forked from glen/dyna3
![]() In debug mode, show the layer count instead of the shaded image. This reveals a bug: testing whether the hit depth is NaN doesn't actually detect sphere misses, because `sphere_cast` returns -1 rather than NaN to indicate a miss. |
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.. | ||
engine.rs | ||
identity.vert | ||
inversive.frag | ||
main.rs |