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Author SHA1 Message Date
Aaron Fenyes
779c0260bb Explain why the empty-assembly case is special
All checks were successful
/ test (pull_request) Successful in 3m35s
2025-07-29 13:48:40 -07:00
Aaron Fenyes
eafb133f8d Drop eigenvalue logging from symmetric_kernel
All checks were successful
/ test (pull_request) Successful in 3m30s
2025-07-29 00:45:33 -07:00
Aaron Fenyes
ca57fbce86 Correct the indentation of an empty line
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/ test (pull_request) Successful in 3m36s
2025-07-28 10:45:56 -07:00
Aaron Fenyes
2bae8d3df9 Prevent unused imports for engine debug output
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/ test (pull_request) Successful in 3m38s
In the process, switch from the `web-sys` crate's `console::log_1`
function to Sycamore's more flexible `console_log` macro. The latter
works both inside and outside the browser, so we can use it without
checking whether we're compiling to WebAssembly.
2025-07-24 16:32:18 -07:00
Aaron Fenyes
03d6cf0687 Flag our workaround for a Sycamore batching bug
Add a reminder to remove the workaround once the bug is fixed.
2025-07-24 16:09:26 -07:00
Aaron Fenyes
c73008d702 Trigger realization more directly
Some checks failed
/ test (pull_request) Failing after 1m35s
Simplify the system that reactively triggers realizations, at the cost
of removing the preconditioning step described in issue #101 and doing
unnecessary realizations after certain kinds of updates.

The new system should trigger a realization after any update that could
affect the assembly's deformation space. For simplicity, any update to
the regulator list triggers an update, even if it doesn't affect the set
of constraints. In particular, adding a regulator triggers an
unnecessary realization.
2025-07-24 15:21:19 -07:00
17 changed files with 367 additions and 423 deletions

View file

@ -25,37 +25,32 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
### Install the prerequisites
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
- It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
* It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
- If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
* If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
6. Add the `.cargo/bin` folder in your home directory to your executable search path
- This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
- On POSIX systems, the search path is stored in the `PATH` environment variable
* This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
* On POSIX systems, the search path is stored in the `PATH` environment variable
### Play with the prototype
1. From the `app-proto` folder, call `trunk serve --release` to build and serve the prototype
- The crates the prototype depends on will be downloaded and served automatically
- For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag
- If you want to stay in the top-level folder, you can call `trunk serve --config app-proto [--release]` from there instead.
* *The crates the prototype depends on will be downloaded and served automatically*
* *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
* *If you want to stay in the top-level folder, you can call `trunk serve --config app-proto [--release]`* from there instead.
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
- Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype
* *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
### Run the engine on some example problems
1. Use `sh` to run the script `tools/run-examples.sh`
- The script is location-independent, so you can do this from anywhere in the dyna3 repository
- The call from the top level of the repository is:
```bash
sh tools/run-examples.sh
```
- For each example problem, the engine will print the value of the loss function at each optimization step
- The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then
1. Go into the `app-proto` folder
2. Call `./run-examples`
* *For each example problem, the engine will print the value of the loss function at each optimization step*
* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
```julia
include("irisawa-hexlet.jl")
@ -64,24 +59,9 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
end
```
you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show
*you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
### Run the automated tests
1. Go into the `app-proto` folder
2. Call `cargo test`
### Deploy the prototype
1. From the `app-proto` folder, call `trunk build --release`
- Building in [release mode](https://doc.rust-lang.org/cargo/reference/profiles.html#release) produces an executable which is smaller and often much faster, but harder to debug and more time-consuming to build
- If you want to stay in the top-level folder, you can call `trunk build --config app-proto --release` from there instead
2. Use `sh` to run the packaging script `tools/package-for-deployment.sh`.
- The script is location-independent, so you can do this from anywhere in the dyna3 repository
- The call from the top level of the repository is:
```bash
sh tools/package-for-deployment.sh
```
- This will overwrite or replace the files in `deploy/dyna3`
3. Put the contents of `deploy/dyna3` in the folder on your server that the prototype will be served from.
- To simplify uploading, you might want to combine these files into an archive called `deploy/dyna3.zip`. Git has been set to ignore this path

View file

@ -1,2 +0,0 @@
[build]
public_url = "./"

View file

@ -23,7 +23,7 @@ fn main() {
let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map(
|n| [
tangent.proj(&up.as_view(), n),
tangent.proj(&down.as_view(), n+1),
tangent.proj(&down.as_view(), n+1)
]
).sum();
let normalization = 5.0 / twist_motion[(2, 0)];

View file

@ -6,7 +6,7 @@ use dyna3::engine::{
realize_gram,
sphere,
ConfigNeighborhood,
ConstraintProblem,
ConstraintProblem
};
fn main() {
@ -25,7 +25,7 @@ fn main() {
);
print::title("Point on a sphere");
print::realization_diagnostics(&realization);
if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
if let Ok(ConfigNeighborhood{ config, .. }) = realization.result {
print::gram_matrix(&config);
print::config(&config);
}

View file

@ -5,7 +5,7 @@ use dyna3::engine::{
realize_gram,
sphere,
ConfigNeighborhood,
ConstraintProblem,
ConstraintProblem
};
fn main() {
@ -14,7 +14,7 @@ fn main() {
&[
sphere(1.0, 0.0, 0.0, 1.0),
sphere(-0.5, a, 0.0, 1.0),
sphere(-0.5, -a, 0.0, 1.0),
sphere(-0.5, -a, 0.0, 1.0)
]
});
for j in 0..3 {
@ -27,7 +27,7 @@ fn main() {
);
print::title("Three spheres");
print::realization_diagnostics(&realization);
if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
if let Ok(ConfigNeighborhood{ config, .. }) = realization.result {
print::gram_matrix(&config);
}
print::loss_history(&realization.history);

View file

@ -8,7 +8,7 @@
# the application prototype
# find the manifest file for the application prototype
MANIFEST="$(dirname -- $0)/../app-proto/Cargo.toml"
MANIFEST="$(dirname -- $0)/Cargo.toml"
# set up the command that runs each example
RUN_EXAMPLE="cargo run --manifest-path $MANIFEST --example"

