Introduce an element trait

For now, this is just a thin wrapper around the old element structure,
which was renamed to `Sphere` in the previous commit. The biggest
organizational change is moving `cast` into the `DisplayItem` trait.
This commit is contained in:
Aaron Fenyes 2025-04-23 22:25:55 -07:00
parent a1e23543cb
commit f9df459a0d
3 changed files with 165 additions and 98 deletions

View file

@ -1,11 +1,17 @@
use nalgebra::{DMatrix, DVector, DVectorView, Vector3};
use nalgebra::{DMatrix, DVector, DVectorView};
use rustc_hash::FxHashMap;
use slab::Slab;
use std::{collections::BTreeSet, rc::Rc, sync::atomic::{AtomicU64, Ordering}};
use std::{
cell::Cell,
collections::BTreeSet,
rc::Rc,
sync::atomic::{AtomicU64, Ordering}
};
use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
use crate::{
display::DisplayItem,
engine::{
Q,
change_half_curvature,
@ -33,28 +39,54 @@ pub type ElementColor = [f32; 3];
static NEXT_ELEMENT_SERIAL: AtomicU64 = AtomicU64::new(0);
pub trait ProblemPoser {
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Sphere>);
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>);
}
pub trait Element: ProblemPoser + DisplayItem {
fn id(&self) -> &String;
fn label(&self) -> &String;
fn representation(&self) -> Signal<DVector<f64>>;
// the regulators the element is subject to. the assembly that owns the
// element is responsible for keeping this set up to date
fn regulators(&self) -> Signal<BTreeSet<RegulatorKey>>;
// a serial number that uniquely identifies this element
fn serial(&self) -> u64;
// the configuration matrix column index that was assigned to the element
// last time the assembly was realized, or `None` if the element has never
// been through a realization
fn column_index(&self) -> Option<usize>;
// assign the element a configuration matrix column index. this method must
// be used carefully to preserve invariant (1), described in the comment on
// the `tangent` field of the `Assembly` structure
fn set_column_index(&self, index: usize);
}
// the `Element` trait needs to be dyn-compatible, so its method signatures can
// only use `Self` in the type of the receiver. that means `Element` can't
// implement `PartialEq`. if you need partial equivalence for `Element` trait
// objects, use this wrapper
#[derive(Clone)]
pub struct ElementRc(pub Rc<dyn Element>);
impl PartialEq for ElementRc {
fn eq(&self, ElementRc(other): &Self) -> bool {
let ElementRc(rc) = self;
Rc::ptr_eq(rc, &other)
}
}
#[derive(Clone, PartialEq)]
pub struct Sphere {
pub id: String,
pub label: String,
pub color: ElementColor,
pub representation: Signal<DVector<f64>>,
// the regulators this element is subject to. the assembly that owns the
// element is responsible for keeping this set up to date
pub regulators: Signal<BTreeSet<RegulatorKey>>,
// a serial number, assigned by `Element::new`, that uniquely identifies
// each element
pub serial: u64,
// the configuration matrix column index that was assigned to this element
// last time the assembly was realized, or `None` if the element has never
// been through a realization
column_index: Option<usize>
column_index: Cell<Option<usize>>
}
impl Sphere {
@ -84,57 +116,44 @@ impl Sphere {
representation: create_signal(representation),
regulators: create_signal(BTreeSet::default()),
serial: serial,
column_index: None
}
}
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element (which is assumed to be a
// sphere). returns `None` if the line misses the sphere. this function
// should be kept synchronized with `sphere_cast` in `inversive.frag`, which
// does essentially the same thing on the GPU side
pub fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
let a = -rep[3] * dir.norm_squared();
let b = rep.rows_range(..3).dot(&dir);
let c = -rep[4];
let adjust = 4.0*a*c/(b*b);
