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/***/ 355:
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module.exports = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("lib/jquery");

/***/ })

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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/X3DBrowser\")"
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ProfileInfo\")"
const ProfileInfo_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/ProfileInfo");
var ProfileInfo_default = /*#__PURE__*/__webpack_require__.n(ProfileInfo_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ProfileInfoArray\")"
const ProfileInfoArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/ProfileInfoArray");
var ProfileInfoArray_default = /*#__PURE__*/__webpack_require__.n(ProfileInfoArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/ConcreteNodesArray\")"
const ConcreteNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/ConcreteNodesArray");
var ConcreteNodesArray_default = /*#__PURE__*/__webpack_require__.n(ConcreteNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/AbstractNodesArray\")"
const AbstractNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/AbstractNodesArray");
var AbstractNodesArray_default = /*#__PURE__*/__webpack_require__.n(AbstractNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/UnitInfo\")"
const UnitInfo_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/UnitInfo");
var UnitInfo_default = /*#__PURE__*/__webpack_require__.n(UnitInfo_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Configuration/UnitInfoArray\")"
const UnitInfoArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Configuration/UnitInfoArray");
var UnitInfoArray_default = /*#__PURE__*/__webpack_require__.n(UnitInfoArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/NamedNodesArray\")"
const NamedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/NamedNodesArray");
var NamedNodesArray_default = /*#__PURE__*/__webpack_require__.n(NamedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/ImportedNodesArray\")"
const ImportedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/ImportedNodesArray");
var ImportedNodesArray_default = /*#__PURE__*/__webpack_require__.n(ImportedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DImportedNode\")"
const X3DImportedNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/X3DImportedNode");
var X3DImportedNode_default = /*#__PURE__*/__webpack_require__.n(X3DImportedNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/ExportedNodesArray\")"
const ExportedNodesArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/ExportedNodesArray");
var ExportedNodesArray_default = /*#__PURE__*/__webpack_require__.n(ExportedNodesArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DExportedNode\")"
const X3DExportedNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/X3DExportedNode");
var X3DExportedNode_default = /*#__PURE__*/__webpack_require__.n(X3DExportedNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DExecutionContext\")"
const X3DExecutionContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/X3DExecutionContext");
var X3DExecutionContext_default = /*#__PURE__*/__webpack_require__.n(X3DExecutionContext_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Execution/X3DScene\")"
const X3DScene_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Execution/X3DScene");
var X3DScene_default = /*#__PURE__*/__webpack_require__.n(X3DScene_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/ExternProtoDeclarationArray\")"
const ExternProtoDeclarationArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Prototype/ExternProtoDeclarationArray");
var ExternProtoDeclarationArray_default = /*#__PURE__*/__webpack_require__.n(ExternProtoDeclarationArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/ProtoDeclarationArray\")"
const ProtoDeclarationArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Prototype/ProtoDeclarationArray");
var ProtoDeclarationArray_default = /*#__PURE__*/__webpack_require__.n(ProtoDeclarationArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DExternProtoDeclaration\")"
const X3DExternProtoDeclaration_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Prototype/X3DExternProtoDeclaration");
var X3DExternProtoDeclaration_default = /*#__PURE__*/__webpack_require__.n(X3DExternProtoDeclaration_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DProtoDeclaration\")"
const X3DProtoDeclaration_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Prototype/X3DProtoDeclaration");
var X3DProtoDeclaration_default = /*#__PURE__*/__webpack_require__.n(X3DProtoDeclaration_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Prototype/X3DProtoDeclarationNode\")"
const X3DProtoDeclarationNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Prototype/X3DProtoDeclarationNode");
var X3DProtoDeclarationNode_default = /*#__PURE__*/__webpack_require__.n(X3DProtoDeclarationNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Routing/RouteArray\")"
const RouteArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Routing/RouteArray");
var RouteArray_default = /*#__PURE__*/__webpack_require__.n(RouteArray_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Routing/X3DRoute\")"
const X3DRoute_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Routing/X3DRoute");
var X3DRoute_default = /*#__PURE__*/__webpack_require__.n(X3DRoute_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Namespace");
var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Browser/Scripting/evaluate.js
/*******************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
 *
 * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
 *
 * The copyright notice above does not evidence any actual of intended
 * publication of such source code, and is an unpublished work by create3000.
 * This material contains CONFIDENTIAL INFORMATION that is the property of
 * create3000.
 *
 * No permission is granted to copy, distribute, or create derivative works from
 * the contents of this software, in whole or in part, without the prior written
 * permission of create3000.
 *
 * NON-MILITARY USE ONLY
 *
 * All create3000 software are effectively free software with a non-military use
 * restriction. It is free. Well commented source is provided. You may reuse the
 * source in any way you please with the exception anything that uses it must be
 * marked to indicate is contains 'non-military use only' components.
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
 *
 * This file is part of the X_ITE Project.
 *
 * X_ITE is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License version 3 only, as published by the
 * Free Software Foundation.
 *
 * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
 * details (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version 3
 * along with X_ITE.  If not, see <https://www.gnu.org/licenses/gpl.html> for a
 * copy of the GPLv3 License.
 *
 * For Silvio, Joy and Adi.
 *
 ******************************************************************************/

