forked from StudioInfinity/dyna3
Use pointers, not keys, to refer to elements
Use reference-counted pointers, rather than collection keys, to refer to elements in tasks like specifying the subjects of regulators, handling selection, and creating interface components.
This commit is contained in:
parent
17f30d1312
commit
ab01c26415
4 changed files with 108 additions and 99 deletions
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@ -5,6 +5,9 @@ use std::{
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any::{Any, TypeId},
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any::{Any, TypeId},
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cell::Cell,
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cell::Cell,
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collections::BTreeSet,
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collections::BTreeSet,
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fmt,
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fmt::{Debug, Formatter},
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hash::{Hash, Hasher},
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rc::Rc,
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rc::Rc,
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sync::atomic::{AtomicU64, Ordering}
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sync::atomic::{AtomicU64, Ordering}
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};
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};
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@ -54,11 +57,11 @@ pub trait Element: ProblemPoser + DisplayItem {
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// the regulators that should be created when an element of this type is
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// the regulators that should be created when an element of this type is
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// inserted into the given assembly with the given storage key
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// inserted into the given assembly with the given storage key
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/* KLUDGE */
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/* KLUDGE */
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// right now, this organization makes sense because regulators identify
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// this organization made sense when regulators identified their subjects by
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// their subjects by storage key, so the element has to be inserted before
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// storage key, so the element has to be inserted before its regulators
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// its regulators can be created. if we change the way regulators identify
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// could be created. now that regulators identify their subjects by pointer,
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// their subjects, we should consider refactoring
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// we should consider refactoring
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fn default_regulators(_key: ElementKey, _assembly: &Assembly) -> Vec<Rc<dyn Regulator>> where Self: Sized {
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fn default_regulators(self: Rc<Self>, _assembly: &Assembly) -> Vec<Rc<dyn Regulator>> where Self: Sized {
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Vec::new()
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Vec::new()
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}
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}
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@ -97,12 +100,26 @@ pub trait Element: ProblemPoser + DisplayItem {
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fn set_column_index(&self, index: usize);
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fn set_column_index(&self, index: usize);
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}
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}
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impl Debug for dyn Element {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), fmt::Error> {
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self.id().fmt(f)
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}
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}
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impl Hash for dyn Element {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.serial().hash(state)
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}
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}
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impl PartialEq for dyn Element {
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impl PartialEq for dyn Element {
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fn eq(&self, other: &Self) -> bool {
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fn eq(&self, other: &Self) -> bool {
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self.serial() == other.serial()
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self.serial() == other.serial()
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}
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}
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}
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}
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impl Eq for dyn Element {}
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pub struct Sphere {
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pub struct Sphere {
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pub id: String,
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pub id: String,
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pub label: String,
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pub label: String,
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@ -148,8 +165,8 @@ impl Element for Sphere {
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)
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)
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}
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}
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fn default_regulators(key: ElementKey, assembly: &Assembly) -> Vec<Rc<dyn Regulator>> {
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fn default_regulators(self: Rc<Self>, assembly: &Assembly) -> Vec<Rc<dyn Regulator>> {
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vec![Rc::new(HalfCurvatureRegulator::new(key, assembly))]
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vec![Rc::new(HalfCurvatureRegulator::new(self, assembly))]
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}
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}
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fn id(&self) -> &String {
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fn id(&self) -> &String {
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@ -277,7 +294,7 @@ impl ProblemPoser for Point {
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}
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}
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pub trait Regulator: ProblemPoser + OutlineItem {
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pub trait Regulator: ProblemPoser + OutlineItem {
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fn subjects(&self) -> Vec<ElementKey>;
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fn subjects(&self) -> Vec<Rc<dyn Element>>;
