Render constraint lists dynamically

This commit is contained in:
Aaron Fenyes 2024-11-01 04:25:03 -07:00
parent a3fce9d298
commit fb292d8b5b
3 changed files with 28 additions and 25 deletions

View file

@ -13,7 +13,7 @@ pub struct Element {
pub label: String,
pub color: [f32; 3],
pub rep: DVector<f64>,
pub constraints: BTreeSet<usize>,
pub constraints: Signal<BTreeSet<usize>>,
// internal properties, not reflected in any view
pub index: usize
@ -87,7 +87,7 @@ impl Assembly {
label: format!("Sphere {}", id_num),
color: [0.75_f32, 0.75_f32, 0.75_f32],
rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.5, -0.5]),
constraints: BTreeSet::default(),
constraints: create_signal(BTreeSet::default()),
index: 0
}
);
@ -96,10 +96,11 @@ impl Assembly {
pub fn insert_constraint(&self, constraint: Constraint) {
let args = constraint.args;
let key = self.constraints.update(|csts| csts.insert(constraint));
self.elements.update(|elts| {
elts[args.0].constraints.insert(key);
elts[args.1].constraints.insert(key);
});
let arg_constraints = self.elements.with(
|elts| (elts[args.0].constraints, elts[args.1].constraints)
);
arg_constraints.0.update(|csts| csts.insert(key));
arg_constraints.1.update(|csts| csts.insert(key));
}
// --- realization ---