function evaluate (thisArg, globalObject, sourceText)
{
   return new Function (/* js */ `with (arguments [0])
   {
      return eval ((() =>
      {
         const sourceText = arguments [1];

         delete arguments [0];
         delete arguments [1];

         arguments .length = 0;

         return sourceText;
      })
      ());
   }`)
   .call (thisArg, globalObject, sourceText);
}

const __default__ = evaluate;
;

Namespace_default().add ("evaluate", "x_ite/Browser/Scripting/evaluate", __default__);
/* harmony default export */ const Scripting_evaluate = (__default__);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DChildNode\")"
const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Components/Core/X3DChildNode");
var X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(X3DChildNode_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Networking/X3DUrlObject\")"
const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Components/Networking/X3DUrlObject");
var X3DUrlObject_default = /*#__PURE__*/__webpack_require__.n(X3DUrlObject_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Base/X3DConstants");
var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Scripting/X3DScriptNode.js
/*******************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
 *
 * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
 *
 * The copyright notice above does not evidence any actual of intended
 * publication of such source code, and is an unpublished work by create3000.
 * This material contains CONFIDENTIAL INFORMATION that is the property of
 * create3000.
 *
 * No permission is granted to copy, distribute, or create derivative works from
 * the contents of this software, in whole or in part, without the prior written
 * permission of create3000.
 *
 * NON-MILITARY USE ONLY
 *
 * All create3000 software are effectively free software with a non-military use
 * restriction. It is free. Well commented source is provided. You may reuse the
 * source in any way you please with the exception anything that uses it must be
 * marked to indicate is contains 'non-military use only' components.
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
 *
 * This file is part of the X_ITE Project.
 *
 * X_ITE is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License version 3 only, as published by the
 * Free Software Foundation.
 *
 * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
 * details (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version 3
 * along with X_ITE.  If not, see <https://www.gnu.org/licenses/gpl.html> for a
 * copy of the GPLv3 License.
 *
 * For Silvio, Joy and Adi.
 *
 ******************************************************************************/





function X3DScriptNode (executionContext)
{
   X3DChildNode_default().call (this, executionContext);
   X3DUrlObject_default().call (this, executionContext);

   this .addType ((X3DConstants_default()).X3DScriptNode);
}

Object .assign (Object .setPrototypeOf (X3DScriptNode .prototype, (X3DChildNode_default()).prototype),
   (X3DUrlObject_default()).prototype,
{
   initialize ()
   {
      X3DChildNode_default().prototype .initialize .call (this);
      X3DUrlObject_default().prototype .initialize .call (this);
   },
   dispose ()
   {
      X3DUrlObject_default().prototype .dispose .call (this);
      X3DChildNode_default().prototype .dispose .call (this);
   },
});

Object .defineProperties (X3DScriptNode,
{
   typeName:
   {
      value: "X3DScriptNode",
      enumerable: true,
   },
   componentName:
   {
      value: "Scripting",
      enumerable: true,
   },
});

const X3DScriptNode_default_ = X3DScriptNode;
;

