics to fit on the screen at once to be an aid to code comprehension, and it is vertical real estate that is at a premium...
p.s. I see now that in fact you have re-single-lined several such constructors in other files, so it seems to me this one should be as well, right?
Oh, yeah, I remember you mentioning that. I've collapsed the structure expression onto one line in commit
ebad512
. I had putactive_tab: /* ... */
on its own line to make thecreate_signal
call more readable, but it's fine if that's not worth the cost in vertical space.