if adjust < 1.0 {
// as long as `b` is non-zero, the linear approximation of
//
// a*u^2 + b*u + c
//
// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
// both roots have the same sign, `lin_root` will be the one closer
// to `u = 0`
let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
let lin_root = -(2.0*c)/b / square_rect_ratio;
if a.abs() > DEG_THRESHOLD * b.abs() {
if lin_root > 0.0 {
Some(lin_root)
} else {
let other_root = -b/(2.*a) * square_rect_ratio;
(other_root > 0.0).then_some(other_root)
}
} else {
(lin_root > 0.0).then_some(lin_root)
}
} else {
// the line through `dir` misses the sphere completely
None
column_index: None.into()
}
}
}
impl Element for Sphere {
fn id(&self) -> &String {
&self.id
}
fn label(&self) -> &String {
&self.label
}
fn representation(&self) -> Signal<DVector<f64>> {
self.representation
}
fn regulators(&self) -> Signal<BTreeSet<RegulatorKey>> {
self.regulators
}
fn serial(&self) -> u64 {
self.serial
}
fn column_index(&self) -> Option<usize> {
self.column_index.get()
}
fn set_column_index(&self, index: usize) {
self.column_index.set(Some(index));
}
}
impl ProblemPoser for Sphere {
fn pose(&self, problem: &mut ConstraintProblem, _elts: &Slab<Sphere>) {
let index = self.column_index.expect(
fn pose(&self, problem: &mut ConstraintProblem, _elts: &Slab<Rc<dyn Element>>) {
let index = self.column_index().expect(
format!("Sphere \"{}\" should be indexed before writing problem data", self.id).as_str()
);
problem.gram.push_sym(index, index, 1.0);
@ -168,7 +187,7 @@ impl InversiveDistanceRegulator {
pub fn new(subjects: [ElementKey; 2], assembly: &Assembly) -> InversiveDistanceRegulator {
let measurement = assembly.elements.map(
move |elts| {
let representations = subjects.map(|subj| elts[subj].representation);
let representations = subjects.map(|subj| elts[subj].representation());
representations[0].with(|rep_0|
representations[1].with(|rep_1|
rep_0.dot(&(&*Q * rep_1))
@ -198,11 +217,11 @@ impl Regulator for InversiveDistanceRegulator {
}
impl ProblemPoser for InversiveDistanceRegulator {
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Sphere>) {
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
self.set_point.with_untracked(|set_pt| {
if let Some(val) = set_pt.value {
let [row, col] = self.subjects.map(
|subj| elts[subj].column_index.expect(
|subj| elts[subj].column_index().expect(
"Subjects should be indexed before inversive distance regulator writes problem data"
)
);
@ -221,7 +240,7 @@ pub struct HalfCurvatureRegulator {
impl HalfCurvatureRegulator {
pub fn new(subject: ElementKey, assembly: &Assembly) -> HalfCurvatureRegulator {
let measurement = assembly.elements.map(
move |elts| elts[subject].representation.with(
move |elts| elts[subject].representation().with(
|rep| rep[Sphere::CURVATURE_COMPONENT]
)
);
@ -249,7 +268,7 @@ impl Regulator for HalfCurvatureRegulator {
match self.set_point.with(|set_pt| set_pt.value) {
Some(half_curv) => {
let representation = assembly.elements.with_untracked(
|elts| elts[self.subject].representation
|elts| elts[self.subject].representation()
);
representation.update(
|rep| change_half_curvature(rep, half_curv)
@ -262,10 +281,10 @@ impl Regulator for HalfCurvatureRegulator {
}
impl ProblemPoser for HalfCurvatureRegulator {
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Sphere>) {
fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
self.set_point.with_untracked(|set_pt| {
if let Some(val) = set_pt.value {
let col = elts[self.subject].column_index.expect(
let col = elts[self.subject].column_index().expect(
"Subject should be indexed before half-curvature regulator writes problem data"
);
problem.frozen.push(Sphere::CURVATURE_COMPONENT, col, val);
@ -286,7 +305,7 @@ type AssemblyMotion<'a> = Vec<ElementMotion<'a>>;