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fn measurement(&self) -> ReadSignal<f64>;
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fn measurement(&self) -> ReadSignal<f64>;
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fn set_point(&self) -> Signal<SpecifiedValue>;
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fn set_point(&self) -> Signal<SpecifiedValue>;
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@ -293,23 +310,21 @@ pub trait Regulator: ProblemPoser + OutlineItem {
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}
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}
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pub struct InversiveDistanceRegulator {
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pub struct InversiveDistanceRegulator {
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pub subjects: [ElementKey; 2],
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pub subjects: [Rc<dyn Element>; 2],
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pub measurement: ReadSignal<f64>,
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pub measurement: ReadSignal<f64>,
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pub set_point: Signal<SpecifiedValue>
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pub set_point: Signal<SpecifiedValue>
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}
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}
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impl InversiveDistanceRegulator {
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impl InversiveDistanceRegulator {
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pub fn new(subjects: [ElementKey; 2], assembly: &Assembly) -> InversiveDistanceRegulator {
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pub fn new(subjects: [Rc<dyn Element>; 2], assembly: &Assembly) -> InversiveDistanceRegulator {
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let measurement = assembly.elements.map(
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let representations = subjects.each_ref().map(|subj| subj.representation());
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move |elts| {
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let measurement = create_memo(move || {
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let representations = subjects.map(|subj| elts[subj].representation());
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representations[0].with(|rep_0|
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representations[0].with(|rep_0|
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representations[1].with(|rep_1|
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representations[1].with(|rep_1|
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rep_0.dot(&(&*Q * rep_1))
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rep_0.dot(&(&*Q * rep_1))
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)
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)
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)
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)
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}
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});
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);
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let set_point = create_signal(SpecifiedValue::from_empty_spec());
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let set_point = create_signal(SpecifiedValue::from_empty_spec());
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@ -318,8 +333,8 @@ impl InversiveDistanceRegulator {
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}
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}
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impl Regulator for InversiveDistanceRegulator {
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impl Regulator for InversiveDistanceRegulator {
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fn subjects(&self) -> Vec<ElementKey> {
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fn subjects(&self) -> Vec<Rc<dyn Element>> {
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self.subjects.into()
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self.subjects.clone().into()
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}
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}
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fn measurement(&self) -> ReadSignal<f64> {
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fn measurement(&self) -> ReadSignal<f64> {
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@ -335,8 +350,8 @@ impl ProblemPoser for InversiveDistanceRegulator {
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fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
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fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
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self.set_point.with_untracked(|set_pt| {
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self.set_point.with_untracked(|set_pt| {
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if let Some(val) = set_pt.value {
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if let Some(val) = set_pt.value {
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let [row, col] = self.subjects.map(
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let [row, col] = self.subjects.each_ref().map(
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|subj| elts[subj].column_index().expect(
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|subj| subj.column_index().expect(
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"Subjects should be indexed before inversive distance regulator writes problem data"
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"Subjects should be indexed before inversive distance regulator writes problem data"
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)
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)
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);
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);
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@ -347,17 +362,15 @@ impl ProblemPoser for InversiveDistanceRegulator {
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}
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}
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pub struct HalfCurvatureRegulator {
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pub struct HalfCurvatureRegulator {
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pub subject: ElementKey,
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pub subject: Rc<dyn Element>,
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pub measurement: ReadSignal<f64>,
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pub measurement: ReadSignal<f64>,
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pub set_point: Signal<SpecifiedValue>
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pub set_point: Signal<SpecifiedValue>
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}
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}
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impl HalfCurvatureRegulator {
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impl HalfCurvatureRegulator {
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pub fn new(subject: ElementKey, assembly: &Assembly) -> HalfCurvatureRegulator {
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pub fn new(subject: Rc<dyn Element>, assembly: &Assembly) -> HalfCurvatureRegulator {