View file

@ -1,13 +1,13 @@
use nalgebra::{DMatrix, DVector, DVectorView};
use std::{
cell::Cell,
cmp::Ordering,
collections::{BTreeMap, BTreeSet},
cmp::Ordering,
fmt,
fmt::{Debug, Formatter},
hash::{Hash, Hasher},
rc::Rc,
sync::{atomic, atomic::AtomicU64},
sync::{atomic, atomic::AtomicU64}
};
use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
@ -26,9 +26,9 @@ use crate::{
ConfigSubspace,
ConstraintProblem,
DescentHistory,
Realization,
Realization
},
specified::SpecifiedValue,
specified::SpecifiedValue
};
pub type ElementColor = [f32; 3];
@ -164,7 +164,7 @@ pub struct Sphere {
pub ghost: Signal<bool>,
pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
serial: u64,
column_index: Cell<Option<usize>>,
column_index: Cell<Option<usize>>
}
impl Sphere {
@ -174,17 +174,17 @@ impl Sphere {
id: String,
label: String,
color: ElementColor,
representation: DVector<f64>,
) -> Self {
Self {
id,
label,
color,
representation: DVector<f64>
) -> Sphere {
Sphere {
id: id,
label: label,
color: color,
representation: create_signal(representation),
ghost: create_signal(false),
regulators: create_signal(BTreeSet::new()),
serial: Self::next_serial(),
column_index: None.into(),
column_index: None.into()
}
}
}
@ -194,12 +194,12 @@ impl Element for Sphere {
"sphere".to_string()
}
fn default(id: String, id_num: u64) -> Self {
Self::new(
fn default(id: String, id_num: u64) -> Sphere {
Sphere::new(
id,
format!("Sphere {id_num}"),
[0.75_f32, 0.75_f32, 0.75_f32],
sphere(0.0, 0.0, 0.0, 1.0),
sphere(0.0, 0.0, 0.0, 1.0)
)
}
@ -264,7 +264,7 @@ pub struct Point {
pub ghost: Signal<bool>,
pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
serial: u64,
column_index: Cell<Option<usize>>,
column_index: Cell<Option<usize>>
}
impl Point {
@ -274,9 +274,9 @@ impl Point {
id: String,
label: String,
color: ElementColor,
representation: DVector<f64>,
) -> Self {
Self {
representation: DVector<f64>
) -> Point {
Point {
id,
label,
color,
@ -284,7 +284,7 @@ impl Point {
ghost: create_signal(false),
regulators: create_signal(BTreeSet::new()),
serial: Self::next_serial(),
column_index: None.into(),
column_index: None.into()
}
}
}
@ -294,12 +294,12 @@ impl Element for Point {
"point".to_string()
}
fn default(id: String, id_num: u64) -> Self {
Self::new(
fn default(id: String, id_num: u64) -> Point {
Point::new(
id,
format!("Point {id_num}"),
[0.75_f32, 0.75_f32, 0.75_f32],
point(0.0, 0.0, 0.0),
point(0.0, 0.0, 0.0)
)
}
@ -348,7 +348,7 @@ impl ProblemPoser for Point {
format!("Point \"{}\" should be indexed before writing problem data", self.id).as_str()
);
problem.gram.push_sym(index, index, 0.0);
problem.frozen.push(Self::WEIGHT_COMPONENT, index, 0.5);
problem.frozen.push(Point::WEIGHT_COMPONENT, index, 0.5);
problem.guess.set_column(index, &self.representation.get_clone_untracked());
}
}
@ -389,11 +389,11 @@ pub struct InversiveDistanceRegulator {
pub subjects: [Rc<dyn Element>; 2],
pub measurement: ReadSignal<f64>,
pub set_point: Signal<SpecifiedValue>,
serial: u64,
serial: u64
}
impl InversiveDistanceRegulator {
pub fn new(subjects: [Rc<dyn Element>; 2]) -> Self {
pub fn new(subjects: [Rc<dyn Element>; 2]) -> InversiveDistanceRegulator {
let representations = subjects.each_ref().map(|subj| subj.representation());
let measurement = create_memo(move || {
representations[0].with(|rep_0|
@ -406,7 +406,7 @@ impl InversiveDistanceRegulator {
let set_point = create_signal(SpecifiedValue::from_empty_spec());
let serial = Self::next_serial();
Self { subjects, measurement, set_point, serial }
InversiveDistanceRegulator { subjects, measurement, set_point, serial }
}
}
@ -449,11 +449,11 @@ pub struct HalfCurvatureRegulator {
pub subject: Rc<dyn Element>,
pub measurement: ReadSignal<f64>,
pub set_point: Signal<SpecifiedValue>,
serial: u64,
serial: u64
}
impl HalfCurvatureRegulator {
pub fn new(subject: Rc<dyn Element>) -> Self {
pub fn new(subject: Rc<dyn Element>) -> HalfCurvatureRegulator {
let measurement = subject.representation().map(
|rep| rep[Sphere::CURVATURE_COMPONENT]
);
@ -461,7 +461,7 @@ impl HalfCurvatureRegulator {
let set_point = create_signal(SpecifiedValue::from_empty_spec());
let serial = Self::next_serial();
Self { subject, measurement, set_point, serial }
HalfCurvatureRegulator { subject, measurement, set_point, serial }
}
}
@ -501,7 +501,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
// the velocity is expressed in uniform coordinates
pub struct ElementMotion<'a> {
pub element: Rc<dyn Element>,
pub velocity: DVectorView<'a, f64>,
pub velocity: DVectorView<'a, f64>
}
type AssemblyMotion<'a> = Vec<ElementMotion<'a>>;
@ -533,7 +533,7 @@ pub struct Assembly {
// realization diagnostics
pub realization_status: Signal<Result<(), String>>,
pub descent_history: Signal<DescentHistory>,
pub descent_history: Signal<DescentHistory>
}
impl Assembly {
@ -546,7 +546,7 @@ impl Assembly {
elements_by_id: create_signal(BTreeMap::default()),
realization_trigger: create_signal(()),
realization_status: create_signal(Ok(())),
descent_history: create_signal(DescentHistory::new()),
descent_history: create_signal(DescentHistory::new())
};
// realize the assembly whenever the element list, the regulator list,
@ -724,7 +724,7 @@ impl Assembly {
// `Err(message)` we received from the match: we're changing the
// `Ok` type from `Realization` to `()`
self.realization_status.set(Err(message))
},
}
}
}
@ -807,7 +807,7 @@ impl Assembly {
},
None => {
console_log!("No velocity to unpack for fresh element \"{}\"", elt.id())
},
}
};
});
}
@ -867,7 +867,7 @@ mod tests {
String::from(sphere_id),
String::from("Sphere 0"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS),
engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS)
)
);
@ -881,7 +881,7 @@ mod tests {
vec![
ElementMotion {
element: sphere.clone(),
velocity: velocity.as_view(),
velocity: velocity.as_view()
}
]
);

View file

@ -4,15 +4,15 @@ use sycamore::prelude::*;
use super::test_assembly_chooser::TestAssemblyChooser;
use crate::{
AppState,
assembly::{InversiveDistanceRegulator, Point, Sphere},
assembly::{InversiveDistanceRegulator, Point, Sphere}
};
#[component]
pub fn AddRemove() -> View {
view! {
div(id = "add-remove") {
div(id="add-remove") {
button(
on:click = |_| {
on:click=|_| {
let state = use_context::<AppState>();
batch(|| {
// this call is batched to avoid redundant realizations.
@ -33,18 +33,18 @@ pub fn AddRemove() -> View {
}
) { "Add sphere" }
button(
on:click = |_| {
on:click=|_| {
let state = use_context::<AppState>();
state.assembly.insert_element_default::<Point>();
}
) { "Add point" }
button(
class = "emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
disabled = {
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
disabled={
let state = use_context::<AppState>();
state.selection.with(|sel| sel.len() != 2)
},
on:click = |_| {
on:click=|_| {
let state = use_context::<AppState>();
let subjects: [_; 2] = state.selection.with(
// the button is only enabled when two elements are

View file

@ -11,12 +11,14 @@ use crate::AppState;
#[derive(Clone)]
struct DiagnosticsState {
active_tab: Signal<String>,
active_tab: Signal<String>
}
impl DiagnosticsState {
fn new(initial_tab: String) -> Self {
Self { active_tab: create_signal(initial_tab) }
fn new(initial_tab: String) -> DiagnosticsState {
DiagnosticsState {
active_tab: create_signal(initial_tab)
}
}
}
@ -27,20 +29,20 @@ fn RealizationStatus() -> View {
let realization_status = state.assembly.realization_status;
view! {
div(
id = "realization-status",
class = realization_status.with(
id="realization-status",
class=realization_status.with(
|status| match status {
Ok(_) => "",
Err(_) => "invalid",
Err(_) => "invalid"
}
)
) {
div(class = "status")
div(class="status")
div {
(realization_status.with(
|status| match status {
Ok(_) => "Target accuracy achieved".to_string(),
Err(message) => message.clone(),
Err(message) => message.clone()
}
))
}
@ -51,7 +53,7 @@ fn RealizationStatus() -> View {
fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> {
vec![
Some(step as f64),
if value == 0.0 { None } else { Some(value.abs().log10()) },
if value == 0.0 { None } else { Some(value.abs().log10()) }
]
}
@ -103,7 +105,7 @@ fn LossHistory() -> View {
});
view! {
div(id = CONTAINER_ID, class = "diagnostics-chart")
div(id=CONTAINER_ID, class="diagnostics-chart")
}
}
@ -120,7 +122,7 @@ fn SpectrumHistory() -> View {
// positive, negative, and strictly-zero parts
let (
hess_eigvals_zero,
hess_eigvals_nonzero,
hess_eigvals_nonzero
): (Vec<_>, Vec<_>) = state.assembly.descent_history.with(
|history| history.hess_eigvals
.iter()
@ -141,7 +143,7 @@ fn SpectrumHistory() -> View {
.unwrap_or(1.0);
let (
hess_eigvals_pos,
hess_eigvals_neg,
hess_eigvals_neg
): (Vec<_>, Vec<_>) = hess_eigvals_nonzero
.into_iter()
.partition(|&(_, val)| val > 0.0);
@ -209,7 +211,7 @@ fn SpectrumHistory() -> View {
});
view! {
div(id = CONTAINER_ID, class = "diagnostics-chart")
div(id=CONTAINER_ID, class="diagnostics-chart")
}
}
@ -218,8 +220,8 @@ fn DiagnosticsPanel(name: &'static str, children: Children) -> View {
let diagnostics_state = use_context::<DiagnosticsState>();
view! {
div(
class = "diagnostics-panel",
"hidden" = diagnostics_state.active_tab.with(
class="diagnostics-panel",
"hidden"=diagnostics_state.active_tab.with(
|active_tab| {
if active_tab == name {
None
@ -241,16 +243,16 @@ pub fn Diagnostics() -> View {
provide_context(diagnostics_state);
view! {
div(id = "diagnostics") {
div(id = "diagnostics-bar") {
div(id="diagnostics") {
div(id="diagnostics-bar") {
RealizationStatus {}
select(bind:value = active_tab) {
option(value = "loss") { "Loss" }
option(value = "spectrum") { "Spectrum" }
select(bind:value=active_tab) {
option(value="loss") { "Loss" }
option(value="spectrum") { "Spectrum" }
}
}
DiagnosticsPanel(name = "loss") { LossHistory {} }
DiagnosticsPanel(name = "spectrum") { SpectrumHistory {} }
DiagnosticsPanel(name="loss") { LossHistory {} }
DiagnosticsPanel(name="spectrum") { SpectrumHistory {} }
}
}
}

