Automatically generate externals.js from package-lock.json
This commit adds a utility to parse package-lock.json and write the proper contents of externals.js to standard output. In addition, if the utility (src/helpers/pkglock_to_externals.litcoffee) is invoked with a --doc option, it instead emits a Markdown bulleted list of all of the external dependencies.
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3 changed files with 74 additions and 17 deletions
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@ -6,22 +6,22 @@ When you load dyna3, you should initially see a three-dimensional coordinate sys
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import {threeLoaded, three as J3} from './externals.js'
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main = () ->
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renderer = new J3.WebGLRenderer()
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rwd = window.innerWidth
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rht = window.innerHeight
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renderer.setSize(rwd, rht)
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document.body.appendChild renderer.domElement
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renderer = new J3.WebGLRenderer()
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rwd = window.innerWidth
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rht = window.innerHeight
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renderer.setSize(rwd, rht)
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document.body.appendChild renderer.domElement
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scene = new J3.Scene()
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geometry = new J3.SphereBufferGeometry(1, 5, 5)
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material = new J3.MeshBasicMaterial( {color: 0x0000ff} )
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ball = new J3.Mesh(geometry, material)
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scene.add ball
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scene = new J3.Scene()
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geometry = new J3.SphereBufferGeometry(1, 5, 5)
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material = new J3.MeshBasicMaterial( {color: 0x0000ff} )
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ball = new J3.Mesh(geometry, material)
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scene.add ball
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camera = new J3.PerspectiveCamera(75, rwd/rht, 0.1, 1000)
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camera.position.z = 5
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camera = new J3.PerspectiveCamera(75, rwd/rht, 0.1, 1000)
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camera.position.z = 5
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renderer.render(scene, camera)
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renderer.render(scene, camera)
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threeLoaded.then(main)
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```
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