archematics/etc/deps/x_ite/assets/components/Scripting.js

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/* X_ITE v9.7.0 */(() => { // webpackBootstrap
/******/ "use strict";
/******/ var __webpack_modules__ = ({
/***/ 823:
/***/ ((module) => {
module.exports = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("lib/jquery");
/***/ })
/******/ });
/************************************************************************/
/******/ // The module cache
/******/ var __webpack_module_cache__ = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ var cachedModule = __webpack_module_cache__[moduleId];
/******/ if (cachedModule !== undefined) {
/******/ return cachedModule.exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = __webpack_module_cache__[moduleId] = {
/******/ // no module.id needed
/******/ // no module.loaded needed
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/************************************************************************/
/******/ /* webpack/runtime/compat get default export */
/******/ (() => {
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = (module) => {
/******/ var getter = module && module.__esModule ?
/******/ () => (module['default']) :
/******/ () => (module);
/******/ __webpack_require__.d(getter, { a: getter });
/******/ return getter;
/******/ };
/******/ })();
/******/
/******/ /* webpack/runtime/define property getters */
/******/ (() => {
/******/ // define getter functions for harmony exports
/******/ __webpack_require__.d = (exports, definition) => {
/******/ for(var key in definition) {
/******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
/******/ }
/******/ }
/******/ };
/******/ })();
/******/
/******/ /* webpack/runtime/hasOwnProperty shorthand */
/******/ (() => {
/******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
/******/ })();
/******/
/************************************************************************/
var __webpack_exports__ = {};
// This entry need to be wrapped in an IIFE because it need to be isolated against other modules in the chunk.
(() => {
// UNUSED EXPORTS: default
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components");
var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DBaseNode\")"
const X3DBaseNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DBaseNode");
var X3DBaseNode_default = /*#__PURE__*/__webpack_require__.n(X3DBaseNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DFieldDefinition");
var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/FieldDefinitionArray");
var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DField\")"
const X3DField_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DField");
var X3DField_default = /*#__PURE__*/__webpack_require__.n(X3DField_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DArrayField\")"
const X3DArrayField_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DArrayField");
var X3DArrayField_default = /*#__PURE__*/__webpack_require__.n(X3DArrayField_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Fields");
var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/X3DBrowser\")"
const X3DBrowser_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Browser/X3DBrowser");
var X3DBrowser_default = /*#__PURE__*/__webpack_require__.n(X3DBrowser_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ComponentInfo\")"
const ComponentInfo_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/ComponentInfo");
var ComponentInfo_default = /*#__PURE__*/__webpack_require__.n(ComponentInfo_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ComponentInfoArray\")"
const ComponentInfoArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/ComponentInfoArray");
var ComponentInfoArray_default = /*#__PURE__*/__webpack_require__.n(ComponentInfoArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ProfileInfo\")"
const ProfileInfo_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/ProfileInfo");
var ProfileInfo_default = /*#__PURE__*/__webpack_require__.n(ProfileInfo_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ProfileInfoArray\")"
const ProfileInfoArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/ProfileInfoArray");
var ProfileInfoArray_default = /*#__PURE__*/__webpack_require__.n(ProfileInfoArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ConcreteNodesArray\")"
const ConcreteNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/ConcreteNodesArray");
var ConcreteNodesArray_default = /*#__PURE__*/__webpack_require__.n(ConcreteNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/AbstractNodesArray\")"
const AbstractNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/AbstractNodesArray");
var AbstractNodesArray_default = /*#__PURE__*/__webpack_require__.n(AbstractNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/UnitInfo\")"
const UnitInfo_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/UnitInfo");
var UnitInfo_default = /*#__PURE__*/__webpack_require__.n(UnitInfo_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/UnitInfoArray\")"
const UnitInfoArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Configuration/UnitInfoArray");
var UnitInfoArray_default = /*#__PURE__*/__webpack_require__.n(UnitInfoArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/NamedNodesArray\")"
const NamedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/NamedNodesArray");
var NamedNodesArray_default = /*#__PURE__*/__webpack_require__.n(NamedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/ImportedNodesArray\")"
const ImportedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/ImportedNodesArray");
var ImportedNodesArray_default = /*#__PURE__*/__webpack_require__.n(ImportedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DImportedNode\")"
const X3DImportedNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/X3DImportedNode");
var X3DImportedNode_default = /*#__PURE__*/__webpack_require__.n(X3DImportedNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/ExportedNodesArray\")"
const ExportedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/ExportedNodesArray");
var ExportedNodesArray_default = /*#__PURE__*/__webpack_require__.n(ExportedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DExportedNode\")"
const X3DExportedNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/X3DExportedNode");
var X3DExportedNode_default = /*#__PURE__*/__webpack_require__.n(X3DExportedNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DExecutionContext\")"
const X3DExecutionContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/X3DExecutionContext");
var X3DExecutionContext_default = /*#__PURE__*/__webpack_require__.n(X3DExecutionContext_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DScene\")"
const X3DScene_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Execution/X3DScene");
var X3DScene_default = /*#__PURE__*/__webpack_require__.n(X3DScene_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/ExternProtoDeclarationArray\")"
const ExternProtoDeclarationArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Prototype/ExternProtoDeclarationArray");
var ExternProtoDeclarationArray_default = /*#__PURE__*/__webpack_require__.n(ExternProtoDeclarationArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/ProtoDeclarationArray\")"
const ProtoDeclarationArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Prototype/ProtoDeclarationArray");
var ProtoDeclarationArray_default = /*#__PURE__*/__webpack_require__.n(ProtoDeclarationArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DExternProtoDeclaration\")"
const X3DExternProtoDeclaration_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Prototype/X3DExternProtoDeclaration");
var X3DExternProtoDeclaration_default = /*#__PURE__*/__webpack_require__.n(X3DExternProtoDeclaration_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DProtoDeclaration\")"
const X3DProtoDeclaration_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Prototype/X3DProtoDeclaration");
var X3DProtoDeclaration_default = /*#__PURE__*/__webpack_require__.n(X3DProtoDeclaration_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DProtoDeclarationNode\")"
const X3DProtoDeclarationNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Prototype/X3DProtoDeclarationNode");
var X3DProtoDeclarationNode_default = /*#__PURE__*/__webpack_require__.n(X3DProtoDeclarationNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Routing/RouteArray\")"
const RouteArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Routing/RouteArray");
var RouteArray_default = /*#__PURE__*/__webpack_require__.n(RouteArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Routing/X3DRoute\")"
const X3DRoute_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Routing/X3DRoute");
var X3DRoute_default = /*#__PURE__*/__webpack_require__.n(X3DRoute_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Namespace");
var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Scripting/evaluate.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function evaluate (thisArg, globalObject, sourceText)
{
return new Function (/* js */ `with (arguments [0])
{
return eval ((() =>
{
const sourceText = arguments [1];
delete arguments [0];
delete arguments [1];