#[derive(Clone)]
pub struct Assembly {
// elements and regulators
pub elements: Signal<Slab<Sphere>>,
pub elements: Signal<Slab<Rc<dyn Element>>>,
pub regulators: Signal<Slab<Rc<dyn Regulator>>>,
// solution variety tangent space. the basis vectors are stored in
@ -323,7 +342,7 @@ impl Assembly {
fn insert_sphere_unchecked(&self, sphere: Sphere) -> ElementKey {
// insert the sphere
let id = sphere.id.clone();
let key = self.elements.update(|elts| elts.insert(sphere));
let key = self.elements.update(|elts| elts.insert(Rc::new(sphere)));
self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
// regulate the sphere's curvature
@ -376,7 +395,7 @@ impl Assembly {
let subjects = regulator_rc.subjects();
let subject_regulators: Vec<_> = self.elements.with_untracked(
|elts| subjects.into_iter().map(
|subj| elts[subj].regulators
|subj| elts[subj].regulators()
).collect()
);
for regulators in subject_regulators {
@ -427,7 +446,7 @@ impl Assembly {
// index the elements
self.elements.update_silent(|elts| {
for (index, (_, elt)) in elts.into_iter().enumerate() {
elt.column_index = Some(index);
elt.set_column_index(index);
}
});
@ -482,8 +501,8 @@ impl Assembly {
if success {
// read out the solution
for (_, elt) in self.elements.get_clone_untracked() {
elt.representation.update(
|rep| rep.set_column(0, &config.column(elt.column_index.unwrap()))
elt.representation().update(
|rep| rep.set_column(0, &config.column(elt.column_index().unwrap()))
);
}
@ -521,8 +540,8 @@ impl Assembly {
let mut next_column_index = realized_dim;
for elt_motion in motion.iter() {
let moving_elt = &mut elts[elt_motion.key];
if moving_elt.column_index.is_none() {
moving_elt.column_index = Some(next_column_index);
if moving_elt.column_index().is_none() {
moving_elt.set_column_index(next_column_index);
next_column_index += 1;
}
}
@ -539,7 +558,7 @@ impl Assembly {
// we can unwrap the column index because we know that every moving
// element has one at this point
let column_index = self.elements.with_untracked(
|elts| elts[elt_motion.key].column_index.unwrap()
|elts| elts[elt_motion.key].column_index().unwrap()
);
if column_index < realized_dim {
@ -555,7 +574,7 @@ impl Assembly {
let mut target_column = motion_proj.column_mut(column_index);
let unif_to_std = self.elements.with_untracked(
|elts| {
elts[elt_motion.key].representation.with_untracked(
elts[elt_motion.key].representation().with_untracked(
|rep| local_unif_to_std(rep.as_view())
)
}
@ -570,8 +589,8 @@ impl Assembly {
// since our test assemblies only include spheres, we assume that every
// element is on the 1 mass shell
for (_, elt) in self.elements.get_clone_untracked() {
elt.representation.update_silent(|rep| {
match elt.column_index {
elt.representation().update_silent(|rep| {
match elt.column_index() {
Some(column_index) => {
// step the assembly along the deformation
*rep += motion_proj.column(column_index);
@ -586,7 +605,7 @@ impl Assembly {
},
None => {
console::log_1(&JsValue::from(
format!("No velocity to unpack for fresh element \"{}\"", elt.id)
format!("No velocity to unpack for fresh element \"{}\"", elt.id())
))
}
};
@ -623,18 +642,18 @@ mod tests {
#[should_panic(expected = "Subjects should be indexed before inversive distance regulator writes problem data")]
fn unindexed_subject_test_inversive_distance() {
let _ = create_root(|| {
let mut elts = Slab::new();
let mut elts = Slab::<Rc<dyn Element>>::new();
let subjects = [0, 1].map(|k| {
elts.insert(
Sphere::new(
Rc::new(Sphere::new(
format!("sphere{k}"),
format!("Sphere {k}"),
[1.0_f32, 1.0_f32, 1.0_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0)
)
))
)
});
elts[subjects[0]].column_index = Some(0);
elts[subjects[0]].set_column_index(0);
InversiveDistanceRegulator {
subjects: subjects,
measurement: create_memo(|| 0.0),

