From c5fe725b1b8086366537a6983f36de1e13dcb5c5 Mon Sep 17 00:00:00 2001 From: Aaron Fenyes Date: Sun, 25 Aug 2024 22:22:14 -0700 Subject: [PATCH] Ray-caster: automate getting uniform array locations --- app-proto/inversive-display/src/main.rs | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/app-proto/inversive-display/src/main.rs b/app-proto/inversive-display/src/main.rs index 83e05c0..e2097e7 100644 --- a/app-proto/inversive-display/src/main.rs +++ b/app-proto/inversive-display/src/main.rs @@ -11,7 +11,7 @@ extern crate js_sys; use core::array; use nalgebra::DVector; use sycamore::{prelude::*, rt::{JsCast, JsValue}}; -use web_sys::{console, WebGl2RenderingContext, WebGlShader}; +use web_sys::{console, WebGl2RenderingContext, WebGlProgram, WebGlShader, WebGlUniformLocation}; mod engine; @@ -26,6 +26,18 @@ fn compile_shader( shader } +fn get_uniform_array_locations( + context: &WebGl2RenderingContext, + program: &WebGlProgram, + var_name: &str, + member_name: &str +) -> [Option; N] { + array::from_fn(|n| { + let name = format!("{var_name}[{n}].{member_name}"); + context.get_uniform_location(&program, name.as_str()) + }) +} + // load the given data into the vertex input of the given name fn bind_vertex_attrib( context: &WebGl2RenderingContext, @@ -131,11 +143,11 @@ fn main() { ctx.use_program(Some(&program)); // find indices of vertex attributes and uniforms - let sphere_sp_locs = array::from_fn::<_, SPHERE_MAX, _>( - |n| ctx.get_uniform_location(&program, format!("sphere_list[{}].sp", n).as_str()) + let sphere_sp_locs = get_uniform_array_locations::( + &ctx, &program, "sphere_list", "sp" ); - let sphere_lt_locs = array::from_fn::<_, SPHERE_MAX, _>( - |n| ctx.get_uniform_location(&program, format!("sphere_list[{}].lt", n).as_str()) + let sphere_lt_locs = get_uniform_array_locations::( + &ctx, &program, "sphere_list", "lt" ); let position_index = ctx.get_attrib_location(&program, "position") as u32; let resolution_loc = ctx.get_uniform_location(&program, "resolution");