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let measurement = assembly.elements.map(
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let measurement = subject.representation().map(
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move |elts| elts[subject].representation().with(
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|rep| rep[Sphere::CURVATURE_COMPONENT]
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|rep| rep[Sphere::CURVATURE_COMPONENT]
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)
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);
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);
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let set_point = create_signal(SpecifiedValue::from_empty_spec());
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let set_point = create_signal(SpecifiedValue::from_empty_spec());
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@ -367,8 +380,8 @@ impl HalfCurvatureRegulator {
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}
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}
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impl Regulator for HalfCurvatureRegulator {
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impl Regulator for HalfCurvatureRegulator {
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fn subjects(&self) -> Vec<ElementKey> {
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fn subjects(&self) -> Vec<Rc<dyn Element>> {
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vec![self.subject]
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vec![self.subject.clone()]
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}
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}
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fn measurement(&self) -> ReadSignal<f64> {
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fn measurement(&self) -> ReadSignal<f64> {
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@ -382,10 +395,7 @@ impl Regulator for HalfCurvatureRegulator {
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fn try_activate(&self, assembly: &Assembly) -> bool {
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fn try_activate(&self, assembly: &Assembly) -> bool {
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match self.set_point.with(|set_pt| set_pt.value) {
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match self.set_point.with(|set_pt| set_pt.value) {
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Some(half_curv) => {
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Some(half_curv) => {
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let representation = assembly.elements.with_untracked(
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self.subject.representation().update(
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|elts| elts[self.subject].representation()
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);
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representation.update(
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|rep| change_half_curvature(rep, half_curv)
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|rep| change_half_curvature(rep, half_curv)
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);
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);
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true
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true
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@ -399,7 +409,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
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fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
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fn pose(&self, problem: &mut ConstraintProblem, elts: &Slab<Rc<dyn Element>>) {
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self.set_point.with_untracked(|set_pt| {
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self.set_point.with_untracked(|set_pt| {
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if let Some(val) = set_pt.value {
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if let Some(val) = set_pt.value {
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let col = elts[self.subject].column_index().expect(
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let col = self.subject.column_index().expect(
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"Subject should be indexed before half-curvature regulator writes problem data"
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"Subject should be indexed before half-curvature regulator writes problem data"
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);
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);
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problem.frozen.push(Sphere::CURVATURE_COMPONENT, col, val);
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problem.frozen.push(Sphere::CURVATURE_COMPONENT, col, val);
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@ -410,7 +420,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
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// the velocity is expressed in uniform coordinates
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// the velocity is expressed in uniform coordinates
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pub struct ElementMotion<'a> {
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pub struct ElementMotion<'a> {
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pub key: ElementKey,
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pub element: Rc<dyn Element>,
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pub velocity: DVectorView<'a, f64>
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pub velocity: DVectorView<'a, f64>
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}
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}
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@ -454,14 +464,15 @@ impl Assembly {
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// insert an element into the assembly without checking whether we already
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// insert an element into the assembly without checking whether we already
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// have an element with the same identifier. any element that does have the
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// have an element with the same identifier. any element that does have the
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// same identifier will get kicked out of the `elements_by_id` index
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// same identifier will get kicked out of the `elements_by_id` index
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fn insert_element_unchecked<T: Element + 'static>(&self, elt: T) -> ElementKey {
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fn insert_element_unchecked(&self, elt: impl Element + 'static) -> ElementKey {
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// insert the element
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// insert the element
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let id = elt.id().clone();
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let id = elt.id().clone();
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let key = self.elements.update(|elts| elts.insert(Rc::new(elt)));
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let elt_rc = Rc::new(elt);
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let key = self.elements.update(|elts| elts.insert(elt_rc.clone())); /* KLUDGE */ // reorganize to avoid cloning?