Namespace_default().add ("X3DScriptNode", "x_ite/Components/Scripting/X3DScriptNode", X3DScriptNode_default_);
/* harmony default export */ const Scripting_X3DScriptNode = (X3DScriptNode_default_);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/InputOutput/FileLoader\")"
const FileLoader_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/InputOutput/FileLoader");
var FileLoader_default = /*#__PURE__*/__webpack_require__.n(FileLoader_namespaceObject);
;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields/SFNodeCache\")"
const SFNodeCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.12.5")] .require ("x_ite/Fields/SFNodeCache");
var SFNodeCache_default = /*#__PURE__*/__webpack_require__.n(SFNodeCache_namespaceObject);
;// CONCATENATED MODULE: ./src/x_ite/Components/Scripting/Script.js
/* provided dependency */ var $ = __webpack_require__(355);
/*******************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
 *
 * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
 *
 * The copyright notice above does not evidence any actual of intended
 * publication of such source code, and is an unpublished work by create3000.
 * This material contains CONFIDENTIAL INFORMATION that is the property of
 * create3000.
 *
 * No permission is granted to copy, distribute, or create derivative works from
 * the contents of this software, in whole or in part, without the prior written
 * permission of create3000.
 *
 * NON-MILITARY USE ONLY
 *
 * All create3000 software are effectively free software with a non-military use
 * restriction. It is free. Well commented source is provided. You may reuse the
 * source in any way you please with the exception anything that uses it must be
 * marked to indicate is contains 'non-military use only' components.
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
 *
 * This file is part of the X_ITE Project.
 *
 * X_ITE is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License version 3 only, as published by the
 * Free Software Foundation.
 *
 * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
 * details (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version 3
 * along with X_ITE.  If not, see <https://www.gnu.org/licenses/gpl.html> for a
 * copy of the GPLv3 License.
 *
 * For Silvio, Joy and Adi.
 *
 ******************************************************************************/




































function Script (executionContext)
{
   Scripting_X3DScriptNode .call (this, executionContext);

   this .addType ((X3DConstants_default()).Script);
}

Object .assign (Object .setPrototypeOf (Script .prototype, Scripting_X3DScriptNode .prototype),
{
   initialize ()
   {
      Scripting_X3DScriptNode .prototype .initialize .call (this);

      this .requestImmediateLoad () .catch (Function .prototype);
   },
   getExtendedEventHandling ()
   {
      return false;
   },
   canUserDefinedFields ()
   {
      return true;
   },
   addUserDefinedField (accessType, name, field)
   {
      Scripting_X3DScriptNode .prototype .addUserDefinedField .call (this, accessType, name, field);

      if (!this .isInitialized ())
         return;

      this .setLoadState ((X3DConstants_default()).NOT_STARTED_STATE);
      this .requestImmediateLoad () .catch (Function .prototype);
   },
   removeUserDefinedField (name)
   {
      this .getUserDefinedFields () .get (name) ?.removeInterest ("set_field__", this);

      Scripting_X3DScriptNode .prototype .removeUserDefinedField .call (this, name);

      if (!this .isInitialized ())
         return;

      this .setLoadState ((X3DConstants_default()).NOT_STARTED_STATE);
      this .requestImmediateLoad () .catch (Function .prototype);
   },
   getSourceText ()
   {
      return this ._url;
   },
   unloadData ()
   {
      this .initialize__ ("");
   },
   loadData ()
   {
      new (FileLoader_default()) (this) .loadDocument (this ._url, (data) =>
      {
         if (data === null)
         {
            // No URL could be loaded.
            this .setLoadState ((X3DConstants_default()).FAILED_STATE);
         }
         else
         {
            this .initialize__ ($.decodeText (data));
            this .setLoadState ((X3DConstants_default()).COMPLETE_STATE);
         }
      });
   },
   createGlobalObject ()
   {
      const browser = this .getBrowser ();

      function SFNode (vrmlSyntax)
      {
         const nodes = browser .createVrmlFromString (vrmlSyntax);

         if (nodes .length && nodes [0])
            return nodes [0];

         throw new Error ("SFNode.new: invalid argument.");
      }

      SFNode .prototype = (Fields_default()).SFNode .prototype;

      const globalObject =
      {
         NULL:  { value: null },
         FALSE: { value: false },
         TRUE:  { value: true },
         print: { value: browser .println .bind (browser) },
         trace: { value: browser .println .bind (browser) },

