412 lines
12 KiB
HTML
412 lines
12 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>3D polygon sampler</title>
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<meta charset="UTF-8" />
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/jsxgraph/distrib/jsxgraph.css" />
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<script type="text/javascript" charset="UTF-8" src="https://cdn.jsdelivr.net/npm/jsxgraph/distrib/jsxgraphcore.js"></script>
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</head>
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<body>
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<a href="../">↩ Back to index</a>
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<h1>3D polygon sampler</h1>
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<!-- creating a polygon -->
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<h2>Creating a polygon</h2>
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<p>A polygon is created from a list of vertices. Each vertex is given either in coordinates or as a <a href="https://jsxgraph.org/docs/symbols/Point3D.html#constructor"><code>Point3D</code></a> element. The vertices that are created from coordinates are styled according to the <code>vertices</code> attribute. The edges of the polygon are styled according to the <code>borders</code> attribute.</p>
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<p>To make the layout of the vertices easier to see, I’ve set the view’s <code>depthOrderPoints</code> attribute to <code>true</code>.
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<div id="polygon-homog-board" class="jxgbox" style="width:600px; height:600px"></div>
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<script type="text/javascript">
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// to prevent variable name conflicts, we define variables locally using `let`
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// and put the code for each board in its own block
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{
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// create a JSXGraph board and draw a 3D view on it
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let board = JXG.JSXGraph.initBoard(
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'polygon-homog-board',
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{
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boundingbox: [-8, 8, 8,-8],
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axis: false,
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showCopyright: false,
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showNavigation: false
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}
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);
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let view = board.create(
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'view3d',
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[[-4.5, -4.5], [9, 9],
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[[0, 3], [0, 3], [0, 3]]],
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{
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xPlaneRear: {fillOpacity: 0.2, gradient: null},
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yPlaneRear: {fillOpacity: 0.2, gradient: null},
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zPlaneRear: {fillOpacity: 0.2, gradient: null},
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depthOrderPoints: true
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}
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);
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// create a list of individually styled Point3D elements to use as the
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// vertices of a polygon
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let vertices1 = [];
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coords1 = [
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[2, 1, 1],
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[2, 2, 1],
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[1, 2, 1],
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[1, 2, 2],
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[1, 1, 2],
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[1, 1, 1]
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];
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colors1 = [
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'orangered',
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'gold',
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'mediumseagreen',
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'darkturquoise',
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'purple',
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'deeppink'
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];
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for (i in coords1) {
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vertices1.push(view.create(
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'point3d',
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coords1[i],
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{
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withLabel: false,
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size: 5,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: colors1[i],
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highlightStrokeWidth: 1,
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highlightStrokeColor: '#777'
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}
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));
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}
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// create a polygon from a list of vertices (given as Point3D elements)
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let polygon1 = view.create(
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'polygon3d',
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vertices1,
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{
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borders: {
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strokeColor: '#777',
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highlightStrokeColor: '#999'
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}
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}
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);
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// create a polygon from a list of vertices (given in coordinates)
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let coords2 = [
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[0.5, 1.5, 1.5],
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[1.5, 1.5, 1.5],
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[1.5, 2.5, 1.5],
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[0.5, 2.5, 1.5]
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];
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let polygon2 = view.create(
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'polygon3d',
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coords2,
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{
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vertices: {
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withLabel: false,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: '#444',
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highlightStrokeWidth: 1,
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highlightStrokeColor: 'black'
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},
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borders: {
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strokeColor: 'black',
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highlightStrokeColor: 'gray'
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}
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}
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);
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}
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</script>
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<!-- mixing coordinates and Point3D elements -->
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<h2>Mixing coordinates and <code>Point3D</code> elements</h2>
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<p>This example shows how you can mix coordinates and <a href="https://jsxgraph.org/docs/symbols/Point3D.html#constructor"><code>Point3D</code></a> elements in a polygon’s vertex list.</p>
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<div id="polygon-mixed-board" class="jxgbox" style="width:600px; height:600px"></div>
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<script type="text/javascript">
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// to prevent variable name conflicts, we define variables locally using `let`
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// and put the code for each board in its own block
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{
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// create a JSXGraph board and draw a 3D view on it
