/* X_ITE v9.2.4 */(() => { // webpackBootstrap /******/ "use strict"; /******/ // The require scope /******/ var __webpack_require__ = {}; /******/ /************************************************************************/ /******/ /* webpack/runtime/compat get default export */ /******/ (() => { /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = (module) => { /******/ var getter = module && module.__esModule ? /******/ () => (module['default']) : /******/ () => (module); /******/ __webpack_require__.d(getter, { a: getter }); /******/ return getter; /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/define property getters */ /******/ (() => { /******/ // define getter functions for harmony exports /******/ __webpack_require__.d = (exports, definition) => { /******/ for(var key in definition) { /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); /******/ } /******/ } /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/hasOwnProperty shorthand */ /******/ (() => { /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop)) /******/ })(); /******/ /************************************************************************/ var __webpack_exports__ = {}; // UNUSED EXPORTS: default ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")" const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Components"); var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")" const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Fields"); var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")" const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Namespace"); var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject); ;// CONCATENATED MODULE: ./src/x_ite/Browser/KeyDeviceSensor/X3DKeyDeviceSensorContext.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ const _keyDeviceSensorNodes = Symbol (), _keydown = Symbol (), _keyup = Symbol (); function X3DKeyDeviceSensorContext () { this [_keyDeviceSensorNodes] = new Set (); } Object .assign (X3DKeyDeviceSensorContext .prototype, { initialize () { const element = this .getElement (); element .on ("keydown.X3DKeyDeviceSensorContext", this [_keydown] .bind (this)); element .on ("keyup.X3DKeyDeviceSensorContext", this [_keyup] .bind (this)); }, addKeyDeviceSensorNode (keyDeviceSensorNode) { this [_keyDeviceSensorNodes] .add (keyDeviceSensorNode); }, removeKeyDeviceSensorNode (keyDeviceSensorNode) { this [_keyDeviceSensorNodes] .delete (keyDeviceSensorNode); }, getKeyDeviceSensorNodes () { return this [_keyDeviceSensorNodes]; }, [_keydown] (event) { //console .log (event .keyCode); for (const keyDeviceSensorNode of this [_keyDeviceSensorNodes]) keyDeviceSensorNode .keydown (event); }, [_keyup] (event) { //console .log (event .which); for (const keyDeviceSensorNode of this [_keyDeviceSensorNodes]) keyDeviceSensorNode .keyup (event); }, }); const __default__ = X3DKeyDeviceSensorContext; ; Namespace_default().add ("X3DKeyDeviceSensorContext", "x_ite/Browser/KeyDeviceSensor/X3DKeyDeviceSensorContext", __default__); /* harmony default export */ const KeyDeviceSensor_X3DKeyDeviceSensorContext = (__default__); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")" const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/X3DFieldDefinition"); var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")" const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/FieldDefinitionArray"); var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DSensorNode\")" const X3DSensorNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Components/Core/X3DSensorNode"); var X3DSensorNode_default = /*#__PURE__*/__webpack_require__.n(X3DSensorNode_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")" const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/X3DConstants"); var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject); ;// CONCATENATED MODULE: ./src/x_ite/Components/KeyDeviceSensor/X3DKeyDeviceSensorNode.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function X3DKeyDeviceSensorNode (executionContext) { X3DSensorNode_default().call (this, executionContext); this .addType ((X3DConstants_default()).X3DKeyDeviceSensorNode); } Object .assign (Object .setPrototypeOf (X3DKeyDeviceSensorNode .prototype, (X3DSensorNode_default()).prototype), { initialize () { X3DSensorNode_default().prototype .initialize .call (this); this .getLive () .addInterest ("set_live__", this); this .set_live__ (); }, set_live__ () { if (this .getLive () .getValue ()) { this ._enabled .addInterest ("set_enabled__", this); if (this ._enabled .getValue ()) this .enable (); } else { this ._enabled .removeInterest ("set_enabled__", this); this .disable (); } }, set_enabled__ () { if (this ._enabled .getValue ()) this .enable (); else this .disable (); }, enable () { this .getBrowser () .addKeyDeviceSensorNode (this); }, disable () { this .getBrowser () .removeKeyDeviceSensorNode (this); this .release (); }, keydown () { }, keyup () { }, release () { }, }); Object .defineProperties (X3DKeyDeviceSensorNode, { typeName: { value: "X3DKeyDeviceSensorNode", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "KeyDeviceSensor", level: 1 }), enumerable: true, }, }); const X3DKeyDeviceSensorNode_default_ = X3DKeyDeviceSensorNode; ; Namespace_default().add ("X3DKeyDeviceSensorNode", "x_ite/Components/KeyDeviceSensor/X3DKeyDeviceSensorNode", X3DKeyDeviceSensorNode_default_); /* harmony default export */ const KeyDeviceSensor_X3DKeyDeviceSensorNode = (X3DKeyDeviceSensorNode_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/KeyDeviceSensor/KeySensor.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ var KEY_F1 = 1, KEY_F2 = 2, KEY_F3 = 3, KEY_F4 = 4, KEY_F5 = 5, KEY_F6 = 6, KEY_F7 = 7, KEY_F8 = 8, KEY_F9 = 9, KEY_F10 = 10, KEY_F11 = 11, KEY_F12 = 12, KEY_HOME = 13, KEY_END = 14, KEY_PGUP = 15, KEY_PGDN = 16, KEY_UP = 17, KEY_DOWN = 18, KEY_LEFT = 19, KEY_RIGHT = 20; function KeySensor (executionContext) { KeyDeviceSensor_X3DKeyDeviceSensorNode .call (this, executionContext); this .addType ((X3DConstants_default()).KeySensor); } Object .assign (Object .setPrototypeOf (KeySensor .prototype, KeyDeviceSensor_X3DKeyDeviceSensorNode .prototype), { keydown (event) { event .preventDefault (); if (! this ._isActive .getValue ()) this ._isActive = true; switch (event .which) { case 16: // Shift this ._shiftKey = true; break; case 17: // Ctrl this ._controlKey = true; break; case 18: // Alt this ._altKey = true; break; ////////////////////////////////// case 112: this ._actionKeyPress = KEY_F1; break; case 113: this ._actionKeyPress = KEY_F2; break; case 114: this ._actionKeyPress = KEY_F3; break; case 115: this ._actionKeyPress = KEY_F4; break; case 116: this ._actionKeyPress = KEY_F5; break; case 117: this ._actionKeyPress = KEY_F6; break; case 118: this ._actionKeyPress = KEY_F7; break; case 119: this ._actionKeyPress = KEY_F8; break; case 120: this ._actionKeyPress = KEY_F9; break; case 121: this ._actionKeyPress = KEY_F10; break; case 122: this ._actionKeyPress = KEY_F11; break; case 123: this ._actionKeyPress = KEY_F12; break; //////////////////////////////////// case 36: this ._actionKeyPress = KEY_HOME; break; case 35: this ._actionKeyPress = KEY_END; break; case 33: this ._actionKeyPress = KEY_PGUP; break; case 34: this ._actionKeyPress = KEY_PGDN; break; case 38: this ._actionKeyPress = KEY_UP; break; case 40: this ._actionKeyPress = KEY_DOWN; break; case 37: this ._actionKeyPress = KEY_LEFT; break; case 39: this ._actionKeyPress = KEY_RIGHT; break; //////////////////////////////////// default: { if (event .charCode || event .keyCode) { switch (event .key) { case "AltGraph": case "CapsLock": case "Insert": break; case "Backspace": this ._keyPress = String .fromCharCode (8); break; case "Delete": this ._keyPress = String .fromCharCode (127); break; case "Enter": this ._keyPress = "\n"; break; case "Escape": this ._keyPress = String .fromCharCode (27); break; case "Tab": this ._keyPress = "\t"; break; default: if (event .key .length === 1) this ._keyPress = event .key; break; } } break; } } }, keyup (event) { event .preventDefault (); switch (event .which) { case 16: // Shift { this ._shiftKey = false; break; } case 17: // Ctrl { this ._controlKey = false; break; } case 18: // Alt { this ._altKey = false; break; } ////////////////////////////////// case 112: this ._actionKeyRelease = KEY_F1; break; case 113: this ._actionKeyRelease = KEY_F2; break; case 114: this ._actionKeyRelease = KEY_F3; break; case 115: this ._actionKeyRelease = KEY_F4; break; case 116: this ._actionKeyRelease = KEY_F5; break; case 117: this ._actionKeyRelease = KEY_F6; break; case 118: this ._actionKeyRelease = KEY_F7; break; case 119: this ._actionKeyRelease = KEY_F8; break; case 120: this ._actionKeyRelease = KEY_F9; break; case 121: this ._actionKeyRelease = KEY_F10; break; case 122: this ._actionKeyRelease = KEY_F11; break; case 123: this ._actionKeyRelease = KEY_F12; break; //////////////////////////////////// case 36: this ._actionKeyRelease = KEY_HOME; break; case 35: this ._actionKeyRelease = KEY_END; break; case 33: this ._actionKeyRelease = KEY_PGUP; break; case 34: this ._actionKeyRelease = KEY_PGDN; break; case 38: this ._actionKeyRelease = KEY_UP; break; case 40: this ._actionKeyRelease = KEY_DOWN; break; case 37: this ._actionKeyRelease = KEY_LEFT; break; case 39: this ._actionKeyRelease = KEY_RIGHT; break; //////////////////////////////////// default: { if (event .charCode || event .keyCode) { switch (event .key) { case "AltGraph": case "CapsLock": case "Insert": break; case "Backspace": this ._keyRelease = String .fromCharCode (8); break; case "Delete": this ._keyRelease = String .fromCharCode (127); break; case "Enter": this ._keyRelease = "\n"; break; case "Escape": this ._keyRelease = String .fromCharCode (27); break; case "Tab": this ._keyRelease = "\t"; break; default: if (event .key .length === 1) this ._keyRelease = event .key; break; } } break; } } if (this ._isActive .getValue ()) this ._isActive = false; }, release () { if (this ._shiftKey .getValue ()) this ._shiftKey = false; if (this ._controlKey .getValue ()) this ._controlKey = false; if (this ._altKey .getValue ()) this ._altKey = false; }, }); Object .defineProperties (KeySensor, { typeName: { value: "KeySensor", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "KeyDeviceSensor", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "description", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "enabled", new (Fields_default()).SFBool (true)), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "controlKey", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "shiftKey", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "altKey", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "actionKeyPress", new (Fields_default()).SFInt32 ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "actionKeyRelease", new (Fields_default()).SFInt32 ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "keyPress", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "keyRelease", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "isActive", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const KeySensor_default_ = KeySensor; ; Namespace_default().add ("KeySensor", "x_ite/Components/KeyDeviceSensor/KeySensor", KeySensor_default_); /* harmony default export */ const KeyDeviceSensor_KeySensor = (KeySensor_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/KeyDeviceSensor/StringSensor.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function StringSensor (executionContext) { KeyDeviceSensor_X3DKeyDeviceSensorNode .call (this, executionContext); this .addType ((X3DConstants_default()).StringSensor); } Object .assign (Object .setPrototypeOf (StringSensor .prototype, KeyDeviceSensor_X3DKeyDeviceSensorNode .prototype), { keydown (event) { event .preventDefault (); switch (event .key) { case "Backspace": { if (this ._isActive .getValue ()) { if (this ._deletionAllowed .getValue ()) { if (this ._enteredText .length) this ._enteredText = this ._enteredText .getValue () .substr (0, this ._enteredText .length - 1); } } break; } case "Enter": { this ._finalText = this ._enteredText; this ._enteredText .set (""); if (this ._isActive .getValue ()) this ._isActive = false; break; } case "Escape": { this ._enteredText .set (""); if (this ._isActive .getValue ()) this ._isActive = false; break; } case "Tab": { break; } default: { if (event .charCode || event .keyCode) { if (event .key .length === 1) { if (! this ._isActive .getValue ()) { this ._isActive = true; this ._enteredText = ""; } this ._enteredText = this ._enteredText .getValue () + event .key; } } break; } } }, }); Object .defineProperties (StringSensor, { typeName: { value: "StringSensor", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "KeyDeviceSensor", level: 2 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "description", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "enabled", new (Fields_default()).SFBool (true)), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "deletionAllowed", new (Fields_default()).SFBool (true)), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "enteredText", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "finalText", new (Fields_default()).SFString ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "isActive", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const StringSensor_default_ = StringSensor; ; Namespace_default().add ("StringSensor", "x_ite/Components/KeyDeviceSensor/StringSensor", StringSensor_default_); /* harmony default export */ const KeyDeviceSensor_StringSensor = (StringSensor_default_); ;// CONCATENATED MODULE: ./src/assets/components/KeyDeviceSensor.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ Components_default().add ({ name: "KeyDeviceSensor", concreteNodes: [ KeyDeviceSensor_KeySensor, KeyDeviceSensor_StringSensor, ], abstractNodes: [ KeyDeviceSensor_X3DKeyDeviceSensorNode, ], browserContext: KeyDeviceSensor_X3DKeyDeviceSensorContext, }); const KeyDeviceSensor_default_ = undefined; ; Namespace_default().add ("KeyDeviceSensor", "assets/components/KeyDeviceSensor", KeyDeviceSensor_default_); /* harmony default export */ const KeyDeviceSensor = ((/* unused pure expression or super */ null && (KeyDeviceSensor_default_))); /******/ })() ;