arguments .length = 0;
return sourceText;
})
());
}`)
.call (thisArg, globalObject, sourceText);
}
const __default__ = evaluate;
;
Namespace_default().add ("evaluate", "x_ite/Browser/Scripting/evaluate", __default__);
/* harmony default export */ const Scripting_evaluate = (__default__);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DChildNode\")"
const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Core/X3DChildNode");
var X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(X3DChildNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Networking/X3DUrlObject\")"
const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Components/Networking/X3DUrlObject");
var X3DUrlObject_default = /*#__PURE__*/__webpack_require__.n(X3DUrlObject_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Base/X3DConstants");
var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Scripting/X3DScriptNode.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function X3DScriptNode (executionContext)
{
X3DChildNode_default().call (this, executionContext);
X3DUrlObject_default().call (this, executionContext);
this .addType ((X3DConstants_default()).X3DScriptNode);
}
Object .assign (Object .setPrototypeOf (X3DScriptNode .prototype, (X3DChildNode_default()).prototype),
(X3DUrlObject_default()).prototype,
{
initialize ()
{
X3DChildNode_default().prototype .initialize .call (this);
X3DUrlObject_default().prototype .initialize .call (this);
},
dispose ()
{
X3DUrlObject_default().prototype .dispose .call (this);
X3DChildNode_default().prototype .dispose .call (this);
},
});
Object .defineProperties (X3DScriptNode,
{
typeName:
{
value: "X3DScriptNode",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Scripting", level: 1 }),
enumerable: true,
},
});
const X3DScriptNode_default_ = X3DScriptNode;
;
Namespace_default().add ("X3DScriptNode", "x_ite/Components/Scripting/X3DScriptNode", X3DScriptNode_default_);
/* harmony default export */ const Scripting_X3DScriptNode = (X3DScriptNode_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/InputOutput/FileLoader\")"
const FileLoader_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/InputOutput/FileLoader");
var FileLoader_default = /*#__PURE__*/__webpack_require__.n(FileLoader_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields/SFNodeCache\")"
const SFNodeCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.7.0")] .require ("x_ite/Fields/SFNodeCache");
var SFNodeCache_default = /*#__PURE__*/__webpack_require__.n(SFNodeCache_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Scripting/Script.js
/* provided dependency */ var $ = __webpack_require__(823);
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
function Script (executionContext)
{
Scripting_X3DScriptNode .call (this, executionContext);
this .addType ((X3DConstants_default()).Script);
}
Object .assign (Object .setPrototypeOf (Script .prototype, Scripting_X3DScriptNode .prototype),
{
initialize ()
{
Scripting_X3DScriptNode .prototype .initialize .call (this);
this .requestImmediateLoad () .catch (Function .prototype);
},
getExtendedEventHandling ()
{
return false;
},
canUserDefinedFields ()
{
return true;
},
addUserDefinedField (accessType, name, field)
{
Scripting_X3DScriptNode .prototype .addUserDefinedField .call (this, accessType, name, field);
if (!this .isInitialized ())
return;
this .setLoadState ((X3DConstants_default()).NOT_STARTED_STATE);
this .requestImmediateLoad () .catch (Function .prototype);
},
removeUserDefinedField (name)
{
this .getUserDefinedFields () .get (name) ?.removeInterest ("set_field__", this);
Scripting_X3DScriptNode .prototype .removeUserDefinedField .call (this, name);
if (!this .isInitialized ())
return;
this .setLoadState ((X3DConstants_default()).NOT_STARTED_STATE);
this .requestImmediateLoad () .catch (Function .prototype);
},
getSourceText ()
{
return this ._url;
},
unloadData ()
{
// Call shutdown.
const shutdown = this .context ?.get ("shutdown");
if (typeof shutdown === "function")
this .call__ (shutdown, "shutdown");
// Disconnect shutdown.
$(window) .off (`.Script${this .getId ()}`);
// Disconnect prepareEvents.
this .getBrowser () .prepareEvents () .removeInterest ("call__", this);
// Disconnect eventsProcessed.
this .removeInterest ("call__", this);
// Disconnect fields.
for (const field of this .getUserDefinedFields ())
field .removeInterest ("set_field__", this);
},
async loadData ()
{
// See: 29.2.2 Script execution
await this .unloadData ();
new (FileLoader_default()) (this) .loadDocument (this ._url, data =>
{
if (data === null)
{
// No URL could be loaded.