         Browser: { value: browser },

         X3DConstants:                { value: (X3DConstants_default()) },
         X3DBrowser:                  { value: (X3DBrowser_default()) },
         X3DExecutionContext:         { value: (X3DExecutionContext_default()) },
         X3DScene:                    { value: (X3DScene_default()) },
         ComponentInfo:               { value: (ComponentInfo_default()) },
         ComponentInfoArray:          { value: (ComponentInfoArray_default()) },
         ProfileInfo:                 { value: (ProfileInfo_default()) },
         ProfileInfoArray:            { value: (ProfileInfoArray_default()) },
         ConcreteNodesArray:          { value: (ConcreteNodesArray_default()) },          // non-standard
         AbstractNodesArray:          { value: (AbstractNodesArray_default()) },          // non-standard
         UnitInfo:                    { value: (UnitInfo_default()) },
         UnitInfoArray:               { value: (UnitInfoArray_default()) },
         NamedNodesArray:             { value: (NamedNodesArray_default()) },             // non-standard
         ImportedNodesArray:          { value: (ImportedNodesArray_default()) },          // non-standard
         X3DImportedNode:             { value: (X3DImportedNode_default()) },             // non-standard
         ExportedNodesArray:          { value: (ExportedNodesArray_default()) },          // non-standard
         X3DExportedNode:             { value: (X3DExportedNode_default()) },             // non-standard
         ExternProtoDeclarationArray: { value: (ExternProtoDeclarationArray_default()) },
         ProtoDeclarationArray:       { value: (ProtoDeclarationArray_default()) },
         X3DExternProtoDeclaration:   { value: (X3DExternProtoDeclaration_default()) },
         X3DProtoDeclaration:         { value: (X3DProtoDeclaration_default()) },
         X3DProtoDeclarationNode:     { value: (X3DProtoDeclarationNode_default()) },     // non-standard
         RouteArray:                  { value: (RouteArray_default()) },
         X3DRoute:                    { value: (X3DRoute_default()) },

         X3DBaseNode: { value: (X3DBaseNode_default()) },                                 // non-standard

         X3DFieldDefinition:   { value: (X3DFieldDefinition_default()) },
         FieldDefinitionArray: { value: (FieldDefinitionArray_default()) },

         X3DField:      { value: (X3DField_default()) },
         X3DArrayField: { value: (X3DArrayField_default()) },

         SFColor:       { value: (Fields_default()).SFColor },
         SFColorRGBA:   { value: (Fields_default()).SFColorRGBA },
         SFImage:       { value: (Fields_default()).SFImage },
         SFMatrix3d:    { value: (Fields_default()).SFMatrix3d },
         SFMatrix3f:    { value: (Fields_default()).SFMatrix3f },
         SFMatrix4d:    { value: (Fields_default()).SFMatrix4d },
         SFMatrix4f:    { value: (Fields_default()).SFMatrix4f },
         SFNode:        { value: SFNode },
         SFRotation:    { value: (Fields_default()).SFRotation },
         SFString:      { value: (Fields_default()).SFString },
         SFVec2d:       { value: (Fields_default()).SFVec2d },
         SFVec2f:       { value: (Fields_default()).SFVec2f },
         SFVec3d:       { value: (Fields_default()).SFVec3d },
         SFVec3f:       { value: (Fields_default()).SFVec3f },
         SFVec4d:       { value: (Fields_default()).SFVec4d },
         SFVec4f:       { value: (Fields_default()).SFVec4f },
         VrmlMatrix:    { value: (Fields_default()).VrmlMatrix },

         MFBool:        { value: (Fields_default()).MFBool },
         MFColor:       { value: (Fields_default()).MFColor },
         MFColorRGBA:   { value: (Fields_default()).MFColorRGBA },
         MFDouble:      { value: (Fields_default()).MFDouble },
         MFFloat:       { value: (Fields_default()).MFFloat },
         MFImage:       { value: (Fields_default()).MFImage },
         MFInt32:       { value: (Fields_default()).MFInt32 },
         MFMatrix3d:    { value: (Fields_default()).MFMatrix3d },
         MFMatrix3f:    { value: (Fields_default()).MFMatrix3f },
         MFMatrix4d:    { value: (Fields_default()).MFMatrix4d },
         MFMatrix4f:    { value: (Fields_default()).MFMatrix4f },
         MFNode:        { value: (Fields_default()).MFNode },
         MFRotation:    { value: (Fields_default()).MFRotation },
         MFString:      { value: (Fields_default()).MFString },
         MFTime:        { value: (Fields_default()).MFTime },
         MFVec2d:       { value: (Fields_default()).MFVec2d },
         MFVec2f:       { value: (Fields_default()).MFVec2f },
         MFVec3d:       { value: (Fields_default()).MFVec3d },
         MFVec3f:       { value: (Fields_default()).MFVec3f },
         MFVec4d:       { value: (Fields_default()).MFVec4d },
         MFVec4f:       { value: (Fields_default()).MFVec4f },
      };

