/* X_ITE v9.2.4 */(() => { // webpackBootstrap /******/ "use strict"; /******/ // The require scope /******/ var __webpack_require__ = {}; /******/ /************************************************************************/ /******/ /* webpack/runtime/compat get default export */ /******/ (() => { /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = (module) => { /******/ var getter = module && module.__esModule ? /******/ () => (module['default']) : /******/ () => (module); /******/ __webpack_require__.d(getter, { a: getter }); /******/ return getter; /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/define property getters */ /******/ (() => { /******/ // define getter functions for harmony exports /******/ __webpack_require__.d = (exports, definition) => { /******/ for(var key in definition) { /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); /******/ } /******/ } /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/hasOwnProperty shorthand */ /******/ (() => { /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop)) /******/ })(); /******/ /************************************************************************/ var __webpack_exports__ = {}; // UNUSED EXPORTS: default ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")" const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Components"); var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")" const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Fields"); var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")" const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/X3DFieldDefinition"); var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")" const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/FieldDefinitionArray"); var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DChildNode\")" const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Components/Core/X3DChildNode"); var X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(X3DChildNode_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")" const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Base/X3DConstants"); var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")" const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("x_ite/Namespace"); var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/BooleanFilter.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function BooleanFilter (executionContext) { X3DChildNode_default().call (this, executionContext); this .addType ((X3DConstants_default()).BooleanFilter); } Object .assign (Object .setPrototypeOf (BooleanFilter .prototype, (X3DChildNode_default()).prototype), { initialize () { X3DChildNode_default().prototype .initialize .call (this); this ._set_boolean .addInterest ("set_boolean__", this); }, set_boolean__ () { const value = this ._set_boolean .getValue (); if (value) this ._inputTrue = true; else this ._inputFalse = false; this ._inputNegate = ! value; }, }); Object .defineProperties (BooleanFilter, { typeName: { value: "BooleanFilter", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_boolean", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "inputTrue", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "inputFalse", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "inputNegate", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const __default__ = BooleanFilter; ; Namespace_default().add ("BooleanFilter", "x_ite/Components/EventUtilities/BooleanFilter", __default__); /* harmony default export */ const EventUtilities_BooleanFilter = (__default__); ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Algorithm\")" const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.2.4")] .require ("standard/Math/Algorithm"); var Algorithm_default = /*#__PURE__*/__webpack_require__.n(Algorithm_namespaceObject); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/X3DSequencerNode.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function X3DSequencerNode (executionContext) { X3DChildNode_default().call (this, executionContext); this .addType ((X3DConstants_default()).X3DSequencerNode); this .index = -1; } Object .assign (Object .setPrototypeOf (X3DSequencerNode .prototype, (X3DChildNode_default()).prototype), { initialize () { X3DChildNode_default().prototype .initialize .call (this); this ._set_fraction .addInterest ("set_fraction__", this); this ._previous .addInterest ("set_previous__", this); this ._next .addInterest ("set_next__", this); this ._key .addInterest ("set_index__", this); }, set_fraction__ () { const fraction = this ._set_fraction .getValue (), key = this ._key, length = key .length; if (length === 0) return; let i = 0; if (length === 1 || fraction <= key [0]) i = 0; else if (fraction >= key [length - 1]) i = this .getSize () - 1; else { const index = Algorithm_default().upperBound (key, 0, length, fraction); i = index - 1; } if (i !== this .index) { if (i < this .getSize ()) { this .sequence (this .index = i); } } }, set_previous__ () { if (this ._previous .getValue ()) { if (this .index <= 0) this .index = this .getSize () - 1; else -- this .index; if (this .index < this .getSize ()) this .sequence (this .index); } }, set_next__ () { if (this ._next .getValue ()) { if (this .index >= this .getSize () - 1) this .index = 0; else ++ this .index; if (this .index < this .getSize ()) this .sequence (this .index); } }, set_index__ () { this .index = -1; }, }); Object .defineProperties (X3DSequencerNode, { typeName: { value: "X3DSequencerNode", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, }); const X3DSequencerNode_default_ = X3DSequencerNode; ; Namespace_default().add ("X3DSequencerNode", "x_ite/Components/EventUtilities/X3DSequencerNode", X3DSequencerNode_default_); /* harmony default export */ const EventUtilities_X3DSequencerNode = (X3DSequencerNode_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/BooleanSequencer.