feat: Curvature regulators (#80)
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/ test (push) Successful in 2m21s
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/ test (push) Successful in 2m21s
Prior to this commit, there's only one kind of regulator: the one that regulates the inversive distance between two spheres (or, more generally, the Lorentz product between two element representation vectors). Adds a new kind of regulator, which regulates the curvature of a sphere (issue #55). In the process, introduces a general framework based on new traits for organizing and sharing code between different kinds of regulators. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: #80 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
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parent
23ba5acad7
commit
360ce12d8b
6 changed files with 640 additions and 331 deletions
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@ -4,14 +4,14 @@ use web_sys::{console, wasm_bindgen::JsValue};
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use crate::{
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engine,
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AppState,
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assembly::{Assembly, Element}
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assembly::{Assembly, Element, InversiveDistanceRegulator}
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};
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/* DEBUG */
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// load an example assembly for testing. this code will be removed once we've
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// built a more formal test assembly system
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fn load_gen_assemb(assembly: &Assembly) {
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("gemini_a"),
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String::from("Castor"),
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@ -19,7 +19,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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engine::sphere(0.5, 0.5, 0.0, 1.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("gemini_b"),
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String::from("Pollux"),
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@ -27,7 +27,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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engine::sphere(-0.5, -0.5, 0.0, 1.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("ursa_major"),
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String::from("Ursa major"),
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@ -35,7 +35,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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engine::sphere(-0.5, 0.5, 0.0, 0.75)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("ursa_minor"),
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String::from("Ursa minor"),
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@ -43,7 +43,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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engine::sphere(0.5, -0.5, 0.0, 0.5)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("moon_deimos"),
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String::from("Deimos"),
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@ -51,7 +51,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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engine::sphere(0.0, 0.15, 1.0, 0.25)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("moon_phobos"),
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String::from("Phobos"),
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@ -66,7 +66,7 @@ fn load_gen_assemb(assembly: &Assembly) {
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// built a more formal test assembly system
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fn load_low_curv_assemb(assembly: &Assembly) {
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let a = 0.75_f64.sqrt();
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"central".to_string(),
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"Central".to_string(),
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@ -74,7 +74,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere(0.0, 0.0, 0.0, 1.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"assemb_plane".to_string(),
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"Assembly plane".to_string(),
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@ -82,7 +82,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"side1".to_string(),
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"Side 1".to_string(),
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@ -90,7 +90,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"side2".to_string(),
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"Side 2".to_string(),
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@ -98,7 +98,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"side3".to_string(),
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"Side 3".to_string(),
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@ -106,7 +106,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"corner1".to_string(),
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"Corner 1".to_string(),
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@ -114,7 +114,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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"corner2".to_string(),
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"Corner 2".to_string(),
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@ -122,7 +122,7 @@ fn load_low_curv_assemb(assembly: &Assembly) {
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engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
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)
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);
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let _ = assembly.try_insert_element(
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let _ = assembly.try_insert_sphere(
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Element::new(
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String::from("corner3"),
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String::from("Corner 3"),
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@ -148,6 +148,7 @@ pub fn AddRemove() -> View {
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let assembly = &state.assembly;
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// clear state
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assembly.regulators.update(|regs| regs.clear());
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assembly.elements.update(|elts| elts.clear());
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assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
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state.selection.update(|sel| sel.clear());
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@ -166,18 +167,7 @@ pub fn AddRemove() -> View {
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button(
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on:click=|_| {
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let state = use_context::<AppState>();
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state.assembly.insert_new_element();
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/* DEBUG */
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// print updated list of elements by identifier
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console::log_1(&JsValue::from("elements by identifier:"));
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for (id, key) in state.assembly.elements_by_id.get_clone().iter() {
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console::log_3(
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&JsValue::from(" "),
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&JsValue::from(id),
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&JsValue::from(*key)
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);
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}
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state.assembly.insert_new_sphere();
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}
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) { "+" }
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button(
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@ -188,13 +178,20 @@ pub fn AddRemove() -> View {
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},
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on:click=|_| {
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let state = use_context::<AppState>();
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let subjects = state.selection.with(
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|sel| {
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let subject_vec: Vec<_> = sel.into_iter().collect();
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(subject_vec[0].clone(), subject_vec[1].clone())
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}
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let subjects: [_; 2] = state.selection.with(
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// the button is only enabled when two elements are
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// selected, so we know the cast to a two-element array
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// will succeed
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|sel| sel
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.clone()
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.into_iter()
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.collect::<Vec<_>>()
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.try_into()
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.unwrap()
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);
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state.assembly.insert_regulator(
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InversiveDistanceRegulator::new(subjects, &state.assembly)
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);
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state.assembly.insert_new_regulator(subjects);
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state.selection.update(|sel| sel.clear());
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}
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) { "🔗" }
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