      for (const field of this .getUserDefinedFields ())
      {
         const name = field .getName ();

         if (field .getAccessType () === (X3DConstants_default()).inputOnly)
            continue;

         if (!(name in globalObject))
         {
            globalObject [name] =
            {
               get: field .valueOf .bind (field),
               set: field .setValue .bind (field),
            };
         }

         if (field .getAccessType () === (X3DConstants_default()).inputOutput)
         {
            globalObject [name + "_changed"] =
            {
               get: field .valueOf  .bind (field),
               set: field .setValue .bind (field),
            };
         }
      }

      return Object .create (Object .prototype, globalObject);
   },
   createContext (sourceText)
   {
      try
      {
         const callbacks = ["initialize", "prepareEvents", "eventsProcessed", "shutdown"];

         for (const field of this .getUserDefinedFields ())
         {
            switch (field .getAccessType ())
            {
               case (X3DConstants_default()).inputOnly:
                  callbacks .push (field .getName ());
                  break;
               case (X3DConstants_default()).inputOutput:
                  callbacks .push ("set_" + field .getName ());
                  break;
            }
         }

         sourceText += ";\n[" + callbacks .map (c => `typeof ${c} !== "undefined" ? ${c} : undefined`) .join (",") + "];";

         const
            result  = this .evaluate (sourceText),
            context = new Map ();

         for (let i = 0; i < callbacks .length; ++ i)
            context .set (callbacks [i], result [i]);

         return context;
      }
      catch (error)
      {
         this .setError ("while evaluating script source", error);

         return new Map ();
      }
   },
   evaluate (sourceText)
   {
      const browser = this .getBrowser ();

      try
      {
         browser .getScriptStack () .push (this);

         if (!this .globalObject)
            this .globalObject = this .createGlobalObject ();

         return Scripting_evaluate (SFNodeCache_default().get (this), this .globalObject, sourceText);
      }
      finally
      {
         browser .getScriptStack () .pop ();
      }
   },
   initialize__ (sourceText)
   {
      this .disconnect ();

      const browser = this .getBrowser ();

      // Create context.

      this .globalObject = this .createGlobalObject ();
      this .context      = this .createContext (sourceText);

      // Connect shutdown.

      const shutdown = this .context .get ("shutdown");

      if (typeof shutdown === "function")
         $(window) .on ("unload.Script" + this .getId (), this .call__ .bind (this, shutdown, "shutdown"));

      // Connect prepareEvents.

      const prepareEvents = this .context .get ("prepareEvents");

      if (typeof prepareEvents === "function")
         browser .prepareEvents () .addInterest ("call__", this, prepareEvents, "prepareEvents");

      // Connect eventsProcessed.

      const eventsProcessed = this .context .get ("eventsProcessed");

      if (typeof eventsProcessed === "function")
         this .addInterest ("call__", this, eventsProcessed, "eventsProcessed");

      // Connect fields.

      for (const field of this .getUserDefinedFields ())
      {
         switch (field .getAccessType ())
         {
            case (X3DConstants_default()).inputOnly:
            {
               const callback = this .context .get (field .getName ());

               if (typeof callback === "function")
                  field .addInterest ("set_field__", this, callback);

               break;
            }
            case (X3DConstants_default()).inputOutput:
            {
               const callback = this .context .get ("set_" + field .getName ());

               if (typeof callback === "function")
                  field .addInterest ("set_field__", this, callback);

               break;
            }
         }
      }

      // Call initialize function.