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function BooleanSequencer (executionContext) { EventUtilities_X3DSequencerNode .call (this, executionContext); this .addType ((X3DConstants_default()).BooleanSequencer); } Object .assign (Object .setPrototypeOf (BooleanSequencer .prototype, EventUtilities_X3DSequencerNode .prototype), { initialize () { EventUtilities_X3DSequencerNode .prototype .initialize .call (this); this ._keyValue .addInterest ("set_index__", this); }, getSize () { return this ._keyValue .length; }, sequence (index) { this ._value_changed = this ._keyValue [index]; }, }); Object .defineProperties (BooleanSequencer, { typeName: { value: "BooleanSequencer", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_fraction", new (Fields_default()).SFFloat ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "previous", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "next", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "key", new (Fields_default()).MFFloat ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "keyValue", new (Fields_default()).MFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "value_changed", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const BooleanSequencer_default_ = BooleanSequencer; ; Namespace_default().add ("BooleanSequencer", "x_ite/Components/EventUtilities/BooleanSequencer", BooleanSequencer_default_); /* harmony default export */ const EventUtilities_BooleanSequencer = (BooleanSequencer_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/BooleanToggle.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function BooleanToggle (executionContext) { X3DChildNode_default().call (this, executionContext); this .addType ((X3DConstants_default()).BooleanToggle); } Object .assign (Object .setPrototypeOf (BooleanToggle .prototype, (X3DChildNode_default()).prototype), { initialize () { X3DChildNode_default().prototype .initialize .call (this); this ._set_boolean .addInterest ("set_boolean__", this); }, set_boolean__ () { if (this ._set_boolean .getValue ()) this ._toggle = ! this ._toggle .getValue (); }, }); Object .defineProperties (BooleanToggle, { typeName: { value: "BooleanToggle", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_boolean", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "toggle", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const BooleanToggle_default_ = BooleanToggle; ; Namespace_default().add ("BooleanToggle", "x_ite/Components/EventUtilities/BooleanToggle", BooleanToggle_default_); /* harmony default export */ const EventUtilities_BooleanToggle = (BooleanToggle_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/X3DTriggerNode.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function X3DTriggerNode (executionContext) { X3DChildNode_default().call (this, executionContext); this .addType ((X3DConstants_default()).X3DTriggerNode); } Object .setPrototypeOf (X3DTriggerNode .prototype, (X3DChildNode_default()).prototype); Object .defineProperties (X3DTriggerNode, { typeName: { value: "X3DTriggerNode", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, }); const X3DTriggerNode_default_ = X3DTriggerNode; ; Namespace_default().add ("X3DTriggerNode", "x_ite/Components/EventUtilities/X3DTriggerNode", X3DTriggerNode_default_); /* harmony default export */ const EventUtilities_X3DTriggerNode = (X3DTriggerNode_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/BooleanTrigger.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function BooleanTrigger (executionContext) { EventUtilities_X3DTriggerNode .call (this, executionContext); this .addType ((X3DConstants_default()).BooleanTrigger); } Object .assign (Object .setPrototypeOf (BooleanTrigger .prototype, EventUtilities_X3DTriggerNode .prototype), { initialize () { EventUtilities_X3DTriggerNode .prototype .initialize .call (this); this ._set_triggerTime .addInterest ("set_triggerTime__", this); }, set_triggerTime__ () { this ._triggerTrue = true; }, }); Object .defineProperties (BooleanTrigger, { typeName: { value: "BooleanTrigger", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_triggerTime", new (Fields_default()).SFTime ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "triggerTrue", new (Fields_default()).SFBool ()), ]), enumerable: true, }, }); const BooleanTrigger_default_ = BooleanTrigger; ; Namespace_default().add ("BooleanTrigger", "x_ite/Components/EventUtilities/BooleanTrigger", BooleanTrigger_default_); /* harmony default export */ const EventUtilities_BooleanTrigger = (BooleanTrigger_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/IntegerSequencer.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function IntegerSequencer (executionContext) { EventUtilities_X3DSequencerNode .call (this, executionContext); this .addType ((X3DConstants_default()).IntegerSequencer); } Object .assign (Object .setPrototypeOf (IntegerSequencer .prototype, EventUtilities_X3DSequencerNode .prototype), { initialize () { EventUtilities_X3DSequencerNode .prototype .initialize .call (this); this ._keyValue .addInterest ("set_index__", this); }, getSize () { return this ._keyValue .length; }, sequence (index) { this ._value_changed = this ._keyValue [index]; }, }); Object .defineProperties (IntegerSequencer, { typeName: { value: "IntegerSequencer", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_fraction", new (Fields_default()).SFFloat ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "previous", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "next", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "key", new (Fields_default()).MFFloat ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "keyValue", new (Fields_default()).MFInt32 ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "value_changed", new (Fields_default()).SFInt32 ()), ]), enumerable: true, }, }); const IntegerSequencer_default_ = IntegerSequencer; ; Namespace_default().add ("IntegerSequencer", "x_ite/Components/EventUtilities/IntegerSequencer", IntegerSequencer_default_); /* harmony default export */ const EventUtilities_IntegerSequencer = (IntegerSequencer_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/IntegerTrigger.