from math import pi, cos, sin import pygame, colorsys # === graph data === # vertices as screen positions viewsize = 600 shrink = 0.9 vertices = [(viewsize*(1 + shrink*x)/2, viewsize*(1 + shrink*y)/2) for x, y in [(0, 0)] + [(cos(-n*pi/5), sin(-n*pi/5)) for n in range(10)] + [(0, 0)] ] # edges as vertex pairs edges = [ (0, 1), (0, 3), (0, 5), (0, 7), (0, 9), (2, 8), (2, 6), (6, 10), (10, 4), (4, 8), (2, 9), (2, 11), (2, 5), (4, 1), (4, 9), (4, 7), (6, 3), (6, 11), (6, 9), (8, 5), (8, 11), (8, 1), (10, 7), (10, 11), (10, 3), (9, 3), (9, 5), (1, 5), (1, 7), (3, 7) ] # cyclic edge adjacencies cyc_edge_adj = [ (0, 1), (1, 2), (2, 3), (3, 4), (4, 0), (5, 10), (10, 11), (11, 12), (12, 6), (6, 5), (6, 16), (16, 17), (17, 18), (18, 7), (7, 6), (7, 22), (22, 23), (23, 24), (24, 8), (8, 7), (8, 13), (13, 14), (14, 15), (15, 9), (9, 8), (5, 9), (9, 19), (19, 20), (20, 21), (21, 5), (4, 10), (10, 25), (25, 26), (26, 18), (18, 4), (3, 15), (15, 29), (29, 28), (28, 22), (22, 3), (2, 12), (12, 27), (27, 26), (26, 19), (19, 2), (1, 24), (24, 25), (25, 29), (29, 16), (16, 1), (0, 21), (21, 28), (28, 27), (27, 13), (13, 0), (14, 11), (11, 23), (23, 20), (20, 17), (17, 14) ] # === phase space === litness = 30*[0] # === main loop === if __name__ == '__main__': # set up display and clock pygame.display.init() screen = pygame.display.set_mode((viewsize, viewsize)) pygame.display.set_caption('Preview') clock = pygame.time.Clock() to_light = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: quit() litness[to_light] = 1. for e in range(30): pygame.draw.aaline( screen, tuple(255*c for c in colorsys.hsv_to_rgb(e/30., litness[e], 0.2 + 0.8*litness[e])), vertices[edges[e][0]], vertices[edges[e][1]], ) litness[e] *= 0.9 # step to_light = (to_light + 1) % 30 pygame.display.flip() clock.tick(24)