this .setLoadState ((X3DConstants_default()).FAILED_STATE);
}
else
{
this .initialize__ ($.decodeText (data));
this .setLoadState ((X3DConstants_default()).COMPLETE_STATE);
}
});
},
createGlobalObject ()
{
const getScriptNode = () => this;
const handler =
{
get (target, key)
{
switch (key)
{
case "getScriptNode":
return getScriptNode;
case "currentScene":
return getScriptNode () .getExecutionContext ();
default:
return target [key];
}
},
};
const browser = new Proxy (this .getBrowser (), handler);
function SFNode (vrmlSyntax)
{
const nodes = browser .createVrmlFromString (vrmlSyntax);
if (nodes .length && nodes [0])
return nodes [0];
throw new Error ("SFNode.new: invalid argument.");
}
SFNode .prototype = (Fields_default()).SFNode .prototype;
const globalObject =
{
NULL: { value: null },
FALSE: { value: false },
TRUE: { value: true },
print: { value: browser .println .bind (browser) },
trace: { value: browser .println .bind (browser) },
Browser: { value: browser },
X3DConstants: { value: (X3DConstants_default()) },
X3DBrowser: { value: (X3DBrowser_default()) },
X3DExecutionContext: { value: (X3DExecutionContext_default()) },
X3DScene: { value: (X3DScene_default()) },
ComponentInfo: { value: (ComponentInfo_default()) },
ComponentInfoArray: { value: (ComponentInfoArray_default()) },
ProfileInfo: { value: (ProfileInfo_default()) },
ProfileInfoArray: { value: (ProfileInfoArray_default()) },
ConcreteNodesArray: { value: (ConcreteNodesArray_default()) }, // non-standard
AbstractNodesArray: { value: (AbstractNodesArray_default()) }, // non-standard
UnitInfo: { value: (UnitInfo_default()) },
UnitInfoArray: { value: (UnitInfoArray_default()) },
NamedNodesArray: { value: (NamedNodesArray_default()) }, // non-standard
ImportedNodesArray: { value: (ImportedNodesArray_default()) }, // non-standard
X3DImportedNode: { value: (X3DImportedNode_default()) }, // non-standard
ExportedNodesArray: { value: (ExportedNodesArray_default()) }, // non-standard
X3DExportedNode: { value: (X3DExportedNode_default()) }, // non-standard
ExternProtoDeclarationArray: { value: (ExternProtoDeclarationArray_default()) },
ProtoDeclarationArray: { value: (ProtoDeclarationArray_default()) },
X3DExternProtoDeclaration: { value: (X3DExternProtoDeclaration_default()) },
X3DProtoDeclaration: { value: (X3DProtoDeclaration_default()) },
X3DProtoDeclarationNode: { value: (X3DProtoDeclarationNode_default()) }, // non-standard
RouteArray: { value: (RouteArray_default()) },
X3DRoute: { value: (X3DRoute_default()) },
X3DBaseNode: { value: (X3DBaseNode_default()) }, // non-standard
X3DFieldDefinition: { value: (X3DFieldDefinition_default()) },
FieldDefinitionArray: { value: (FieldDefinitionArray_default()) },
X3DField: { value: (X3DField_default()) },
X3DArrayField: { value: (X3DArrayField_default()) },
SFColor: { value: (Fields_default()).SFColor },
SFColorRGBA: { value: (Fields_default()).SFColorRGBA },
SFImage: { value: (Fields_default()).SFImage },
SFMatrix3d: { value: (Fields_default()).SFMatrix3d },
SFMatrix3f: { value: (Fields_default()).SFMatrix3f },
SFMatrix4d: { value: (Fields_default()).SFMatrix4d },
SFMatrix4f: { value: (Fields_default()).SFMatrix4f },
SFNode: { value: SFNode },
SFRotation: { value: (Fields_default()).SFRotation },
SFString: { value: (Fields_default()).SFString },
SFVec2d: { value: (Fields_default()).SFVec2d },
SFVec2f: { value: (Fields_default()).SFVec2f },
SFVec3d: { value: (Fields_default()).SFVec3d },
SFVec3f: { value: (Fields_default()).SFVec3f },
SFVec4d: { value: (Fields_default()).SFVec4d },
SFVec4f: { value: (Fields_default()).SFVec4f },
VrmlMatrix: { value: (Fields_default()).VrmlMatrix },
MFBool: { value: (Fields_default()).MFBool },
MFColor: { value: (Fields_default()).MFColor },