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let board = JXG.JSXGraph.initBoard(
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'polygon-mixed-board',
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{
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boundingbox: [-8, 8, 8,-8],
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axis: false,
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showCopyright: false,
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showNavigation: false
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}
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);
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let view = board.create(
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'view3d',
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[[-4.5, -4.5], [9, 9],
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[[0, 3], [0, 3], [0, 3]]],
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{
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xPlaneRear: {fillOpacity: 0.2, gradient: null},
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yPlaneRear: {fillOpacity: 0.2, gradient: null},
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zPlaneRear: {fillOpacity: 0.2, gradient: null},
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depthOrderPoints: true
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}
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);
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// create a list of individually styled Point3D elements to use as some
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// vertices of a polygon
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let vertices1 = [];
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coords1 = [
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[2, 1, 1],
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[2, 2, 1],
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[1, 2, 1],
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[1, 2, 2],
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[1, 1, 2],
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[1, 1, 1]
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];
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colors1 = [
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'orangered',
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'gold',
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'mediumseagreen',
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'darkturquoise',
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'purple',
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'deeppink'
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];
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for (i in coords1) {
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vertices1.push(view.create(
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'point3d',
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coords1[i],
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{
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withLabel: false,
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size: 5,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: colors1[i],
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highlightStrokeWidth: 1,
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highlightStrokeColor: '#777'
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}
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));
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}
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// list the coordinates of the other vertices of the polygon
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let coords2 = [
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[0.5, 1.5, 1.5],
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[1.5, 1.5, 1.5],
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[1.5, 2.5, 1.5],
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[0.5, 2.5, 1.5]
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];
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// create a polygon from a list of vertices (some given in coordinates, and
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// others given as Point3D elements)
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let polygon = view.create(
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'polygon3d',
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vertices1.slice(0, 3).concat(coords2, vertices1.slice(3, 6)),
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{
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vertices: {
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withLabel: false,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: '#444',
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highlightStrokeWidth: 1,
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highlightStrokeColor: 'black'
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},
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borders: {
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strokeColor: 'black',
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highlightStrokeColor: 'gray'
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}
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}
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);
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}
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</script>
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<!-- filling a polygon -->
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<h2>Filling a polygon</h2>
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<p>You can set the fill and opacity of a 3D polygon just like you would with a 2D polygon. I recommend only filling polygons that are guaranteed to stay planar. In this example, the polygons are always planar because they’re triangles.</p>
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<div id="planar-fill-board" class="jxgbox" style="width:600px; height:600px"></div>
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<script type="text/javascript">
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// to prevent variable name conflicts, we define variables locally using `let`
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// and put the code for each board in its own block
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{
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// create a JSXGraph board and draw a 3D view on it
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let board = JXG.JSXGraph.initBoard(
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'planar-fill-board',
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{
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boundingbox: [-8, 8, 8,-8],
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axis: false,
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showCopyright: false,
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showNavigation: false
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}
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);
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let view = board.create(
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'view3d',
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[[-4.5, -4.5], [9, 9],
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[[0, 3], [0, 3], [0, 3]]],
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{
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xPlaneRear: {fillOpacity: 0.2, gradient: null},
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yPlaneRear: {fillOpacity: 0.2, gradient: null},
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zPlaneRear: {fillOpacity: 0.2, gradient: null},
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depthOrderPoints: true
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}
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);
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// create a list of individually styled Point3D elements to use as polygon
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// vertices
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let vertices = [];
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coords = [
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[2, 0.5, 0.5],
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[0.5, 2, 0.5],
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[0.5, 0.5, 2],
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[0.5, 1.25, 1.25],
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[1.25, 0.5, 1.25],
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[1.25, 1.25, 0.5]
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];
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colors = [
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'#f08',
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'#fb0',
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'#0af',
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'#4f0',
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'#80f',
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'#f60'
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];
