Commit graph

6 commits

Author SHA1 Message Date
2c8c09d20d feat: Point coordinate regulators (#118)
Implement regulators for the Euclidean coordinates of `Point` entities, automatically creating all three of them for each added point entity. When such a regulator is set, it freezes the corresponding representation coordinate to the set point. In addition, if all three coordinates of a given `Point` are set, the coradius coordinate (which holds the norm of the point) is frozen as well.

Note that a `PointCoordinateRegulator` must be created with a `Point` as the subject. This commit modifies `HalfCurvatureRegulator` analogously, so that it can only be created with a `Sphere`.
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2025-10-13 22:52:02 +00:00
978f70aac7 Rewind through the descent history (#114)
You can now rewind through the descent history of the last realization using the *Step* control that's been added to the diagnostics panel.

The starting value of the *Step* control depends on the realization status. After a successful realization, we show the realized state (the last step). After an unsuccessful realization, we show the initial guess (step zero).

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#114
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-09-18 23:31:17 +00:00
a4565281d5 Refactor: rename loaders and adopt 'Self' type convention (#111)
Resolves #109.
Resolves #110.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#111
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-08-07 23:24:07 +00:00
ef1a579ac0 refactor: Code formatting (#108)
Primarily, switch to using trailing commas. Also uniformizes commas with respect to switch branches, makes function call layout more consistent, line breaking more consistent, alphabetizes imports, uses the field init shorthand when possible, etc.

Resolves #99.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#108
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-08-04 23:34:33 +00:00
2eba80fb69 Simplify the realization triggering system (#105)
Simplifies the system that reactively triggers realizations, at the cost of removing the preconditioning step described in issue #101 and doing unnecessary realizations after certain kinds of updates.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#105
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-07-31 22:21:32 +00:00
0801200210 Add more test assemblies (#103)
This PR helps probe the capabilities of the engine.

Also adjusts the realization triggering system to reduce redundant realizations as we set an assembly's regulators during loading. Specificially, consolidates all calls to `realize()` into a single effect, which is triggered by the `needs_realization` signal.
Also introduces a `keep_realized` signal and use it to pause realization while loading assemblies, but this signal is planned for removal as ultimately we do not want a separate "mode" of interpreting commands during loading, for maximal reproducibility of results (and simplicity of system).

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: StudioInfinity/dyna3#103
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-07-22 22:01:37 +00:00