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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// create and insert the element's default regulators
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// create and insert the element's default regulators
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for reg in T::default_regulators(key, &self) {
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for reg in elt_rc.default_regulators(&self) {
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self.insert_regulator(reg);
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self.insert_regulator(reg);
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}
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}
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@ -503,11 +514,9 @@ impl Assembly {
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// add the regulator to each subject's regulator list
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// add the regulator to each subject's regulator list
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let subjects = regulator.subjects();
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let subjects = regulator.subjects();
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let subject_regulators: Vec<_> = self.elements.with_untracked(
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let subject_regulators: Vec<_> = subjects.into_iter().map(
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|elts| subjects.into_iter().map(
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|subj| subj.regulators()
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|subj| elts[subj].regulators()
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).collect();
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).collect()
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);
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for regulators in subject_regulators {
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for regulators in subject_regulators {
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regulators.update(|regs| regs.insert(key));
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regulators.update(|regs| regs.insert(key));
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}
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}
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@ -646,17 +655,17 @@ impl Assembly {
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// in the process, we find out how many matrix columns we'll need to
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// in the process, we find out how many matrix columns we'll need to
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// hold the deformation
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// hold the deformation
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let realized_dim = self.tangent.with(|tan| tan.assembly_dim());
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let realized_dim = self.tangent.with(|tan| tan.assembly_dim());
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let motion_dim = self.elements.update_silent(|elts| {
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let motion_dim = {
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let mut next_column_index = realized_dim;
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let mut next_column_index = realized_dim;
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for elt_motion in motion.iter() {
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for elt_motion in motion.iter() {
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let moving_elt = &mut elts[elt_motion.key];
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let moving_elt = &elt_motion.element;
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if moving_elt.column_index().is_none() {
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if moving_elt.column_index().is_none() {
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moving_elt.set_column_index(next_column_index);
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moving_elt.set_column_index(next_column_index);
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next_column_index += 1;
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next_column_index += 1;
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}
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}
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}
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}
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next_column_index
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next_column_index
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});
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};
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// project the element motions onto the tangent space of the solution
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// project the element motions onto the tangent space of the solution
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// variety and sum them to get a deformation of the whole assembly. the
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// variety and sum them to get a deformation of the whole assembly. the
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@ -667,9 +676,7 @@ impl Assembly {
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for elt_motion in motion {
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for elt_motion in motion {
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// we can unwrap the column index because we know that every moving
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// we can unwrap the column index because we know that every moving
