Correct point utility again

The balance between the light cone basis vectors was wrong, throwing the
point's coordinates off by a factor of two.
This commit is contained in:
Aaron Fenyes 2024-07-17 23:37:28 -07:00
parent 69a704d414
commit d0340c0b65
2 changed files with 6 additions and 6 deletions

View file

@ -39,7 +39,7 @@ rand_on_shell(shells::Array{<:Number}) = rand_on_shell(Random.default_rng(), she
# === elements ===
point(pos) = [pos; 1; 0.25 * dot(pos, pos)]
point(pos) = [pos; 0.5; 0.5 * dot(pos, pos)]
plane(normal, offset) = [normal; 0; offset]