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for (i in coords) {
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vertices.push(view.create(
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'point3d',
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coords[i],
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{
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withLabel: false,
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size: 5,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: colors[i],
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highlightStrokeWidth: 1,
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highlightStrokeColor: '#777'
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}
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));
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}
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// create some filled triangles
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view.create(
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'polygon3d',
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[vertices[0], vertices[5], vertices[4]],
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{
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fillColor: '#f85',
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fillOpacity: 0.4,
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borders: {strokeColor: 'none'}
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}
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);
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view.create(
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'polygon3d',
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[vertices[1], vertices[3], vertices[5]],
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{
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fillColor: '#af0',
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fillOpacity: 0.4,
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borders: {strokeColor: 'none'}
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}
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);
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view.create(
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'polygon3d',
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[vertices[2], vertices[3], vertices[4]],
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{
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fillColor: '#64f',
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fillOpacity: 0.4,
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borders: {strokeColor: 'none'}
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}
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);
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view.create(
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'polygon3d',
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[vertices[3], vertices[4], vertices[5]],
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{
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fillColor: '#a87',
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fillOpacity: 0.4,
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borders: {strokeColor: 'none'}
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}
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);
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}
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</script>
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<!-- the pitfalls of filling a non-planar polygon -->
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<h2>The pitalls of filling a non-planar polygon</h2>
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<p>Make the polygon below non-planar by dragging its vertices. This will probably make the fill look really weird from certain angles.</p>
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<div id="non-planar-fill-board" class="jxgbox" style="width:600px; height:600px"></div>
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<script type="text/javascript">
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// to prevent variable name conflicts, we define variables locally using `let`
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// and put the code for each board in its own block
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{
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// create a JSXGraph board and draw a 3D view on it
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let board = JXG.JSXGraph.initBoard(
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'non-planar-fill-board',
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{
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boundingbox: [-8, 8, 8,-8],
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axis: false,
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showCopyright: false,
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showNavigation: false
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}
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);
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let view = board.create(
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'view3d',
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[[-4.5, -4.5], [9, 9],
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[[0, 3], [0, 3], [0, 3]]],
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{
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xPlaneRear: {fillOpacity: 0.2, gradient: null},
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yPlaneRear: {fillOpacity: 0.2, gradient: null},
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zPlaneRear: {fillOpacity: 0.2, gradient: null},
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depthOrderPoints: true
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}
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);
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// create a list of individually styled Point3D elements to use as polygon
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// vertices
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let vertices = [];
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coords = [
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[2, 0.5, 0.5],
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[0.5, 2, 0.5],
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[0.5, 0.5, 2],
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[0.5, 1.25, 1.25],
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[1.25, 0.5, 1.25],
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[1.25, 1.25, 0.5]
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];
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colors = [
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'#f08',
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'#fb0',
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'#0af',
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'#4f0',
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'#80f',
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'#f60'
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];
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for (i in coords) {
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vertices.push(view.create(
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'point3d',
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coords[i],
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{
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withLabel: false,
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size: 5,
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strokeColor: 'none',
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fillColor: 'white',
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gradientSecondColor: colors[i],
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highlightStrokeWidth: 1,
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highlightStrokeColor: '#777'
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}
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));
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}
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// create a filled polygon that can become non-planar
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view.create(
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'polygon3d',
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[vertices[0], vertices[5], vertices[1], vertices[3], vertices[2], vertices[4]],
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{
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fillColor: '#a87',
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fillOpacity: 0.4,
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borders: {strokeColor: 'none'}
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}
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);
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}
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</script>
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</body>
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</html>
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