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// element has one at this point
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// element has one at this point
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let column_index = self.elements.with_untracked(
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let column_index = elt_motion.element.column_index().unwrap();
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|elts| elts[elt_motion.key].column_index().unwrap()
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);
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if column_index < realized_dim {
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if column_index < realized_dim {
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// this element had a column index when we started, so by
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// this element had a column index when we started, so by
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@ -682,12 +689,8 @@ impl Assembly {
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// this element didn't have a column index when we started, so
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// this element didn't have a column index when we started, so
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// by invariant (2), it's unconstrained
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// by invariant (2), it's unconstrained
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let mut target_column = motion_proj.column_mut(column_index);
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let mut target_column = motion_proj.column_mut(column_index);
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let unif_to_std = self.elements.with_untracked(
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let unif_to_std = elt_motion.element.representation().with_untracked(
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|elts| {
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elts[elt_motion.key].representation().with_untracked(
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|rep| local_unif_to_std(rep.as_view())
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|rep| local_unif_to_std(rep.as_view())
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)
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}
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);
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);
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target_column += unif_to_std * elt_motion.velocity;
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target_column += unif_to_std * elt_motion.velocity;
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}
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}
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@ -1,5 +1,6 @@
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use core::array;
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use core::array;
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use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
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use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
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use std::rc::Rc;
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use sycamore::{prelude::*, motion::create_raf};
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use sycamore::{prelude::*, motion::create_raf};
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use web_sys::{
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use web_sys::{
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console,
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console,
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@ -16,7 +17,7 @@ use web_sys::{
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|
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use crate::{
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use crate::{
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AppState,
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AppState,
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assembly::{ElementKey, ElementColor, ElementMotion, Point, Sphere}
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assembly::{Element, ElementColor, ElementMotion, Point, Sphere}
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};
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};
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|
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// --- scene data ---
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// --- scene data ---
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@ -548,7 +549,7 @@ pub fn Display() -> View {
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// manipulate the assembly
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// manipulate the assembly
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if state.selection.with(|sel| sel.len() == 1) {
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if state.selection.with(|sel| sel.len() == 1) {
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let sel = state.selection.with(
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let sel = state.selection.with(
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|sel| *sel.into_iter().next().unwrap()
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|sel| sel.into_iter().next().unwrap().clone()
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);
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);
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let translate_x = translate_pos_x_val - translate_neg_x_val;
