forked from StudioInfinity/dyna3
Start interface to Macaulay2
I did this to try out Macaulay2's "triangularize" function, but that turns out to use Maple for rings with more than three variables.
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engine-proto/macaulay2/engine.m2
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engine-proto/macaulay2/engine.m2
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needsPackage "TriangularSets"
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mprod = (v, w) -> (v#0*w#1 + w#0*v#1) / 2 - v#2*w#2 - v#3*w#3 - v#4*w#4
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