Negative-curvature spheres are shaded wrong #97
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Reference: StudioInfinity/dyna3#97
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Expected behavior
Spheres are supposed to be shaded as follows:
You can see this shading by checking out pull request #85, loading the Empty test assembly, and adding a sphere.
Actual behavior
To reproduce the bug, flip the sphere from above inside out by setting its half-curvature to
0
and then to-0.5
. This has the following effects:Just want to register the concept that it is definitely OK for "inside-out" spheres to look different in some helpful way, to distinguish their orientation, but the current appearance is not helpful.