MFColorRGBA: { value: (Fields_default()).MFColorRGBA },
MFDouble: { value: (Fields_default()).MFDouble },
MFFloat: { value: (Fields_default()).MFFloat },
MFImage: { value: (Fields_default()).MFImage },
MFInt32: { value: (Fields_default()).MFInt32 },
MFMatrix3d: { value: (Fields_default()).MFMatrix3d },
MFMatrix3f: { value: (Fields_default()).MFMatrix3f },
MFMatrix4d: { value: (Fields_default()).MFMatrix4d },
MFMatrix4f: { value: (Fields_default()).MFMatrix4f },
MFNode: { value: (Fields_default()).MFNode },
MFRotation: { value: (Fields_default()).MFRotation },
MFString: { value: (Fields_default()).MFString },
MFTime: { value: (Fields_default()).MFTime },
MFVec2d: { value: (Fields_default()).MFVec2d },
MFVec2f: { value: (Fields_default()).MFVec2f },
MFVec3d: { value: (Fields_default()).MFVec3d },
MFVec3f: { value: (Fields_default()).MFVec3f },
MFVec4d: { value: (Fields_default()).MFVec4d },
MFVec4f: { value: (Fields_default()).MFVec4f },
};
for (const field of this .getUserDefinedFields ())
{
if (field .getAccessType () === (X3DConstants_default()).inputOnly)
continue;
const names = [field .getName ()];
if (field .getAccessType () === (X3DConstants_default()).inputOutput)
names .push (field .getName () + "_changed");
for (const name of names)
{
if (name in globalObject)
continue;
globalObject [name] =
{
get: field .valueOf .bind (field),
set: field .setValue .bind (field),
};
}
}
return Object .create (Object .prototype, globalObject);
},
createContext (sourceText)
{
const callbacks = ["initialize", "prepareEvents", "eventsProcessed", "shutdown"];
for (const field of this .getUserDefinedFields ())
{
switch (field .getAccessType ())
{
case (X3DConstants_default()).inputOnly:
callbacks .push (field .getName ());
break;
case (X3DConstants_default()).inputOutput:
callbacks .push ("set_" + field .getName ());
break;
}
}
sourceText += ";\n[" + callbacks .map (c => `typeof ${c} !== "undefined" ? ${c} : undefined`) .join (",") + "];";
const
result = this .evaluate (sourceText),
context = new Map ();
for (let i = 0; i < callbacks .length; ++ i)
context .set (callbacks [i], result [i]);
return context;
},
evaluate (sourceText)
{
if (!this .globalObject)
this .globalObject = this .createGlobalObject ();
return Scripting_evaluate (SFNodeCache_default().get (this), this .globalObject, sourceText);
},
async initialize__ (sourceText)
{
const browser = this .getBrowser ();
// Create context.
this .globalObject = this .createGlobalObject ();
this .context = this .createContext (sourceText);
// Connect shutdown.
const shutdown = this .context .get ("shutdown");
if (typeof shutdown === "function")
$(window) .on (`unload.Script${this .getId ()}`, () => this .call__ (shutdown, "shutdown"));
// Connect prepareEvents.
const prepareEvents = this .context .get ("prepareEvents");
if (typeof prepareEvents === "function")
browser .prepareEvents () .addInterest ("call__", this, prepareEvents, "prepareEvents");
// Connect eventsProcessed.
const eventsProcessed = this .context .get ("eventsProcessed");
if (typeof eventsProcessed === "function")
this .addInterest ("call__", this, eventsProcessed, "eventsProcessed");
// Connect fields.
for (const field of this .getUserDefinedFields ())
{
switch (field .getAccessType ())
{
case (X3DConstants_default()).inputOnly:
{
const callback = this .context .get (field .getName ());
if (typeof callback === "function")
field .addInterest ("set_field__", this, callback, [ ]);
break;
}
case (X3DConstants_default()).inputOutput:
{
const callback = this .context .get ("set_" + field .getName ());
if (typeof callback === "function")
field .addInterest ("set_field__", this, callback, [ ]);
break;
}
}
}
// Call initialize function.