View file

@ -12,12 +12,12 @@ use web_sys::{
WebGlProgram,
WebGlShader,
WebGlUniformLocation,
wasm_bindgen::{JsCast, JsValue},
wasm_bindgen::{JsCast, JsValue}
};
use crate::{
AppState,
assembly::{Element, ElementColor, ElementMotion, Point, Sphere},
assembly::{Element, ElementColor, ElementMotion, Point, Sphere}
};
// --- color ---
@ -37,15 +37,15 @@ fn combine_channels(color: ElementColor, opacity: f32) -> ColorWithOpacity {
struct SceneSpheres {
representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>,
highlights: Vec<f32>
}
impl SceneSpheres {
fn new() -> Self {
Self {
fn new() -> SceneSpheres{
SceneSpheres {
representations: Vec::new(),
colors_with_opacity: Vec::new(),
highlights: Vec::new(),
highlights: Vec::new()
}
}
@ -53,10 +53,7 @@ impl SceneSpheres {
self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
}
fn push(
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32,
) {
fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32) {
self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight);
@ -67,23 +64,20 @@ struct ScenePoints {
representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>,
selections: Vec<f32>,
selections: Vec<f32>
}
impl ScenePoints {
fn new() -> Self {
Self {
fn new() -> ScenePoints {
ScenePoints {
representations: Vec::new(),
colors_with_opacity: Vec::new(),
highlights: Vec::new(),
selections: Vec::new(),
selections: Vec::new()
}
}
fn push(
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32, selected: bool,
) {
fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32, selected: bool) {
self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight);
@ -93,14 +87,14 @@ impl ScenePoints {
pub struct Scene {
spheres: SceneSpheres,
points: ScenePoints,
points: ScenePoints
}
impl Scene {
fn new() -> Self {
Self {
fn new() -> Scene {
Scene {
spheres: SceneSpheres::new(),
points: ScenePoints::new(),
points: ScenePoints::new()
}
}
}
@ -111,12 +105,7 @@ pub trait DisplayItem {
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element. returns `None` if the line
// misses the element
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64>;
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64>;
}
impl DisplayItem for Sphere {
@ -135,12 +124,7 @@ impl DisplayItem for Sphere {
// this method should be kept synchronized with `sphere_cast` in
// `spheres.frag`, which does essentially the same thing on the GPU side
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
_pixel_size: f64,
) -> Option<f64> {
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, _pixel_size: f64) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
@ -193,12 +177,7 @@ impl DisplayItem for Point {
}
/* SCAFFOLDING */
fn cast(
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64> {
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64> {
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
if rep[2] < 0.0 {
// this constant should be kept synchronized with `point.frag`
@ -241,7 +220,7 @@ fn compile_shader(
fn set_up_program(
context: &WebGl2RenderingContext,
vertex_shader_source: &str,
fragment_shader_source: &str,
fragment_shader_source: &str
) -> WebGlProgram {
// compile the shaders
let vertex_shader = compile_shader(
@ -281,12 +260,12 @@ fn get_uniform_array_locations<const N: usize>(
context: &WebGl2RenderingContext,
program: &WebGlProgram,
var_name: &str,
member_name_opt: Option<&str>,
member_name_opt: Option<&str>
) -> [Option<WebGlUniformLocation>; N] {
array::from_fn(|n| {
let name = match member_name_opt {
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
None => format!("{var_name}[{n}]"),
None => format!("{var_name}[{n}]")
};
context.get_uniform_location(&program, name.as_str())
})
@ -297,7 +276,7 @@ fn bind_to_attribute(
context: &WebGl2RenderingContext,
attr_index: u32,
attr_size: i32,
buffer: &Option<WebGlBuffer>,
buffer: &Option<WebGlBuffer>
) {
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
context.vertex_attrib_pointer_with_i32(
@ -313,7 +292,7 @@ fn bind_to_attribute(
// load the given data into a new vertex buffer object
fn load_new_buffer(
context: &WebGl2RenderingContext,
data: &[f32],
data: &[f32]
) -> Option<WebGlBuffer> {
// create a buffer and bind it to ARRAY_BUFFER
let buffer = context.create_buffer();
@ -340,7 +319,7 @@ fn bind_new_buffer_to_attribute(
context: &WebGl2RenderingContext,
attr_index: u32,
attr_size: i32,
data: &[f32],
data: &[f32]
) {
let buffer = load_new_buffer(context, data);
bind_to_attribute(context, attr_index, attr_size, &buffer);
@ -362,9 +341,9 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
Vector3::new(
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
-1.0,
-1.0
),
FOCAL_SLOPE * 2.0 / shortdim,
FOCAL_SLOPE * 2.0 / shortdim
)
}
@ -464,14 +443,14 @@ pub fn Display() -> View {
let sphere_program = set_up_program(
&ctx,
include_str!("identity.vert"),
include_str!("spheres.frag"),
include_str!("spheres.frag")
);
// set up the point rendering program
let point_program = set_up_program(
&ctx,
include_str!("point.vert"),
include_str!("point.frag"),
include_str!("point.frag")
);
/* DEBUG */
@ -488,7 +467,7 @@ pub fn Display() -> View {
// capped at 1024 elements
console::log_2(
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
&JsValue::from("uniform vectors available"),
&JsValue::from("uniform vectors available")
);
// find the sphere program's vertex attribute
@ -524,7 +503,7 @@ pub fn Display() -> View {
// southeast triangle
-1.0, -1.0, 0.0,
1.0, 1.0, 0.0,
1.0, -1.0, 0.0,
1.0, -1.0, 0.0
];
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
@ -617,7 +596,7 @@ pub fn Display() -> View {
vec![
ElementMotion {
element: sel,
velocity: elt_motion.as_view(),
velocity: elt_motion.as_view()
}
]
);
@ -650,7 +629,7 @@ pub fn Display() -> View {
0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, u,
0.0, 0.0, 2.0*u, 1.0, u*u,
0.0, 0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 0.0, 1.0
])
};
let asm_to_world = &location * &orientation;
@ -689,19 +668,19 @@ pub fn Display() -> View {
let v = &sphere_reps_world[n];
ctx.uniform3fv_with_f32_array(
sphere_sp_locs[n].as_ref(),
v.rows(0, 3).as_slice(),
v.rows(0, 3).as_slice()
);
ctx.uniform2fv_with_f32_array(
sphere_lt_locs[n].as_ref(),
v.rows(3, 2).as_slice(),
v.rows(3, 2).as_slice()
);
ctx.uniform4fv_with_f32_array(
sphere_color_locs[n].as_ref(),
&scene.spheres.colors_with_opacity[n],
&scene.spheres.colors_with_opacity[n]
);
ctx.uniform1f(
sphere_highlight_locs[n].as_ref(),
scene.spheres.highlights[n],
scene.spheres.highlights[n]
);
}
@ -794,7 +773,7 @@ pub fn Display() -> View {
"ArrowLeft" if shift => roll_ccw.set(value),
"ArrowRight" => yaw_right.set(value),
"ArrowLeft" => yaw_left.set(value),
_ => navigating = false,
_ => navigating = false
};
if navigating {
scene_changed.set(true);
@ -814,7 +793,7 @@ pub fn Display() -> View {
"s" | "S" => translate_neg_y.set(value),
"]" | "}" => shrink_neg.set(value),
"[" | "{" => shrink_pos.set(value),
_ => manipulating = false,
_ => manipulating = false
};
if manipulating {
event.prevent_default();
@ -826,12 +805,12 @@ pub fn Display() -> View {
// switch back to integer-valued parameters when that becomes possible
// again
canvas(
ref = display,
id = "display",
width = "600",
height = "600",
tabindex = "0",
on:keydown = move |event: KeyboardEvent| {
ref=display,
id="display",
width="600",
height="600",
tabindex="0",
on:keydown=move |event: KeyboardEvent| {
if event.key() == "Shift" {
// swap navigation inputs
roll_cw.set(yaw_right.get());
@ -857,7 +836,7 @@ pub fn Display() -> View {
set_manip_signal(&event, 1.0);
}
},
on:keyup = move |event: KeyboardEvent| {
on:keyup=move |event: KeyboardEvent| {
if event.key() == "Shift" {
// swap navigation inputs
yaw_right.set(roll_cw.get());
@ -879,7 +858,7 @@ pub fn Display() -> View {
set_manip_signal(&event, 0.0);
}
},
on:blur = move |_| {
on:blur=move |_| {
pitch_up.set(0.0);
pitch_down.set(0.0);
yaw_right.set(0.0);
@ -887,7 +866,7 @@ pub fn Display() -> View {
roll_ccw.set(0.0);
roll_cw.set(0.0);
},
on:click = move |event: MouseEvent| {
on:click=move |event: MouseEvent| {
// find the nearest element along the pointer direction
let (dir, pixel_size) = event_dir(&event);
console::log_1(&JsValue::from(dir.to_string()));
@ -904,18 +883,18 @@ pub fn Display() -> View {
clicked = Some((elt, depth))
}
},
None => clicked = Some((elt, depth)),
},
None => (),
None => clicked = Some((elt, depth))
}
None => ()
};
}
// if we clicked something, select it
match clicked {
Some((elt, _)) => state.select(&elt, event.shift_key()),
None => state.selection.update(|sel| sel.clear()),
None => state.selection.update(|sel| sel.clear())
};
},
}
)
}
}

