Primarily, switch to using trailing commas. Also uniformizes commas with respect to switch branches, makes function call layout more consistent, line breaking more consistent, alphabetizes imports, uses the field init shorthand when possible, etc.
Resolves#99.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#108
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
Simplifies the system that reactively triggers realizations, at the cost of removing the preconditioning step described in issue #101 and doing unnecessary realizations after certain kinds of updates.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#105
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
This PR helps probe the capabilities of the engine.
Also adjusts the realization triggering system to reduce redundant realizations as we set an assembly's regulators during loading. Specificially, consolidates all calls to `realize()` into a single effect, which is triggered by the `needs_realization` signal.
Also introduces a `keep_realized` signal and use it to pause realization while loading assemblies, but this signal is planned for removal as ultimately we do not want a separate "mode" of interpreting commands during loading, for maximal reproducibility of results (and simplicity of system).
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#103
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>