forked from StudioInfinity/dyna3
Allows any element to be put in "ghost mode," decreasing its opacity and making it insensitive to click-to-select. Ghost mode is toggled using a checkbox in the outline view. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: StudioInfinity/dyna3#85 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
24 lines
No EOL
461 B
GLSL
24 lines
No EOL
461 B
GLSL
#version 300 es
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in vec4 position;
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in vec4 color;
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in float highlight;
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in float selected;
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out vec4 point_color;
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out float point_highlight;
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out float total_radius;
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// camera
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const float focal_slope = 0.3;
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void main() {
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total_radius = 5. + 0.5*selected;
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float depth = -focal_slope * position.z;
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gl_Position = vec4(position.xy / depth, 0., 1.);
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gl_PointSize = 2.*total_radius;
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point_color = color;
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point_highlight = highlight;
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} |