View file

@ -1,7 +1,11 @@
use itertools::Itertools;
use std::rc::Rc;
use sycamore::prelude::*;
use web_sys::{KeyboardEvent, MouseEvent, wasm_bindgen::JsCast};
use web_sys::{
KeyboardEvent,
MouseEvent,
wasm_bindgen::JsCast
};
use crate::{
AppState,
@ -9,7 +13,7 @@ use crate::{
Element,
HalfCurvatureRegulator,
InversiveDistanceRegulator,
Regulator,
Regulator
},
specified::SpecifiedValue
};
@ -45,8 +49,8 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
view! {
input(
r#type = "text",
class = move || {
r#type="text",
class=move || {
if valid.get() {
set_point.with(|set_pt| {
if set_pt.is_present() {
@ -59,27 +63,27 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
"regulator-input invalid"
}
},
placeholder = measurement.with(|result| result.to_string()),
bind:value = value,
on:change = move |_| {
placeholder=measurement.with(|result| result.to_string()),
bind:value=value,
on:change=move |_| {
valid.set(
match SpecifiedValue::try_from(value.get_clone_untracked()) {
Ok(set_pt) => {
set_point.set(set_pt);
true
},
Err(_) => false,
}
Err(_) => false
}
)
},
on:keydown = {
on:keydown={
move |event: KeyboardEvent| {
match event.key().as_str() {
"Escape" => reset_value(),
_ => (),
_ => ()
}
}
},
}
)
}
}
@ -96,11 +100,11 @@ impl OutlineItem for InversiveDistanceRegulator {
self.subjects[0].label()
}.clone();
view! {
li(class = "regulator") {
div(class = "regulator-label") { (other_subject_label) }
div(class = "regulator-type") { "Inversive distance" }
RegulatorInput(regulator = self)
div(class = "status")
li(class="regulator") {
div(class="regulator-label") { (other_subject_label) }
div(class="regulator-type") { "Inversive distance" }
RegulatorInput(regulator=self)
div(class="status")
}
}
}
@ -109,11 +113,11 @@ impl OutlineItem for InversiveDistanceRegulator {
impl OutlineItem for HalfCurvatureRegulator {
fn outline_item(self: Rc<Self>, _element: &Rc<dyn Element>) -> View {
view! {
li(class = "regulator") {
div(class = "regulator-label") // for spacing
div(class = "regulator-type") { "Half-curvature" }
RegulatorInput(regulator = self)
div(class = "status")
li(class="regulator") {
div(class="regulator-label") // for spacing
div(class="regulator-type") { "Half-curvature" }
RegulatorInput(regulator=self)
div(class="status")
}
}
}
@ -152,10 +156,10 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
let details_node = create_node_ref();
view! {
li {
details(ref = details_node) {
details(ref=details_node) {
summary(
class = class.get(),
on:keydown = {
class=class.get(),
on:keydown={
let element_for_handler = element.clone();
move |event: KeyboardEvent| {
match event.key().as_str() {
@ -175,18 +179,18 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
.unchecked_into::<web_sys::Element>()
.remove_attribute("open");
},
_ => (),
_ => ()
}
}
}
) {
div(
class = "element-switch",
on:click = |event: MouseEvent| event.stop_propagation()
class="element-switch",
on:click=|event: MouseEvent| event.stop_propagation()
)
div(
class = "element",
on:click = {
class="element",
on:click={
let state_for_handler = state.clone();
let element_for_handler = element.clone();
move |event: MouseEvent| {
@ -196,20 +200,20 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
}
}
) {
div(class = "element-label") { (label) }
div(class = "element-representation") { (rep_components) }
div(class="element-label") { (label) }
div(class="element-representation") { (rep_components) }
input(
r#type = "checkbox",
bind:checked = element.ghost(),
on:click = |event: MouseEvent| event.stop_propagation()
r#type="checkbox",
bind:checked=element.ghost(),
on:click=|event: MouseEvent| event.stop_propagation()
)
}
}
ul(class = "regulators") {
ul(class="regulators") {
Keyed(
list = regulator_list,
view = move |reg| reg.outline_item(&element),
key = |reg| reg.serial()
list=regulator_list,
view=move |reg| reg.outline_item(&element),
key=|reg| reg.serial()
)
}
}
@ -242,18 +246,18 @@ pub fn Outline() -> View {
view! {
ul(
id = "outline",
on:click = {
id="outline",
on:click={
let state = use_context::<AppState>();
move |_| state.selection.update(|sel| sel.clear())
}
) {
Keyed(
list = element_list,
view = |elt| view! {
ElementOutlineItem(element = elt)
list=element_list,
view=|elt| view! {
ElementOutlineItem(element=elt)
},
key = |elt| elt.serial()
key=|elt| elt.serial()
)
}
}

View file

@ -6,17 +6,17 @@ use web_sys::{console, wasm_bindgen::JsValue};
use crate::{
AppState,
engine,
engine::DescentHistory,
assembly::{
Assembly,
Element,
ElementColor,
InversiveDistanceRegulator,
Point,
Sphere,
Sphere
},
engine,
engine::DescentHistory,
specified::SpecifiedValue,
specified::SpecifiedValue
};
// --- loaders ---
@ -26,13 +26,13 @@ use crate::{
// done more work on saving and loading assemblies, we should come back to this
// code to see if it can be simplified
fn load_general(assembly: &Assembly) {
fn load_gen_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element(
Sphere::new(
String::from("gemini_a"),
String::from("Castor"),
[1.00_f32, 0.25_f32, 0.00_f32],
engine::sphere(0.5, 0.5, 0.0, 1.0),
engine::sphere(0.5, 0.5, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
@ -40,7 +40,7 @@ fn load_general(assembly: &Assembly) {
String::from("gemini_b"),
String::from("Pollux"),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(-0.5, -0.5, 0.0, 1.0),
engine::sphere(-0.5, -0.5, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
@ -48,7 +48,7 @@ fn load_general(assembly: &Assembly) {
String::from("ursa_major"),
String::from("Ursa major"),
[0.25_f32, 0.00_f32, 1.00_f32],
engine::sphere(-0.5, 0.5, 0.0, 0.75),
engine::sphere(-0.5, 0.5, 0.0, 0.75)
)
);
let _ = assembly.try_insert_element(
@ -56,7 +56,7 @@ fn load_general(assembly: &Assembly) {
String::from("ursa_minor"),
String::from("Ursa minor"),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere(0.5, -0.5, 0.0, 0.5),
engine::sphere(0.5, -0.5, 0.0, 0.5)
)
);
let _ = assembly.try_insert_element(
@ -64,7 +64,7 @@ fn load_general(assembly: &Assembly) {
String::from("moon_deimos"),
String::from("Deimos"),
[0.75_f32, 0.75_f32, 0.00_f32],
engine::sphere(0.0, 0.15, 1.0, 0.25),
engine::sphere(0.0, 0.15, 1.0, 0.25)
)
);
let _ = assembly.try_insert_element(
@ -72,12 +72,12 @@ fn load_general(assembly: &Assembly) {
String::from("moon_phobos"),
String::from("Phobos"),
[0.00_f32, 0.75_f32, 0.50_f32],
engine::sphere(0.0, -0.15, -1.0, 0.25),
engine::sphere(0.0, -0.15, -1.0, 0.25)
)
);
}
fn load_low_curvature(assembly: &Assembly) {
fn load_low_curv_assemb(assembly: &Assembly) {
// create the spheres
let a = 0.75_f64.sqrt();
let _ = assembly.try_insert_element(
@ -85,7 +85,7 @@ fn load_low_curvature(assembly: &Assembly) {
"central".to_string(),
"Central".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0),
engine::sphere(0.0, 0.0, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
@ -93,7 +93,7 @@ fn load_low_curvature(assembly: &Assembly) {
"assemb_plane".to_string(),
"Assembly plane".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0),
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
)
);
let _ = assembly.try_insert_element(
@ -101,7 +101,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side1".to_string(),
"Side 1".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0),
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
@ -109,7 +109,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side2".to_string(),
"Side 2".to_string(),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0),
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
@ -117,7 +117,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side3".to_string(),
"Side 3".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0),
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
@ -125,7 +125,7 @@ fn load_low_curvature(assembly: &Assembly) {
"corner1".to_string(),
"Corner 1".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0),
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
)
);
let _ = assembly.try_insert_element(
@ -133,7 +133,7 @@ fn load_low_curvature(assembly: &Assembly) {
"corner2".to_string(),
"Corner 2".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0),
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
)
);
let _ = assembly.try_insert_element(
@ -141,7 +141,7 @@ fn load_low_curvature(assembly: &Assembly) {
String::from("corner3"),
String::from("Corner 3"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0),
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
)
);
@ -196,13 +196,13 @@ fn load_low_curvature(assembly: &Assembly) {
}
}
fn load_pointed(assembly: &Assembly) {
fn load_pointed_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element(
Point::new(
format!("point_front"),
format!("Front point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, FRAC_1_SQRT_2),
engine::point(0.0, 0.0, FRAC_1_SQRT_2)
)
);
let _ = assembly.try_insert_element(
@ -210,7 +210,7 @@ fn load_pointed(assembly: &Assembly) {
format!("point_back"),
format!("Back point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, -FRAC_1_SQRT_2),
engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
)
);
for index_x in 0..=1 {
@ -223,7 +223,7 @@ fn load_pointed(assembly: &Assembly) {
format!("sphere{index_x}{index_y}"),
format!("Sphere {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::sphere(x, y, 0.0, 1.0),
engine::sphere(x, y, 0.0, 1.0)
)
);
@ -232,7 +232,7 @@ fn load_pointed(assembly: &Assembly) {
format!("point{index_x}{index_y}"),
format!("Point {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::point(x, y, 0.0),
engine::point(x, y, 0.0)
)
);
}
@ -246,7 +246,7 @@ fn load_pointed(assembly: &Assembly) {
// B-C "
// C-C "
// A-C -0.25 * φ^2 = -0.6545084971874737
fn load_tridiminished_icosahedron(assembly: &Assembly) {
fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
// create the vertices
const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.25_f32];
const COLOR_B: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
@ -256,56 +256,56 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
"a1".to_string(),
"A₁".to_string(),
COLOR_A,
engine::point(0.25, 0.75, 0.75),
engine::point(0.25, 0.75, 0.75)
),
Point::new(
"a2".to_string(),
"A₂".to_string(),
COLOR_A,
engine::point(0.75, 0.25, 0.75),
engine::point(0.75, 0.25, 0.75)
),
Point::new(
"a3".to_string(),
"A₃".to_string(),
COLOR_A,
engine::point(0.75, 0.75, 0.25),
engine::point(0.75, 0.75, 0.25)
),
Point::new(
"b1".to_string(),
"B₁".to_string(),
COLOR_B,
engine::point(0.75, -0.25, -0.25),
engine::point(0.75, -0.25, -0.25)
),
Point::new(
"b2".to_string(),
"B₂".to_string(),
COLOR_B,
engine::point(-0.25, 0.75, -0.25),
engine::point(-0.25, 0.75, -0.25)
),
Point::new(
"b3".to_string(),
"B₃".to_string(),
COLOR_B,
engine::point(-0.25, -0.25, 0.75),
engine::point(-0.25, -0.25, 0.75)
),
Point::new(
"c1".to_string(),
"C₁".to_string(),
COLOR_C,
engine::point(0.0, -1.0, -1.0),
engine::point(0.0, -1.0, -1.0)
),
Point::new(
"c2".to_string(),
"C₂".to_string(),
COLOR_C,
engine::point(-1.0, 0.0, -1.0),
engine::point(-1.0, 0.0, -1.0)
),
Point::new(
"c3".to_string(),
"C₃".to_string(),
COLOR_C,
engine::point(-1.0, -1.0, 0.0),
),
engine::point(-1.0, -1.0, 0.0)
)
];
for vertex in vertices {
let _ = assembly.try_insert_element(vertex);
@ -320,20 +320,20 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
"face1".to_string(),
"Face 1".to_string(),
COLOR_FACE,
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
),
Sphere::new(
"face2".to_string(),
"Face 2".to_string(),
COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
),
Sphere::new(
"face3".to_string(),
"Face 3".to_string(),
COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0),
),
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0)
)
];
for face in faces {
face.ghost().set(true);
@ -409,14 +409,14 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
// to finish describing the dodecahedral circle packing, set the inversive
// distance regulators to -1. some of the regulators have already been set
fn load_dodecahedral_packing(assembly: &Assembly) {
fn load_dodeca_packing_assemb(assembly: &Assembly) {
// add the substrate
let _ = assembly.try_insert_element(
Sphere::new(
"substrate".to_string(),
"Substrate".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0),
engine::sphere(0.0, 0.0, 0.0, 1.0)
)
);
let substrate = assembly.elements_by_id.with_untracked(
@ -456,7 +456,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_a.clone(),
format!("A{label_sub}"),
COLOR_A,
engine::sphere(0.0, small_coord, big_coord, face_radii[k]),
engine::sphere(0.0, small_coord, big_coord, face_radii[k])
)
);
faces.push(
@ -472,7 +472,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_b.clone(),
format!("B{label_sub}"),
COLOR_B,
engine::sphere(small_coord, big_coord, 0.0, face_radii[k]),
