forked from StudioInfinity/dyna3
Switch engine to light cone basis
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5 changed files with 19 additions and 7 deletions
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@ -39,11 +39,16 @@ rand_on_shell(shells::Array{<:Number}) = rand_on_shell(Random.default_rng(), she
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# === elements ===
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## [temp] in light cone coordinates
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point(pos) = [pos; 1; dot(pos, pos)]
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## [temp] in standard coordinates
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plane(normal, offset) = [normal; offset; offset]
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## [temp] in standard coordinates
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function sphere(center, radius)
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dist_sq = dot(center, center)
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return [
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[
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center / radius;
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0.5 * ((dist_sq - 1) / radius - radius);
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0.5 * ((dist_sq + 1) / radius - radius)
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@ -52,8 +57,13 @@ end
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# === Gram matrix realization ===
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# basis changes
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nullmix = [Matrix{Int64}(I, 3, 3) zeros(Int64, 3, 2); zeros(Int64, 2, 3) [1 -1; 1 1]//2]
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unmix = [Matrix{Int64}(I, 3, 3) zeros(Int64, 3, 2); zeros(Int64, 2, 3) [1 1; -1 1]]
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# the Lorentz form
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Q = diagm([1, 1, 1, 1, -1])
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## [old] Q = diagm([1, 1, 1, 1, -1])
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Q = [Matrix{Int64}(I, 3, 3) zeros(Int64, 3, 2); zeros(Int64, 2, 3) [0 2; 2 0]]
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# project a matrix onto the subspace of matrices whose entries vanish at the
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# given indices
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