const initialize = this .context .get ("initialize");
if (typeof initialize === "function")
await this .call__ (initialize, "initialize");
},
async call__ (callback, name)
{
try
{
await callback .call (SFNodeCache_default().get (this), this .getBrowser () .getCurrentTime ());
}
catch (error)
{
this .setError (`in function '${name}'`, error);
}
},
async set_field__ (callback, cache, field)
{
const copy = cache .pop () ?? field .create ();
try
{
copy .assign (field);
await callback .call (SFNodeCache_default().get (this), copy .valueOf (), this .getBrowser () .getCurrentTime ());
}
catch (error)
{
this .setError (`in function '${field .getName ()}'`, error);
}
finally
{
cache .push (copy);
}
},
setError (reason, error)
{
const worldURL = this .getExecutionContext () .getWorldURL () .startsWith ("data:")
? "data:"
: this .getExecutionContext () .getWorldURL ();
console .error (`JavaScript Error in Script '${this .getName ()}', ${reason}\nworld url is '${worldURL}':`);
console .error (error);
},
dispose ()
{
this .unloadData ();
Scripting_X3DScriptNode .prototype .dispose .call (this);
},
});
Object .defineProperties (Script,
{
typeName:
{
value: "Script",
enumerable: true,
},
componentInfo:
{
value: Object .freeze ({ name: "Scripting", level: 1 }),
enumerable: true,
},
containerField:
{
value: "children",
enumerable: true,
},
specificationRange:
{
value: Object .freeze ({ from: "2.0", to: "Infinity" }),
enumerable: true,
},
fieldDefinitions:
{
value: new (FieldDefinitionArray_default()) ([
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "description", new (Fields_default()).SFString ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "load", new (Fields_default()).SFBool (true)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "url", new (Fields_default()).MFString ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "autoRefresh", new (Fields_default()).SFTime ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "autoRefreshTimeLimit", new (Fields_default()).SFTime (3600)),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "directOutput", new (Fields_default()).SFBool ()),
new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "mustEvaluate", new (Fields_default()).SFBool ()),
]),
enumerable: true,
},
});
const Script_default_ = Script;
;
Namespace_default().add ("Script", "x_ite/Components/Scripting/Script", Script_default_);
/* harmony default export */ const Scripting_Script = (Script_default_);
;// CONCATENATED MODULE: ./src/assets/components/Scripting.js
/*******************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
*
* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
*
* The copyright notice above does not evidence any actual of intended
* publication of such source code, and is an unpublished work by create3000.
* This material contains CONFIDENTIAL INFORMATION that is the property of
* create3000.
*
* No permission is granted to copy, distribute, or create derivative works from
* the contents of this software, in whole or in part, without the prior written
* permission of create3000.
*
* NON-MILITARY USE ONLY
*
* All create3000 software are effectively free software with a non-military use
* restriction. It is free. Well commented source is provided. You may reuse the
* source in any way you please with the exception anything that uses it must be
* marked to indicate is contains 'non-military use only' components.
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
*
* This file is part of the X_ITE Project.
*
* X_ITE is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 3 only, as published by the
* Free Software Foundation.
*
* X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
* details (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU General Public License version 3
* along with X_ITE. If not, see <https://www.gnu.org/licenses/gpl.html> for a
* copy of the GPLv3 License.
*
* For Silvio, Joy and Adi.
*
******************************************************************************/
Components_default().add ({
name: "Scripting",
concreteNodes:
[
Scripting_Script,
],
abstractNodes:
[
Scripting_X3DScriptNode,
],
});
const Scripting_default_ = undefined;
;
Namespace_default().add ("Scripting", "assets/components/Scripting", Scripting_default_);
/* harmony default export */ const Scripting = ((/* unused pure expression or super */ null && (Scripting_default_)));
})();
/******/ })()
;