engine::sphere(small_coord, big_coord, 0.0, face_radii[k])
)
);
faces.push(
@ -488,7 +488,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_c.clone(),
format!("C{label_sub}"),
COLOR_C,
engine::sphere(big_coord, 0.0, small_coord, face_radii[k]),
engine::sphere(big_coord, 0.0, small_coord, face_radii[k])
)
);
faces.push(
@ -550,7 +550,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
// the initial configuration of this test assembly deliberately violates the
// constraints, so loading the assembly will trigger a non-trivial realization
fn load_balanced(assembly: &Assembly) {
fn load_balanced_assemb(assembly: &Assembly) {
// create the spheres
const R_OUTER: f64 = 10.0;
const R_INNER: f64 = 4.0;
@ -559,19 +559,19 @@ fn load_balanced(assembly: &Assembly) {
"outer".to_string(),
"Outer".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, R_OUTER),
engine::sphere(0.0, 0.0, 0.0, R_OUTER)
),
Sphere::new(
"a".to_string(),
"A".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere(0.0, 4.0, 0.0, R_INNER),
engine::sphere(0.0, 4.0, 0.0, R_INNER)
),
Sphere::new(
"b".to_string(),
"B".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(0.0, -4.0, 0.0, R_INNER),
engine::sphere(0.0, -4.0, 0.0, R_INNER)
),
];
for sphere in spheres {
@ -589,7 +589,7 @@ fn load_balanced(assembly: &Assembly) {
for (sphere, radius) in [
(outer.clone(), R_OUTER),
(a.clone(), R_INNER),
(b.clone(), R_INNER),
(b.clone(), R_INNER)
] {
let curvature_regulator = sphere.regulators().with_untracked(
|regs| regs.first().unwrap().clone()
@ -611,14 +611,14 @@ fn load_balanced(assembly: &Assembly) {
// the initial configuration of this test assembly deliberately violates the
// constraints, so loading the assembly will trigger a non-trivial realization
fn load_off_center(assembly: &Assembly) {
fn load_off_center_assemb(assembly: &Assembly) {
// create a point almost at the origin and a sphere centered on the origin
let _ = assembly.try_insert_element(
Point::new(
"point".to_string(),
"Point".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(1e-9, 0.0, 0.0),
engine::point(1e-9, 0.0, 0.0)
),
);
let _ = assembly.try_insert_element(
@ -626,7 +626,7 @@ fn load_off_center(assembly: &Assembly) {
"sphere".to_string(),
"Sphere".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0),
engine::sphere(0.0, 0.0, 0.0, 1.0)
),
);
@ -648,7 +648,7 @@ fn load_off_center(assembly: &Assembly) {
// sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an
// inversive distance of -1 between the insphere and each face, and then set an
// inversive distance of 0 between the circumsphere and each vertex
fn load_radius_ratio(assembly: &Assembly) {
fn load_radius_ratio_assemb(assembly: &Assembly) {
let index_range = 1..=4;
// create the spheres
@ -658,14 +658,14 @@ fn load_radius_ratio(assembly: &Assembly) {
"sphere_faces".to_string(),
"Insphere".to_string(),
GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.5),
engine::sphere(0.0, 0.0, 0.0, 0.5)
),
Sphere::new(
"sphere_vertices".to_string(),
"Circumsphere".to_string(),
GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.25),
),
engine::sphere(0.0, 0.0, 0.0, 0.25)
)
];
for sphere in spheres {
let _ = assembly.try_insert_element(sphere);
@ -678,13 +678,13 @@ fn load_radius_ratio(assembly: &Assembly) {
[1.00_f32, 0.50_f32, 0.75_f32],
[1.00_f32, 0.75_f32, 0.50_f32],
[1.00_f32, 1.00_f32, 0.50_f32],
[0.75_f32, 0.50_f32, 1.00_f32],
[0.75_f32, 0.50_f32, 1.00_f32]
].into_iter(),
[
engine::point(-0.6, -0.8, -0.6),
engine::point(-0.6, 0.8, 0.6),
engine::point(0.6, -0.8, 0.6),
engine::point(0.6, 0.8, -0.6),
engine::point(0.6, 0.8, -0.6)
].into_iter()
).map(
|(k, color, representation)| {
@ -692,7 +692,7 @@ fn load_radius_ratio(assembly: &Assembly) {
format!("v{k}"),
format!("Vertex {k}"),
color,
representation,
representation
)
}
);
@ -709,13 +709,13 @@ fn load_radius_ratio(assembly: &Assembly) {
[1.00_f32, 0.00_f32, 0.25_f32],
[1.00_f32, 0.25_f32, 0.00_f32],
[0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32]
].into_iter(),
[
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0)
].into_iter()
).map(
|(k, color, representation)| {
@ -723,7 +723,7 @@ fn load_radius_ratio(assembly: &Assembly) {
format!("f{k}"),
format!("Face {k}"),
color,
representation,
representation
)
}
);
@ -736,7 +736,7 @@ fn load_radius_ratio(assembly: &Assembly) {
for j in index_range.clone() {
let [face_j, vertex_j] = [
format!("f{j}"),
format!("v{j}"),
format!("v{j}")
].map(
|id| assembly.elements_by_id.with_untracked(
|elts_by_id| elts_by_id[&id].clone()
@ -789,7 +789,7 @@ fn load_radius_ratio(assembly: &Assembly) {
// conditions are exactly representable as floats, unlike the analogous numbers
// in the scaled-up problem. the inexact representations might break the
// symmetry that's getting the engine stuck
fn load_irisawa_hexlet(assembly: &Assembly) {
fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
let index_range = 1..=6;
let colors = [
[1.00_f32, 0.00_f32, 0.25_f32],
@ -797,7 +797,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
[0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 1.00_f32, 0.00_f32],
[0.00_f32, 0.25_f32, 1.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32]
].into_iter();
// create the spheres
@ -806,19 +806,19 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
"outer".to_string(),
"Outer".to_string(),
[0.5_f32, 0.5_f32, 0.5_f32],
engine::sphere(0.0, 0.0, 0.0, 1.5),
engine::sphere(0.0, 0.0, 0.0, 1.5)
),
Sphere::new(
"sun".to_string(),
"Sun".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, -0.75, 0.0, 0.75),
engine::sphere(0.0, -0.75, 0.0, 0.75)
),
Sphere::new(
"moon".to_string(),
"Moon".to_string(),
[0.25_f32, 0.25_f32, 0.25_f32],
engine::sphere(0.0, 0.75, 0.0, 0.75),
engine::sphere(0.0, 0.75, 0.0, 0.75)
),
].into_iter().chain(
index_range.clone().zip(colors).map(
@ -828,7 +828,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
format!("chain{k}"),
format!("Chain {k}"),
color,
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5),
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5)
)
}
)
@ -865,7 +865,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
(outer.clone(), "1"),
(sun.clone(), "-1"),
(moon.clone(), "-1"),
(chain_sphere_next.clone(), "-1"),
(chain_sphere_next.clone(), "-1")
] {
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
@ -909,33 +909,33 @@ pub fn TestAssemblyChooser() -> View {
// load assembly
match name.as_str() {
"general" => load_general(assembly),
"low-curvature" => load_low_curvature(assembly),
"pointed" => load_pointed(assembly),
"tridiminished-icosahedron" => load_tridiminished_icosahedron(assembly),
"dodecahedral-packing" => load_dodecahedral_packing(assembly),
"balanced" => load_balanced(assembly),
"off-center" => load_off_center(assembly),
"radius-ratio" => load_radius_ratio(assembly),
"irisawa-hexlet" => load_irisawa_hexlet(assembly),
_ => (),
"general" => load_gen_assemb(assembly),
"low-curv" => load_low_curv_assemb(assembly),
"pointed" => load_pointed_assemb(assembly),
"tridim-icosahedron" => load_tridim_icosahedron_assemb(assembly),
"dodeca-packing" => load_dodeca_packing_assemb(assembly),
"balanced" => load_balanced_assemb(assembly),
"off-center" => load_off_center_assemb(assembly),
"radius-ratio" => load_radius_ratio_assemb(assembly),
"irisawa-hexlet" => load_irisawa_hexlet_assemb(assembly),
_ => ()
};
});
});
// build the chooser
view! {
select(bind:value = assembly_name) {
option(value = "general") { "General" }
option(value = "low-curvature") { "Low-curvature" }
option(value = "pointed") { "Pointed" }
option(value = "tridiminished-icosahedron") { "Tridiminished icosahedron" }
option(value = "dodecahedral-packing") { "Dodecahedral packing" }
option(value = "balanced") { "Balanced" }
option(value = "off-center") { "Off-center" }
option(value = "radius-ratio") { "Radius ratio" }
option(value = "irisawa-hexlet") { "Irisawa hexlet" }
option(value = "empty") { "Empty" }
select(bind:value=assembly_name) {
option(value="general") { "General" }
option(value="low-curv") { "Low-curvature" }
option(value="pointed") { "Pointed" }
option(value="tridim-icosahedron") { "Tridiminished icosahedron" }
option(value="dodeca-packing") { "Dodecahedral packing" }
option(value="balanced") { "Balanced" }
option(value="off-center") { "Off-center" }
option(value="radius-ratio") { "Radius ratio" }
option(value="irisawa-hexlet") { "Irisawa hexlet" }
option(value="empty") { "Empty" }
}
}
}