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function IntegerTrigger (executionContext) { EventUtilities_X3DTriggerNode .call (this, executionContext); this .addType ((X3DConstants_default()).IntegerTrigger); } Object .assign (Object .setPrototypeOf (IntegerTrigger .prototype, EventUtilities_X3DTriggerNode .prototype), { initialize () { EventUtilities_X3DTriggerNode .prototype .initialize .call (this); this ._set_boolean .addInterest ("set_boolean__", this); }, set_boolean__ () { this ._triggerValue = this ._integerKey; }, }); Object .defineProperties (IntegerTrigger, { typeName: { value: "IntegerTrigger", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_boolean", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "integerKey", new (Fields_default()).SFInt32 (-1)), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "triggerValue", new (Fields_default()).SFInt32 ()), ]), enumerable: true, }, }); const IntegerTrigger_default_ = IntegerTrigger; ; Namespace_default().add ("IntegerTrigger", "x_ite/Components/EventUtilities/IntegerTrigger", IntegerTrigger_default_); /* harmony default export */ const EventUtilities_IntegerTrigger = (IntegerTrigger_default_); ;// CONCATENATED MODULE: ./src/x_ite/Components/EventUtilities/TimeTrigger.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ function TimeTrigger (executionContext) { EventUtilities_X3DTriggerNode .call (this, executionContext); this .addType ((X3DConstants_default()).TimeTrigger); } Object .assign (Object .setPrototypeOf (TimeTrigger .prototype, EventUtilities_X3DTriggerNode .prototype), { initialize () { EventUtilities_X3DTriggerNode .prototype .initialize .call (this); this ._set_boolean .addInterest ("set_boolean__", this); }, set_boolean__ () { this ._triggerTime = this .getBrowser () .getCurrentTime (); }, }); Object .defineProperties (TimeTrigger, { typeName: { value: "TimeTrigger", enumerable: true, }, componentInfo: { value: Object .freeze ({ name: "EventUtilities", level: 1 }), enumerable: true, }, containerField: { value: "children", enumerable: true, }, specificationRange: { value: Object .freeze ({ from: "3.0", to: "Infinity" }), enumerable: true, }, fieldDefinitions: { value: new (FieldDefinitionArray_default()) ([ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOnly, "set_boolean", new (Fields_default()).SFBool ()), new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "triggerTime", new (Fields_default()).SFTime ()), ]), enumerable: true, }, }); const TimeTrigger_default_ = TimeTrigger; ; Namespace_default().add ("TimeTrigger", "x_ite/Components/EventUtilities/TimeTrigger", TimeTrigger_default_); /* harmony default export */ const EventUtilities_TimeTrigger = (TimeTrigger_default_); ;// CONCATENATED MODULE: ./src/assets/components/EventUtilities.js /******************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022. * * All rights reserved. Holger Seelig . * * The copyright notice above does not evidence any actual of intended * publication of such source code, and is an unpublished work by create3000. * This material contains CONFIDENTIAL INFORMATION that is the property of * create3000. * * No permission is granted to copy, distribute, or create derivative works from * the contents of this software, in whole or in part, without the prior written * permission of create3000. * * NON-MILITARY USE ONLY * * All create3000 software are effectively free software with a non-military use * restriction. It is free. Well commented source is provided. You may reuse the * source in any way you please with the exception anything that uses it must be * marked to indicate is contains 'non-military use only' components. * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2011 - 2022, Holger Seelig . * * This file is part of the X_ITE Project. * * X_ITE is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License version 3 only, as published by the * Free Software Foundation. * * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more * details (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU General Public License version 3 * along with X_ITE. If not, see for a * copy of the GPLv3 License. * * For Silvio, Joy and Adi. * ******************************************************************************/ Components_default().add ({ name: "EventUtilities", concreteNodes: [ EventUtilities_BooleanFilter, EventUtilities_BooleanSequencer, EventUtilities_BooleanToggle, EventUtilities_BooleanTrigger, EventUtilities_IntegerSequencer, EventUtilities_IntegerTrigger, EventUtilities_TimeTrigger, ], abstractNodes: [ EventUtilities_X3DSequencerNode, EventUtilities_X3DTriggerNode, ], }); const EventUtilities_default_ = undefined; ; Namespace_default().add ("EventUtilities", "assets/components/EventUtilities", EventUtilities_default_); /* harmony default export */ const EventUtilities = ((/* unused pure expression or super */ null && (EventUtilities_default_))); /******/ })() ;