      const initialize = this .context .get ("initialize");

      if (typeof initialize === "function")
         this .call__ (initialize, "initialize");
   },
   call__ (callback, name)
   {
      const browser = this .getBrowser ();

      browser .getScriptStack () .push (this);

      try
      {
         callback .call (SFNodeCache_default().get (this), browser .getCurrentTime ());
      }
      catch (error)
      {
         this .setError (`in function '${name}'`, error);
      }

      browser .getScriptStack () .pop ();
   },
   set_field__ (callback, field)
   {
      const browser = this .getBrowser ();

      field .setTainted (true);
      browser .getScriptStack () .push (this);

      try
      {
         callback .call (SFNodeCache_default().get (this), field .valueOf (), browser .getCurrentTime ());
      }
      catch (error)
      {
         this .setError ("in function '" + field .getName () + "'", error);
      }

      browser .getScriptStack () .pop ();
      field .setTainted (false);
   },
   setError (reason, error)
   {
      console .error ("JavaScript Error in Script '" + this .getName () + "', " + reason + "\nworld url is '" + this .getExecutionContext () .getWorldURL () + "':");
      console .error (error);
   },
   disconnect ()
   {
      // Call shutdown.

      const shutdown = this .context ?.get ("shutdown");

      if (typeof shutdown === "function")
         this .call__ (shutdown, "shutdown");

      // Disconnect shutdown.

      $(window) .off (".Script" + this .getId ());

      // Disconnect prepareEvents.

      this .getBrowser () .prepareEvents () .removeInterest ("call__", this);

      // Disconnect eventsProcessed.

      this .removeInterest ("call__", this);

      // Disconnect fields.

      for (const field of this .getUserDefinedFields ())
         field .removeInterest ("set_field__", this);
   },
   dispose ()
   {
      this .disconnect ();

      Scripting_X3DScriptNode .prototype .dispose .call (this);
   },
});

Object .defineProperties (Script,
{
   typeName:
   {
      value: "Script",
      enumerable: true,
   },
   componentName:
   {
      value: "Scripting",
      enumerable: true,
   },
   containerField:
   {
      value: "children",
      enumerable: true,
   },
   specificationRange:
   {
      value: Object .freeze (["2.0", "Infinity"]),
      enumerable: true,
   },
   fieldDefinitions:
   {
      value: new (FieldDefinitionArray_default()) ([
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "metadata",             new (Fields_default()).SFNode ()),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "description",          new (Fields_default()).SFString ()),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "load",                 new (Fields_default()).SFBool (true)),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "url",                  new (Fields_default()).MFString ()),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "autoRefresh",          new (Fields_default()).SFTime ()),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput,    "autoRefreshTimeLimit", new (Fields_default()).SFTime (3600)),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "directOutput",         new (Fields_default()).SFBool ()),
         new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "mustEvaluate",         new (Fields_default()).SFBool ()),
      ]),
      enumerable: true,
   },
});

const Script_default_ = Script;
;

Namespace_default().add ("Script", "x_ite/Components/Scripting/Script", Script_default_);
/* harmony default export */ const Scripting_Script = (Script_default_);
;// CONCATENATED MODULE: ./src/assets/components/Scripting.js
/*******************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011 - 2022.
 *
 * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
 *
 * The copyright notice above does not evidence any actual of intended
 * publication of such source code, and is an unpublished work by create3000.
 * This material contains CONFIDENTIAL INFORMATION that is the property of
 * create3000.
 *
 * No permission is granted to copy, distribute, or create derivative works from
 * the contents of this software, in whole or in part, without the prior written
 * permission of create3000.
 *
 * NON-MILITARY USE ONLY
 *
 * All create3000 software are effectively free software with a non-military use
 * restriction. It is free. Well commented source is provided. You may reuse the
 * source in any way you please with the exception anything that uses it must be
 * marked to indicate is contains 'non-military use only' components.
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2011 - 2022, Holger Seelig <holger.seelig@yahoo.de>.
 *
 * This file is part of the X_ITE Project.
 *
 * X_ITE is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License version 3 only, as published by the
 * Free Software Foundation.
 *
 * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
 * details (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version 3
 * along with X_ITE.  If not, see <https://www.gnu.org/licenses/gpl.html> for a
 * copy of the GPLv3 License.
 *
 * For Silvio, Joy and Adi.
 *
 ******************************************************************************/





Components_default().add ({
   name: "Scripting",
   concreteNodes:
   [
      Scripting_Script,
   ],
   abstractNodes:
   [
      Scripting_X3DScriptNode,
   ],
});

const Scripting_default_ = undefined;
;

Namespace_default().add ("Scripting", "assets/components/Scripting", Scripting_default_);
/* harmony default export */ const Scripting = ((/* unused pure expression or super */ null && (Scripting_default_)));
})();

/******/ })()
;