View file

@ -56,7 +56,7 @@ impl ScenePoints {
}
}
struct Scene {
pub struct Scene {
spheres: SceneSpheres,
points: ScenePoints
}
@ -70,8 +70,13 @@ impl Scene {
}
}
trait DisplayItem {
pub trait DisplayItem {
fn show(&self, scene: &mut Scene, selected: bool);
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element. returns `None` if the line
// misses the element
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64>;
}
impl DisplayItem for Sphere {
@ -82,6 +87,46 @@ impl DisplayItem for Sphere {
let highlight = if selected { 1.0 } else { HIGHLIGHT };
scene.spheres.push(representation, color, highlight);
}
// this method should be kept synchronized with `sphere_cast` in
// `spheres.frag`, which does essentially the same thing on the GPU side
fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
let a = -rep[3] * dir.norm_squared();
let b = rep.rows_range(..3).dot(&dir);
let c = -rep[4];
let adjust = 4.0*a*c/(b*b);
if adjust < 1.0 {
// as long as `b` is non-zero, the linear approximation of
//
// a*u^2 + b*u + c
//
// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
// both roots have the same sign, `lin_root` will be the one closer
// to `u = 0`
let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
let lin_root = -(2.0*c)/b / square_rect_ratio;
if a.abs() > DEG_THRESHOLD * b.abs() {
if lin_root > 0.0 {
Some(lin_root)
} else {
let other_root = -b/(2.*a) * square_rect_ratio;
(other_root > 0.0).then_some(other_root)
}
} else {
(lin_root > 0.0).then_some(lin_root)
}
} else {
// the line through `dir` misses the sphere completely
None
}
}
}
// --- WebGL utilities ---
@ -264,7 +309,7 @@ pub fn Display() -> View {
create_effect(move || {
state.assembly.elements.with(|elts| {
for (_, elt) in elts {
elt.representation.track();
elt.representation().track();
}
});
state.selection.track();

View file

@ -9,9 +9,10 @@ use web_sys::{
use crate::{
AppState,
assembly,
assembly::{
Element,
ElementKey,
ElementRc,
HalfCurvatureRegulator,
InversiveDistanceRegulator,
Regulator,
@ -103,7 +104,7 @@ impl OutlineItem for InversiveDistanceRegulator {
self.subjects[0]
};
let other_subject_label = state.assembly.elements.with(
|elts| elts[other_subject].label.clone()
|elts| elts[other_subject].label().clone()
);
view! {
li(class="regulator") {
@ -141,14 +142,15 @@ fn RegulatorOutlineItem(regulator_key: RegulatorKey, element_key: ElementKey) ->
// a list item that shows an element in an outline view of an assembly
#[component(inline_props)]
fn ElementOutlineItem(key: ElementKey, element: assembly::Sphere) -> View {
fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
let state = use_context::<AppState>();
let class = state.selection.map(
move |sel| if sel.contains(&key) { "selected" } else { "" }
);
let label = element.label.clone();
let label = element.label().clone();
let representation = element.representation().clone();
let rep_components = move || {
element.representation.with(
representation.with(
|rep| rep.iter().map(
|u| {
let u_str = format!("{:.3}", u).replace("-", "\u{2212}");
@ -157,8 +159,8 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Sphere) -> View {
).collect::<Vec<_>>()
)
};
let regulated = element.regulators.map(|regs| regs.len() > 0);
let regulator_list = element.regulators.map(
let regulated = element.regulators().map(|regs| regs.len() > 0);
let regulator_list = element.regulators().map(
move |elt_reg_keys| elt_reg_keys
.clone()
.into_iter()
@ -261,7 +263,8 @@ pub fn Outline() -> View {
|elts| elts
.clone()
.into_iter()
.sorted_by_key(|(_, elt)| elt.id.clone())
.sorted_by_key(|(_, elt)| elt.id().clone())
.map(|(key, elt)| (key, ElementRc(elt)))
.collect()
);
@ -275,10 +278,10 @@ pub fn Outline() -> View {
) {
Keyed(
list=element_list,
view=|(key, elt)| view! {
view=|(key, ElementRc(elt))| view! {
ElementOutlineItem(key=key, element=elt)
},
key=|(_, elt)| elt.serial
key=|(_, ElementRc(elt))| elt.serial()
)
}
}