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let translate_x = translate_pos_x_val - translate_neg_x_val;
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let translate_y = translate_pos_y_val - translate_neg_y_val;
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let translate_y = translate_pos_y_val - translate_neg_y_val;
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@ -574,7 +575,7 @@ pub fn Display() -> View {
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assembly_for_raf.deform(
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assembly_for_raf.deform(
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vec![
|
vec![
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ElementMotion {
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ElementMotion {
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key: sel,
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element: sel,
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velocity: elt_motion.as_view()
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velocity: elt_motion.as_view()
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}
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}
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]
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]
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@ -615,8 +616,8 @@ pub fn Display() -> View {
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|
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// set up the scene
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// set up the scene
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state.assembly.elements.with_untracked(
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state.assembly.elements.with_untracked(
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|elts| for (key, elt) in elts {
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|elts| for (_, elt) in elts {
|
||||||
let selected = state.selection.with(|sel| sel.contains(&key));
|
let selected = state.selection.with(|sel| sel.contains(elt));
|
||||||
elt.show(&mut scene, selected);
|
elt.show(&mut scene, selected);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -849,16 +850,16 @@ pub fn Display() -> View {
|
||||||
// find the nearest element along the pointer direction
|
// find the nearest element along the pointer direction
|
||||||
let (dir, pixel_size) = event_dir(&event);
|
let (dir, pixel_size) = event_dir(&event);
|
||||||
console::log_1(&JsValue::from(dir.to_string()));
|
console::log_1(&JsValue::from(dir.to_string()));
|
||||||
let mut clicked: Option<(ElementKey, f64)> = None;
|
let mut clicked: Option<(Rc<dyn Element>, f64)> = None;
|
||||||
for (key, elt) in state.assembly.elements.get_clone_untracked() {
|
for (_, elt) in state.assembly.elements.get_clone_untracked() {
|
||||||
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world, pixel_size)) {
|
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world, pixel_size)) {
|
||||||
Some(depth) => match clicked {
|
Some(depth) => match clicked {
|
||||||
Some((_, best_depth)) => {
|
Some((_, best_depth)) => {
|
||||||
if depth < best_depth {
|
if depth < best_depth {
|
||||||
clicked = Some((key, depth))
|
clicked = Some((elt, depth))
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
None => clicked = Some((key, depth))
|
None => clicked = Some((elt, depth))
|
||||||
}
|
}
|
||||||
None => ()
|
None => ()
|
||||||
};
|
};
|
||||||
|
@ -866,7 +867,7 @@ pub fn Display() -> View {
|
||||||
|
|
||||||
// if we clicked something, select it
|
// if we clicked something, select it
|
||||||
match clicked {
|
match clicked {
|
||||||
Some((key, _)) => state.select(key, event.shift_key()),
|
Some((elt, _)) => state.select(&elt, event.shift_key()),
|
||||||
None => state.selection.update(|sel| sel.clear())
|
None => state.selection.update(|sel| sel.clear())
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,17 +9,18 @@ mod specified;
|
||||||
mod tests;
|
mod tests;
|
||||||
|
|
||||||
use rustc_hash::FxHashSet;
|
use rustc_hash::FxHashSet;
|
||||||
|
use std::rc::Rc;
|
||||||
use sycamore::prelude::*;
|
use sycamore::prelude::*;
|
||||||
|
|
||||||
use add_remove::AddRemove;
|
use add_remove::AddRemove;
|
||||||
use assembly::{Assembly, ElementKey};
|
use assembly::{Assembly, Element};
|
||||||
use display::Display;
|
use display::Display;
|
||||||
use outline::Outline;
|
use outline::Outline;
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
struct AppState {
|
struct AppState {
|
||||||
assembly: Assembly,
|
assembly: Assembly,
|
||||||
selection: Signal<FxHashSet<ElementKey>>
|
selection: Signal<FxHashSet<Rc<dyn Element>>>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppState {
|
impl AppState {
|
||||||
|
@ -30,20 +31,19 @@ impl AppState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// in single-selection mode, select the element with the given key. in
|
// in single-selection mode, select the given element. in multiple-selection
|
||||||
// multiple-selection mode, toggle whether the element with the given key
|
// mode, toggle whether the given element is selected
|
||||||
// is selected
|
fn select(&self, element: &Rc<dyn Element>, multi: bool) {
|
||||||
fn select(&self, key: ElementKey, multi: bool) {
|
|
||||||
if multi {
|
if multi {
|
||||||
self.selection.update(|sel| {
|
self.selection.update(|sel| {
|
||||||
if !sel.remove(&key) {
|
if !sel.remove(element) {
|
||||||
sel.insert(key);
|
sel.insert(element.clone());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
self.selection.update(|sel| {
|
self.selection.update(|sel| {
|
||||||
sel.clear();
|
sel.clear();
|
||||||
sel.insert(key);
|
sel.insert(element.clone());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -91,20 +91,17 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait OutlineItem {