View file

@ -16,7 +16,7 @@ pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVect
center_y / radius,
center_z / radius,
0.5 / radius,
0.5 * (center_norm_sq / radius - radius),
0.5 * (center_norm_sq / radius - radius)
])
}
@ -30,7 +30,7 @@ pub fn sphere_with_offset(dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f6
norm_sp * dir_y,
norm_sp * dir_z,
0.5 * curv,
off * (1.0 + 0.5 * off * curv),
off * (1.0 + 0.5 * off * curv)
])
}
@ -53,19 +53,19 @@ pub fn project_point_to_normalized(rep: &mut DVector<f64>) {
pub struct MatrixEntry {
index: (usize, usize),
value: f64,
value: f64
}
pub struct PartialMatrix(Vec<MatrixEntry>);
impl PartialMatrix {
pub fn new() -> Self {
Self(Vec::<MatrixEntry>::new())
pub fn new() -> PartialMatrix {
PartialMatrix(Vec::<MatrixEntry>::new())
}
pub fn push(&mut self, row: usize, col: usize, value: f64) {
let Self(entries) = self;
entries.push(MatrixEntry { index: (row, col), value });
let PartialMatrix(entries) = self;
entries.push(MatrixEntry { index: (row, col), value: value });
}
pub fn push_sym(&mut self, row: usize, col: usize, value: f64) {
@ -114,7 +114,7 @@ impl IntoIterator for PartialMatrix {
type IntoIter = std::vec::IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
let Self(entries) = self;
let PartialMatrix(entries) = self;
entries.into_iter()
}
}
@ -135,26 +135,22 @@ impl<'a> IntoIterator for &'a PartialMatrix {
pub struct ConfigSubspace {
assembly_dim: usize,
basis_std: Vec<DMatrix<f64>>,
basis_proj: Vec<DMatrix<f64>>,
basis_proj: Vec<DMatrix<f64>>
}
impl ConfigSubspace {
pub fn zero(assembly_dim: usize) -> Self {
Self {
assembly_dim,
pub fn zero(assembly_dim: usize) -> ConfigSubspace {
ConfigSubspace {
assembly_dim: assembly_dim,
basis_proj: Vec::new(),
basis_std: Vec::new(),
basis_std: Vec::new()
}
}
// approximate the kernel of a symmetric endomorphism of the configuration
// space for `assembly_dim` elements. we consider an eigenvector to be part
// of the kernel if its eigenvalue is smaller than the constant `THRESHOLD`
fn symmetric_kernel(
a: DMatrix<f64>,
proj_to_std: DMatrix<f64>,
assembly_dim: usize,
) -> Self {
fn symmetric_kernel(a: DMatrix<f64>, proj_to_std: DMatrix<f64>, assembly_dim: usize) -> ConfigSubspace {
// find a basis for the kernel. the basis is expressed in the projection
// coordinates, and it's orthonormal with respect to the projection
// inner product
@ -173,8 +169,8 @@ impl ConfigSubspace {
const ELEMENT_DIM: usize = 5;
const UNIFORM_DIM: usize = 4;
Self {
assembly_dim,
ConfigSubspace {
assembly_dim: assembly_dim,
basis_std: basis_std.column_iter().map(
|v| Into::<DMatrix<f64>>::into(
v.reshape_generic(Dyn(ELEMENT_DIM), Dyn(assembly_dim))
@ -184,7 +180,7 @@ impl ConfigSubspace {
|v| Into::<DMatrix<f64>>::into(
v.reshape_generic(Dyn(UNIFORM_DIM), Dyn(assembly_dim))
)
).collect(),
).collect()
}
}
@ -218,14 +214,14 @@ pub struct DescentHistory {
pub config: Vec<DMatrix<f64>>,
pub scaled_loss: Vec<f64>,
pub neg_grad: Vec<DMatrix<f64>>,
pub hess_eigvals: Vec<DVector<f64>>,
pub hess_eigvals: Vec::<DVector<f64>>,
pub base_step: Vec<DMatrix<f64>>,
pub backoff_steps: Vec<i32>,
pub backoff_steps: Vec<i32>
}
impl DescentHistory {
pub fn new() -> Self {
Self {
pub fn new() -> DescentHistory {
DescentHistory {
config: Vec::<DMatrix<f64>>::new(),
scaled_loss: Vec::<f64>::new(),
neg_grad: Vec::<DMatrix<f64>>::new(),
@ -245,21 +241,21 @@ pub struct ConstraintProblem {
}
impl ConstraintProblem {
pub fn new(element_count: usize) -> Self {
pub fn new(element_count: usize) -> ConstraintProblem {
const ELEMENT_DIM: usize = 5;
Self {
ConstraintProblem {
gram: PartialMatrix::new(),
frozen: PartialMatrix::new(),
guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count),
guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count)
}
}
#[cfg(feature = "dev")]
pub fn from_guess(guess_columns: &[DVector<f64>]) -> Self {
Self {
pub fn from_guess(guess_columns: &[DVector<f64>]) -> ConstraintProblem {
ConstraintProblem {
gram: PartialMatrix::new(),
frozen: PartialMatrix::new(),
guess: DMatrix::from_columns(guess_columns),
guess: DMatrix::from_columns(guess_columns)
}
}
}
@ -273,21 +269,25 @@ lazy_static! {
0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, -2.0,
0.0, 0.0, 0.0, -2.0, 0.0,
0.0, 0.0, 0.0, -2.0, 0.0
]);
}
struct SearchState {
config: DMatrix<f64>,
err_proj: DMatrix<f64>,
loss: f64,
loss: f64
}
impl SearchState {
fn from_config(gram: &PartialMatrix, config: DMatrix<f64>) -> Self {
fn from_config(gram: &PartialMatrix, config: DMatrix<f64>) -> SearchState {
let err_proj = gram.sub_proj(&(config.tr_mul(&*Q) * &config));
let loss = err_proj.norm_squared();
Self { config, err_proj, loss }
SearchState {
config: config,
err_proj: err_proj,
loss: loss
}
}
}
@ -314,7 +314,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
curv, 0.0, 0.0, 0.0, v[0],
0.0, curv, 0.0, 0.0, v[1],
0.0, 0.0, curv, 0.0, v[2],
0.0, 0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 0.0, 1.0
])
} else {
// `v` represents a sphere. the normalization condition says that the
@ -323,7 +323,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
curv, 0.0, 0.0, 0.0, v[0],
0.0, curv, 0.0, 0.0, v[1],
0.0, 0.0, curv, 0.0, v[2],
curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0,
curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0
])
}
}
@ -336,7 +336,7 @@ fn seek_better_config(
base_target_improvement: f64,
min_efficiency: f64,
backoff: f64,
max_backoff_steps: i32,
max_backoff_steps: i32
) -> Option<(SearchState, i32)> {
let mut rate = 1.0;
for backoff_steps in 0..max_backoff_steps {
@ -354,12 +354,12 @@ fn seek_better_config(
// a first-order neighborhood of a configuration
pub struct ConfigNeighborhood {
pub config: DMatrix<f64>,
pub nbhd: ConfigSubspace,
pub nbhd: ConfigSubspace
}
pub struct Realization {
pub result: Result<ConfigNeighborhood, String>,
pub history: DescentHistory,
pub history: DescentHistory
}
// seek a matrix `config` that matches the partial matrix `problem.frozen` and
@ -373,10 +373,12 @@ pub fn realize_gram(
backoff: f64,
reg_scale: f64,
max_descent_steps: i32,
max_backoff_steps: i32,
max_backoff_steps: i32
) -> Realization {
// destructure the problem data
let ConstraintProblem { gram, guess, frozen } = problem;
let ConstraintProblem {
gram, guess, frozen
} = problem;
// start the descent history
let mut history = DescentHistory::new();
@ -389,10 +391,10 @@ pub fn realize_gram(
let result = Ok(
ConfigNeighborhood {
config: guess.clone(),
nbhd: ConfigSubspace::zero(0),
nbhd: ConfigSubspace::zero(0)
}
);
return Realization { result, history };
return Realization { result, history }
}
// find the dimension of the search space
@ -473,8 +475,8 @@ pub fn realize_gram(
Some(cholesky) => cholesky,
None => return Realization {
result: Err("Cholesky decomposition failed".to_string()),
history,
},
history
}
};
let base_step_stacked = hess_cholesky.solve(&neg_grad_stacked);
let base_step = base_step_stacked.reshape_generic(Dyn(element_dim), Dyn(assembly_dim));
@ -483,16 +485,16 @@ pub fn realize_gram(
// use backtracking line search to find a better configuration
if let Some((better_state, backoff_steps)) = seek_better_config(
gram, &state, &base_step, neg_grad.dot(&base_step),
min_efficiency, backoff, max_backoff_steps,
min_efficiency, backoff, max_backoff_steps
) {
state = better_state;
history.backoff_steps.push(backoff_steps);
} else {
return Realization {
result: Err("Line search failed".to_string()),
history,
};
}
history
}
};
}
let result = if state.loss < tol {
// express the uniform basis in the standard basis
@ -537,7 +539,7 @@ pub mod examples {
[
sphere(0.0, 0.0, 0.0, 15.0),
sphere(0.0, 0.0, -9.0, 5.0),
sphere(0.0, 0.0, 11.0, 3.0),
sphere(0.0, 0.0, 11.0, 3.0)
].into_iter().chain(
(1..=6).map(
|k| {
@ -596,7 +598,7 @@ pub mod examples {
point(0.0, 0.0, 0.0),
point(ang_hor.cos(), ang_hor.sin(), 0.0),
point(x_vert, y_vert, -0.5),
point(x_vert, y_vert, 0.5),
point(x_vert, y_vert, 0.5)
]
}
).collect::<Vec<_>>().as_slice()
@ -639,15 +641,15 @@ mod tests {
MatrixEntry { index: (0, 0), value: 14.0 },
MatrixEntry { index: (0, 2), value: 28.0 },
MatrixEntry { index: (1, 1), value: 42.0 },
MatrixEntry { index: (1, 2), value: 49.0 },
MatrixEntry { index: (1, 2), value: 49.0 }
]);
let config = DMatrix::<f64>::from_row_slice(2, 3, &[
1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
4.0, 5.0, 6.0
]);
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
14.0, 2.0, 28.0,
4.0, 42.0, 49.0,
4.0, 42.0, 49.0
]);
assert_eq!(frozen.freeze(&config), expected_result);
}
@ -658,15 +660,15 @@ mod tests {
MatrixEntry { index: (0, 0), value: 19.0 },
MatrixEntry { index: (0, 2), value: 39.0 },
MatrixEntry { index: (1, 1), value: 59.0 },
MatrixEntry { index: (1, 2), value: 69.0 },
MatrixEntry { index: (1, 2), value: 69.0 }
]);
let attempt = DMatrix::<f64>::from_row_slice(2, 3, &[
1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
4.0, 5.0, 6.0
]);
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
18.0, 0.0, 36.0,
0.0, 54.0, 63.0,
0.0, 54.0, 63.0
]);
assert_eq!(target.sub_proj(&attempt), expected_result);
}
@ -684,7 +686,7 @@ mod tests {
DMatrix::from_columns(&[
sphere(1.0, 0.0, 0.0, a),
sphere(-0.5, a, 0.0, a),
sphere(-0.5, -a, 0.0, a),
sphere(-0.5, -a, 0.0, a)
])
};
let state = SearchState::from_config(&gram, config);
@ -698,7 +700,7 @@ mod tests {
fn frozen_entry_test() {
let mut problem = ConstraintProblem::from_guess(&[
point(0.0, 0.0, 2.0),
sphere(0.0, 0.0, 0.0, 0.95),
sphere(0.0, 0.0, 0.0, 0.95)
]);
for j in 0..2 {
for k in j..2 {
@ -742,7 +744,7 @@ mod tests {
let mut problem = ConstraintProblem::from_guess(&[
sphere(0.0, 0.0, 0.0, -2.0),
sphere(0.0, 0.0, 1.0, 1.0),
sphere(0.0, 0.0, -1.0, 1.0),
sphere(0.0, 0.0, -1.0, 1.0)
]);
for j in 0..3 {
for k in j..3 {
@ -772,8 +774,8 @@ mod tests {
DMatrix::<f64>::from_column_slice(UNIFORM_DIM, assembly_dim, &[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, -0.5, -0.5,
0.0, 0.0, -0.5, 0.5,
]),
0.0, 0.0, -0.5, 0.5
])
];
let tangent_motions_std = vec![
basis_matrix((0, 1), element_dim, assembly_dim),
@ -783,8 +785,8 @@ mod tests {
DMatrix::<f64>::from_column_slice(element_dim, assembly_dim, &[
0.0, 0.0, 0.0, 0.00, 0.0,
0.0, 0.0, -1.0, -0.25, -1.0,
0.0, 0.0, -1.0, 0.25, 1.0,
]),
0.0, 0.0, -1.0, 0.25, 1.0
])
];
// confirm that the dimension of the tangent space is no greater than
@ -860,10 +862,10 @@ mod tests {
DVector::from_column_slice(&[0.0, 0.0, 5.0, 0.0]),
DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]),
DVector::from_column_slice(&[-vel_vert_x, -vel_vert_y, -3.0, 0.0]),
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0]),
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0])
]
}
).collect::<Vec<_>>(),
).collect::<Vec<_>>()
];
let tangent_motions_std = tangent_motions_unif.iter().map(
|motion| DMatrix::from_columns(
@ -896,7 +898,7 @@ mod tests {
0.0, 1.0, 0.0, 0.0, dis[1],
0.0, 0.0, 1.0, 0.0, dis[2],
2.0*dis[0], 2.0*dis[1], 2.0*dis[2], 1.0, dis.norm_squared(),
0.0, 0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 0.0, 1.0
])
}
@ -908,7 +910,7 @@ mod tests {
const SCALED_TOL: f64 = 1.0e-12;
let mut problem_orig = ConstraintProblem::from_guess(&[
sphere(0.0, 0.0, 0.5, 1.0),
sphere(0.0, 0.0, -0.5, 1.0),
sphere(0.0, 0.0, -0.5, 1.0)
]);
problem_orig.gram.push_sym(0, 0, 1.0);
problem_orig.gram.push_sym(1, 1, 1.0);
@ -926,13 +928,13 @@ mod tests {
let a = 0.5 * FRAC_1_SQRT_2;
DMatrix::from_columns(&[
sphere(a, 0.0, 7.0 + a, 1.0),
sphere(-a, 0.0, 7.0 - a, 1.0),
sphere(-a, 0.0, 7.0 - a, 1.0)
])
};
let problem_tfm = ConstraintProblem {
gram: problem_orig.gram,
frozen: problem_orig.frozen,
guess: guess_tfm,
frozen: problem_orig.frozen
};
let Realization { result: result_tfm, history: history_tfm } = realize_gram(
&problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
@ -960,7 +962,7 @@ mod tests {
0.0, 1.0, 0.0, 0.0, 0.0,
FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 0.0, 1.0
]);
let transl = translation(Vector3::new(0.0, 0.0, 7.0));
let motion_proj_tfm = transl * rot * motion_orig_proj;

View file

@ -14,20 +14,20 @@ use components::{
add_remove::AddRemove,
diagnostics::Diagnostics,
display::Display,
outline::Outline,
outline::Outline
};
#[derive(Clone)]
struct AppState {
assembly: Assembly,
selection: Signal<BTreeSet<Rc<dyn Element>>>,
selection: Signal<BTreeSet<Rc<dyn Element>>>
}
impl AppState {
fn new() -> Self {
Self {
fn new() -> AppState {
AppState {
assembly: Assembly::new(),
selection: create_signal(BTreeSet::default()),
selection: create_signal(BTreeSet::default())
}
}
@ -58,7 +58,7 @@ fn main() {
provide_context(AppState::new());
view! {
div(id = "sidebar") {
div(id="sidebar") {
AddRemove {}
Outline {}
Diagnostics {}

View file

@ -13,12 +13,12 @@ use std::num::ParseFloatError;
#[readonly::make]
pub struct SpecifiedValue {
pub spec: String,
pub value: Option<f64>,
pub value: Option<f64>
}
impl SpecifiedValue {
pub fn from_empty_spec() -> Self {
Self { spec: String::new(), value: None }
pub fn from_empty_spec() -> SpecifiedValue {
SpecifiedValue { spec: String::new(), value: None }
}
pub fn is_present(&self) -> bool {
@ -34,10 +34,10 @@ impl TryFrom<String> for SpecifiedValue {
fn try_from(spec: String) -> Result<Self, Self::Error> {
if spec.is_empty() {
Ok(Self::from_empty_spec())
Ok(SpecifiedValue::from_empty_spec())
} else {
spec.parse::<f64>().map(
|value| Self { spec, value: Some(value) }
|value| SpecifiedValue { spec: spec, value: Some(value) }
)
}
}

5
deploy/.gitignore vendored
View file

@ -1,5 +0,0 @@
/dyna3.zip
/dyna3/index.html
/dyna3/dyna3-*.js
/dyna3/dyna3-*.wasm
/dyna3/main-*.css

View file

@ -1,16 +0,0 @@
# set paths. this technique for getting the script location comes from
# `mklement0` on Stack Overflow
#
# https://stackoverflow.com/a/24114056
#
TOOLS=$(dirname -- $0)
SRC="$TOOLS/../app-proto/dist"
DEST="$TOOLS/../deploy/dyna3"
# remove the old hash-named files
[ -e "$DEST"/dyna3-*.js ] && rm "$DEST"/dyna3-*.js
[ -e "$DEST"/dyna3-*.wasm ] && rm "$DEST"/dyna3-*.wasm
[ -e "$DEST"/main-*.css ] && rm "$DEST"/main-*.css
# copy the distribution
cp -r "$SRC/." "$DEST"