forked from StudioInfinity/dyna3
feat: Point coordinate regulators (#118)
Implement regulators for the Euclidean coordinates of `Point` entities, automatically creating all three of them for each added point entity. When such a regulator is set, it freezes the corresponding representation coordinate to the set point. In addition, if all three coordinates of a given `Point` are set, the coradius coordinate (which holds the norm of the point) is frozen as well. Note that a `PointCoordinateRegulator` must be created with a `Point` as the subject. This commit modifies `HalfCurvatureRegulator` analogously, so that it can only be created with a `Sphere`. Co-authored-by: Glen Whitney <glen@studioinfinity.org> Co-committed-by: Glen Whitney <glen@studioinfinity.org>
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parent
978f70aac7
commit
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6 changed files with 180 additions and 49 deletions
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@ -9,6 +9,7 @@ use crate::{
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Element,
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HalfCurvatureRegulator,
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InversiveDistanceRegulator,
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PointCoordinateRegulator,
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Regulator,
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},
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specified::SpecifiedValue
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@ -119,6 +120,20 @@ impl OutlineItem for HalfCurvatureRegulator {
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}
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}
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impl OutlineItem for PointCoordinateRegulator {
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fn outline_item(self: Rc<Self>, _element: &Rc<dyn Element>) -> View {
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let name = format!("{} coordinate", self.axis);
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view! {
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li(class = "regulator") {
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div(class = "regulator-label") // for spacing
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div(class = "regulator-type") { (name) }
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RegulatorInput(regulator = self)
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div(class = "status")
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}
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}
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}
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}
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// a list item that shows an element in an outline view of an assembly
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#[component(inline_props)]
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fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
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