|
pub trait OutlineItem {
|
||||||
fn outline_item(self: Rc<Self>, element_key: ElementKey) -> View;
|
fn outline_item(self: Rc<Self>, element: Rc<dyn Element>) -> View;
|
||||||
}
|
}
|
||||||
|
|
||||||
impl OutlineItem for InversiveDistanceRegulator {
|
impl OutlineItem for InversiveDistanceRegulator {
|
||||||
fn outline_item(self: Rc<Self>, element_key: ElementKey) -> View {
|
fn outline_item(self: Rc<Self>, element: Rc<dyn Element>) -> View {
|
||||||
let state = use_context::<AppState>();
|
let state = use_context::<AppState>();
|
||||||
let other_subject = if self.subjects[0] == element_key {
|
let other_subject_label = if self.subjects[0] == element {
|
||||||
self.subjects[1]
|
self.subjects[1].label()
|
||||||
} else {
|
} else {
|
||||||
self.subjects[0]
|
self.subjects[0].label()
|
||||||
};
|
}.clone();
|
||||||
let other_subject_label = state.assembly.elements.with(
|
|
||||||
|elts| elts[other_subject].label().clone()
|
|
||||||
);
|
|
||||||
view! {
|
view! {
|
||||||
li(class="regulator") {
|
li(class="regulator") {
|
||||||
div(class="regulator-label") { (other_subject_label) }
|
div(class="regulator-label") { (other_subject_label) }
|
||||||
|
@ -117,7 +114,7 @@ impl OutlineItem for InversiveDistanceRegulator {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl OutlineItem for HalfCurvatureRegulator {
|
impl OutlineItem for HalfCurvatureRegulator {
|
||||||
fn outline_item(self: Rc<Self>, _element_key: ElementKey) -> View {
|
fn outline_item(self: Rc<Self>, _element: Rc<dyn Element>) -> View {
|
||||||
view! {
|
view! {
|
||||||
li(class="regulator") {
|
li(class="regulator") {
|
||||||
div(class="regulator-label") // for spacing
|
div(class="regulator-label") // for spacing
|
||||||
|
@ -131,21 +128,24 @@ impl OutlineItem for HalfCurvatureRegulator {
|
||||||
|
|
||||||
// a list item that shows a regulator in an outline view of an element
|
// a list item that shows a regulator in an outline view of an element
|
||||||
#[component(inline_props)]
|
#[component(inline_props)]
|
||||||
fn RegulatorOutlineItem(regulator_key: RegulatorKey, element_key: ElementKey) -> View {
|
fn RegulatorOutlineItem(regulator_key: RegulatorKey, element: Rc<dyn Element>) -> View {
|
||||||
let state = use_context::<AppState>();
|
let state = use_context::<AppState>();
|
||||||
let regulator = state.assembly.regulators.with(
|
let regulator = state.assembly.regulators.with(
|
||||||
|regs| regs[regulator_key].clone()
|
|regs| regs[regulator_key].clone()
|
||||||
);
|
);
|
||||||
regulator.outline_item(element_key)
|
regulator.outline_item(element)
|
||||||
}
|
}
|
||||||
|
|
||||||
// a list item that shows an element in an outline view of an assembly
|
// a list item that shows an element in an outline view of an assembly
|
||||||
#[component(inline_props)]
|
#[component(inline_props)]
|
||||||
fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
|
fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
|
||||||
let state = use_context::<AppState>();
|
let state = use_context::<AppState>();
|
||||||
let class = state.selection.map(
|
let class = {
|
||||||
move |sel| if sel.contains(&key) { "selected" } else { "" }
|
let element_for_class = element.clone();
|
||||||
);
|
state.selection.map(
|
||||||
|
move |sel| if sel.contains(&element_for_class) { "selected" } else { "" }
|
||||||
|
)
|
||||||
|
};
|
||||||
let label = element.label().clone();
|
let label = element.label().clone();
|
||||||
let representation = element.representation().clone();
|
let representation = element.representation().clone();
|
||||||
let rep_components = move || {
|
let rep_components = move || {
|
||||||
|
@ -177,10 +177,11 @@ fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
|
||||||
summary(
|
summary(
|
||||||
class=class.get(),
|
class=class.get(),
|
||||||
on:keydown={
|
on:keydown={
|
||||||
|
let element_for_handler = element.clone();
|
||||||
move |event: KeyboardEvent| {
|
move |event: KeyboardEvent| {
|
||||||
match event.key().as_str() {
|
match event.key().as_str() {
|
||||||
"Enter" => {
|
"Enter" => {
|
||||||
state.select(key, event.shift_key());
|
state.select(&element_for_handler, event.shift_key());
|
||||||
event.prevent_default();
|
event.prevent_default();
|
||||||
},
|
},
|
||||||
"ArrowRight" if regulated.get() => {
|
"ArrowRight" if regulated.get() => {
|
||||||
|
@ -207,9 +208,10 @@ fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
|
||||||
div(
|
div(
|
||||||
class="element",
|
class="element",
|
||||||
on:click={
|
on:click={
|
||||||
let state_clone = state.clone();
|
let state_for_handler = state.clone();
|
||||||
|
let element_for_handler = element.clone();
|
||||||
move |event: MouseEvent| {
|
move |event: MouseEvent| {
|
||||||
state_clone.select(key, event.shift_key());
|
state_for_handler.select(&element_for_handler, event.shift_key());
|
||||||
event.stop_propagation();
|
event.stop_propagation();
|
||||||
event.prevent_default();
|
event.prevent_default();
|
||||||
}
|
}
|
||||||
|
@ -223,11 +225,14 @@ fn ElementOutlineItem(key: ElementKey, element: Rc<dyn Element>) -> View {
|
||||||
ul(class="regulators") {
|
ul(class="regulators") {
|
||||||
Keyed(
|
Keyed(
|
||||||
list=regulator_list,
|
list=regulator_list,
|
||||||
view=move |reg_key| view! {
|
view=move |reg_key| {
|
||||||
|
let element_for_view = element.clone();
|
||||||
|
view! {
|
||||||
RegulatorOutlineItem(
|
RegulatorOutlineItem(
|
||||||
regulator_key=reg_key,
|
regulator_key=reg_key,
|
||||||
element_key=key
|
element=element_for_view
|
||||||
)
|
)
|
||||||
|
}
|
||||||
},
|
},
|
||||||
key=|reg_key| reg_key.clone()
|
key=|reg_key| reg_key.clone()
|
||||||
)
|
)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue